01:03:56 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-768-g0f6f1dd4b9 (34) 01:03:56 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-768-g0f6f1dd4b9 (34) 01:14:11 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 01:14:11 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 01:18:42 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-2389-g918a58a12a 01:18:43 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-2389-g918a58a12a 04:31:19 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5140-g5775ae71e1 05:31:01 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-768-g0f6f1dd (34) 06:02:46 Webtiles server stopped. 06:08:39 Webtiles server started. 06:10:01 <05i​coson> cao is being very broken, not sure why 06:10:12 <05i​coson> also, regular stop very much did not work 06:39:13 <05i​coson> hm I guess it must finally be safe to add hard dependencies on asyncio 06:40:27 03SentientSupper02 07https://github.com/crawl/crawl/pull/3684 * 0.32-a0-734-gd5856aceb5: Refactored randart staves tile fix (geoff) 10(75 seconds ago, 3 files, 8+ 18-) 13https://github.com/crawl/crawl/commit/d5856aceb573 06:46:50 03SentientSupper02 07https://github.com/crawl/crawl/pull/3658 * 0.32-a0-769-ga5056c6e39: Improve Gell's Gravitas some more 10(4 days ago, 5 files, 47+ 14-) 13https://github.com/crawl/crawl/commit/a5056c6e3912 06:46:50 03SentientSupper02 07https://github.com/crawl/crawl/pull/3658 * 0.32-a0-770-g2bf98953a7: Describe collision damage for spells 10(4 days ago, 4 files, 24+ 1-) 13https://github.com/crawl/crawl/commit/2bf98953a7de 06:46:50 03SentientSupper02 07https://github.com/crawl/crawl/pull/3658 * 0.32-a0-771-g2bc334b8fd: Tweak gell's gravitas ministun 10(4 days ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/2bc334b8fd37 06:46:50 03SentientSupper02 07https://github.com/crawl/crawl/pull/3658 * 0.32-a0-772-g0fae54281c: Reword collision damage 10(4 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0fae54281cbe 06:46:50 03SentientSupper02 07https://github.com/crawl/crawl/pull/3658 * 0.32-a0-773-gfc68435df3: Adjust gravitas pull distance and radius 10(4 days ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/fc68435df38a 06:46:50 03SentientSupper02 07https://github.com/crawl/crawl/pull/3658 * 0.32-a0-774-g1b8b763091: Sort gravitas targets by distance from center 10(4 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1b8b76309198 06:46:50 03SentientSupper02 07https://github.com/crawl/crawl/pull/3658 * 0.32-a0-775-g6e25877b8f: Make gravitas radius always 3 10(4 days ago, 5 files, 6+ 12-) 13https://github.com/crawl/crawl/commit/6e25877b8f65 06:46:50 03SentientSupper02 07https://github.com/crawl/crawl/pull/3658 * 0.32-a0-776-g2b3f36903e: Describe spellpower effects on IMB and Gell's 10(4 days ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/2b3f36903ee9 06:46:50 03SentientSupper02 07https://github.com/crawl/crawl/pull/3658 * 0.32-a0-777-g402927a970: Potentially penance for using Gell's 10(4 days ago, 1 file, 33+ 8-) 13https://github.com/crawl/crawl/commit/402927a97088 07:13:41 <06p​leasingfungus> (noting for reference that i went through almost all of the prs on the 1st page and left a quick comment on em.) 07:54:15 <06p​leasingfungus> (didn’t seem practical to leave a quick comment on the really big prs - the two talismans and the ghoul & vp rework.) 07:55:24 <02M​onkooky> on the note of actively seeking feedback I'm wondering if this overlaps too much with gadgeteer's gloves https://github.com/crawl/crawl/pull/3302 07:58:11 <06p​leasingfungus> great question . maybe best directed at @dracoomega ? 