03:32:43 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5199-gb287095a7e 03:33:33 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1026-g3d491f813d: Add monster weapons and brand damage to x-v 10(22 hours ago, 1 file, 155+ 27-) 13https://github.com/crawl/crawl/commit/3d491f813d93 03:33:33 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1027-g01a185f31f: Improve x-v for AF_PURE_FIRE, AF_DRAIN; fix damage being off-by-one 10(22 hours ago, 1 file, 11+ 4-) 13https://github.com/crawl/crawl/commit/01a185f31f66 03:33:33 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1028-g36a773ef8b: Include slaying equipment in monster damage on x-v 10(21 hours ago, 1 file, 44+ 2-) 13https://github.com/crawl/crawl/commit/36a773ef8b7b 03:33:33 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1029-ge70bb1ca1f: Completely fold monster throwing/ranged into the x-v attack table 10(17 hours ago, 1 file, 107+ 26-) 13https://github.com/crawl/crawl/commit/e70bb1ca1fee 03:33:33 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1030-gf1ef914054: Remove separate quiver line in x-v 10(17 hours ago, 1 file, 0+ 18-) 13https://github.com/crawl/crawl/commit/f1ef91405483 03:36:47 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1026-g84601e008e: Add monster weapons and brand damage to x-v 10(22 hours ago, 1 file, 155+ 27-) 13https://github.com/crawl/crawl/commit/84601e008e29 03:36:47 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1027-g77fdc428d4: Improve x-v for AF_PURE_FIRE, AF_DRAIN; fix damage being off-by-one 10(22 hours ago, 1 file, 11+ 4-) 13https://github.com/crawl/crawl/commit/77fdc428d4ad 03:36:47 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1028-g6f5f6bad8f: Include slaying equipment in monster damage on x-v 10(21 hours ago, 1 file, 44+ 2-) 13https://github.com/crawl/crawl/commit/6f5f6bad8f28 03:36:47 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1029-g6b840a4d7c: Completely fold monster throwing/ranged into the x-v attack table 10(17 hours ago, 1 file, 107+ 26-) 13https://github.com/crawl/crawl/commit/6b840a4d7caf 03:36:47 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1030-g7c1542e42a: Remove separate quiver line in x-v 10(17 hours ago, 1 file, 0+ 18-) 13https://github.com/crawl/crawl/commit/7c1542e42a38 03:44:15 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1029-g9fd0b5df9c: Completely fold monster throwing/ranged into the x-v attack table 10(18 hours ago, 1 file, 101+ 21-) 13https://github.com/crawl/crawl/commit/9fd0b5df9ca7 03:44:15 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1030-g9708b9ff34: Remove separate quiver line in x-v 10(17 hours ago, 1 file, 0+ 18-) 13https://github.com/crawl/crawl/commit/9708b9ff3462 05:07:09 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-1030-g7194ef5 (34) 06:34:56 <06m​umra> Btw ... my relevant commit is https://github.com/crawl/crawl/pull/3746/commits/07851962c767b2a6c91edc800631d723f6bee5c3 ... happy for you to pick this into your PR if you wanted to try and address (we will probably get conflicts in describe.cc) or maybe it's just something to try and deal with after both are merged 🙂 08:19:45 03dolorous02 07https://github.com/crawl/crawl/pull/3783 * 0.32-a0-1031-ge75a21b130: Add Zin vs. Nemelex temple overflow vault. 10(2 days ago, 4 files, 88+ 0-) 13https://github.com/crawl/crawl/commit/e75a21b130a6 08:54:52 03dolorous02 07https://github.com/crawl/crawl/pull/3783 * 0.32-a0-1031-ga0a2639330: Add Zin vs. Nemelex temple overflow vault. 10(2 days ago, 4 files, 90+ 0-) 13https://github.com/crawl/crawl/commit/a0a2639330dd 09:05:53 <09g​ammafunk> Apparently, on the first available player turn at the end of multi-turn action like a coglin wielding a weapon, autopickup is run at some point early in the turn, when an item's equipped status may not be finalized, and then the final equip messages happen and the item's internal state is updated to it being equipped. What seems to be happening is that an item's equipped state is not consistent between the autopickup lua function call 09:05:53 and the point when all messages/updates from the end of what should be the previous turn 09:07:57 <06p​leasingfungus> yikes! 09:10:45 <09g​ammafunk> You whisper farewell to Xochitl. You finish parting from your +0 dagger {Xochitl}. 