00:13:21 Unstable branch on cbro.berotato.org updated to: 0.32-a0-666-ge8a88695a4 (34) 00:39:45 03SentientSupper02 07https://github.com/crawl/crawl/pull/3624 * 0.32-a0-686-gb3549f884d: Don't interrupt channeled spells with autofight 10(2 minutes ago, 1 file, 9+ 4-) 13https://github.com/crawl/crawl/commit/b3549f884d76 00:55:09 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-666-ge8a88695a4 01:35:47 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-666-ge8a88695a4 (34) 01:35:47 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-666-ge8a88695a4 (34) 01:43:07 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 01:43:07 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 02:27:59 Airwolf (L12 MDGl) ERROR in 'tileweb.cc' at line 234: Socket write error: Resource temporarily unavailable (D:8) 04:31:28 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5140-g5775ae71e1 05:07:40 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-666-ge8a8869 (34) 06:23:18 New branch created: pull/3637 (1 commit) 13https://github.com/crawl/crawl/pull/3637 06:23:19 03SentientSupper02 07https://github.com/crawl/crawl/pull/3637 * 0.32-a0-667-g28c7f45cfa: Let armataurs with bardings and talons kick foes 10(5 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/28c7f45cfaf1 06:37:04 New branch created: pull/3638 (1 commit) 13https://github.com/crawl/crawl/pull/3638 06:37:04 03SentientSupper02 07https://github.com/crawl/crawl/pull/3638 * 0.32-a0-667-gf9513df6e2: Change short desc of rollpage mutation 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f9513df6e2aa 07:07:46 03SentientSupper02 {dolorous} 07* 0.32-a0-667-g0ebe13f60c: Change short desc of rollpage mutation 10(36 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0ebe13f60c0b 07:09:54 03SentientSupper02 {dolorous} 07* 0.32-a0-668-g66fdcfdd25: Let armataurs with bardings and talons kick foes 10(52 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/66fdcfdd258f 09:17:38 <03i​mplojin> 0ebe13f60 breaks in-game mutation description lookup for rollpage on ?/u, I think? Also the reasoning given in that commit mesage is sketchy, given that the code for MUT_ROLL was removed in eb9d758594, which means that anybody trying to interact with MUT_ROLL in wizmode will have issues unrelated to the shortdesc (I agree that avoiding name collisions here seems like a good idea, but it might be slightly easier to rename the removed 09:17:39 MUT_ROLL shortdesc than to go fixup help lookup for rollpage?) 09:31:04 <03i​mplojin> nevermind this was trivial to fix 09:31:47 03Implojin02 07* 0.32-a0-669-g09a337154d: Fix rollpage mutation descriptions 10(4 minutes ago, 4 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/09a337154d05 09:35:18 <06d​olorous_84348> Good catch. I wonder why roll wasn't just reworked into rollpage in the first place, since the former is an obsolete version of the latter. 09:36:09 <06d​olorous_84348> But whether obsolete things get ifdef'd out or reworked seems to vary. 09:37:29 <06d​olorous_84348> And keeping binary compatibility can get rather complex. 11:28:54 <06r​egret-⸸nde※> For the record, I had basically copy-pasted titans as a comparable giant to start off the protean progenitor block, and hadn't noticed the subtle differences between what used to be the strongest giants in a three rune game (titans) versus the ones added afterwards that didn't get things like Will 180 (8ca8a69) or SInv. I'm fine with them losing it; while see invisibility has relatively arbitrary uses, I can kind of accept the 11:28:55 "high-tier caster" prevalence and that proteans have such a prominent non-casting gimmick that they don't easily fit into that notion. 