00:13:07 Unstable branch on cbro.berotato.org updated to: 0.32-a0-132-g2d33c3cfaf (34) 00:41:44 03regret-index02 07* 0.32-a0-133-gf7c527a163: Part one of megazig buffing - scale them faster 10(3 hours ago, 1 file, 87+ 83-) 13https://github.com/crawl/crawl/commit/f7c527a163dc 00:41:44 03regret-index02 07* 0.32-a0-134-gc02fa2a002: New decoration: mystic cages 10(14 seconds ago, 15 files, 185+ 88-) 13https://github.com/crawl/crawl/commit/c02fa2a00292 00:55:14 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-134-gc02fa2a002 01:53:37 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-134-gc02fa2a002 (34) 01:53:37 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-134-gc02fa2a002 (34) 01:54:57 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 01:54:57 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 03:26:42 <02M​onkooky> beogh piety decay is a bit uncomfortable for monks 03:27:01 <02M​onkooky> odds are high you'll lose access to smite before you rest off the conversion damage 04:31:35 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5140-g5775ae71e1 05:21:42 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-134-gc02fa2a (34) 06:48:08 <04d​racoomega> Do monks get put at exactly 2* or something? 06:48:41 <04d​racoomega> Since resting up from one battle shouldn't even lose you an average of 1 piety 06:50:45 <13q​wqwqwqwqwqwqw> looks like exactly 2* yeah 07:08:14 <04d​racoomega> That sounds like you're not even that unlikely to lose access to other gods' abilities on the way to the next meaningful fight with them, too. 07:08:48 <04d​racoomega> Like taking an Oka altar in Temple and losing 1 piety before fighting the next fight 07:09:04 <04d​racoomega> Oh, wait, that's 1* 07:09:08 <13q​wqwqwqwqwqwqw> yeah, can certainly happen (though oka doesn't have a 2* ability yes) 07:09:20 <13q​wqwqwqwqwqwqw> think it would be reasonable to just have monk give 1 extra bonus piety 07:09:24 <04d​racoomega> Yeah 07:09:46 <04d​racoomega> (For all gods, I assume you mean, and not just Beogh, right?) 07:09:49 <13q​wqwqwqwqwqwqw> yes 07:10:00 <04d​racoomega> Seems fair to me 08:32:39 <06p​leasingfungus> @qwqwqwqwqwqwqw re steel elves: if they need both a nerf and slightly more complexity, how about giving them nega-rev? give em something like -33% melee/ranged damage, and then rev back up to -0% over, say, ~40dAut of swings. (rev over time spent swinging, rather than per-swing, to avoid biasing toward slow weapons.) alternate idea: could give em low str & dex and then rev those stats up during combat... but think that's too 08:32:39 messy in various ways (both in terms of getting scaling working and in terms of stuff like spell success in armour) 08:33:23 <06p​leasingfungus> @gammafunk re elf naming: since i know you're not a big fan of steel elves, how about "wild elves" or "war elves"? 08:36:03 <09h​ellmonk> WEEn new power combo of 0.32 08:36:27 <06p​leasingfungus> i was thinking about names a bit and feel like Wi would be the ideal species abbrev (Wildling etc) 08:36:33 <06p​leasingfungus> but sadly i have no corresponding design 08:42:34 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-120-gf5ed670936: Fix wording. 10(4 days ago, 3 files, 8+ 8-) 13https://github.com/crawl/crawl/commit/f5ed6709365c 08:42:34 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-121-g028d37e5ab: Fix punctuation. 10(4 days ago, 5 files, 19+ 18-) 13https://github.com/crawl/crawl/commit/028d37e5abf8 09:11:04 Do steel elves get properties from offhand artifacts and staves? 