08:27:42 03SentientSupper02 07https://github.com/crawl/crawl/pull/3652 * 0.32-a0-679-g42192d065d: Removed an unnecessary space and blank line 10(4 minutes ago, 2 files, 1+ 2-) 13https://github.com/crawl/crawl/commit/42192d065df2 09:08:52 <06d​olorous_84348> I'd be interested to know that too. (I've been able to update it for current trunk, plus make it actually glow like the real orb.) 10:24:16 hello 10:24:57 how can I easily test own map files, think deg-files are these? I have downloaded the client for linux 10:26:00 typically you set `WEIGHT` to 10000 so it always places, iirc 10:26:29 the game will rebuild its map database on startup, so you don''t need to do anything special there 10:27:10 you can also use wizmode but I think you have to build crawl yourself to get that 10:27:49 so for every map I set WEIGHT to 10000 10:34:24 <09g​ammafunk> Actually the best way to test is wizard mode. Hit &P to place your map by name 10:35:19 <09g​ammafunk> And some vaults may require &L I believe, but P works in most cases 10:38:41 …the problem with wizmode is your wizard hat must be at least this tall to use it 😛 10:40:19 New branch created: pull/3700 (1 commit) 13https://github.com/crawl/crawl/pull/3700 10:40:19 03Aliscans02 07https://github.com/crawl/crawl/pull/3700 * 0.32-a0-769-g45f17cc575: Change the spelling of some words to Australian English. 10(2 minutes ago, 7 files, 11+ 11-) 13https://github.com/crawl/crawl/commit/45f17cc575de 10:40:29 <09g​ammafunk> If you're adept enough to make a vault in des, don't think using a simple wiz mode command is difficult. Setting weight just won't be effective at Actually placing the vault in many cases 10:41:37 except "&P except when it's &L" isn't "simple wizmode command" 10:46:12 <06r​egret-⸸nde※> (Neither &P nor WEIGHT: 10000 are good enough to actually test Vaults rooms, really.) 10:46:18 <09g​ammafunk> Like I said, P works a large majority of the time, and when it doesn't, use L. Setting weight should be reserved for certain special cases 10:46:49 <09g​ammafunk> Yeah vault rooms are a pretty annoying confounding case in general 10:56:56 <09g​ammafunk> Need a wizmode place vault room command maybe 11:04:43 New branch created: pull/3701 (3 commits) 13https://github.com/crawl/crawl/pull/3701 11:04:43 03Monkooky02 {dolorous} 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-769-g800eb51684: Add unrand Charlatan's Orb 10(6 months ago, 6 files, 31+ 4-) 13https://github.com/crawl/crawl/commit/800eb51684d5 11:04:43 03dolorous02 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-770-g99176e9e02: Make the Charlatan's Orb actually glow. 10(3 hours ago, 4 files, 20+ 5-) 13https://github.com/crawl/crawl/commit/99176e9e02e3 11:04:43 03dolorous02 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-771-g61543a7802: Add inscription for Charlatan's Evocations boost. 10(2 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/61543a780237 11:21:43 03Monkooky02 {dolorous} 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-769-g762ae642a0: Add unrand Charlatan's Orb 10(6 months ago, 6 files, 31+ 4-) 13https://github.com/crawl/crawl/commit/762ae642a056 11:21:43 03dolorous02 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-770-g0215ecaa42: Make the Charlatan's Orb actually glow. 10(3 hours ago, 4 files, 20+ 5-) 13https://github.com/crawl/crawl/commit/0215ecaa42fa 11:21:43 03dolorous02 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-771-g06a71134ee: Add inscription for Charlatan's Evocations boost. 10(2 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/06a71134ee40 11:56:43 03advil02 07* 0.32-a0-769-g1b414cbff7: refactor: update stale lock code 10(3 hours ago, 1 file, 42+ 23-) 13https://github.com/crawl/crawl/commit/1b414cbff7c4 11:56:43 03advil02 07* 0.32-a0-770-gce6887170d: refactor: modernize/fix webtiles signal handling 10(8 minutes ago, 3 files, 154+ 146-) 13https://github.com/crawl/crawl/commit/ce6887170de2 12:01:00 03advil02 07* 0.32-a0-771-g4004213054: fix: remove debug code 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4004213054c0 12:14:50 03dolorous02 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-771-g9c8d16c5ff: Add inscription for Charlatan's Evocations boost. 10(3 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/9c8d16c5ff2f 12:16:11 <09g​ammafunk> @icoson Nice, got to love ""IOLoop.add_callback_from_signal is suspected to have been broken since Tornado 5.0 and will be removed in version 7.0." Coming from crawl code and knowing how complex Tornado must be, I have empathy rather than scorn for not really knowing how far back things are broken From what I could gather from your commit message, this won't yield any improvements to general IO and/or weird event loop issues for 12:16:11 WebTiles either specific to what's happening sometimes on CAO or in general? Just improved behaviour when sending the shutdown and config reload signals? 