01:00:26 <06m​umra> Damn ... how long have clouds been rendering underneath items? 01:00:27 <06m​umra> https://cdn.discordapp.com/attachments/747522859361894521/1243836059771469834/image.png?ex=6652ec1a&is=66519a9a&hm=77ae8bdc53edafc37e04e959100e6d643eaa5dc6cd44d581b181963f25180d93& 01:00:46 <06m​umra> Makes some clouds really hard to see like the ice cloud under the lower coins 03:31:33 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5208-geafff8c3b6 05:08:14 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-1302-gd3ef473 (34) 07:21:26 03Aliscans02 {dolorous} 07* 0.32-a0-1303-g99e0a4bd94: mprf("string")/mprf("%s", string) -> mpr(string) 10(2 days ago, 22 files, 40+ 36-) 13https://github.com/crawl/crawl/commit/99e0a4bd94b0 08:10:28 03dolorous02 07* 0.32-a0-1304-gc2b75838d0: Simplify Xom database strings a bit. 10(17 minutes ago, 2 files, 74+ 92-) 13https://github.com/crawl/crawl/commit/c2b75838d0b1 08:10:28 03dolorous02 07* 0.32-a0-1305-gc506da67b6: Tweak Xom substitutions. 10(4 minutes ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/c506da67b68c 12:58:22 03dolorous02 07* 0.32-a0-1306-g86927b1969: Fix Xom impromptu dance check. 10(4 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/86927b1969ce 15:38:56 Unstable branch on underhound.eu updated to: 0.32-a0-1306-g86927b1969 (34) 16:38:13 <06m​umra> This is a super weird interface effect 16:38:14 <06m​umra> https://cdn.discordapp.com/attachments/747522859361894521/1244072065645150208/image.png?ex=6653c7e6&is=66527666&hm=7cd02c5ba7fa26728b0160a434a898c01b5df122010f3e738b36a90d75d9ea6c& 16:38:36 <06m​umra> If i try to walk into the orb of destruction, the game won't let me. Literally nothing happens, not even a message 16:39:11 <06m​umra> Presumably the movement code is bailing out somewhere because I'm not allowed to attack it 16:40:14 <06m​umra> But I would expect to get a "do you really want to walk into the orb of destruction?" message, and be allowed to just take it in the face if I really want to 16:42:27 <06m​umra> Should probably get to move a tile while getting damaged rather than having to sit and wait (yeah I could take the diagonal, but suppose there were things there) 17:00:14 <02M​onkooky> I wouldn't call this interface weirdness- you aren't allowed to walk into a space occupied by a creature 17:00:46 <06m​umra> Sure but normally something happens when you try to do so 17:01:26 <02M​onkooky> Yeah, a 'you can't attack that' or something message makes sense 17:02:28 <02M​onkooky> or a 'do you really want to attack the invulnerable creature' or w/e 17:02:47 <02M​onkooky> but being allowed to enter the ood's space (but get hit by it) means you're special casing the ood to hit you and die during your movement 17:02:56 <02M​onkooky> and that seems very scary to me 17:04:12 <04d​racoomega> I kind of feel like at one point there was a very specific message for trying to walk into an orb of destruction 17:04:46 <04d​racoomega> I wonder if my memory is wrong or if some code thing changes that makes that not happen 17:05:21 <04d​racoomega> (I do not think that prompting the player to let them take a bazillion damage for almost no good reason is a wise idea, though ^^; ) 17:05:47 03regret-index02 07* 0.32-a0-1307-g3085f02e0b: A little more (placeholder?...) spell tile work, new(?) spells edition 10(9 seconds ago, 13 files, 41+ 38-) 13https://github.com/crawl/crawl/commit/3085f02e0bfb 17:05:48 <06p​leasingfungus> iirc status quo that mumra described has been around for many years 17:05:59 <04d​racoomega> It's possible. It's an old memory, if it's anything at all 17:06:31 <04d​racoomega> Hmmm... code does seem to still be here. Apparently I even extended it at some point recently myself 17:06:40 <04d​racoomega> C++ if (mons_is_projectile(*mons) || mons->type == MONS_BOULDER || mons->type == MONS_BLAZEHEART_CORE) { if (!quiet) mpr("It's unwise to walk into this."); return false; } 17:06:57 <04d​racoomega> But I guess this isn't actually being reached? 17:07:41 <06m​umra> yeah i think something else is bailing it out sooner 17:09:51 <06m​umra> I mean there are situations where you have no other choice anyway than to take the damage 17:10:36 <06m​umra> Fortunate that fulminating gold legitimately gives off bright purple smoke IRL 17:26:05 03dolorous02 07* 0.32-a0-1308-g275cc6b170: Reenable Xom miscast substrings. 10(3 minutes ago, 2 files, 9+ 8-) 13https://github.com/crawl/crawl/commit/275cc6b17085 17:29:46 <04d​racoomega> I feel like the situations where it is better to deliberately take orb damage to the face by moving into it as opposed to doing anything else are so vanishingly rare as to not be worth considering? 