11:30:10 <06p​leasingfungus> kind of want to axe it from fire/ice giants too now 11:30:20 <06r​egret-⸸nde※> * shrugs. * 11:32:59 <06r​egret-⸸nde※> (Draco has somewhat recovered, but is not particularly up to doing much commitwork for the next while. We are still uncertain as to whether or not I contracted anything, but the sleeping arrangements we've tried to arrange to minimize the chance of me also getting sick have had a variety of issues, so I've been doing rather poorly physically myself. I haven't been much up for commitwork myself besides tinkering with some vault 11:33:00 drafts, and the both of us continue to not be particularly available.) 11:36:22 <06p​leasingfungus> glad to hear draco is doing better; sorry to hear you’re doing worse 11:36:46 <06p​leasingfungus> hope you both feel better soon, independent of any crawl implications 🙂 11:38:58 <06p​leasingfungus> (no one is obligated to work on crawl, and you two put in enough work for three releases in the last few months!) 11:39:32 <06p​leasingfungus> unrelated: been thinking about two possible designs for an ice/earth spell 11:39:52 <06p​leasingfungus> tentatively aiming for L6, partly for symmetry w plasma beam 11:40:23 <06p​leasingfungus> core idea is an explosion that autotargets the largest grouping of enemies in los 11:40:53 <06p​leasingfungus> (and never hits the caster, though it may hit allies) 11:43:34 <06p​leasingfungus> my first idea was iceshard torpedo - tunnels through the ground (or ceiling?) and then, ~1.5 daut later, erupts out and explodes (with aforementioned targeting), doing ice damage 11:45:14 <06p​leasingfungus> second idea is shardfield eruption - immediate effect but radius 2, and has the earth school “1/3 damage vs fliers” 11:45:23 <06p​leasingfungus> (maybe torpedo could do that too) 11:45:48 <06p​leasingfungus> former is more complex and has worse prompts for targeting allies, but feels a bit more distinctive to me 11:57:49 <06d​olorous_84348> Would the first one be effectively smite-targeted? 11:58:51 <06d​olorous_84348> Since it's not going through the air per se? 12:00:37 <06p​leasingfungus> yeah, both are smitey 12:00:41 <06p​leasingfungus> not lof limited 12:00:44 <06p​leasingfungus> just los 12:00:58 <06d​olorous_84348> Ah. 12:02:13 <02M​onkooky> Is iceshard torpedo targetted at time of cast, or time of eruption 12:05:24 <13q​wqwqwqwqwqwqw> somewhat concerned about a L6 ice/earth aoe spell when we already have a L5 pure earth aoe spell and a L7 pure ice aoe spell 12:07:13 <06p​leasingfungus> monkooky: autotargeted at eruption 12:08:17 <06p​leasingfungus> elliptic: yeah, same. don’t want it to feel like lrd or cube fridge, but hard to imagine there won’t be some overlap. not a lot of space for single target earth spells either, between stone arrow, bombard and lcs 12:08:34 <13q​wqwqwqwqwqwqw> I mean those all are conj at least 12:09:01 <06p​leasingfungus> ??lrd 12:09:01 <04C​erebot> lrd[1/2]: Lee's Rapid Deconstruction: Turns walls, doors, and arches into explosions. Causes lots of undodgeable damage to anything foolish enough to be near the wall (but AC is applied thrice). Prior to 0.22, could break walls and doors like {shatter}. 12:09:07 <13q​wqwqwqwqwqwqw> it's pure earth 12:09:33 <06d​olorous_84348> Thematically, if the spell is ice and earth, maybe put some reference to permafrost somewhere in it? 12:10:14 <13q​wqwqwqwqwqwqw> I don't necessarily think a L6 ice/earth spell needs to be single-target but I would think about how to make it feel distinct from LRD/refrigeration 12:10:29 <06p​leasingfungus> it’s especially tricky because lrd does have a single target ‘mode’ as well 12:10:38 <06p​leasingfungus> vs brittle guys 12:10:43 <06p​leasingfungus> earth just does it all… 12:11:08 <13q​wqwqwqwqwqwqw> I mean you still get the explosion against brittle guys, or can still use LRD against a single non-brittle guy 12:11:37 <06p​leasingfungus> sure, don’t think we’re disagreeing 12:11:48 <13q​wqwqwqwqwqwqw> mainly I just think it's harder to make aoe spells feel distinct 12:11:55 <06p​leasingfungus> mm 12:12:22 <13q​wqwqwqwqwqwqw> "use this when there are a bunch of monsters in sight" doesn't have great subtlety, etc 12:13:43 <06p​leasingfungus> there are some nuances - lrd wanting walls and checking 3x ac, fridge wanting sparse enemies and checking rc, proposed spell wanting clumps and being weak against fliers and maybe having a delay 12:14:00 <06p​leasingfungus> but not sure how different that would actually feel 12:15:49 <13q​wqwqwqwqwqwqw> I'm partly just concerned in that a pure earth caster with LRD is not necessarily going to be interested in learning ice just for a second aoe spell, esp if it has more conditionality, or similarly a pure ice caster with refrig is not necessarily going to be interested in earth 12:16:00 <13q​wqwqwqwqwqwqw> compared with plasma beam feeling like it provides something new 12:16:37 <13q​wqwqwqwqwqwqw> and also something much more general-purpose 12:16:53 <13q​wqwqwqwqwqwqw> think with "unusual" dual-school combinations you want the spell to be fairly generally usable 12:17:23 <13q​wqwqwqwqwqwqw> don't want someone to do the new exciting ice/earth build and then only use the spell once every 10 fights or something 12:18:05 <06p​leasingfungus> sure 12:18:07 <13q​wqwqwqwqwqwqw> like clutch is another example of this working out 12:18:29 <06p​leasingfungus> maybe a design goal could be to provide something useful from the opposite school 12:18:57 <06p​leasingfungus> ice casters get something better against single targets, earth casters get something longer range…? thinking about weaknesses 12:23:16 <13q​wqwqwqwqwqwqw> probably if I had to pick a weakness of earth it would be that (before shatter) the only thing that ignores EV checks triple AC, so earth doesn't have a very reliable way of dealing with monsters with decent amounts of both AC and EV 12:23:34 <06p​leasingfungus> sure 12:23:47 <06p​leasingfungus> pitch was that this doesn’t check ev and only checks single ac 12:23:59 <06p​leasingfungus> so this feels like it already covers that angle 12:25:07 <13q​wqwqwqwqwqwqw> if it were closer to single-target, yeah 12:25:37 <06p​leasingfungus> hrm 12:28:20 <06p​leasingfungus> one thought i’d had earlier was that the ‘torpedo’ could always centre on a foe (while still trying to be adjacent to as many other foes as possible), and do two hits - physical damage to the centre and then a radius 1 ice explosion 12:28:32 <06p​leasingfungus> so centre would take ~2x the damage of the aoe 12:29:00 <06p​leasingfungus> that would push closer to single target, and also add clear ‘earth’ and ‘ice’ components 12:29:02 <13q​wqwqwqwqwqwqw> how would you handle the targetting 12:29:04 <13q​wqwqwqwqwqwqw> ? 12:29:15 <06p​leasingfungus> huh? didn’t i just say? 12:29:37 <13q​wqwqwqwqwqwqw> I mean there are many many situations where there are several targets that fit that criterion 12:29:41 <13q​wqwqwqwqwqwqw> would it just be random between them? 12:30:11 <13q​wqwqwqwqwqwqw> I guess that could work 12:30:34 <06p​leasingfungus> sorry for confusion 12:30:46 <13q​wqwqwqwqwqwqw> I think you can't really have a delay with that sort of targetting but I had concerns about the delay anyway 😛 12:31:38 <06p​leasingfungus> yeah i’ve been feeling more and more that the delay is doomed 12:31:40 <06p​leasingfungus> at least for this design 12:31:55 <06p​leasingfungus> might move it onto a manually targeted ele evocable… 12:34:25 <13q​wqwqwqwqwqwqw> anyway "explosion with center taking more damage" with "target a random enemy among those with the most adjacent enemies" sounds reasonable 12:38:58 <06p​leasingfungus> will poke at it more, then 🙂 12:39:21 <13q​wqwqwqwqwqwqw> btw I'm not a fan of expanding use of the 1/3 damage against fliers thing beyond shatter and staff of earth (I think those are the only ones that currently use it) because there are actually quite a lot of fliers mixed in with other monsters for most of the game - more than with rElec, say 12:41:14 <13q​wqwqwqwqwqwqw> think it works well enough on shatter since shatter really needs some substantial number of monsters that it isn't amazing against, but on less epic effects I don't like it (which includes staff of earth - my impression is that people don't really use it with the flying thing) 12:43:26 <06p​leasingfungus> i’m not sure i totally follow 12:43:56 <06p​leasingfungus> why is it a problem for a lot of monsters to resist? 