12:16:59 <05i​coson> well, I'd expect that whatever isn't working with shutdown on cao also isn't working on other servers 12:17:12 <05i​coson> but yeah, it doesn't address anything besides shutdown/startup 12:18:05 <09g​ammafunk> I want to convert cdi to the yaml setup at some point soon (either before or shortly after I switch it over to the droplet) and would like to see how those reload signals work in practice 12:20:37 <05i​coson> I think they work fine for small / emergency changes, I use them that way on cao 12:21:35 <05i​coson> the webtiles server does need an actual restart every once in a while, I have noticed that cpo can get pretty weird when alex only uses the USR1 reload signal for a very long time 12:21:56 <05i​coson> so I'd recommend against using them for e.g. version upgrades instead of restarting 12:22:31 <09g​ammafunk> That was vaguely my concern when I saw the implementation way back when it was merged, yeah 12:23:04 <09g​ammafunk> Oh well, having yaml instead of config directly in python is nice for other reasons at least 12:23:35 <05i​coson> if nothing else the changes involved in both of the reload functions made config code much more robust 12:23:52 <05i​coson> one thing I'm very unsure of is the interaction of yaml and dgl-config templating 12:24:18 <05i​coson> iirc I did something in dgl-config so that it might work in principle, but I'm not sure I succeeded (and no one is using it so it's not tested) 12:26:15 <05i​coson> on the other hand you can get away with very little of that with the config changes last version cycle, cao only uses dgl-config templating in the game config templates 12:27:13 <05i​coson> https://github.com/crawl/dgamelaunch-config/blob/cao/config.py#L49 12:44:34 03Monkooky02 {dolorous} 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-772-g1fffa41033: Add unrand Charlatan's Orb 10(6 months ago, 6 files, 31+ 4-) 13https://github.com/crawl/crawl/commit/1fffa4103332 12:44:34 03dolorous02 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-773-g3933d9f27c: Make the Charlatan's Orb actually glow. 10(4 hours ago, 4 files, 20+ 5-) 13https://github.com/crawl/crawl/commit/3933d9f27cf7 12:44:34 03dolorous02 07https://github.com/crawl/crawl/pull/3701 * 0.32-a0-774-gdacfef7047: Add inscription for Charlatan's Evocations boost. 10(4 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/dacfef704716 12:49:35 <05i​coson> hm perhaps 5hrs is a bit too generous as the idle time limit 12:49:53 Branch pull/3470 updated to be equal with master: 13https://github.com/crawl/crawl/pull/3470 12:52:34 <05i​coson> although, does the idle timer even work right now, is a question I have 13:07:56 New branch created: pull/3702 (1 commit) 13https://github.com/crawl/crawl/pull/3702 13:07:56 03orjb102 07https://github.com/crawl/crawl/pull/3702 * 0.32-a0-772-g95d8cec880: Add guarded unrand Arga vault 10(7 minutes ago, 1 file, 16+ 0-) 13https://github.com/crawl/crawl/commit/95d8cec880b3 13:36:35 <05i​coson> %git 2a3aa404fa2 13:36:36 <04C​erebot> advil * 0.31-a0-974-g2a3aa404fa: feat: a webtiles lobby idle timer (5 months ago, 3 files, 63+ 3-) https://github.com/crawl/crawl/commit/2a3aa404fa2d 13:44:12 <02M​onkooky> I've been idle'd out 13:44:16 <02M​onkooky> in the past 13:52:56 <05i​coson> I don't think you've been idled out while playing on an up-to-date server in the past 5 months 😄 14:23:15 <05i​coson> %git f86a31d22a53 14:23:16 <04C​erebot> advil * 0.31-a0-972-gf86a31d22a: fix: don't report stopped webtiles processes as idle (5 months ago, 1 file, 1+ 2-) https://github.com/crawl/crawl/commit/f86a31d22a53 14:23:32 <05i​coson> although I think this bug really comes from the interaction of those two commits 14:59:59 <05i​coson> I wonder why the connection life check is so long (10min), this is a really old choice I think 15:05:36 <05i​coson> (can you tell that it's spring break?) 