00:02:49 <04d​racoomega> I kinda like the marble thing, I think? 00:05:32 <04d​racoomega> Currently being annoyed at the difficulty of giving Wiglaf a shield and a hat at the same time 00:06:59 <04d​racoomega> I could make them just use a two-hander all the time, but being tankier is fairly useful for a hellfire mortar user here 01:29:55 <06m​umra> i mean marbles are inherently cool (there's also a nice theme connection with orbs as they'd be kind of mini single-use orbs...) 01:30:56 <06m​umra> i feel like trying to doing anything slightly nonstandard in mon-gear would actually be much easier accomplished with vault syntax ... 01:40:17 <04d​racoomega> Oh, the issue isn't the mon-gear code. It's that monsters literally only have 2 'armour' slots 01:41:13 <04d​racoomega> So there's a problem with them having body armor and a shield and something else. (Basically every other monster that has some unusual armour like gloves or cloak or something is putting it in the shield slot) 01:42:20 <04d​racoomega> (I have unsatisfyingly settled for sticking it in their jewelry slot >.>) 03:32:20 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5199-gb287095a7e 05:15:15 reminds me of mods for old games that the users stuffed cloaks into amulet slots then modified the game to allow infinite amulets and rings... 06:00:11 <03w​heals> sounds like it would make sense to add MB_FLOUNDERING or something 06:27:16 <09h​ellmonk> Make the status icon a very small big fish 07:19:18 <06p​leasingfungus> i also like marbles 07:19:37 <06p​leasingfungus> pretty similar to my flask pitch 07:44:08 <02M​onkooky> enchanted pogs 07:50:59 <06p​leasingfungus> evaporate is back… in pog form! 08:04:30 <06m​umra> i'm not sure how they could all be themed datura -> marble of madness (it's a good video game pun) 08:10:42 one can have a bag appear randomly (once) with a bunch of glass marbles in it and a tag on the bag that says "Johan's marbles" ... and of course no one knows who Johan is :D 08:47:21 <06p​leasingfungus> classic johan. 09:09:09 03gammafunk02 07* 0.32-a0-1075-g60eeae62d1: feat: Buff evocable invisibility 10(24 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/60eeae62d102 09:15:17 <06m​umra> Of course, don't forget darts of chaos 09:15:32 <06m​umra> (Which it looks like can only show up in Sprint...) 09:23:51 <06p​leasingfungus> i will absolutely forget those 09:23:52 <06p​leasingfungus> done 09:27:04 <12e​bering> There’s something weird with chaos missile brand that I remember noting 09:27:14 <12e​bering> I def wanted chaos boomers at one point 09:41:39 <06d​olorous_84348> I like marbles too, for the record. 09:45:47 <12e​bering> Marbles give me a Tom and Jerry glee 09:46:30 <12e​bering> (As fond as I am of the plant names I dug up for the darts) 10:16:13 <06d​olorous_84348> Also, given the comments on the evocable invisibility buff about how strong invisibility is, it occurred to me: is it actually intended that the invisibility artefact property doesn't have the draining effect, or is it an oversight? 10:54:41 <12g​e0ff> > You feel drained. > You fade into invisibility! > _You are very lightly contaminated with residual magic. <--- after evoking +Inv from an artefact 10:54:53 <12g​e0ff> (it still drains you) 10:55:24 <06m​umra> There is definitely a bunch of code that's not even being hit. Xom used to sometimes upgrade monster missiles to chaos but at some point that's been vetoed outright at an earlier stage but support code is still there (I mean there's an unreasonably large amount of code overall to support chaos brand on missiles which is now used for one single Sprint unique as far as I can gather) 11:02:50 <06m​umra> (I thought the plant poison names were really good as well, ended up looking them up in the course of this blindness stuff ... maybe the name could be preserved elsewhere like an actual plant monster?) 11:03:27 <12e​bering> It’s the ebb and flow of crawl. Perhaps they’ve had their run 11:03:40 <12e​bering> (Nerd curare) 11:03:46 <12e​bering> Nerf 11:04:36 <06d​olorous_84348> The artefact amulet of invisibiliy doesn't drain you; I just double-checked with current trunk. 