12:44:51 <13q​wqwqwqwqwqwqw> mainly because it increases the burden on the player to keep track of the resist 12:45:15 <13q​wqwqwqwqwqwqw> (esp since this isn't a resist listed where other resists are listed in xv) 12:46:15 <13q​wqwqwqwqwqwqw> much harder to keep track of which 20% of monsters resist something than which 5% do 12:46:28 <13q​wqwqwqwqwqwqw> (numbers made up there) 12:48:02 <13q​wqwqwqwqwqwqw> it doesn't help that flying is mostly flavor while we try fairly hard to keep other resists more tied to mechanics 12:49:14 <13q​wqwqwqwqwqwqw> like sphinxes apparently fly despite almost never generating anyplace with water or lava 12:50:03 <13q​wqwqwqwqwqwqw> spriggan air mage flies even though player air elementalists aren't any more likely to fly than anyone else 12:50:08 <13q​wqwqwqwqwqwqw> a random subset of demons fly 12:52:50 <13q​wqwqwqwqwqwqw> compare with rElec, where although there are still some potential surprises, it's still mostly "electric animals and many constructs/elementals" 12:52:59 <06p​leasingfungus> gotcha 12:54:05 <06d​olorous_84348> One could guess flying from which monsters have tiles with wings, but that doesn't help console users. 12:54:20 <06d​olorous_84348> Assuming the tiles are accurate, anyway. 12:54:23 all three of us 12:55:47 <13q​wqwqwqwqwqwqw> (sinv has classically had similar issues, of course) 12:56:39 <08w​ormsofcan> what about insubstantial 12:57:21 <06d​olorous_84348> Ghosts would be the obvious answer; the others are... less obvious. 12:57:30 <13q​wqwqwqwqwqwqw> at least a fairly small set of monsters, but certainly players complain a lot about sticky flame not sticking to things 12:59:11 <08w​ormsofcan> also does anyone have plans for an april fool gag this year 12:59:50 <08w​ormsofcan> I had an idea of turning all slime genus creatures into a dragon quest style 13:03:17 <06p​leasingfungus> nice 13:05:23 <06p​leasingfungus> traditionally we think of good april fools somewhere around april 2 13:05:46 <06p​leasingfungus> i approve of this forward thinking approach 13:06:12 <06p​leasingfungus> dolorous: many flying monsters don’t have winged tiles 13:07:34 <09h​ellmonk> What if we renamed every species and background to funny names (just in the orcification sense so it doesn't mess up the db) 13:07:49 <06p​leasingfungus> sure 13:08:06 <06p​leasingfungus> gotta come up with at least one funny name 13:09:31 <09h​ellmonk> renaming merfolk to big fish 13:13:25 <13q​wqwqwqwqwqwqw> ooh can we rename species to have distinct first letters 13:13:48 <06p​leasingfungus> lol 13:13:50 <06p​leasingfungus> why not 13:15:05 <13q​wqwqwqwqwqwqw> my old list from 1.5 years ago: 8pode, Ant, Barachi, Cave Troll, Demonspawn, Elf, Felid, Gnoll, Human, Ifrit, Jungle Stalker, Kobold, Lava Orc, Merfolk, Naga, Ogre, Palentonga, Quartergod, Royal Mummy, Spriggan, Tengu, Uruk, Vampire, War Gargoyle, Xtahuaspawn, Yaktaur, Zombie but probably a lot of those are insufficiently funny 13:16:32 <13q​wqwqwqwqwqwqw> though I think 8pode, quartergod, royal mummy, wargoyle, xtahuaspawn are pretty solid 13:23:27 <09g​ammafunk> I have an optometrist appoint scheduled on April 1st 13:23:37 <09g​ammafunk> I'm hoping my eye doctor gives me an additional eye as a joke 13:23:53 they'll just vitrefy you 😛 13:24:11 *vitrify 13:26:15 <02M​onkooky> I think I'd dispute the second part of this- Huddling has enough impact and few enough options that a pure ice caster is going to want to pick up any decent aoe even if fridge is already online 13:28:01 <02M​onkooky> heck with the paucity of mid-level ice spells think any half decent level 6 option is gonna be appealing for a lot of chars 13:30:22 <13q​wqwqwqwqwqwqw> that's not my experience with refrigeration or with aoe spells in general (I'm not hugely interested in having more than one) 13:30:46 <02M​onkooky> I've actively sought getting both fridge and ignition 13:31:04 <02M​onkooky> (admittedly on an ash char) 13:31:06 <13q​wqwqwqwqwqwqw> but regardless it doesn't sound like you would dislike the "explosion with extra damage on center" proposal? 