15:05:52 03advil02 07* 0.32-a0-772-g33df2375a9: fix: various issues with webtiles idle timers 10(6 minutes ago, 3 files, 64+ 31-) 13https://github.com/crawl/crawl/commit/33df2375a9ee 15:06:48 <04d​racoomega> So, in the spirit of saying things about PRs, I want to finally air some thoughts about SentientSupper's Vampire/Ghoul rework PRs, the former of which I'd been avoiding doing for quite some time. And I think I'd rather discuss them here first, instead of immediately commenting on the PR, so that I can get a read on other dev opinions and maybe help clarify my own. 15:06:56 <04d​racoomega> https://cdn.discordapp.com/attachments/747522859361894521/1219406709588496404/message.txt?ex=660b2fff&is=65f8baff&hm=10f98cdff9a6f346da4898b4be5960d2a033e85493993318b15aef0602914abf& 15:13:22 <06r​egret-⸸nde※> (One thing I'll add here on the MD enchanting versus Vp demon-sourced bloodcrazed is that I think it's easier to twist normal rules around items than it is around monsters, because items are inherently open to malleability (c.f. egos, enchants, randart properties) while what works on or not for a variety of monsters is already extremely idiosyncratic resists-wise across Crawl (c.f. rElec, what gets rF+ rC+ rElec versus what 15:13:22 gets just rF+ rC+, necromancy already having possibly too many arbitrary holiness damage checks across the board, us not throwing around rF- / rPois- outside of Scorch). As such, I'm extremely reluctant to make vampires get special-cased just to work with extended- extended already shuts off a lot of other player mechanics, and we don't make e.g. green drac breath or naga spit work just for extended either.) 15:13:57 <06d​olorous_84348> Well, if we're talking about it... The vampire bloodcraze idea is interesting thematically, but mechanically it seems rather complex. (The Poltergeist idea sounds interesting.) As for ghouls, putting vampire theming on them does seem fitting. 15:15:34 <06d​olorous_84348> It's probably just me, but the proposed ghoul thing of "kill everything in sight, only becoming lucid once you get another hit, so to speak, until it wears off again" may fit ghouls thematically, but it reminds me a bit too much of the lore behind the crystal shapeshifters in RuneScape 3, which weirds me out. 15:17:23 <06r​egret-⸸nde※> (I also think the vampire PR has an awkward surplus of complexity. In theory, a lot of it could be stripped down if we tried to single out parts of a dozen-something different components. In practice I suspect none of us have wanted to publically state "players shouldn't get the Fun and Overpoweredness of getting countless buffs on a species that has been struggling to sell its gimmick for decades" or "the major other 15:17:23 complexity comparative point is Shadow Form and people don't know 66% of what that does because it's just Vaguely Kinda Works Ninjaing Form".) 15:17:23 <04d​racoomega> In fairness, there's still some (possibly valid? Not sure yet) complaints that green drac breath isn't good enough later on, and naga spit is explicitly not intended to be useful past earlygame unlike the vast majority of species mechanics 15:17:52 <04d​racoomega> Shadow Form is actually quite a lot simpler 15:18:38 <04d​racoomega> I'm not really a fan of the 'lucidity' theming, but that's easily replaceable 15:18:59 <06d​olorous_84348> That's good. 15:30:50 <06r​egret-⸸nde※> Hmm... Shadow Form has... perma-invis, halved melee damage, two negative spell enhancers, halved damage taken, rPois+++, external draining / Torment / Petrified / backlight immunity, guaranteed bleeding smoke, drain on damage, doubled stealth. The proposal's bloodcraze ability + buff has... take several turns to activate, heal afterwards anyways, lose rC+ Stealth+, no HP regen, hp regen to mp regen conversion, attacks gain 15:30:51 additional damage draining capped by XL and per turn and which works on yet more dissimiliar holiness checks, faster move, past-LOS enemy detection, lose duration unless draining life, gain duration when killing, gain weak afterwards. Technically, both of these have a dozen facets, but a pile of random resists and worse player damage have substantially less mental burden on play than the slow action, fast movement, detection play-around, and nerf 15:30:51 afterwards... 