11:05:12 <12g​e0ff> isn't the a sprint-only item? 11:06:33 <06d​olorous_84348> Yes, but it's no longer useful to all species (despite the comment in art-data.txt) since coglins lost the ability to wear jewellery. 11:07:41 <12g​e0ff> there's no option for +inv that would work for both felids and coglins 11:08:25 <12g​e0ff> so maybe different species could recieve different +inv items, e.g. coglins could get +inv gloves or something? 11:09:24 <06d​olorous_84348> Yes, except the lack of draining on (some) artefact versions of +Inv is the sticking point; having some species get draining with their invisibility while other species don't get it seems inconsistent. 11:14:08 <06d​olorous_84348> (Which I figure is a useful type of inconsistent, as opposed to the foolish type that is the hobgoblin of little minds, to reference fairly recent conversation.) 11:21:18 03dolorous02 07* 0.32-a0-1076-gbb4d5d823d: Add bird name to artefacts. 10(2 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/bb4d5d823de2 11:26:50 <12g​e0ff> (I haven't played dungeon_sprint_fedhas, but my guess would be that the player is supposed to spam +Inv many times. So if it had drain, the player would be red/purple drained most of the time) 11:29:14 <12g​e0ff> Speaking about +Inv, what's the exact purpose of the initial contamination from evocable Invisibility? it feels like it's there only to punish Irradiate users and players fighting radroaches, which is a very specific negative sideeffect 11:43:27 <06d​olorous_84348> Exactly. It's as I mentioned here awhile back, and in the bug report I filed so it wouldn't get lost: if there were a way to specify an artefact with just the one property of evocable invisibility, one could specify e.g. a cloak for coglins and rings for everyone else (and remove the unrand amulet of invisibility), but the artp code currently doesn't allow that, and adding it is currently beyond my skill. 11:43:42 <06d​olorous_84348> I don't know the answer to this one. 11:49:01 <06p​leasingfungus> think it made more sense when tons of stuff gave incidental conam 11:49:03 <06p​leasingfungus> eg haste 11:49:16 <06p​leasingfungus> not a ton more sense, but... 11:49:25 <06p​leasingfungus> right now i think it's mostly there for vibes 12:57:16 <12g​e0ff> A solution for Co and dungeon_sprint_fedhas could be giving them a cloak with +Inv, and then adding a check to the ABIL_EVOKE_TURN_INVISIBLE block in ability.cc:_do_ability(). If it's crawl_state.game_is_sprint(), then don't drain the player. 12:59:13 <12g​e0ff> hmm, is there a way to check current sprint map's name? 12:59:52 <12g​e0ff> (so that +Inv doesn't become drain-free for all the sprint maps) 13:23:31 <06p​leasingfungus> could just check if you're wearing the specific sprint unrand? 13:32:47 <12g​e0ff> yeah, it'll work too, only "specific sprint unrands": an amulet for non-Co and cloak for Co (unless you can give the same unrand name to different items) 13:33:39 <06p​leasingfungus> ahh 13:34:05 <12g​e0ff> (there's dgn_name() lua function which should in theory return the map name) 14:22:28 New branch created: pull/3806 (2 commits) 13https://github.com/crawl/crawl/pull/3806 14:22:29 03mumra02 07https://github.com/crawl/crawl/pull/3806 * 0.32-a0-939-g7017528a79: As if by magic, Gadget Shops reappear 10(51 minutes ago, 6 files, 60+ 28-) 13https://github.com/crawl/crawl/commit/7017528a79b7 14:22:29 03mumra02 07https://github.com/crawl/crawl/pull/3806 * 0.32-a0-940-g02da0ef4a7: Add gadget shops to various vaults 10(8 minutes ago, 4 files, 25+ 17-) 13https://github.com/crawl/crawl/commit/02da0ef4a7e7 14:34:04 <12g​e0ff> aha, there's already a function for that, _invis_causes_drain, added in 9442c5bf0f to fix the same Fedhas sprint map 14:59:46 <06p​leasingfungus> nice 15:37:53 Unstable branch on underhound.eu updated to: 0.32-a0-1076-gbb4d5d823d (34) 15:53:12 03DracoOmega02 07* 0.32-a0-1077-g7ff33ff42c: Add methods to follower class to simplify storing in a prop 10(2 days ago, 2 files, 21+ 0-) 13https://github.com/crawl/crawl/commit/7ff33ff42c6b 15:53:12 03DracoOmega02 07* 0.32-a0-1078-g76af017031: Blork the Orc -> Blorkula the Orcula 10(2 days ago, 33 files, 261+ 85-) 