13:31:18 <02M​onkooky> no, not at all 14:04:43 <06d​olorous_84348> I suspected. 14:28:04 03dolorous02 07* 0.32-a0-670-g46848ad166: Reformat a few lines of mutation data. 10(4 minutes ago, 1 file, 22+ 14-) 13https://github.com/crawl/crawl/commit/46848ad166b4 14:35:42 04Build failed for 08master @ 46848ad1 06https://github.com/crawl/crawl/actions/runs/8217296451 14:55:33 03dolorous02 07* 0.32-a0-671-g53a61d21a5: Fix capitalisation. 10(2 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/53a61d21a5e2 15:04:15 04Build failed for 08master @ 53a61d21 06https://github.com/crawl/crawl/actions/runs/8217416274 15:04:45 who broke brew again? 15:04:59 (nobody here, at least) 15:19:53 03dolorous02 07* 0.32-a0-672-gff75c0dad8: Mark monsters w/foul flame melee attacks as evil. 10(2 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/ff75c0dad85c 15:29:00 04Build failed for 08master @ ff75c0da 06https://github.com/crawl/crawl/actions/runs/8217544089 16:35:31 Unstable branch on underhound.eu updated to: 0.32-a0-672-gff75c0dad8 (34) 17:35:22 New branch created: pull/3640 (5 commits) 13https://github.com/crawl/crawl/pull/3640 17:35:22 03dolorous02 07https://github.com/crawl/crawl/pull/3640 * 0.32-a0-673-g3e4d5f149c: Add bool for evil mutations opposed by good gods. 10(3 hours ago, 1 file, 212+ 211-) 13https://github.com/crawl/crawl/commit/3e4d5f149c88 17:35:22 03dolorous02 07https://github.com/crawl/crawl/pull/3640 * 0.32-a0-674-g5074a0d562: Mark some mutations as evil. 10(2 hours ago, 1 file, 13+ 13-) 13https://github.com/crawl/crawl/commit/5074a0d5626b 17:35:22 03dolorous02 07https://github.com/crawl/crawl/pull/3640 * 0.32-a0-675-ge3797f42d8: Disable evil mutations if you worship Elyvilon. 10(2 hours ago, 2 files, 14+ 0-) 13https://github.com/crawl/crawl/commit/e3797f42d8ce 17:35:22 03dolorous02 07https://github.com/crawl/crawl/pull/3640 * 0.32-a0-676-g49e1f648a8: Allow demonspawn to worship Elyvilon. 10(86 minutes ago, 1 file, 13+ 0-) 13https://github.com/crawl/crawl/commit/49e1f648a812 17:35:22 03dolorous02 07https://github.com/crawl/crawl/pull/3640 * 0.32-a0-677-g80d1521e2a: Update documentation to account for Ely and DS. 10(38 minutes ago, 2 files, 7+ 5-) 13https://github.com/crawl/crawl/commit/80d1521e2a9f 17:38:05 <06p​leasingfungus> this feels like a big can of worms 🙂 17:40:21 <06d​olorous_84348> Figuring out which demonic mutations were really evil (aside from the obvious cases) was a bit tricky. 17:40:50 <06d​olorous_84348> And I'm still not entirely certain. 17:45:31 <06p​leasingfungus> the theme of ‘demonspawn turned to good’, but playing ‘this god suppresses your cool unique demonspawn effects’ doesn’t seem like a particularly exciting conduct 17:46:27 <06d​olorous_84348> I am a bit worried about that, which is why I made sure it suppressed only the really evil mutations. 17:46:57 <06d​olorous_84348> Unless there's some way to come up with good replacement mutations? 17:50:32 <06p​leasingfungus> that sounds very very complex indeed 🙂 17:51:05 <06p​leasingfungus> designing many new mutations, communicating them to players, limiting them to only appear for a subset of one species following one god… 17:51:50 alternately reinterpret existing mutations in those situations 17:52:20 <06d​olorous_84348> Which could work too. Only 13 mutations are marked as evil and suppressed. 17:52:43 <06d​olorous_84348> And two of them are ghouls' heal on kill and vampires' vampirism, so those aren't even DS-related. 