15:34:18 <06d​olorous_84348> And the backlight immunity would be necessary for the perma-invis to work anyway. 15:39:54 <02M​onkooky> my feeling is that a lot of the complication in this pr can be stripped out with minimal other change 15:44:55 <04d​racoomega> Certainly, various facets of bloodcraze can be streamlined or removed, but do you think that the core idea is a good direction for vampire/whatever-is-in-its-place to be, even if that were so? 15:45:15 <04d​racoomega> As I said above, I'm honestly not adverse to the general idea on a species 15:45:30 <02M​onkooky> I think it's a very interesting gimmick to put on some species 15:45:46 <02M​onkooky> Vampire seems appropriate enough thematically 15:46:45 <02M​onkooky> I am... not competant enough at playing stabbers to say if it's mechanically coherent with the past style of vampires 15:47:15 <06d​olorous_84348> Forgot to mention: Stragoi may be obscure, but so are some other references/vocabulary in this game, so I don't mind it all that much. 15:48:14 <06d​olorous_84348> (Seriosuly, my four main sources of advanced vocabulary are Calvin and Hobbes comics, the Norby books, the Schlock Mercenary webcomic, and this game.) 15:51:30 <06r​egret-⸸nde※> While I am a major mythology buff in many other capacities, we have direct examples of previous player species going for fanciful names and references (Barachian, Bultungin, Palentoga) that were questioned after-the-fact for not immediately being obvious to laysfolk vocabulary or to the generic fantasy reference pool. Eastern European names are probably better off than many names here, but it is still a relatively deep cut. 15:52:18 <04d​racoomega> To be clear, I had been wondering if it could just be some entirely new species. Just the other week, PF himself said that there's no particular reason to stick to 27 if we felt that the 27 we had were all in a sufficiently fine place (and vampire/ghoul were the largest remaining sticking point). And I'd wondered at just being like poltergeist/vampire-ghoul/some-new-thing 15:52:44 <02M​onkooky> Strigoi are basically just vampires right 15:53:03 <04d​racoomega> More or less. Often seen as a bit more bestial, but definitely under the vampire umbrella 15:53:07 <06d​olorous_84348> Okay. Mythology buff here too. I could figure out two of the three references, but what is Palentonga from? I tried looking it up ages ago, and couldn't find anything other than this game referencing it. 15:53:30 <02M​onkooky> like, my vague knowledge is that they're kind of the proto-myth for vampires? 15:53:55 <04d​racoomega> I think so 15:54:46 <02M​onkooky> but on this- I think that vampire, as is, has a largely uncontested niche in terms of hexer playstyle 15:55:00 <02M​onkooky> but the species gimmick does not really function well 15:56:00 <02M​onkooky> I think taking an opportunity to correct the latter would be good, I think removing the former would make enough players justifiably sad that it's not a great option 15:56:23 <04d​racoomega> I mean, I wasn't planning to reduce its hexer/stabber niche at all? 15:56:39 <04d​racoomega> Did I give that impression somehow? 15:56:59 <04d​racoomega> Yes, that is one of the most mechanically distinct aspects that definitely currently works, so no desire to mess with that 15:57:03 <02M​onkooky> I'm not at all clear what the plan is 15:59:08 <02M​onkooky> I guess it's not clear to me what you're envisioning vpgh as 16:03:33 <04d​racoomega> Well, I'm not certain it's quite at the level of concreteness to be a 'proposal', but basically the thrust of what I was discussing was: Vampire -> Poltergeist, maintaining similar apt focus while trading out many of the other vampire undead form gimmicks for some multi-aux armor gimmicks that had been previously suggested a few times without context, and additional support for that (I had honestly been curious about the