00:06:11 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-307-g74007c59ab: Rework glowing mutation into foul glow mutation. 10(3 days ago, 7 files, 17+ 9-) 13https://github.com/crawl/crawl/commit/74007c59ab2d 00:06:11 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-308-gfbda5acff1: Add foul flame. 10(3 days ago, 9 files, 46+ 0-) 13https://github.com/crawl/crawl/commit/fbda5acff10d 00:06:11 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-309-g5b2b6fb0fa: Add foul flame melee attack for players. 10(29 hours ago, 4 files, 50+ 0-) 13https://github.com/crawl/crawl/commit/5b2b6fb0fa30 00:06:11 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-310-g31d6f98c17: Add foul flame melee attack weapon and flavour for monsters. 10(2 days ago, 15 files, 87+ 1-) 13https://github.com/crawl/crawl/commit/31d6f98c1776 00:06:11 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-311-g19920ecbca: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/19920ecbcac4 00:06:11 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-g5019b9fa86: Bring back "Brilliance" as a foul flame unrand. 10(6 minutes ago, 2 files, 9+ 12-) 13https://github.com/crawl/crawl/commit/5019b9fa8656 00:21:52 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-g7d04681d45: Bring back "Brilliance" as a foul flame unrand. 10(22 minutes ago, 3 files, 10+ 13-) 13https://github.com/crawl/crawl/commit/7d04681d454a 00:30:09 Unstable branch on cbro.berotato.org updated to: 0.32-a0-306-gfed3edf829 (34) 00:55:22 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-306-gfed3edf829 02:00:48 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-306-gfed3edf829 (34) 02:00:48 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-306-gfed3edf829 (34) 02:02:36 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 02:02:37 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 02:53:25 Lewp (L27 DsCj) Crash caused by signal #6: Aborted (Tar:7) 04:27:41 <03w​heals> !crashlog 04:27:49 <04C​erebot> 27118. Lewp, XL27 DsCj, T:249813 (milestone): http://crawl.akrasiac.org/rawdata/Lewp/crash-Lewp-20240214-095324.txt 04:33:00 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5140-g5775ae71e1 05:28:31 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-306-gfed3edf (34) 05:33:01 -!- oqewok is now known as qwarkbark 07:26:50 <13q​wqwqwqwqwqwqw> sounds super bad, there's a reason why we removed trample from dragonform and making the movement go in the other direction doesn't make it better I think 07:27:47 <13q​wqwqwqwqwqwqw> imagine fighting a pack of yaktaurs with af_drag, etc 07:29:19 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-310-g5832a85be7: Add foul flame melee attack weapon and flavour for monsters. 10(2 days ago, 15 files, 89+ 2-) 13https://github.com/crawl/crawl/commit/5832a85be7af 07:29:19 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-311-gb70eac04cc: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/b70eac04ccd4 07:29:19 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-g3304334cb9: Bring back "Brilliance" as a foul flame unrand. 10(7 hours ago, 3 files, 10+ 13-) 13https://github.com/crawl/crawl/commit/3304334cb9ca 07:29:19 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-g4a4e9044d4: Add foul flame to chaos flavour effects, rarely. 10(38 minutes ago, 1 file, 18+ 6-) 13https://github.com/crawl/crawl/commit/4a4e9044d43f 07:33:29 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-g592ba26cea: Add foul flame to chaos melee effects, rarely. 10(42 minutes ago, 1 file, 18+ 6-) 13https://github.com/crawl/crawl/commit/592ba26cea6a 07:38:43 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-ga03c5c6adf: Bring back "Brilliance" as a foul flame unrand. 10(8 hours ago, 3 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/a03c5c6adfd9 07:38:43 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-gc4ef8a8455: Add foul flame to chaos melee effects, rarely. 10(47 minutes ago, 1 file, 18+ 6-) 13https://github.com/crawl/crawl/commit/c4ef8a845570 07:55:25 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-g0c2a699bb1: Add foul flame to chaos effects, rarely. 10(64 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/0c2a699bb1c1 08:06:55 <05i​coson> also, tiles rendering logic is not fully independent of console rendering 08:09:55 <05i​coson> @alexjurkiewicz one further thing that you may or may not have on your radar already is that any logic that requires "leaky" info of some sort shouldn't happen in a client 08:10:36 <05i​coson> an example might be: can't preemptively push selective tooltip text that would reveal info about unseen tiles 08:11:11 <05i​coson> if the client has all possible text then that's fine ofc 08:11:57 <05i​coson> a lot of stuff like this wouldn't leak "much" (e.g. if you push the description for lava because there's lava on a floor, I'm not sure that reveals all that much to the player), but stuff like monster or item text would 08:15:56 <06p​leasingfungus> elliptic: ah, i was wondering if making it go in the other direction did make it better. seems maybe a bit easier to manipulate to avoid issues - and doubt people would be fighting yaktaur packs in an early game form that often? but it was just an idea 08:18:25 <02M​onkooky> making it go in the other direction is definitely better most of the time, but think you'd still have 'this sucks on stairs' problems 08:18:25 <02M​onkooky> among others 08:19:19 <06p​leasingfungus> wow, i thought people didn’t like stairdancing! 08:19:47 <02M​onkooky> I mean, if it was removed I would not be sad 08:20:31 <02M​onkooky> but this doesn't remove stairdancing just kind of makes it more cumbersome 08:21:21 <06p​leasingfungus> ok, fine. worse idea: af_blink_with 08:22:28 <06p​leasingfungus> put it on an unrand, like all our other bad designs 08:23:18 <05i​coson> @alexjurkiewicz if part of the goal is to build a local client with a web stack, it doesn't seem crazy to give it a full copy of dat, although that would obviously not be straightforward if this client is also supposed to work in a browser 08:25:00 <05a​lexjurkiewicz> I'm only really thinking about webtiles, so information leakage is a concern for me 08:29:16 <05i​coson> hm, the entirety of dat is 27M, in modern web terms maybe it wouldn't be completely insane to push + cache that? 08:34:04 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-g2c57b6e78e: Bring back "Brilliance" as a foul flame unrand. 