17:52:49 <06p​leasingfungus> oh, sorry, i thought that was what dolorous was suggesting - i misread 17:53:16 <06p​leasingfungus> anyway, to be more straightforward, i think ‘let ds worship ely and block evil muts’ is unlikely to be a fruitful design path 17:53:57 <06p​leasingfungus> if you want to let ds worship good with no restrictions, that’s a more viable conversation, though i still don’t know what the outcome would be 17:54:26 <06p​leasingfungus> but suppressing evil muts seems (to me) to be unlikely to increase the fun in the game 17:54:44 <06d​olorous_84348> The problem is that e.g. poisoning people with miasma clouds is marked as evil, so e.g. the foul stench mutation will have to be suppressed unless you want to be under penance a lot. 17:55:50 <06d​olorous_84348> A lot of the demonspawn muts aren't really evil per se, such as the scales and attack types (other than explicitly evil and unholy attack types). 17:58:14 <06d​olorous_84348> The suppression is as minimal as I could make it; of the one tier, demonic willpower and torment resistance are not marked as evil, but damnation is due to its nature. 17:58:54 Why can they worship Elyvilon but not TSO or Zin? 17:59:03 <06p​leasingfungus> a fine question 🙂 17:59:18 <06d​olorous_84348> Philosophy: healer versus holy warrior and order fanatic. 17:59:44 <06d​olorous_84348> The latter two are much less flexible. 17:59:56 <06p​leasingfungus> dolorous, i agree it sounds like this was as minimal a set as possible. this again brings into question whether this is a good idea 18:00:27 <06d​olorous_84348> Thematicslly, I thought it made sense, and DracoOmega brought it up a little while back. 18:00:48 <06p​leasingfungus> if the only way we can make this work is by suppressing a bunch of fun stuff for ds - ie by making ely the least fun and most frustrating god for ds to worship - then i’m not sure it’s a good idea 18:00:53 <06p​leasingfungus> however thematic it may be 18:01:11 <06p​leasingfungus> the thing with theme is that it’s easy (and fun!) to come up with good theme 18:01:19 <06p​leasingfungus> good gameplay is much harder 18:02:26 <06p​leasingfungus> looks you’re referring to this exchange? 18:02:26 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1216189389596786840/image0.jpg?ex=65ff7ba2&is=65ed06a2&hm=d0146bf7896b9c2f90131626af58d4900b23341c391e7f99459b40fde8cd9ae2& 18:02:39 <06d​olorous_84348> Yes, that's it. 18:02:49 <06p​leasingfungus> with all respect, i’m not sure this was a fully thought out proposal by Draco 🙂 18:03:06 have elyvilon replace evil mutations with new un-eviled versions of them 18:03:11 instead of just suppressing them 18:03:39 <06p​leasingfungus> i really don’t like being negative about others’ ideas; i’m only doing so because i want to avoid you wasting time on something that i think is unlikely to make it in game 18:03:55 <06d​olorous_84348> I have no problem with feedback. 18:04:14 <06p​leasingfungus> noisytoot: i replied to that when it was suggested a few minutes ago, above 🙂 18:07:44 <06d​olorous_84348> Maybe the idea could be used in another way. Something like that vault with the angel behind unbreakable glass walls talking about Zin's laws, but with a demonspawn (reflavored as a eudemonspawn?) talking about how redemption is always possible through healing the world, or something similar. 18:08:41 <06d​olorous_84348> Like the special case of that one unique Makhleb turned into a demon, a demonspawn that Ely turned into something better. 18:09:21 <06d​olorous_84348> But just there for dialogue and flavor purposes. 18:09:57 <06p​leasingfungus> sure, into it 18:10:24 <06p​leasingfungus> put it in those history tapestries or diaries or w/e 18:10:38 <06p​leasingfungus> the saga of Jerimx, the redeemed demonspawn 18:34:11 <06d​olorous_84348> And the legend of Jerimx is now mentioned on the decor wiki page's tapestry section 🙂 18:43:32 <06p​leasingfungus> hurray! 