13https://github.com/crawl/crawl/commit/76af01703102 15:53:12 03DracoOmega02 07* 0.32-a0-1079-g7e7c522bf1: Actually attribute banishment kills to their source 10(2 days ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/7e7c522bf1fc 15:53:12 03DracoOmega02 07* 0.32-a0-1080-g10a096165b: Properly ascribe blame for deaths due to exploding monsters 10(22 hours ago, 7 files, 29+ 3-) 13https://github.com/crawl/crawl/commit/10a096165b8d 15:53:12 03DracoOmega02 07* 0.32-a0-1081-ga69805936c: Don't trap monsters in walls via Hellfire Morter (ge0ff) 10(22 hours ago, 2 files, 45+ 18-) 13https://github.com/crawl/crawl/commit/a69805936cad 15:53:12 03DracoOmega02 07* 0.32-a0-1082-g8d931bda07: Implement monster-castable Hellfire Mortar (and fix some more bugs) 10(22 hours ago, 5 files, 143+ 10-) 13https://github.com/crawl/crawl/commit/8d931bda07b8 15:53:12 03DracoOmega02 07* 0.32-a0-1083-g95e6ca381b: Wiglaf has returned for his hat (and brought a very big gun) 10(14 hours ago, 14 files, 139+ 7-) 13https://github.com/crawl/crawl/commit/95e6ca381b06 15:53:12 03DracoOmega02 07* 0.32-a0-1084-g033698f6b5: Make Hoarfrost Cannonade monster-castable 10(3 hours ago, 5 files, 72+ 24-) 13https://github.com/crawl/crawl/commit/033698f6b57d 15:53:12 03DracoOmega02 07* 0.32-a0-1085-geae4683228: Replace Deep Elf Elementalist Freezing Cloud with Hoarfrost Cannonade 10(52 minutes ago, 2 files, 8+ 2-) 13https://github.com/crawl/crawl/commit/eae4683228fc 15:53:12 03DracoOmega02 07* 0.32-a0-1086-g03a3b7408b: Remind Xak'krixis to dress themselves 10(51 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/03a3b7408b2c 15:53:12 ... and 4 more commits 16:04:46 <06d​olorous_84348> Ah, that's why it works that way. 16:06:27 <06d​olorous_84348> I should have caught that. 16:06:41 <06d​olorous_84348> Good eyes. 16:14:37 <12g​e0ff> (Good eyes me spent half an hour yesterday looking through mon-behv.cc, monster.cc, and other files for the code that handled black and polar bears turning berserk at low hp. Only to find that they "inherit" that from a non-existent bear monster, which has BERSERKER_RAGE emergency spell) 16:15:30 <06d​olorous_84348> Hey, code archaeology requires good eyes too 🙂 16:36:57 03dolorous02 07* 0.32-a0-1091-g66631293e3: Fix spelling. 10(27 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/66631293e3b8 16:36:57 03dolorous02 07* 0.32-a0-1092-gdf7bd898e0: Fix punctuation. 10(26 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/df7bd898e097 16:36:57 03dolorous02 07* 0.32-a0-1093-gce087b800c: Remove leftover Blorkula aliases. 10(19 minutes ago, 1 file, 0+ 8-) 13https://github.com/crawl/crawl/commit/ce087b800c0d 16:36:57 03dolorous02 07* 0.32-a0-1094-g4931952e80: Fix old speech references to Blork. 10(13 minutes ago, 1 file, 10+ 10-) 13https://github.com/crawl/crawl/commit/4931952e80c0 16:36:57 03dolorous02 07* 0.32-a0-1095-gb87f078905: Fix old comment references to Blork. 10(12 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/b87f078905ee 16:36:57 03dolorous02 07* 0.32-a0-1096-gd1626824a6: Fix spelling. 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d1626824a66f 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1075-g4d23f9fb6a: Make "to-hit" display more accurate and consistent 10(23 hours ago, 11 files, 125+ 45-) 13https://github.com/crawl/crawl/commit/4d23f9fb6ab5 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1076-g441ca2fd6c: Blindness: player accuracy debuff 10(22 minutes ago, 15 files, 117+ 28-) 13https://github.com/crawl/crawl/commit/441ca2fd6c10 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1077-gd9793936e4: Make flashes consistent in webtiles 10(2 weeks ago, 5 files, 19+ 56-) 13https://github.com/crawl/crawl/commit/d9793936e448 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1078-g4e4320b4a2: Add an alpha channel to screen flashes 10(2 weeks ago, 6 files, 23+ 5-) 13https://github.com/crawl/crawl/commit/4e4320b4a256 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1079-g7d662f4292: Add visual effect for blindness 10(2 weeks ago, 1 file, 17+ 1-) 13https://github.com/crawl/crawl/commit/7d662f4292a5 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1080-g373426a926: Add blinding