10(9 hours ago, 3 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/2c57b6e78ed5 08:34:04 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-ga67a6ab8fd: Add foul flame to chaos effects, rarely. 10(2 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/a67a6ab8fdec 08:39:04 <02M​onkooky> can someone explain mons->speed_increment 08:39:30 <02M​onkooky> this is monster energy, right? 08:53:55 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-gc6d7845e0b: Bring back "Brilliance" as a foul flame unrand. 10(9 hours ago, 3 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/c6d7845e0b0f 08:53:55 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-g244c29f483: Add foul flame to chaos effects, rarely. 10(2 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/244c29f48320 08:56:21 <06p​leasingfungus> monkooky: it is, but tragically i can’t explain it 08:56:41 <06p​leasingfungus> iirc the number 70 is important. or maybe 80. 08:58:08 <02M​onkooky> man I'm gonna just do a mediocre job of this then 08:58:41 <02M​onkooky> pass things as parameters so I don't have to figure out how they work 09:15:41 <06p​leasingfungus> hm 09:17:36 <02M​onkooky> I think i have to rescind that anyways, need to figure out this nonsense regardless 09:20:09 <05a​lexjurkiewicz> its' really only about 1mb. There's 14mb of PNG files, and the remainder gzips to under 1mb 09:20:37 <05a​lexjurkiewicz> (the png being already accounted for in tile sheets) 09:25:29 <04d​racoomega> This is monster energy, more or less. If I recall right, it starts at 70 for a fresh monster spawn. Monsters can act if it's 80 or above. Acting then lowers this number. 09:25:44 <04d​racoomega> Actually, there's some small randomization to fresh monster energy, I believe 09:25:52 <02M​onkooky> sometimes! 09:25:58 <02M​onkooky> not consistently! 09:26:35 <02M​onkooky> this helps a ton though, hadn't found the 80 number 09:26:44 <02M​onkooky> how does this relate to monster speed? 09:31:46 <04d​racoomega> Each turn, it adds their speed to their speed_increment. (Well, it adds an amount based on their speed and the time that has passed) 09:32:26 <04d​racoomega> And then they act until speed_increment is below 80 again. (Sorted in a queue based on whose speed_increment is highest) 09:33:31 <04d​racoomega> (Interwoven with other monsters, as they act, so that a fast thing doesn't act several times in a row before anything else does) 09:37:49 <02M​onkooky> looks like 'speed' is set by get_mon_data with no tweaks; can I safely presume that 'speed' is equal to the value in the yaml? 09:39:31 <04d​racoomega> Yes 09:39:48 <04d​racoomega> (Unless they're a ghost_demon or something) 09:39:48 <06p​leasingfungus> monkooky: wow, and after i described it so clearly! 09:39:53 03nicolae02 07* 0.32-a0-307-gbc685e0f5f: Fix up randbook.txt 10(54 seconds ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/bc685e0f5f3d 09:40:49 <02M​onkooky> the problem is you didn't tell me both 70 and 80 were important 09:40:52 <04d​racoomega> _monster_add_energy is where normal monster energy is added, by the way 09:40:58 <06p​leasingfungus> inclusive or 09:41:00 <04d​racoomega> Now that I actually have an IDE open 09:41:16 <02M​onkooky> yeh, found that 09:42:01 <02M​onkooky> and you.time taken is gonna be somewhere in the 60-300 range since that's in auts, right? 09:42:35 <04d​racoomega> Yes 09:42:43 <04d​racoomega> Well 09:42:53 <04d​racoomega> 10 is default >.> 09:43:09 <04d​racoomega> 60 is possible with like, statue dark maul or whatever 😛 09:43:13 <02M​onkooky> wait hm 09:43:25 <02M​onkooky> right I'm an order of magnitude off 09:45:07 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-308-g8222a39325: Rework glowing mutation into foul glow mutation. 10(3 days ago, 7 files, 17+ 9-) 13https://github.com/crawl/crawl/commit/8222a3932572 09:45:07 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-309-g5389284fe4: Add foul flame. 10(3 days ago, 9 files, 46+ 0-) 13https://github.com/crawl/crawl/commit/5389284fe4c9 09:45:07 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-310-ga645937207: Add foul flame melee attack for players. 10(2 days ago, 4 files, 50+ 0-) 13https://github.com/crawl/crawl/commit/a645937207bd 09:45:07 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-311-g5b4b3db630: Add foul flame melee attack weapon and flavour for monsters. 10(2 days ago, 15 files, 89+ 2-) 13https://github.com/crawl/crawl/commit/5b4b3db630e2 09:45:07 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-gc1ff26e8bd: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/c1ff26e8bdc3 09:45:07 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-gd049e88f15: Bring back "Brilliance" as a foul flame unrand. 10(10 hours ago, 3 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/d049e88f1562 09:45:07 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-314-g71c47186d5: Add foul flame to chaos effects, rarely. 10(3 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/71c47186d526 09:45:21 <02M​onkooky> so monster_add_energy is const int energy_gained = max(1, div_rand_round(mons.speed * you.time_taken, 10)); mons.speed_increment += energy_gained; 09:46:10 03DracoOmega02 07* 0.32-a0-308-g94eecf844d: Fix Yred giving the wrong number of torch charges (Darby) 10(59 seconds ago, 1 file, 1+ 8-) 13https://github.com/crawl/crawl/commit/94eecf844db3 09:46:11 <02M​onkooky> which by my current understanding gives monsters actions 1/10 player moves? 