00:36:15 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-913-g739538afd8 (34) 00:36:16 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-913-g739538afd8 (34) 00:37:32 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5186-gbdc6987af4 00:37:32 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5186-gbdc6987af4 01:12:00 <06m​umra> It's currently intended as Alch/Tloc right ? It's almost sounding like a Summoning spell in some aspects 01:14:32 <02M​onkooky> It's Alch/something 01:14:59 <02M​onkooky> but I don't think summoning fits too well 01:35:00 <06m​umra> yeah not mechanically 01:36:11 <06m​umra> but flavour wise it's like you're summoning this digestive tract and you have to stay close to maintain it 01:37:24 <06m​umra> man i'm playing around with beam paths trying to figure something out with the cones for ungoldify and it's screwing me up 😂 beam paths are really broken actually 01:38:41 <06m​umra> at odd-numbered ranges the beam paths work sensibly, but at even numbered ones ... 01:41:01 <06m​umra> and the way it works is actually bad for a lot of spells and ranged combat as well: if you're lining up a single beam shot that you want to pass through an adjacent monster before hitting its target, monsters on the diagonal adjacent are overall much easier to hit than those on the cardinal one 01:41:44 <06m​umra> at an odd-numbered range, there are an equal number of beam paths that go through the diagonal vs cardinal adjacents 01:42:46 <06m​umra> but at even-numbered ranges you get this heavy bias toward the diagonal 01:43:27 <06m​umra> and yeah it's impossible to fix it without making beam paths assymetrical or biasing towards cardinal instead 01:45:00 <06m​umra> (although i'd argue that biasing towards cardinal would be more intuitive. "slightly less easy to hit things that are diagonal, sometimes" seems more of an expected result) 01:46:51 <06m​umra> and then i can't just make the spell range odd-numbered to fix my own problem, because vehumet 😂 (and LOS modifiers of course) 02:48:21 <08w​ormsofcan> when are we going to turn the plutonium sword into a flux talisman unrand 🤔 03:30:47 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5186-gbdc6987af4 04:18:06 <06m​umra> aha. i have a solution to my cone targetting problem. by not using a cone targetter 🙂 04:29:45 03mumra02 07https://github.com/crawl/crawl/pull/3757 * 0.32-a0-910-gcf3b6d38c9: Dockerise webtiles 10(13 seconds ago, 6 files, 114+ 0-) 13https://github.com/crawl/crawl/commit/cf3b6d38c918 05:07:37 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-913-g739538a (34) 06:19:55 mmoncure (L24 MiBe) ERROR in 'mon-cast.cc' at line 1789: Unknown monster spell 'Gell's Gravitas' cast by eibelandr's ghost (Zot:2) 06:19:55 mmoncure (L24 MiBe) ERROR in 'mon-cast.cc' at line 1789: Unknown monster spell 'Gell's Gravitas' cast by eibelandr's ghost (Zot:2) 06:43:05 <02M​onkooky> man, I really dislike how an empty end message is used to signal whether a duration decrements normally 11:12:45 <04d​racoomega> How is that crash still happening? There's save compat code to remove it from monsters and I flagged it no_ghost anyway. 11:13:06 <04d​racoomega> I assumed they were out of date at first, but they seem not to be 11:22:06 <06p​leasingfungus> would you say that crash… haunts you… 11:28:28 <04d​racoomega> At the very least it isn't blocking people, but it confuses me 11:40:40 <02M​onkooky> side note, gravitas shows up in some custom books 11:41:16 <04d​racoomega> Oh, do you mean vault-defined ones, and not randart ones in general? 11:41:25 <04d​racoomega> Because I was going to ???? if it's the latter one 11:42:30 <02M​onkooky> yeah no specifically nicolae_custom_books 11:45:47 <04d​racoomega> At least that's a straightforward fix, as opposed to some additional layers of confusion 11:47:42 <04d​racoomega> I spent a lot of hours yesterday finally implementing several spell concepts I'd been workshopping in my head over the last weeks, and then not actually being satisfied with any of them -.- 11:52:09 <06m​umra> I also noticed there is still a spell description for it in zh locale 14:15:01 <04d​racoomega> Well, let's try making version #4 or something 14:57:20 <06m​umra> I am still iterating on Ungoldify as well, trying to balance all the feedback from yourself and others while keeping the core idea intact, it's honestly no joke making something actually good ... and crawl sets such a high bar 15:11:20 <06m​umra> Also now repurposing my moonlight spell into a misc evoker "moonstone moondial" 15:36:40 Unstable branch on underhound.eu updated to: 0.32-a0-913-g739538afd8 (34) 19:14:38 <04d​racoomega> Well, getting more pleased with this incarnation, at least. Slow as it's been. 20:08:25 <02M​onkooky> @dracoomega how did you handle tile displays for fathomless shackles? 20:14:36 <04d​racoomega> Do you mean for showing the active area on the ground that shrinks? 20:15:11 <04d​racoomega> If so: hoo boy >.> 20:16:18 <04d​racoomega> A bunch of looking at sanctuary and a bunch of trial and error. I don't even remember all of it now myself, but there was a lot of needing to pass things around to a bunch of other places 20:16:50 <04d​racoomega> I was about to say "Looking at the commit that added it would probably be a better explanation than anything I can say off the top of my head" but then I remembered that all of Yred is in one commit >.> 20:17:44 <02M​onkooky> well, looking at the commit still sounds like the best option 20:19:05 <04d​racoomega> Most every individual part of it is reasonably straightforward, it's just the... diffuseness of it 20:19:33 <04d​racoomega> And more or less needing to do it in triplicate, for webtiles, console, and local tiles 20:20:43 <02M​onkooky> ...how does one test webtiles stuff anyways 20:22:19 <02M​onkooky> OH RIGHT I didn't find this because everything tiles and webtiles is behind an IFDEF 20:22:43 <04d​racoomega> And your IDE is helpfully ignoring it all? ^^; 20:25:05 <02M​onkooky> yup 20:34:57 <09g​ammafunk> you test webtiles by running the webtiles server locally from the source directory (after making a webtiles build) 22:25:18 <02M​onkooky> god why is the tiles code so obtuse 22:27:02 <02M​onkooky> I'm getting ERROR in 'rltiles/tiledef-feat.cc' at line 4149: ASSERT failed: idx of 206 out of range TILE_WALL_MAX (2363) .. TILE_FEAT_MAX (3044) 22:27:13 <02M​onkooky> no idea where idx of 206 comes from 22:28:19 <02M​onkooky> can't find any way to reach this line by backtracing references 23:14:07 <04d​racoomega> There are different 'categories' of tiles (like, features are separate of enemies and so forth). Which text file you put something in defines what 'type' of tile it is, and some places will complain if you try to supply a tile of the wrong type for whatever layer or context it's drawing it 23:14:42 <04d​racoomega> You can very tediously manually determine what has ended up at idx 206, if it helps find it 23:14:52 <04d​racoomega> By looking at the generated tile enum header files yourself 23:15:08 <04d​racoomega> (I am not sure if this will be helpful or not) 23:17:35 <04d​racoomega> But it should at least be easy enough to tell what type of tile is being passed that way 23:45:32 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-913-g739538afd8