09:13:20 <06p​leasingfungus> should do, yeah! 09:15:00 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-122-g2465213d8c: Tweak Beogh resurrection piety mechanics a little 10(20 hours ago, 2 files, 24+ 6-) 13https://github.com/crawl/crawl/commit/2465213d8c5b 09:15:00 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-123-gef2f778eb8: Let orc apostles walk on water 10(19 hours ago, 4 files, 12+ 5-) 13https://github.com/crawl/crawl/commit/ef2f778eb8d0 09:15:00 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-124-g87f4069936: Remove Touch of Beogh's effect on spell HD 10(19 hours ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/87f40699365a 09:15:00 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-125-g7ab3352dbe: Tweak apostles again 10(19 hours ago, 2 files, 24+ 11-) 13https://github.com/crawl/crawl/commit/7ab3352dbeb9 09:15:00 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-126-g2a414eb8e3: Replace Hill Orcs with Mountain Dwarves 10(14 minutes ago, 25 files, 149+ 99-) 13https://github.com/crawl/crawl/commit/2a414eb8e3f0 09:15:00 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-127-g1fad7d5b3f: Split monster Vhi's into Vhi's Electrolunge 10(11 minutes ago, 10 files, 58+ 6-) 13https://github.com/crawl/crawl/commit/1fad7d5b3fd4 09:15:00 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-128-ga0612fd516: Remove Yred piety bonus for mostly-cleared floors 10(9 minutes ago, 2 files, 4+ 17-) 13https://github.com/crawl/crawl/commit/a0612fd51602 09:15:00 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-129-g8eb8dc0e8a: Prevent shafting when Yred's torch is lit 10(8 minutes ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/8eb8dc0e8a6a 09:15:00 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-130-g1dd2a38622: Print a reminder when you kill things with Yred without a lit torch 10(7 minutes ago, 1 file, 7+ 2-) 13https://github.com/crawl/crawl/commit/1dd2a38622b8 09:25:27 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-131-g2923a61ba5: Re-add lost typo fix. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2923a61ba5ec 09:27:13 <04d​racoomega> @dolorous_84348 Y'know, when I had to fix that merge conflict, I noticed the comma you added but apparently failed to notice that Yred themselves was misspelled >.> 09:28:48 tswn (L21 OnIE) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Vaults:2) 09:28:48 tswn (L21 OnIE) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Vaults:2) 09:29:45 <06d​olorous_84348> No problem. I didn't notice it at first, or it would have been in the first typo-fix patch I put in. 09:30:27 <06d​olorous_84348> Although is tilegen.elf supposed to be added to the repository? 09:31:52 <04d​racoomega> .....?? 09:31:52 <04C​erebot> 0-29 piety. 09:32:03 <04d​racoomega> Did it get included by accident somehow? 09:32:56 <04d​racoomega> (There was a leftover copy when I was debugging the Steel Elf build problems that I hadn't gotten to deleting, but I didn't think it ever got included in a- oh crap, I know what happened) 09:33:11 <04d​racoomega> I just used 'git add .' after fixing that merge conflict >.> 09:33:52 <06d​olorous_84348> Stuff like that happens when doing massive overhauls 🙂 09:35:54 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-132-g3910b66bd2: Remove a file that got included by mistake 10(34 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/3910b66bd2c2 09:41:09 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-133-g7d6c6ff3d9: Checkwhite 10(2 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/7d6c6ff3d9c0 09:43:10 <04d​racoomega> I appreciate the editing work, by the way ^^; 09:43:15 <04d​racoomega> I mean, I try my best not to need it, but y'kow 09:43:46 <06d​olorous_84348> No problem. 09:54:35 04Build failed for 08neoyred_and_newbeogh @ 1dd2a386 06https://github.com/crawl/crawl/actions/runs/7846652174 09:54:53 Does new MD gain the per-level Will bonus that old MD did? 09:55:00 04Build failed for 08neoyred_and_newbeogh @ 2923a61b 06https://github.com/crawl/crawl/actions/runs/7846778235 09:55:11 Every species gets some MR per level 09:55:25 <04d​racoomega> New MD currently gets 4 (but has -1 XP apt) 09:59:01 04Build failed for 08neoyred_and_newbeogh @ 3910b66b 06https://github.com/crawl/crawl/actions/runs/7846911192 10:10:40 tswn (L21 OnIE) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Vaults:2) 10:10:40 tswn (L21 OnIE) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Vaults:2) 10:13:00 <04d​racoomega> Looks like some crash related to trying to calculate a bounce from Call Down Lightning (which, of course, only hits a single tile in the first place) 10:28:13 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-134-gbf010efd07: Fix punctuation. 