09:47:01 <04d​racoomega> I mean, a normal player action takes 10. Then that gives speed 10 monsters 10 speed_increment 09:47:13 <02M​onkooky> oh, they hover around 70-90 09:47:14 <04d​racoomega> Which is normally enough for one action also 09:47:16 <04d​racoomega> Yes, generally 09:47:44 <04d​racoomega> Monsters with very high costs to particular actions (eg: juggarnauts) can dip a bunch lower, but most hover in that general area 09:48:12 <02M​onkooky> right, gotcha. Should maybe find the decrement function but I think I understand this well enough now 09:48:16 <02M​onkooky> Thanks! 09:48:50 <04d​racoomega> Sometimes things decrement speed_increment directly. Sometimes they use monster.lose_energy() 09:49:08 <02M​onkooky> yes, I'm seeing that. wonderful. 09:49:30 <04d​racoomega> I think lose_energy is used for most normal uses (takes an argument for what type of action, to account for slow/fast move/cast/etc.) 09:50:01 <04d​racoomega> Direct subtraction is used in a handful of cases which aren't that, but there are probably at least a couple that could/should use lose_energy 09:50:03 <02M​onkooky> but the code I'm poking at is mostly 'non_move_energy' 09:50:33 <04d​racoomega> Oddly enough, that is based on their move cost 09:50:57 <04d​racoomega> But it's basically how much energy to spend if they pass their turn (due to being paralysed or whatever), I think 09:51:09 <04d​racoomega> Or doing various channelled things 09:51:33 <02M​onkooky> it's the cost to move or swim, whichever is lower 09:52:09 <02M​onkooky> and yeah, that's what it seems to be- if for whatever reason an action fails in a time consuming way, that's how much it costs 09:52:55 <06p​leasingfungus> that is very strange. 09:53:20 <04d​racoomega> I think probably this just because movement is considered the 'default' action 09:53:35 <04d​racoomega> And passing the turn has to cost something 09:54:07 <04d​racoomega> Slow-attackers probably shouldn't be paralyzed extra-long or whatever, for instance 09:54:53 <04d​racoomega> (But it also affects how quickly Word of Recall is cast, for instance, so it should still care about the monster's speed and not always use 10 or something) 10:00:48 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-gf8b8b9a24f: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/f8b8b9a24fdd 10:00:48 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-g0f78a557bf: Add foul flame to chaos effects, rarely. 10(3 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/0f78a557bf17 10:00:48 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-314-g1b232cc2dd: Bring back "Brilliance" as a foul flame unrand. 10(10 hours ago, 3 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/1b232cc2dd7c 10:01:15 <02M​onkooky> I think it's also used for Ru-based whiffs, which seems a lot more dubious 10:02:04 <13q​wqwqwqwqwqwqw> I'm into af_blink_with being on an unrand honestly, sounds like a fun drawback 10:02:30 <13q​wqwqwqwqwqwqw> maybe put it on a speed weapon for extra blinks 10:02:48 <13q​wqwqwqwqwqwqw> nerf arga etc (probably don't actually do this, it doesn't make sense on an axe) 10:02:59 <04d​racoomega> What do you think that should use instead? 10:03:14 <04d​racoomega> Is this at a point where we know what they were trying to do or are they just losing a turn before that? 10:03:58 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-309-g0374897d27: Rework glowing mutation into foul glow mutation. 10(3 days ago, 7 files, 17+ 9-) 13https://github.com/crawl/crawl/commit/0374897d276c 10:03:58 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-310-gfff1dabf62: Add foul flame. 10(3 days ago, 9 files, 46+ 0-) 13https://github.com/crawl/crawl/commit/fff1dabf625b 10:03:58 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-311-gb8cb9206ce: Add foul flame melee attack for players. 10(2 days ago, 4 files, 50+ 0-) 13https://github.com/crawl/crawl/commit/b8cb9206cedd 10:03:58 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-g8c8432a72e: Add foul flame melee attack weapon and flavour for monsters. 10(2 days ago, 15 files, 89+ 2-) 13https://github.com/crawl/crawl/commit/8c8432a72e28 10:03:58 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-g56d9f89cee: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/56d9f89cee67 10:03:58 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-314-g9350c254b4: Add foul flame to chaos effects, rarely. 10(3 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/9350c254b435 10:03:58 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-315-gb14a2079a1: Bring back "Brilliance" as a foul flame unrand. 10(10 hours ago, 3 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/b14a2079a1f0 10:04:36 <04d​racoomega> Also, I am in the process of removing chaos_affects_defender() from attacks (so that chaos clouds don't do weird penancy things with it from time to time), but I'm not exactly sure what file it should go in instead. cloud.cc?? xom.cc?? (Any preferences?) 10:07:35 <03w​heals> new file maybe? just how many LOC is this? 10:10:32 <02M​onkooky> this is triggered on attempting an attack, and being stunned 10:10:51 <02M​onkooky> but specifically not being redirected to an ally, so it makes enough sense as is 10:11:20 <02M​onkooky> well, the codepath is baffling as all hell, but what I'm pretty sure it does is a sensible enough thing to do 10:11:45 <04d​racoomega> 200 or so. (Note: there's lots of chaos-brand stuff still in melee-attack and ranged-attack that only affect actual attacks. Chaos brand and clouds share this part of code, though) 10:12:11 <04d​racoomega> And some of the problem is happening by how running the cloud code through an attack forces it to have an agent even when there should be no agent 10:12:23 <04d​racoomega> Since an attack always needs an attacker 10:12:32 <09g​ammafunk> Did the okawaru arena issue get fixed? 10:12:58 <09g​ammafunk> I see, looks like it did 10:13:01 <04d​racoomega> I fixed the portal follower problem, which I assume is the cause. Though particleface still only ever managed to reproduce the arena thing one more time, despite trying a lot 10:13:21 <04d​racoomega> So there was something else there that made it not happen most of the time. No idea what that is. Assume it's fixed now regardless. 