00:32:01 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5186-gbdc6987af4 00:32:02 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5186-gbdc6987af4 03:31:31 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5186-gbdc6987af4 07:54:59 <04d​racoomega> I was thinking I'd buff dispersal darts (for Warper start in particular) by making them try to blink things further away from the player instead of randomly, only to discover that they apparently already do that 07:55:11 <04d​racoomega> Just not very well >.> 07:55:24 <04d​racoomega> Possibly a sign of how not well that I had not actually noticed >.> 07:55:44 <04d​racoomega> (It just picks 2 completely random spots in LoS and chooses the one that is further away) 07:56:06 <04d​racoomega> Okay, random spots not adjacent to where the defender initially was 08:10:44 <06p​leasingfungus> sounds like a fine thing to improve 🙂 08:10:55 <06p​leasingfungus> ??dispersal[if 08:10:56 <04C​erebot> dispersal[1/3]: Spell: All monsters that are adjacent to you will be instantly teleported away if they don't resist (via willpower). If a monster does resist, it will be blinked instead (even if it's immune!). Does not work on -TELE enemies such as statues. 08:11:11 <06p​leasingfungus> ??dispersal[won’t 08:11:11 <04C​erebot> I don't have a page labeled dispersal[won’t in my learndb. 08:11:14 <06p​leasingfungus> sad 08:12:17 <06p​leasingfungus> ??dispersal[$ 08:12:17 <04C​erebot> dispersal[3/3]: even if it hits, which it won't, it has to do damage, which it won't, to blink it somewhere good, which it won't 08:12:25 <06p​leasingfungus> gonna get this down to 1/3 08:13:02 <04d​racoomega> Yeah, haha 08:13:21 <04d​racoomega> Was just quoting this at Index last night ^^; 08:20:54 <04d​racoomega> Wish I could come up with a different, relevant, non-annoying downside for Piledriver. I kind of feel like if Maxwell is in the name, at least some part of it should feel dubiously advisable 😛 (...though I guess that isn't true of thermic engine) 08:21:32 <04d​racoomega> (Might just try making it noisy on point of impact?? >.>) 08:22:35 <04d​racoomega> I could make it give -swift, but if I'm actually letting the player cast it consecutively, it feels sort of awkward to encourage the player to pivot for multi-piledrivers and then also make them get double-hit sometimes when they try it 08:23:32 <06p​leasingfungus> i have a solution to this problem 08:23:44 <06p​leasingfungus> (i think we have far too many things named after maxwell) 08:24:10 <06p​leasingfungus> ((i do not like the name. it is my extremely personal and subjective peeve)) 08:24:12 <04d​racoomega> (Vertigo is thematic enough, but mostly I don't want to give the player something that penalizes their offense on a spell that is designed to pull a target away to beat them up) 08:25:03 <04d​racoomega> I actually considered taking the name off originally when I couldn't fit 'Maxwell's Propulsive Piledriver' into the available space ^^; ) 08:31:35 <06p​leasingfungus> the best time was then. the second best time is now 08:31:38 <06p​leasingfungus> :p 08:39:32 <02M​onkooky> Does piledriver need a downside 08:41:48 <04d​racoomega> Maybe not! 08:43:18 <04d​racoomega> I just originally had it in my head as like... something you use only every now and again but for significant impact when you do. But I may just adjust distance scaling so long shots are proportionally better. 08:43:47 <04d​racoomega> (Current version has max distance piledrivers be 2x damage of 1 tile piledrivers) 08:56:48 <02M​onkooky> hm. I think if that's the vision it's gonna be hard to fit in to warper 08:57:22 <02M​onkooky> (and also I think a downside is going to be a hard way to realise that vision, cause current piledriver ain't that) 09:04:18 <04d​racoomega> Well, I've said before that the current downside/cooldown was in response to an earlier version that was pretty ridiculous. Definitely was overly conservative after other changes. I am going to try something that maybe swings in the other direction, but that seems worth testing. 09:09:43 <08n​icolae> piledriver should do 1x damage for each tile you go over but it automatically picks the tile that is furthest away 09:09:54 <08n​icolae> if it already does that then thank you for anticipating my suggestions 09:38:22 Ok very strange I did kill pets yet I have a pet following me... what happened? 