idea of 16:03:34 bonus SH for each equipped aux armor and innate reflection, but basically little about poltergeist beyond the core had been fleshed out) Ghoul -> ??? (Maybe Strigoi, but name is flexible), leaning more into vampiric theming (instead of rotting corpse themeing) to go with their existing lifeforce-stealing (more or less) mechanic and folding in something akin to the thrust of the ghoul PR (ie: something about fueling spellcasting in a temporary fashion 16:03:34 from kills, details to be determined) And then maybe some new species built around a mechanic like a simpler bloodcraze. I hadn't given specific thought to what this would be (the idea of it being connected to blood at all is, I think, best left behind so we don't need to worry at all about what they can/can't charge it up against. But 'xp charged super mode as a core species thing, details tbd) 16:09:06 <02M​onkooky> ok yeah this seems reasonable 16:09:16 <02M​onkooky> but also probably not great feedback for the PR? 16:09:25 <06d​olorous_84348> Some definite things to think about. 16:10:12 <02M​onkooky> or rather, the specific proposal is probably not great feedback for the PR 16:22:06 <04d​racoomega> I mean, yes, this is well beyond the scope of a reply to just one PR. And I did want at least a little other dev discussion/backing before even suggesting that we were considering taking Vp in a different direction and/or suggest they work up a simplified bloodcraze-ish thing into a new species altogether. I think that is my preference on the matter, but I'm not the only one calling the shots on anything, obviously. 16:24:06 <06d​olorous_84348> Maybe the vampiric-themed ghoul could be named Vrykolakas? 16:26:39 <06r​egret-⸸nde※> I would also emphasize decoupling a super-mode species proposal from vampires entirely, since a fair bit of the complexity (undead resists to then lose afterwards, unholiness as a base complexity component, blood-theming) is specifically attached to the flavour there. 16:29:49 <06r​egret-⸸nde※> While some of the evidently unpopularity of player ghouls is in them being a relatively narrowed flavour concept with a couple of upsides, I'm doubtful going for further obscurity is better than just using some of the many recognizable undead types Crawl already has (and which could easily give flavour to vampiric theming) 16:33:15 <02M​onkooky> I very much feel like you can find a theme to fit whatever mechanics ghoul gets 16:33:20 <06d​olorous_84348> Although probably not necrophages, since their main theme is just eating the dead, which current ghouls have anyway, and spreading disease, which in-game is limited to e.g. ancient zymes in the Abyss? 16:33:34 <02M​onkooky> there's no shortage of undead in crawl or elsewhere 16:33:44 <06d​olorous_84348> Indeed. 16:35:43 Unstable branch on underhound.eu updated to: 0.32-a0-772-g33df2375a9 (34) 18:04:14 <13q​wqwqwqwqwqwqw> fwiw I think the vamp description is about 3 times as complicated as what I can even begin to assess 18:04:51 <13q​wqwqwqwqwqwqw> I can't even pick out what the main point is of bloodcraze because there's too much going on 18:05:09 <13q​wqwqwqwqwqwqw> so it's hard for me to tell whether "bloodcraze but simpler" would be good 18:05:49 <13q​wqwqwqwqwqwqw> I do not think species have that sort of complexity budget 18:06:07 <13q​wqwqwqwqwqwqw> it reminds me of lava orc complexity 18:10:03 <13q​wqwqwqwqwqwqw> for the ghoul PR I already commented there - it sounds hard to me to get something like that to play out well, but I'd be happy to be wrong 18:17:35 <13q​wqwqwqwqwqwqw> does multi-aux armor gimmicks mean things like having slots that can use any aux armor you want? sounds fun if so, less so if it means something like "you have two slots that can only hold gloves and nothing else" as I said above I'm a bit pessimistic about fueling spellcasting with melee working out well, but would be happy to be wrong "xp charged super mode" sounds maybe a bit like draconian, no? 18:46:26 <02M​onkooky> I feel like that's assigning far too much design space to drac breath 18:56:33 <06p​leasingfungus> @Monkooky hm, i feel like we should only have one of https://github.com/crawl/crawl/pull/3276 and https://github.com/crawl/crawl/pull/3619. WDYT about force-pushing your branch to dolorous's version? Then we can close the latter PR, and I can leave any thoughts I have (if I come up with any) on your original PR> 18:56:45 <06p​leasingfungus> and ditto the charlatan orb PR. 19:01:23 <08n​icolae> you can't possibly go wrong with this 19:02:13 <06p​leasingfungus> left some thoughts about spellforged talisman. 