10:13:31 <09g​ammafunk> interesting 10:15:06 <09g​ammafunk> Not sure if regret-index is around, but I'm finally getting back into some crawlcode with implementing randart artp specification via DES. This is a nice mostly-implementation project before I start on my 10:16:02 <09g​ammafunk> oops 10:16:12 <09g​ammafunk> *start on my god project 10:16:25 <09g​ammafunk> but I'm wondering about scope for the artp specification 10:16:51 <09g​ammafunk> namely do we just want to be able to specify only the exact/full properties of an artefact 10:17:03 <09g​ammafunk> or do we want to be able to specify only some properties but allow the rest to be random 10:17:18 <09g​ammafunk> we can currently already do this to a limited extend by specifying plus/brand 10:17:30 <09g​ammafunk> seems like it could be nice to allow that to extend to other properties 10:17:38 <09g​ammafunk> but perhaps people feel it should be limited 10:17:46 <06r​egret-⸸nde※> would vote for the latter, so people don't go mad with making-unrand power :P 10:17:55 <04d​racoomega> In an ideal world, it might be nice to be able to do both, but I think at a minimum "Has property X, and then the rest is whatever" is most important? 10:18:40 <09g​ammafunk> heh, I actually thought of the latter as being the less limited version of the design, but I suppose it's fair to see it as more limited as well 10:18:43 <06p​leasingfungus> draco: to be clear, my intuition is that non move energy would always be 10. fast monsters would still gain energy faster 10:19:19 <06p​leasingfungus> i don’t understand why eg spriggans would be paralyzed half as long as nagas :p 10:19:40 <06p​leasingfungus> er, ru stunned 10:19:50 <06p​leasingfungus> (which is status quo, if i understand correctly?) 10:19:53 <09g​ammafunk> well sounds like I need to allow it to continue the randomization process, although one issue is how that works with the scoring system used for randarts in terms of how much the generator is allowed to "spend" on artps 10:20:30 <09g​ammafunk> I need to look into that system a bit more to understand it better, but my understanding is that it allocates points that get consumed as artps are added during generation, and it stops when it runs out 10:20:42 <06p​leasingfungus> elliptic: into it 10:20:48 <09g​ammafunk> with (I think) good properties consuming points and maybe bad ones don't? I'm a bit hazy on the details 10:21:10 <02M​onkooky> My understanding, if it's based on a duration e.g. paralyze, it'll last mostly the same duration 10:21:23 <04d​racoomega> They're likely not. All enchantment decay happens from the monster's frame of reference, and duration of many effects is pre-scaled by this when applied to them 10:21:36 <06p​leasingfungus> let me correct 10:21:44 <02M​onkooky> but be ticked in increments based on mon speed, so some error at the edges occurs 10:21:54 <06p​leasingfungus> i meant non move energy costing effects, not paralyze 10:21:56 <02M​onkooky> but if it's 'one action' e.g. ru halt, yes spriggans lose less time to that 10:22:02 <04d​racoomega> Oh, sure, hmm 10:22:08 <09g​ammafunk> I'll have to just get reading through and familiarizing myself with the code until I have a better understanding of what can be played with, maybe said points can be a parameter passed in at some point. 10:30:21 <06p​leasingfungus> !source artefact.cc 10:30:21 <04C​erebot> https://github.com/crawl/crawl/blob/master/crawl-ref/source/artefact.cc 10:31:13 <06p​leasingfungus> think _get_randart_properties has everything you’re interested in 10:32:03 <06p​leasingfungus> and specifically the first few lines 10:32:10 <06p​leasingfungus> calculating good and bad 10:34:52 <09g​ammafunk> yep I've been reading that one 10:35:28 <09g​ammafunk> another question will be syntax, but I think it's much better to just get the implementation of specifying initial artps working before dealing with that 10:36:54 <09g​ammafunk> of course, the natural use of this feature should be to give some kind of in-game thing where the player can specify a base type and artp they want and we give them a randart with that to an extent determined by "power" and randomization 10:37:00 <09g​ammafunk> like nethack acquirement scroll or something 10:37:10 <09g​ammafunk> (this is (mostly?) a joke) 10:38:21 <06r​egret-⸸nde※> pondering how decent of a joke it is for xom to suddenly stop the player and ask them when they're right on the edge of death what kind of hat would they like 10:43:00 <09g​ammafunk> haha 10:43:18 <09g​ammafunk> does feel like a pretty good xom schtick 10:46:37 <04d​racoomega> Haha 10:48:53 New branch created: pull/3539 (1 commit) 13https://github.com/crawl/crawl/pull/3539 10:48:53 03Hans Schultz02 07https://github.com/crawl/crawl/pull/3539 * 0.32-a0-309-g9e58d4a2ef: Save the Djinn! 10(12 minutes ago, 1 file, 114+ 0-) 13https://github.com/crawl/crawl/commit/9e58d4a2ef85 10:50:19 <06r​egret-⸸nde※> ...well, that PR is going to be closed quick 10:50:40 <13q​wqwqwqwqwqwqw> seems bold to call Dj "nearly completely unplayable" when it's one of 3-4 species commonly recommended to players who want to try a caster 10:51:00 <04d​racoomega> Yeah, haha 10:53:05 <04d​racoomega> I mean, sometimes you do get a pretty terrible spellset for a while and are like "What do I even do with this?", but that's like... part of the fun, imo ^^; 10:53:26 <04d​racoomega> (Assuming you didn't pick a start with spells) 10:53:57 <13q​wqwqwqwqwqwqw> (I personally don't recommend it to newer players because it's a rather abnormal caster species, but it certainly isn't generally viewed as a difficult species) 10:54:48 do djinni that start with spells get more spells than those that don't start with spells by XL27 or do they not get spells for a few levels to compensate? 