to possible chaos effects 10(2 weeks ago, 2 files, 14+ 1-) 13https://github.com/crawl/crawl/commit/373426a9266e 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1081-gf41cf7ea8f: Add blinding to klown pie effects 10(2 weeks ago, 4 files, 26+ 2-) 13https://github.com/crawl/crawl/commit/f41cf7ea8f19 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1082-ge9727d2745: Use blindness for Zin wrath 10(2 weeks ago, 2 files, 7+ 2-) 13https://github.com/crawl/crawl/commit/e9727d27455a 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1083-g724aa48f51: Gozag wrath can distract players 10(2 weeks ago, 2 files, 13+ 2-) 13https://github.com/crawl/crawl/commit/724aa48f5171 16:43:26 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1084-ga3dca2802f: Monster version of Dazzling Flash 10(6 days ago, 12 files, 111+ 46-) 13https://github.com/crawl/crawl/commit/a3dca2802f29 16:45:45 <06m​umra> Damn I forgot to rebase to master before push 😦 16:46:16 <06d​olorous_84348> Happens. 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1097-g8e6886cad0: Make "to-hit" display more accurate and consistent 10(23 hours ago, 11 files, 125+ 45-) 13https://github.com/crawl/crawl/commit/8e6886cad087 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1098-g7dcc81ce71: Blindness: player accuracy debuff 10(26 minutes ago, 15 files, 117+ 28-) 13https://github.com/crawl/crawl/commit/7dcc81ce71b9 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1099-g4e5dff7749: Make flashes consistent in webtiles 10(2 weeks ago, 5 files, 19+ 56-) 13https://github.com/crawl/crawl/commit/4e5dff7749b1 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1100-g5b2ef1429b: Add an alpha channel to screen flashes 10(2 weeks ago, 6 files, 23+ 5-) 13https://github.com/crawl/crawl/commit/5b2ef1429b73 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1101-g1f84450658: Add visual effect for blindness 10(2 weeks ago, 1 file, 17+ 1-) 13https://github.com/crawl/crawl/commit/1f84450658f0 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1102-g8ed1af25ab: Add blinding to possible chaos effects 10(2 weeks ago, 2 files, 14+ 1-) 13https://github.com/crawl/crawl/commit/8ed1af25abad 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1103-g01072cb76e: Add blinding to klown pie effects 10(2 weeks ago, 4 files, 26+ 2-) 13https://github.com/crawl/crawl/commit/01072cb76e2d 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1104-g10a6edc3f1: Use blindness for Zin wrath 10(2 weeks ago, 2 files, 7+ 2-) 13https://github.com/crawl/crawl/commit/10a6edc3f174 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1105-g4e2a25f349: Gozag wrath can distract players 10(2 weeks ago, 2 files, 13+ 2-) 13https://github.com/crawl/crawl/commit/4e2a25f3496f 16:46:42 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1106-gf0698e41e3: Monster version of Dazzling Flash 10(6 days ago, 12 files, 111+ 46-) 13https://github.com/crawl/crawl/commit/f0698e41e3ef 16:48:12 <06m​umra> Ok this is really the last revision of this branch, it's totally ready to merge now 🙂 16:48:32 <06m​umra> Pending any comments and concerns of course 16:50:34 <06m​umra> It's better than rebasing master itself and force pushing 100s of commits which I vaguely recall doing one time when I was pretty new to git 😂 16:50:59 <06d​olorous_84348> Yes, definitely. 16:54:59 <04d​racoomega> Well, that sounds terrifying ^^; 16:55:14 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-1107-g1304ab5af5: Blindness visual: fix missing function call 10(89 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1304ab5af5a8 16:55:52 <04d​racoomega> I'll be sure to give that branch a look-over soon (not sure I can promise to get to it tonight; but tomorrow, at least) 16:58:17 <06m​umra> Cool! No stress 17:03:47 <06p​leasingfungus> thankfully we (GitHub) banned force pushes to master 22:35:30 Unstable branch on crawl.develz.org updated to: 0.32-a0-1096-gd1626824a6 (34) 22:58:33 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-1096-gd1626824a6 23:34:16 Unstable branch on cbro.berotato.org updated to: 0.32-a0-1096-gd1626824a6 (34) 23:55:24 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-1096-gd1626824a6