19:15:49 <09g​ammafunk> maybe I can do my very small don't only work on qw part and take a look at the nostalgic hat vault tomorrow if r-i doesn't get to it first 19:16:10 <09g​ammafunk> that way I too can claim to be a PR reviewer 19:16:57 <09g​ammafunk> my dream PR to merge is https://github.com/crawl/crawl/pull/3338 but I'm not sure if I can tackle that one on my own. Maybe! 19:18:49 <06d​olorous_84348> Good luck. I like the hat vault, but by knowledge of vault syntax is limited enough that I couldn't help much with it. And as for the Lua 5.4 stuff, I know nothing of Lua internals, so I can't help with that at all. (And I can't help with the "datify jobs" PR either, since I know little of Python and less of YAML processing.) 19:20:27 <09g​ammafunk> yeah the vault should be no problem at all for me, the only thing stopping me would be if r-i had something she wanted to do for it specifically (which I'm sure will be mentioned in channel if that turns out to be the case). For the lua one, it will indeed require some careful examination of our clua and dlua wrappers and possibly some research about lower level lua stuff but I'll cross that bridge if/when I get to it 19:20:32 <09g​ammafunk> also, wow I never saw this one: https://github.com/crawl/crawl/pull/2745 19:21:39 <09g​ammafunk> very funny that they wanted specifically to disable shield because how could you hold a shield with claws for hands? 19:22:11 <09g​ammafunk> but I mean, do I have to post the tenor gif of an actual crab wielding a knife to show that crabs can use a surprising array of objects 19:27:40 <06d​olorous_84348> Maybe make a unique that's a sapient crab, and have them do just that with daggers or something? 19:28:17 <06d​olorous_84348> Since we have so many sapient animal species. 19:29:56 pity my dungeoness crab patch bitrotted 19:30:18 (I was teaching myself how to add monsters, but so many things have changed that I'd have to start over from scratch) 19:31:19 <12e​bering> I miss me too. Engaging in the PR process is something I enjoy a lot with dev work, but rip my time and energy as a new assistant professor 19:31:59 we'll see you inn a few years 🙂 19:32:11 <12e​bering> yep 19:32:51 <09g​ammafunk> literally every crawl dev is a professor 19:33:20 <06r​egret-⸸nde※> I don't think I've actually made any custom shops before, though whenever nicolae finishes up the bazaar freshening up I might end up throwing together something out of whatever concepts I conjured up that don't get used for such. The hat shop looks fine, though it reminds me of the vague joke plans about returning Wiglaf in some capacity; I guess a person can be the namesake of a shop regardless of maintaining it or not. I 19:33:20 guess at 6 unrand checks there should probably be more lua fanciness to crunch down the header's lengthy boilerplate for such? 19:33:46 <06r​egret-⸸nde※> (Also, I'd quibble about the DEPTH line- Wiglaf never spawned in the water Lair branches, but did spawn in Elf.) 19:34:14 <09g​ammafunk> noted 19:34:45 <06d​olorous_84348> Regarding bazaars, didn't you mention that the monster customers you added to them would need dialogue at some point? 19:36:50 <06r​egret-⸸nde※> Correct. I'm probably not going to get around to it for a while, though. 