10:55:31 <13q​wqwqwqwqwqwqw> more spells 10:55:43 <13q​wqwqwqwqwqwqw> you get new dj spells on the same schedule regardless of background 10:56:02 <13q​wqwqwqwqwqwqw> (odd levels: 3,5,7,...,27) 10:56:27 <06d​olorous_84348> 👍 10:58:08 <08w​ormsofcan> we still have the jester hat tile right? xom should gift that occasionally 10:59:53 why is MAX_KNOWN_SPELLS 21? 11:20:49 <06p​leasingfungus> great question 11:22:10 <09h​ellmonk> ancient interface limitation maybe? not sure 11:23:24 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-g1c10a1cc65: Add foul flame melee attack weapon and flavour for monsters. 10(2 days ago, 15 files, 92+ 5-) 13https://github.com/crawl/crawl/commit/1c10a1cc659f 11:23:24 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-g0c4cd7dc68: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/0c4cd7dc681e 11:23:24 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-314-g7c58366c96: Add foul flame to chaos effects, rarely. 10(5 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/7c58366c96ce 11:23:24 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-315-g66a1ad312e: Bring back "Brilliance" as a foul flame unrand. 10(11 hours ago, 3 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/66a1ad312e26 11:39:05 03DracoOmega02 07* 0.32-a0-309-gcc65242e2a: Slightly refactor chaos_affect_defender to fix a couple of bugs 10(42 seconds ago, 6 files, 223+ 242-) 13https://github.com/crawl/crawl/commit/cc65242e2a0d 11:42:14 03DracoOmega02 07* 0.32-a0-310-gcdbe0f7f08: Fix one overlooked thing from the previous commit 10(71 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/cdbe0f7f087b 11:57:58 <03s​emi_tonal> current interface limitation, i'm pretty sure! afaik the spell list screen doesn't support scrolling 11:59:32 <03s​emi_tonal> it was briefly possible for DjWn who rolled a weird start with 9 spells to go over the limit and crash, outside of that i'm not sure if there are enough L1/2 spells now for non-djinn to ever hit that maximum anyway 12:08:33 I think there are 11 level 1 spells (Apportation, Foxfire, Freeze, Kiss of Death, Magic Dart, Necrotise, Sandblast, Shock, Slow, Sting, Summon Small Mammal), and 12 level 2 spells (Blink, Call Imp, Cigotuvi's Dreadful Rot, Ensorcelled Hibernation, Jinxbite, Lesser Beckoning, Mercury Vapours, Momentum Strike, Scorch, Searing Ray, Static Discharge, Sublimation of Blood) 12:09:02 which is enough to hit the limit with only 31 spell levels 12:16:49 It's 21 in Linley Crawl from 1999 _except_ you can always memorise Selective Amnesia 12:54:22 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-311-g21b2201c43: Rework glowing mutation into foul glow mutation. 10(3 days ago, 7 files, 17+ 9-) 13https://github.com/crawl/crawl/commit/21b2201c4397 12:54:22 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-312-g5af685cb2d: Add foul flame. 10(3 days ago, 9 files, 47+ 0-) 13https://github.com/crawl/crawl/commit/5af685cb2d29 12:54:22 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-ga5cd9d3a85: Add foul flame melee attack for players. 10(2 days ago, 4 files, 50+ 0-) 13https://github.com/crawl/crawl/commit/a5cd9d3a85b2 12:54:22 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-314-gaa18ed1208: Add foul flame melee attack weapon and flavour for monsters. 10(2 days ago, 15 files, 94+ 4-) 13https://github.com/crawl/crawl/commit/aa18ed1208d2 12:54:22 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-315-gff13165713: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/ff1316571306 12:54:22 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-316-g0d6f566c95: Add foul flame to chaos effects, rarely. 10(6 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/0d6f566c9550 12:54:22 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-317-g06b97ce74a: Bring back "Brilliance" as a foul flame unrand. 10(13 hours ago, 3 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/06b97ce74a2b 12:55:37 <06p​leasingfungus> @gammafunk btw, feel free to shut down the steel elf experimental whenever you want 12:55:53 <06p​leasingfungus> i don't think i need any more data from there 12:55:56 <09g​ammafunk> Oh we merged? 12:56:01 <06p​leasingfungus> now 12:56:02 <09g​ammafunk> Ok 12:56:04 <06p​leasingfungus> *no 12:56:07 <06p​leasingfungus> good typo lol 12:56:12 <06p​leasingfungus> but i think i've got what i need 12:56:20 <06p​leasingfungus> and my current version of the branch breaks save compat 😛 12:56:57 <04d​racoomega> Planning to try the post-attack move delay thing? 12:57:35 <09g​ammafunk> glad I didn't have to deal with the experimental during the cko->cdi move 13:05:58 <09g​ammafunk> PF ruining the ambitions of cutting-edge players... 13:05:59 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/1207417473331232768/image.png?ex=65df9226&is=65cd1d26&hm=2546b0fcf5291722043d8a1bdd54fc320d8023a54816e5f77030e7a5b34a3e4c& 13:06:11 <09g​ammafunk> (surprised we have so many people playing this much so far in) 13:06:46 <09g​ammafunk> I won't take it down until later this evening anyhow, might even wait until tomorrow depending on how deep into artefact crawlcode I get this evening 13:11:54 <06p​leasingfungus> yeah, it's implemented locally now 13:12:08 <06p​leasingfungus> i am happy about how popular it is 🙂 though uh 13:12:16 <06p​leasingfungus> i'm a bit confused about how night is playing SEGl on dcss-git? 13:12:26 <09g​ammafunk> that's an annoying dgamelaunch bug 13:12:36 <09g​ammafunk> starting games via console doesn't show the correct game name in webtiles 13:12:46 <09g​ammafunk> think it's correctly listed in dgamelaunch watch list 13:12:48 <06p​leasingfungus> ahh 13:12:53 <09g​ammafunk> but yeah it's actually in the branch (via console) 13:12:54 <06p​leasingfungus> console players... 13:12:59 <09g​ammafunk> We are the best! 13:13:07 <06p​leasingfungus> is wizardish megazigging or something, btw? 13:13:11 <06p​leasingfungus> 280k turns...! 