🙂 20:28:54 03dolorous02 07* 0.32-a0-673-g3729bd50f8: Add a quote for the sacrificial altar of Ru. 10(8 minutes ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/3729bd50f87b 20:32:30 "Evil species of Ely" have a fair though not unassailable argument-from-gameplay. Design has leaned away from locking out character options—Hep felid ban, Fedhas necromancy conduct, Yred nonliving, Chei rollpage / meteorae / qblades, orcification—and Ely is distinct from Zin and TSO in gameplay: the latter two use holy word in recite and bless 20:32:30 weapon and have abilities that actively *harm* demons and undead more, while Ely's only ability that interacts with species is notable in that it *heals and pacifies* demons and undead, just with greater difficulty. And all three good gods do not abide by the same list of restricted species—Zin has an entirely separate list of exceptions. 20:32:39 I think the greater obstacle to such a change is whether a one to a few questionably synergistic species of a relatively unpopular god are worth the implementation. If one were to extend the unban to undead, Mu would probably appreciate Ely most—a god that cures confusion and cares about faith is a significant pitch, even at the cost of their 20:32:39 necromancy... but do Mu *really* need a buff?? Gh and Vp of Ely sound average at best, whether or not they'd kept their species passives, and I've naught more to add to the can of worms surrounding Ds of Ely. 20:37:12 04Build failed for 08master @ 3729bd50 06https://github.com/crawl/crawl/actions/runs/8219262936 20:40:12 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 20:40:12 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 20:41:44 <06d​olorous_84348> Or partially mortal? I have no idea how human/demon interbreeding would work, and the subject is... far out of scope for this game. 20:43:14 <06d​olorous_84348> Ghouls and Vampires of Elyvilon would be screwed, since devouring on kill and vampiric bites are pretty clearly evil, so they'd have no way to heal (other than Ely's powers, but the god would literally be the only way they could heal, and that level of control seems to fit new Yred more than Ely. 20:46:09 definitely a valid argument, but not the *only* way to look at it—Ely could conceivably allow such passives in the same way that Chei allows innate rampage despite normally hating it (could be involuntary, and in any case, it's still being used on hostile monsters) 20:46:35 it's shaky thematic territory in any case; of that, there's no doubt 20:47:42 <06d​olorous_84348> Yes. 20:49:27 <06d​olorous_84348> Or if you wanted something like mummies of Ely, maybe some vault-specific monster or redefinition, and certainly not a common thing. 20:51:42 that specific territory (decor vault that demonstrates Ely's redemptive power through good versions of normally evil creatures) feels like a one-off 20:53:26 <06d​olorous_84348> Just to show that not all good gods discriminate on the basis of ancestry. "I never asked for my parents to make an unholy pact with the Demon Lord With A Thousand Unpronounceable Names That Would Shatter Reality If One Were Ever Spoken Aloud! They were crazy Lugonu worshippers!" 21:00:57 (for what it's worth it's a one-off concept I'm certainly in hypothetical *support* of, independent of any other concerns that may or may not exist in actually making such a vault) 21:04:57 <06d​olorous_84348> On the decor wiki page, it's listed under the tapestries talking about lore right now, because that's the closest section I could find. 21:48:38 New branch created: pull/3641 (1 commit) 13https://github.com/crawl/crawl/pull/3641 21:48:38 03SentientSupper02 07https://github.com/crawl/crawl/pull/3641 * 0.32-a0-674-gc42b8a632d: Make slugs not look like stones 10(2 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/c42b8a632d04 23:35:16 Unstable branch on crawl.develz.org updated to: 0.32-a0-673-g3729bd50f8 (34) 23:57:58 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-673-g3729bd50f8