17:30:25 <04d​racoomega> (Even in the above screenshot, you get to the lich just as quickly by moving diagonally to the side of the orb, and that even has a small chance of avoiding it) 20:22:16 Hgcwarrior (L7 TrMo) Crash caused by signal #6: Aborted (D:4) 20:25:15 Hgcwarrior (L8 TrMo) Crash caused by signal #6: Aborted (D:6) 20:40:38 Currently testing out the Yredelemnul rework. I expected Animate Dead wouldn't be usable with the passive reaping, but was surprised that Death Channel can't be used either. I haven't found it yet, but I was wondering if Infestation is usable or not? Was training necromancy for death channel to create minions in crypt and the tomb where Yred can't 20:40:38 reanimate. If infestation isn't usable I'll need to change my xp focus on something else and maybe stick around the abyss longer than intended to retrain 20:42:31 <04d​racoomega> Firstly, Animate Dead / Death Channel being blocked isn't actually new to the rework and was true long before them. But secondly: Yred's umbra already animates demons/holies also. What are you thinking that death channel will make minions of that Yred doesn't? 20:44:29 <04d​racoomega> (Though Infestation does work, for what that's worth) 20:45:24 Was aiming for infestation for use in the tomb, not 100% sure since I had infestation up on the last character but I thought I remember death channel being usable on some enemies in there as well 20:45:53 Is there anywhere to post feedback about the rework? 20:47:05 I'm loving it so far, though hurl torchlight is a bit awkward to use with minions (would be much nicer as a beam like the old bolt of draining, or smite targeted) 20:47:07 <04d​racoomega> Death Channel works on living/demons/holy monster, which Yred also does. (Yred's aura will give you spectrals if the monster in question can't be turned into a zombie) 20:47:39 Thanks for clarification. My last 15 rune game was back around .28 20:48:51 <04d​racoomega> There isn't really a specific place to post feedback, but I do read Tavern and the dcss reddit 20:48:57 <04d​racoomega> And I'm happy you're enjoying it! 20:52:25 Capturing souls is a fun mechanic, though I'd love a way to bring them back if they get killed (maybe a 5* piety ability that sets you back to 1*?). I've currently got Sojobo though and he's absurdly powerful anywhere with open space to summon air elementals, so I can see that maybe being too strong on some unique monsters 20:53:22 Overall it definitely scratches the 'Death Knight' build vibe though. I'd love to see that background come back actually 20:55:31 <04d​racoomega> It was sort of intended that bound souls - while powerful and exciting! - are kind of 'disposable'. Eventually they will die and you'll need to find another. (As a point of constrast with Beogh, where you do revive the same allies repeatedly) 20:56:49 <04d​racoomega> (Also feels like a good flavor contrast between a dark god that doesn't care about the wellbeing of their armies versus one that clearly does.) 21:01:53 Ah I haven't tested the Beogh rework yet but it's on my list 21:02:38 <06p​leasingfungus> also contrasts w hep 21:02:55 found a pretty sweet seed with 6 aquirement scrolls by D:2 so it makes early game easier so I can see how the changes hold up end game 21:07:42 <06d​olorous_84348> Yes. Although it could also be not so much not caring about the wellbeing of souls as keeping control of them; Yred is lending you that soul for now, but they'll take it back as soon as they can, because Nothing. Will. Escape. their grip in the end. 21:08:58 <04d​racoomega> That is also possible! 21:09:27 <06d​olorous_84348> Good to know. I figured it fit with the shackling theme. 21:13:29 Nooo, I died in the vestibule of hell 21:13:38 Was fun while it lasted, got too tab happy 21:14:51 Beogh time I guess 22:35:23 Unstable branch on crawl.develz.org updated to: 0.32-a0-1308-g275cc6b170 (34) 22:35:39 <08w​ormsofcan> reviving bound souls would be super op with mlio 22:35:45 <08w​ormsofcan> get ancient lichs on demand 22:39:13 <08w​ormsofcan> zenata might also be pretty good, never got an opportunity to bind her though 22:40:27 <04d​racoomega> (During the earlier days of working on the Yred revamp, I actually considered making bound souls lose max hp over the course of floors so that you would have to eventually replace them, but in practice it seems like even the most wildly OP-seeming souls still eventually go splat without any of that) 22:58:41 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-1308-g275cc6b170 23:23:57 Unstable branch on cbro.berotato.org updated to: 0.32-a0-1308-g275cc6b170 (34) 23:55:21 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-1308-g275cc6b170