13:13:17 <09g​ammafunk> 12h game... 13:13:28 <09g​ammafunk> lol 13:13:45 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/1207419428090945656/image.png?ex=65df93f8&is=65cd1ef8&hm=004f39539f582f064bdbf05bb7ac4ade685d05e9bb457fe2cb19fe771666bf5e& 13:13:50 <09g​ammafunk> don't ask me I don't have the answers 13:13:54 <09g​ammafunk> living their best life I guess 13:14:28 <06p​leasingfungus> wait 13:14:29 <06p​leasingfungus> that's a 2h weapon. 13:14:33 <06p​leasingfungus> what is happening......... 13:14:41 <09g​ammafunk> yes, with a special hype inscription 13:15:00 <09g​ammafunk> you can spectate them and ask them in chat 13:15:06 <09g​ammafunk> but no idea 13:15:16 <09g​ammafunk> hrm, can I get a dump 13:15:23 <09g​ammafunk> &dump wizardish cdi 13:15:25 <04C​erebot> https://crawl.dcss.io/crawl/morgue/Wizardish/Wizardish.txt 13:15:44 <02M​onkooky> completed 9 ziggurats 13:15:53 <02M​onkooky> ...and naked 13:15:54 <09g​ammafunk> ...what is this equipment list 13:16:19 03PleasingFungus02 07* 0.32-a0-311-g91ca388d19: Fix dwarven adjectives (Lici) 10(73 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/91ca388d19bf 13:16:19 <06p​leasingfungus> ---------------------------------- 13:16:43 <02M​onkooky> man I'm really havin trubs with this 13:16:46 <09g​ammafunk> oh yeah and weird lua 13:16:53 <06p​leasingfungus> they were apparently using 1h swords for most of the game 13:17:27 <09g​ammafunk> wow I guess I've never looked at the kill list of a megazigger 13:17:31 <09g​ammafunk> it gets really weird looking 13:17:41 <09g​ammafunk> with all the place notes of what zig floor 13:17:56 <09g​ammafunk> oh 13:18:19 <09g​ammafunk> wizard mode game? 13:18:19 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/1207420579620200478/image.png?ex=65df950a&is=65cd200a&hm=0b1aa08ad427b38ad10496d55f826059b353c5b7c9c4708455a515e4223501cf& 13:18:25 <06r​egret-⸸nde※> this is a good reminder for me to put some quick quadratic zig scaling after I finish today's planty affairs 13:18:26 <09g​ammafunk> ah 13:18:27 <09g​ammafunk> explore mode 13:18:42 <09g​ammafunk> ok so it's an explore mode game, hence just very weird I guess 13:19:09 <09g​ammafunk> oh good felid bug 13:19:11 <02M​onkooky> was hoping to have an elegant way to pull out the 'try bumping into X' code from handle_monster_move into a function, so I didn't have to duplicate all the tests to see if you really do melee attack a guy 13:19:22 <06p​leasingfungus> rip 13:19:27 03PleasingFungus02 07* 0.32-a0-312-g1d7162e751: Fix: felids can't wield artefact weapons 10(83 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/1d7162e75131 13:19:35 <02M​onkooky> but I don't really want to do any energy manipulation in the function 13:20:12 <02M​onkooky> since that feels very much like it'd be a surprise side-effect, and since tentacles should not be using energy in any real capacity 13:20:20 <04d​racoomega> The more divorced anything gets from regular attack-picking code (mess as it sometimes is), the more risk there is of something not working the same way between them 13:20:31 <04d​racoomega> But I don't know the full scope of what you're doing 13:20:56 <06p​leasingfungus> btw, new twf species theme pitch: Warborn (Wa). First built for a conflict long forgotten, their heart beats atop a frame of charm-wrought steel, their eyes peer from beneath a brow of furrowed bronze... 13:21:15 <02M​onkooky> can they also be monkeys 13:21:24 <06p​leasingfungus> sure, experimental monkey robot hybrids 13:21:30 <06p​leasingfungus> like the monkeys we sent to space 13:21:33 <04d​racoomega> That's just Legally-Distinct Warforged, isn't it? 13:21:43 <06p​leasingfungus> i don't know d&d lore. 13:21:45 <06p​leasingfungus> well 13:21:51 <06r​egret-⸸nde※> people do want to play robots but I am a little concerned about legally-distinct warforged, yes :P 13:21:53 <06p​leasingfungus> i don't know d&d lore from after 2000 13:22:06 <06p​leasingfungus> > Warforged are composed of a blend of materials: predominantly stone, wood, and some type of metal. oh, that's different, then 13:22:14 <06p​leasingfungus> mine have fleshy bits 😛 13:22:54 <04d​racoomega> That description up there made me assume they had to have nonliving resists for some sort, for what it's worth 13:22:59 <06p​leasingfungus> mm 13:23:04 <06p​leasingfungus> was hoping that the 'beating heart' would help 13:23:31 <06r​egret-⸸nde※> negative energy vulnerability is stored in the organs, huh :P 13:23:35 <04d​racoomega> I guess I assumed the heart wasn't especially fleshy given that nothing else there was 13:23:41 <04d​racoomega> The problem of heart being so easily metaphorical ^^; 13:25:06 dwarven adjectives> phew thanks 13:25:07 <09h​ellmonk> Their heart is a gnome of some kind 13:25:09 <06p​leasingfungus> First built for a conflict long forgotten, their heart pumps blood atop a frame of charm-wrought steel, their eyes blink beneath a brow of furrowed bronze... 13:25:11 <06p​leasingfungus> wow 13:25:13 <06p​leasingfungus> gnheart 13:25:16 <09h​ellmonk> gnomepunk returns 13:26:28 <02M​onkooky> I mean, I'm trying to use the attack picking code as best I can; but since I want to run tentacle attacks as part of move_child_tentacle I need to bypass most of handle_monster_move 13:27:19 <02M​onkooky> specifically right now I want to be able to call a function at mon_tentacle line 1062 to handle maybe attacking whatever the tentacle just bumped into 13:28:04 <04d​racoomega> And then just initiate the action right there? 