09:38:37 mischan LOL 09:43:03 <09g​ammafunk> If we have piledriver does that mean we also added Zangief? 09:55:28 <08n​icolae> more like zin grief! 11:10:45 03dolorous02 07* 0.32-a0-877-g730d1222b3: Add another flower name to artefacts. 10(8 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/730d1222b365 11:17:24 <04d​racoomega> The usual Crawl rabbit hole of finding more semi-related weirdness while trying to fix one problem 11:17:56 <04d​racoomega> Like how Blink Away can blink things closer instead 11:19:50 <04d​racoomega> (Also feels sort of silly that Vashnia's Blink Allies Away is happy to pull melee naga off you and free you from constriction in the process. Surprised I never really noticed this before, but I guess the real answer is that it's extremely dubious to be fighting Vashnia when there's almost anything else alive around you anyway) 11:20:32 <04d​racoomega> But also: I definitely saw Vashnia switch to a scimitar in melee here multiple times, even though she has M_PREFER_RANGED. She doesn't do it terribly often, but I think it's not supposed to happen at all, right? 11:28:12 MrSquiggles (L27 DsWn) ERROR in 'mon-cast.cc' at line 1787: Unknown monster spell 'Gell's Gravitas' cast by Canwutygu's ghost (Zig:13) 11:41:32 03mumra02 07https://github.com/crawl/crawl/pull/3746 * 0.32-a0-878-g94b88875af: wip tiles display 10(75 seconds ago, 11 files, 58+ 15-) 13https://github.com/crawl/crawl/commit/94b88875af5c 11:43:47 <04d​racoomega> I think what is happening is that there is a 10% chance for them to choose not to fire on any given turn. And if they happen to be in melee range and bump into you on one of those turns, they will switch to a melee weapon they have 11:44:44 <04d​racoomega> Probably it should just be 100% of the time if they're already adjacent to their target, to avoid this? (Pretty sure this doesn't override the chance to use spells or whatever) 11:59:16 <06p​leasingfungus> hm, not sure it's worth adding code to 'fix' this... she'll switch right back to her xbow the next time she wants to shoot, right? 12:00:05 <04d​racoomega> Well, is it not silly to have a master archer put their bow away for a turn to punch you instead? 12:00:39 <06p​leasingfungus> is it sillier than them moving closer to you? 12:00:43 <06p​leasingfungus> i guess it's a little sillier. 12:00:43 <04d​racoomega> No, no 12:00:58 <04d​racoomega> Oh, I think I misread that, oops 12:01:02 <04d​racoomega> Yes, I think it's a lot sillier ^^; 12:01:06 <04d​racoomega> (It's a one-line change anyway) 12:01:22 <06p​leasingfungus> well, maybe it's fine to change as you suggested, then.' 12:04:53 <04d​racoomega> You know, I never considered that it is possible to throw darts of dispersal at yourself 12:05:11 <04d​racoomega> (The new code actually crashes if you do this, which I can fix, but the entire idea feels rather silly to me) 12:05:30 <04d​racoomega> Unlike aiming some spells at yourself, this is also prone to missing! 12:05:53 <04d​racoomega> How does one miss deliberately hitting themselves with something they're holding because they're too nimble, I wonder? ^^; 12:07:13 <04d​racoomega> It even prompts you multiple times before trying it 12:10:18 <06p​leasingfungus> lol 12:14:43 <04d​racoomega> Is there any other actually reasonable use case for firing a ranged weapon at yourself? 12:17:21 <06p​leasingfungus> i wonder if damnation works (not saying it's reasonable) 12:17:42 <04d​racoomega> I'll check 12:20:04 <04d​racoomega> You can fire at yourself (with just 1 warning prompt), but because damnation bolts are already special-cased to be harmless to the player, you don't even get a message about it missing you. Just nothing further happens beyond the animation of a bolt briefly appearing on top of you 12:21:19 <04d​racoomega> So effectively the same as passing your turn, with extra steps and messages 12:22:51 <06p​leasingfungus> ideal 12:23:03 <04d​racoomega> I'm a little disappointed that there's no weird movement behavior for shooting yourself with Mule. You just don't move at all. 12:24:14 <04d​racoomega> (But really, would you be sad if I just prevented the player from shooting themselves in the face for no reason here? ^^; ) 12:24:53 <06p​leasingfungus> i don't feel particularly sad, no. 12:24:56 <04d​racoomega> Okay 12:25:19 <06p​leasingfungus> however, for preventing potential Emergent Behavior and Player Creativity, we could have our roguelike license revoked. 