234 ||| +0 dagger You start attuning to your weapon. You continue attuning to your +1 dagger of electrocution. 234 ||| +0 dagger 235 ||| +0 dagger; 235 ||| ea args: 2; 235 ||| turns: 235 You continue attuning to your +1 dagger of electrocution. 235 ||| +0 dagger 236 ||| +0 dagger; 236 ||| ea args: 2; 236 ||| turns: 236 You continue attuning 09:10:46 to your +1 dagger of electrocution. 236 ||| +0 dagger 237 ||| +0 dagger; 237 ||| ea args: 2; 237 ||| turns: 237 You continue attuning to your +1 dagger of electrocution. 237 ||| +0 dagger 238 ||| +0 dagger; 238 ||| ea args: 2; 238 ||| turns: 238 You continue attuning to your +1 dagger of electrocution. 238 ||| +0 dagger 239 ||| +0 dagger; 239 ||| ea args: 2; 239 ||| turns: 239 You finish attuning to your +1 dagger of electrocution. You hear 09:10:50 the crackle of electricity. You welcome your +1 dagger of electrocution "Haeun" into your grasp. 239 ||| +0 dagger 09:11:58 <09g​ammafunk> a bit hard to read this, but each +0 dagger is a call to the autopickup lua function, the numbers before the bars are the turns (which I forgot are in the output so I print the turns again), the ea args... stuff is my memoized function 09:12:31 <09g​ammafunk> but you can see that autopickup call on turn 239, then the messaging, then another autopickup call on the same turn 09:13:28 <09g​ammafunk> and when autopickup is called the first time, item.equipped is false, which isn't surprising since it happens before the messages about equip being finished 09:13:53 <09g​ammafunk> but then by the time we call it again after the messages, it's true, and the turn is still 239 09:14:52 <09g​ammafunk> just as they say, there are only two hard problems in computer science: cache invalidation. 09:25:44 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1026-g8497444d2d: Add monster weapons and brand damage to x-v 10(28 hours ago, 3 files, 148+ 27-) 13https://github.com/crawl/crawl/commit/8497444d2dd7 09:25:44 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1027-g0814b90def: Improve x-v for AF_PURE_FIRE, AF_DRAIN; fix damage being off-by-one 10(27 hours ago, 1 file, 11+ 4-) 13https://github.com/crawl/crawl/commit/0814b90def76 09:25:44 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1028-gfa428cfd44: Include slaying equipment in monster damage on x-v 10(26 hours ago, 1 file, 44+ 2-) 13https://github.com/crawl/crawl/commit/fa428cfd4465 09:25:44 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1029-g6ef159d2d2: Completely fold monster throwing/ranged into the x-v attack table 10(23 hours ago, 1 file, 101+ 21-) 13https://github.com/crawl/crawl/commit/6ef159d2d2b7 09:25:44 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1030-gac1bfee109: Remove separate quiver line in x-v 10(23 hours ago, 1 file, 0+ 18-) 13https://github.com/crawl/crawl/commit/ac1bfee109e2 09:25:44 03NormalPerson702 07https://github.com/crawl/crawl/pull/3785 * 0.32-a0-1031-g9e38aec44a: Show monster staff damage in x-v; let them use staves of conjuration 10(11 minutes ago, 2 files, 44+ 2-) 13https://github.com/crawl/crawl/commit/9e38aec44af8 11:30:55 in crawllua is there any way to tell whether a square x2, y2 will be hit by LRD if LRD is targeted at a square x1, y1? cell_see_cell doesn't seem to do this 11:32:08 particularly concerned with crystal walls 11:32:20 never had this problem until these crystal walls 11:37:46 like in this view, https://anonpaste.io/share/593fb926f0 I want to know how I can tell that e cannot be hit if I target LRD at ■ 14:08:33 <06m​umra> It's similar to spells.path which tells you the path the beam will take if you fire at a spot 14:08:44 <06m​umra> But that won't tell you where the resultant explosion would hit 14:09:01 <06m​umra> What you need is a way to access the targeter output for that spell 14:09:13 <06m​umra> Which i don't think exists 19:02:11 <09g​ammafunk> &watch qw 19:02:15 <04C​erebot> https://crawl.dcss.io/#watch-qw 19:02:18 <09g​ammafunk> for those interested in seeing it play CoGl 19:02:40 <09g​ammafunk> in some quick offline testing it got one to depths:4 with 2 runes, so seems promising to eventually win 19:06:44 CrazyLegsMagoo (L3 HuCj) Crash caused by signal #6: Aborted (D:2) 23:45:28 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-1030-g7194ef5473