13:28:09 <04d​racoomega> The attack, I mean 13:28:55 <02M​onkooky> yeah 13:29:28 <04d​racoomega> Question: what is the actual tangible benefit of running attacks this way instead of what currently happens, where move_child_tentacles moves the tentacles and then they attack on their own time? Like "They all attack immediately together" would be true this way, but is it that important? (And if you want head haste/slow to be inherited for attacks, it's possible to just multiple energy gained at the normal time for child tentacles 13:29:29 by the speed of the head) 13:30:14 <02M​onkooky> Well, right now there's a general disconnect between the status of the head and the tentacles 13:30:36 <02M​onkooky> For example, if you paralyze the head, you can still get whacked by the tentacles 13:30:44 <02M​onkooky> but they won't move towards you 13:30:47 <04d​racoomega> Hmmm... 13:30:58 <04d​racoomega> I mean, you could make that not give energy towards them 13:31:33 <04d​racoomega> Basically, I am wondering if "Head donates energy to tentacles directly, based on its own state" ends up being less hacky than trying to reproduce attack logic in a different function 13:32:00 <02M​onkooky> well, not reproduce- abstract out 13:32:02 <04d​racoomega> They're both slightly hacky, but maybe worth considering which can be the most localized with the least ways to go wrong 13:32:27 <04d​racoomega> Oh, like you're thinking of pulling out a lot of handle_monster_move() code related to attack picking into its own function that could be called elsewhere? 13:32:31 <02M​onkooky> yeah 13:32:37 <02M​onkooky> reproducing the attack logic would be easy but real shit 13:32:39 <04d​racoomega> This is maybe not a bad idea, but it... makes me nervous 13:32:45 <04d​racoomega> Given how tangled some of that is 13:33:13 <02M​onkooky> yyyyyup 13:34:11 <04d​racoomega> Like, there's lots and lots of behavior code that I am abstractly happy to be pulled apart, but definitely one of the most dangerous places to be working, too, I think 13:34:44 <02M​onkooky> yeah, I think I'll leave this be 13:34:51 <02M​onkooky> maybe plonk it in an issue 13:35:55 <02M​onkooky> oh, wait, yeah on current trunk tentacles move at 1/3 speed when the kraken is paralyzed 13:46:38 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-313-g7dd15dabcc: Rework glowing mutation into foul glow mutation. 10(3 days ago, 7 files, 17+ 9-) 13https://github.com/crawl/crawl/commit/7dd15dabccf9 13:46:38 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-314-gcb82604747: Add foul flame. 10(3 days ago, 9 files, 47+ 0-) 13https://github.com/crawl/crawl/commit/cb82604747d8 13:46:38 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-315-g45054ce7cf: Add foul flame melee attack for players. 10(2 days ago, 4 files, 50+ 0-) 13https://github.com/crawl/crawl/commit/45054ce7cfa3 13:46:38 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-316-g32dc3e9c73: Add foul flame melee attack weapon and flavour for monsters. 10(2 days ago, 15 files, 95+ 4-) 13https://github.com/crawl/crawl/commit/32dc3e9c73c7 13:46:38 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-317-g28d4c41bea: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/28d4c41bea41 13:46:38 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-318-g295619dfd8: Add foul flame to chaos effects, rarely. 10(7 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/295619dfd8b7 13:46:38 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-319-g212ca85508: Bring back "Brilliance" as a foul flame unrand. 10(14 hours ago, 3 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/212ca85508a3 13:51:37 <02M​onkooky> to be honest, I think there's a strong argument that tentacles should have full central nervous systems 13:53:42 <02M​onkooky> since A: realism! B: the current setup- with tentacles acting on kraken turn- means that a kraken taking long actions slows the tentacles down 13:54:14 <02M​onkooky> so if you, say, sigil of binding a kraken and it gets swiftness, the tentacles will move slower on turns the kraken uses it's melee attack 13:54:34 <06p​leasingfungus> realistic kraken..... 13:54:49 realistic crawl..... 13:55:30 <06p​leasingfungus> realism in crawl? 13:56:47 <06r​egret-⸸nde※> can... one make sigils of binding on deep water?... 13:57:25 <06d​olorous_84348> They're magical; they could probably be drawn in the air too. 13:57:40 <02M​onkooky> good question? I dunno, maybe the point is moot and 100% of the time things with tentacles will have all their actions have the same speed 13:58:44 <02M​onkooky> Still feels worrisome to take that as an unenforced assumption 14:00:38 <09g​ammafunk> !specieswords Wa 14:00:40 <04C​erebot> WaAE WaAl WaAr WaBe WaBr WaCA WaCK WaCj WaDe WaEE WaEn WaFE WaFi WaGl WaHW WaHs WaHu WaIE WaMo WaNe WaRe WaSh WaSu WaWn WaWr 14:01:26 <09g​ammafunk> Lotta good words there 14:01:40 <09g​ammafunk> Wack wash wane ware 14:01:55 <09g​ammafunk> Wade 14:02:21 <02M​onkooky> wack 14:02:37 <09g​ammafunk> I said wack 14:02:40 <06d​olorous_84348> Well, that is what chaos knights are 🙂 14:02:43 <09h​ellmonk> I have no WaFi signal 14:03:02 <02M​onkooky> yeah I wasn't pointing it out I was proclaiming your list wack 14:03:12 <09g​ammafunk> Oh 14:03:26 <09g​ammafunk> I think my list is just a wash 14:08:15 <09g​ammafunk> @pleasingfungus I do like this theme more 14:12:20 <06d​olorous_84348> Same here. 14:12:33 <06r​egret-⸸nde※> the cyborgishness is silly but fine, though I was also fine with Steel Elf anyway and would lean closer to that than our slow trickle of tech suddenly jumping to mgs raiden and robocop 14:12:57 <06d​olorous_84348> Or simulants from Red Dwarf, but they were created for a war that never took place. 14:13:32 <06r​egret-⸸nde※> (thus support for the monkey angle or anything else that'd lean further away) 14:14:44 <06d​olorous_84348> Or the builders of the warborn invoked the powers of a certain now-deceased god of artificers? 14:15:05 <06d​olorous_84348> Even in death, Pakellas can be of use lore-wise. 14:15:59 <06d​olorous_84348> Which also explains why no one else can recreate them now. 14:16:24 <06r​egret-⸸nde※> (of course, then that's mostly qud's dawning apes. always so difficult to avoid comparisons to media one way or another.) 14:18:14 <02M​onkooky> (I was thinkin of the celestial ape proposal when I mentioned monkeys) 14:38:52 <09g​ammafunk> https://tenor.com/view/super-monkey-ball-monkey-ball-frustrating-fail-video-game-gif-17276245 14:39:02 <09g​ammafunk> Make them this 14:40:27 <09h​ellmonk> make them frustrating fail video game gifs? 14:40:32 <09h​ellmonk> weird species design 14:41:19 <09g​ammafunk> Wasn't a fail gif! They hit goal you filthy casual 14:41:32 <09h​ellmonk> Check the filename 14:41:53 <09g​ammafunk> I saw what I saw 14:43:55 <09g​ammafunk> I'm fine with ape theme fwiw but feel that steel elf the name is the biggest weak point 14:48:14 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-319-gc19580b1da: Bring back "Brilliance" as a foul flame unrand. 