12:28:55 <04d​racoomega> Haha. I'd see more of an argument for 'unwise but sometimes fun' things if this could almost ever do anything besides hurt you for no benefit ^^; 12:29:18 <04d​racoomega> (Except for dispersal, where it's just the world's saddest attempt at casting a level 2 spell) 12:31:31 <04d​racoomega> Probably still need to fix that other issue in case the player someone gets a dispersal dart reflected back at them >.> 12:53:11 -!- Loggers_VIII is now known as Loggers_Meow 13:01:38 -!- nabru is now known as meowbru 13:23:44 <08n​icolae> make it blast you in a random direction vertically 13:23:56 -!- Noisytoot is now known as Noisymeow 13:38:19 03DracoOmega02 07* 0.32-a0-878-g4be4bdcb63: Remove Piledriver -move, rescale damage, lower to level 3 10(49 minutes ago, 3 files, 5+ 9-) 13https://github.com/crawl/crawl/commit/4be4bdcb63a9 13:38:19 03DracoOmega02 07* 0.32-a0-879-ga0139969d6: Try harder not to give ghosts Gell's Gravitas 10(7 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a0139969d658 13:38:19 03DracoOmega02 07* 0.32-a0-880-g6f7e3dd176: Don't apply Gell's Gavotte to the other side of glass 10(6 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/6f7e3dd176ed 13:38:19 03DracoOmega02 07* 0.32-a0-881-g66197389d5: Don't let prefer_ranged enemies rarely swap to melee weapons in melee 10(2 hours ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/66197389d566 13:38:19 03DracoOmega02 07* 0.32-a0-882-g55d883d9c5: Make Dispersal Darts better at blinking things away from the thrower 10(2 hours ago, 3 files, 48+ 14-) 13https://github.com/crawl/crawl/commit/55d883d9c5c0 13:38:19 03DracoOmega02 07* 0.32-a0-883-g00f42548a0: Prevent the player from self-targeting ranged weapons 10(61 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/00f42548a0d8 13:38:19 03DracoOmega02 07* 0.32-a0-884-g3c7185120d: Replace a couple uses of Blink Away with Blink Ranged 10(56 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/3c7185120dc9 13:38:19 03DracoOmega02 07* 0.32-a0-885-g90097df4a3: Nudge Thunderhulk Blink Ranged cast rate down slightly 10(54 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/90097df4a326 13:38:19 03DracoOmega02 07* 0.32-a0-886-g41c5271027: Make Teleport Other try to teleport the affected monster out of LoS 10(5 minutes ago, 4 files, 20+ 9-) 13https://github.com/crawl/crawl/commit/41c5271027dd 14:27:20 New branch created: pull/3749 (1 commit) 13https://github.com/crawl/crawl/pull/3749 14:27:21 03NormalPerson702 07https://github.com/crawl/crawl/pull/3749 * 0.32-a0-876-gcfd1aa5308: Improve the A screen for forms 10(5 hours ago, 6 files, 221+ 70-) 13https://github.com/crawl/crawl/commit/cfd1aa530886 14:29:40 03NormalPerson702 07https://github.com/crawl/crawl/pull/3749 * 0.32-a0-876-g9058b3dfb3: Improve the A screen for forms 10(5 hours ago, 6 files, 221+ 70-) 13https://github.com/crawl/crawl/commit/9058b3dfb34d 14:50:27 <06m​umra> there's a function is_plain_attack_type that seems to be completely superfluous 14:52:15 <06m​umra> the single place it's called from is _pan_lord_random_attack_type but there we choose attacks from a set list anyway 14:52:49 <06m​umra> so could just remove the "not plain" ones from the list and lose is_plain_attack_type altogether unless i'm missing something completely obvious 15:36:48 Unstable branch on underhound.eu updated to: 0.32-a0-886-g41c5271027 (34) 17:20:56 -!- geekopurr is now known as geekosaur 17:42:15 -!- meowbru is now known as nabru 22:35:08 Unstable branch on crawl.develz.org updated to: 0.32-a0-886-g41c5271027 (34) 22:56:19 MrSquiggles (L27 DsWn) ERROR in 'mon-cast.cc' at line 1787: Unknown monster spell 'Gell's Gravitas' cast by Canwutygu's ghost (Zig:9) 22:57:36 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-886-g41c5271027 23:15:50 Unstable branch on cbro.berotato.org updated to: 0.32-a0-886-g41c5271027 (34) 23:54:50 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-886-g41c5271027