19:37:42 03regret-index02 07* 0.32-a0-773-g281c7690d9: Another small vault batch 10(4 days ago, 5 files, 361+ 0-) 13https://github.com/crawl/crawl/commit/281c7690d9a3 19:37:42 03regret-index02 07* 0.32-a0-774-ga2165e0cdb: Recentish tile / decor adjustments 10(4 days ago, 16 files, 10+ 8-) 13https://github.com/crawl/crawl/commit/a2165e0cdb53 19:37:42 03regret-index02 07* 0.32-a0-775-g9ccf1647ab: New Mines enemy: obsidian bat 10(3 days ago, 21 files, 160+ 59-) 13https://github.com/crawl/crawl/commit/9ccf1647ab71 19:37:42 03regret-index02 07* 0.32-a0-776-g03d5c24375: Decorative boulders -> decorative piles of debris 10(28 minutes ago, 30 files, 220+ 143-) 13https://github.com/crawl/crawl/commit/03d5c2437598 19:37:42 03regret-index02 07* 0.32-a0-777-gec90db9d9c: Throw together a placeholder Permafrost Explosion tile. 10(20 minutes ago, 3 files, 5+ 4-) 13https://github.com/crawl/crawl/commit/ec90db9d9c0c 19:37:42 03orjb102 {regret-index} 07* 0.32-a0-778-ga6a9c15173: Add guarded unrand Arga vault (#3702) 10(7 hours ago, 1 file, 17+ 0-) 13https://github.com/crawl/crawl/commit/a6a9c15173b0 19:37:48 <06d​olorous_84348> If I can think of a few lines, would that be something to put on another Crawl wiki page? 19:38:58 <06r​egret-⸸nde※> I had a list somewhere about already-present dialogue that needs improving, which could help with filling out more of such a page... 19:40:20 <06r​egret-⸸nde※> > (on a skimming review here, I think the current lacking unique dialogue / flavour is... arachne, blork, enchantress, erolcha, fannar, ilsuiw, joseph (dialogue only), margery, nikola (dialogue only), prince ribbit, psyche, and terence. rather different from mechanical issues, of course.) 19:41:28 <06d​olorous_84348> As in, better dialogue than the generic "I'll kill you!" kind of stuff? 19:42:04 <06r​egret-⸸nde※> Essentially. 19:44:56 <06d​olorous_84348> If my muse starts going in the right direction, I'll think of something. 20:41:08 <04d​racoomega> Yes, the idea was they had a collection of slots that could hold any combination of aux armour the player wanted. Be a flying hatrack, wear more boots than a formicid has limbs, etc. (Unclear if they'd still have normal body armor or if it's more interesting to have a larger number of aux slots and no body armour at all.) And a supermode-species would have overlap with draconian breath mechanics now, sure, but I don't think that's 20:41:09 automatically a bad thing. For one thing, draconians would be a fairly strong baseline species even if they had no breath at all, and some theoretical new species could be balanced specifically so that this wasn't the case - and that there was a constant ebb and flow as they go in and out of stronger and weaker states. (But to be clear - I am not presently saying I have a specific design for this or that I was even planning to work on it myself, simply 20:41:09 that I think it might be a more fruitful place for them to try and develop this idea than as a vampire rework) 20:53:03 BountyHunterSAx (L27 GrWz) ERROR in 'tags.cc' at line 4596: Invalid item: (quantity: 0) gold piece (Zot:5) 20:53:03 BountyHunterSAx (L27 GrWz) ERROR in 'tags.cc' at line 4596: Invalid item: (quantity: 0) gold piece (Zot:5) 21:03:29 <06r​egret-⸸nde※> (One thing I'd note for a supermode species is that Drac breaths are mostly ranged conjurations or environment-manipulating debuffs and effects, which would leave reasonable space for something based on defensive benefits and melee-augmentation- a niche with reasonable space after either vampire proposal removes Bat Form and the Dith reworks remove Shadow Form.) 21:20:53 LordWeiramon (L27 KoEE) Crash caused by signal #6: Aborted (Zot:5) 21:56:34 03ebering02 07* 0.32-a0-779-g362cfcae2a: docs: clarify the prohibition against wishes (Alkali Man) 10(3 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/362cfcae2ad6 22:57:07 New branch created: pull/3704 (1 commit) 13https://github.com/crawl/crawl/pull/3704 22:57:07 03SentientSupper02 07https://github.com/crawl/crawl/pull/3704 * 0.32-a0-780-g79e63999f5: Fix coglin weirdness with cursed weapons 10(8 minutes ago, 2 files, 10+ 14-) 13https://github.com/crawl/crawl/commit/79e63999f52c 23:32:48 Unstable branch on cbro.berotato.org updated to: 0.32-a0-779-g362cfcae2a (34) 23:35:36 Unstable branch on crawl.develz.org updated to: 0.32-a0-779-g362cfcae2a (34) 23:58:50 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-779-g362cfcae2a