10(15 hours ago, 3 files, 13+ 13-) 13https://github.com/crawl/crawl/commit/c19580b1da8b 14:51:22 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-319-gf452887e52: Bring back "Brilliance" as a foul flame unrand. 10(15 hours ago, 3 files, 13+ 13-) 13https://github.com/crawl/crawl/commit/f452887e5230 15:13:47 <06d​olorous_84348> The foul flame stuff should now properly be hooked up to monster attacks (rare ones) and the one unrand (rare and mostly for lore purposes). I thought it was done before, but there are so many bits needed when adding new attack types that I missed a few. 15:47:48 <06p​leasingfungus> gammafunk: ah, i see you are a man of culture 15:52:59 <09g​ammafunk> I think I played it a bunch on gamecube 15:53:10 <09g​ammafunk> I'm sure there's like 10 sequels 16:35:04 Unstable branch on underhound.eu updated to: 0.32-a0-312-g1d7162e751 (34) 16:48:20 <06p​leasingfungus> yeah there are, but same 17:20:44 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-319-g006637c4bd: Bring back "Brilliance" as a foul flame unrand. 10(17 hours ago, 6 files, 41+ 16-) 13https://github.com/crawl/crawl/commit/006637c4bdf8 18:01:27 03dolorous02 07* 0.32-a0-313-g5e32175d1f: Fix duplicate comment. 10(60 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/5e32175d1ff8 18:02:31 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-314-ge157c87ae4: Rework glowing mutation into foul glow mutation. 10(3 days ago, 7 files, 17+ 9-) 13https://github.com/crawl/crawl/commit/e157c87ae4d5 18:02:31 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-315-g0b0e3d6697: Add foul flame. 10(3 days ago, 9 files, 47+ 0-) 13https://github.com/crawl/crawl/commit/0b0e3d6697dd 18:02:31 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-316-g11055c499b: Add foul flame melee attack for players. 10(2 days ago, 4 files, 50+ 0-) 13https://github.com/crawl/crawl/commit/11055c499b91 18:02:31 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-317-g247f6b6dcb: Add foul flame melee attack weapon and flavour for monsters. 10(2 days ago, 15 files, 95+ 4-) 13https://github.com/crawl/crawl/commit/247f6b6dcb36 18:02:31 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-318-g2b0d7f4dc7: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/2b0d7f4dc781 18:02:31 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-319-g938afbc569: Add foul flame to chaos effects, rarely. 10(11 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/938afbc56979 18:02:31 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-320-gfa847c564a: Bring back "Brilliance" as a foul flame unrand. 10(18 hours ago, 6 files, 40+ 16-) 13https://github.com/crawl/crawl/commit/fa847c564a4e 18:06:41 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-320-ge1d5c59d79: Bring back "Brilliance" as a foul flame unrand. 10(18 hours ago, 6 files, 39+ 16-) 13https://github.com/crawl/crawl/commit/e1d5c59d79e7 18:15:03 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-320-g85d5bdded1: Bring back "Brilliance" as a foul flame unrand. 10(18 hours ago, 6 files, 39+ 16-) 13https://github.com/crawl/crawl/commit/85d5bdded1a2 19:36:27 03gammafunk02 07* 0.32-a0-314-g526f7d4993: fix: Walls in a ghost vault (EnegeticOcto) 10(26 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/526f7d4993b7 19:47:58 03SentientSupper02 07https://github.com/crawl/crawl/pull/3529 * 0.32-a0-319-g0be5eb6818: Squashed commit of the following: 10(24 hours ago, 46 files, 374+ 344-) 13https://github.com/crawl/crawl/commit/0be5eb6818d5 19:47:58 03SentientSupper02 07https://github.com/crawl/crawl/pull/3529 * 0.32-a0-320-g5600637142: Disable autopickup when bloodcrazed 10(45 seconds ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/560063714274 20:39:16 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 20:39:16 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 20:40:14 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-315-g85c467d0d8: Rework glowing mutation into foul glow mutation. 10(3 days ago, 7 files, 17+ 9-) 13https://github.com/crawl/crawl/commit/85c467d0d88f 20:40:14 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-316-gce00248d09: Add foul flame. 10(3 days ago, 9 files, 47+ 0-) 13https://github.com/crawl/crawl/commit/ce00248d09ed 20:40:14 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-317-gbf51de4dd3: Add foul flame melee attack for players. 10(2 days ago, 4 files, 50+ 0-) 13https://github.com/crawl/crawl/commit/bf51de4dd3c6 20:40:14 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-318-geaa8f4c6e2: Add foul flame melee attack weapon and flavour for monsters. 10(2 days ago, 15 files, 95+ 4-) 13https://github.com/crawl/crawl/commit/eaa8f4c6e2fd 20:40:14 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-319-g29781124c3: Add foul flame weapon attacks to Pan lords, rarely. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/29781124c3de 20:40:14 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-320-gfffb0972c9: Add foul flame to chaos effects, rarely. 10(14 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/fffb0972c908 20:40:14 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-321-g13fa422287: Bring back "Brilliance" as a foul flame unrand. 10(21 hours ago, 6 files, 39+ 16-) 13https://github.com/crawl/crawl/commit/13fa42228750 20:40:14 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-322-ge1fb450ffa: Bring back minmay's old "Brilliance" vault. 10(22 minutes ago, 1 file, 37+ 0-) 13https://github.com/crawl/crawl/commit/e1fb450ffa3b 21:00:04 03dolorous02 07https://github.com/crawl/crawl/pull/3530 * 0.32-a0-322-g87ce181aee: Bring back minmay's old "Brilliance" vault. 10(42 minutes ago, 1 file, 37+ 0-) 13https://github.com/crawl/crawl/commit/87ce181aee62