10(32 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bf010efd07c2 10:28:13 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-135-g01b1f4c87c: Fix spelling. 10(22 minutes ago, 7 files, 13+ 13-) 13https://github.com/crawl/crawl/commit/01b1f4c87c04 10:35:33 03dolorous02 07* 0.32-a0-135-g14f8b2e1af: Add another fruit name to artefacts. 10(3 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/14f8b2e1af89 10:51:15 Is there a reason crawl is at lua5.1 specifically? 11:01:58 wasn't someone working on that recently? 11:02:11 there was an API change at 5.2 11:06:22 I did find this draft PR but I am unsure what is blocking it https://github.com/crawl/crawl/pull/3338 11:08:31 Oh, setfenv semantics have changed ;_; 11:08:36 looks to me like zaba ran out of time and other devs have also been short of time of late, aside from DO/r-i/dolorous who are recent returnees 11:08:58 and yes, it's a first draft and a lot of things need to be verified 11:10:16 If no one else is actively working on it I might take a stab at it myself. 11:11:06 <05i​coson> I don't think anyone's really working on it, but that PR is an extremely plausible starting point 11:11:09 If you never hear from me again, know that it defeated me and was not a good first issue. 11:11:28 <05i​coson> haha tbh this is probably not a good first issue at all, unless you are a lua expert 11:11:29 <04d​racoomega> Regardless of other projects on my plate, I don't really have the expertise myself to feel comfortable with something like that 11:12:03 I am something of a lua expert >.> At least I have a lot of professional experience screaming at it. 11:12:36 <05i​coson> what is really missing from following up on that PR is an answer to questions like, "Was setfenv really doing nothing more than setting the upvalues?" (in the context of us relying on it for sandboxing; n.b. I am "rawlins" on github there) 11:13:12 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-136-g2bb7908a11: Fix typo. 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2bb7908a1170 11:13:12 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-137-g77ef467c3a: Fix wording. 10(3 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/77ef467c3a2b 11:14:01 <05i​coson> potentially questions a lua expert could answer 😄 11:14:28 There were some fairly important changes about lua environments in 5.2, I failed to consider they would matter in a crawl context because I did not consider the webtiles case. 11:14:54 For actual script execution they are mostly unchanged but for sandboxing I fear there are implications that I couldn't describe off the top of my head 11:16:07 <05i​coson> yeah, so just to be clear on the overall setup: crawl runs lua in 2 modes, "dlua" and "clua". dlua is not sandboxed and not accessible to the player (used in dungeon generation etc). clua is sandboxed, has no access to information that the player shouldn't have access to, and is fully accessible to the player in rc files 11:17:14 <09g​ammafunk> would love to have an upgraded version of lua, we're definitely past due for it 11:17:28 <05i​coson> yeah 11:18:15 <05i​coson> lua 5.1 is like 10 years past eol 11:18:19 <05i​coson> even 5.3 is done I guess 11:19:15 Thanks for being so quick and responsive. 11:19:29 <05i​coson> lol a bit at Lua 5.3 was released on 12 Jan 2015. Its main new features were integers [...] 11:20:13 <05i​coson> (but integers would probably be quite useful for us) 11:22:39 <09g​ammafunk> oh cool 11:23:09 I can't promise success but I will dive into the setfenv replacement and see what the implications are. I must admit it has been a very very long time since I last touched 5.1 and while I migrated code from it to 5.2 the actual steps are lost to the sands of time. 11:23:24 <09g​ammafunk> If we manage to get lua 5.4, I will need to sit down and read as to how I can take advantage of any changes for qw 11:28:24 <05i​coson> the other thing I see that has been a migration issue in every other language I know about is that 5.3 added utf-8 support 11:28:48 <05i​coson> we are already using utf-8 to some degree, but I don't really know how that intersects with lua code 11:45:06 <09g​ammafunk> @dracoomega how are you feeling on the timeline for branch merger? I'm finishing up the upgraded CDI and will probably ping floraline (cko admin) today about setting up at least a userdb transfer. Not quite sure when we'll be able to do any transfer, but I imagine we'll be ready to point crawl.dcss.io to its new IP within the next few days. The experimentals being ongoing creates complications for the new host in that we have existing 11:45:06 experimental users/games on the current CDI host. Not hard to install the experimentals on the new host, and I guess I can initially copy a snapshot of the CDI userdb and saves and wipe the userdb and overwrite with CKO's if/when we get a copy of that. Then for experimental users, if there somehow are any username conflicts, can probably patch those up in the experimental saves on a case-by-case basis 11:45:57 <09g​ammafunk> If the experimentals ended very soon, it would simplify things, but my sense is they both need to last for a week or so 12:02:19 <04d​racoomega> Well, from what I've played/seen/heard, I feel like Yred is in a trunk-worthy place already, but the code is at least a little entangled with Beogh (recall stuff especially) and Beogh I'm still more cautious about. Not that things need to be in a perfect balance state before hitting trunk, of course. The bigger issue is that there's some major refactoring of some of the backend tracking of apostles that I'd been considering doing (on 12:02:19 PF's suggestion, a while back) and if I do so, the save compat would be so much easier if I didn't have to worry about porting active games using the current implementation over to the new one (and the new one can just hit trunk when it's done). Plus, bikeshedding time over MD's name and traits. 12:05:41 <13q​wqwqwqwqwqwqw> unsure, nega-rev feels like a slightly delicate thing to communicate to the player maybe, but could work. I'm also not sure how large a nerf they need exactly (-33% to -0% sounds like a reasonable size for rev though, I wouldn't want rev to be much smaller effect than that), though of course could always tweak something else like apts or stats up a bit later if desired. I guess if you like the idea and have a vision of an 12:05:41 interface that seems good to you then it sounds reasonable to me? does vaguely fit in with the other stuff going on with the species I think 12:44:23 <06p​leasingfungus> yeah, i was wondering if we'd want to be honest to players ('your first few attacks do less damage') or be somewhat misleading ('you do more damage after your first few attacks') 12:46:33 <06p​leasingfungus> thought on interface is that it'd be a status effect (Rev/Rev+/Rev* maybe, though not sure if i'd stick with the 'rev' name. Probably don't need to show exact numbers to players for this sort of thing 12:46:50 <06p​leasingfungus> also don't think it needs to factor into damage rates etc 12:47:24 <13q​wqwqwqwqwqwqw> I think it needs a status light yeah, maybe you are right that it only needs like 3 levels on the status light 12:48:00 <06p​leasingfungus> (and i don't think it'd need a status light at all when you were in the 'neutral' 'non-revved' state? since that's just a part of your species) 12:48:05 <13q​wqwqwqwqwqwqw> (some question of how quickly it wears off too) 12:48:09 <06p​leasingfungus> yeah 12:48:13 <13q​wqwqwqwqwqwqw> yes, shouldn't be a status light when non-revved 12:48:35 <13q​wqwqwqwqwqwqw> having the damage rating be the fully revved versions seems fine I guess 12:49:33 <06p​leasingfungus> can imagine maybe including rev in the @ damage rates? iirc stuff like Weak isn't currently reflected there either, though i had a TODO for it 13:57:04 <02M​onkooky> this feels like another case of wanting to pregame fights 13:57:30 <02M​onkooky> I'm guessing you can't just do katas vs empty air to rev up 13:58:23 <02M​onkooky> but I feel like you're going to want a nonthreatening enemy to swing at before getting in melee with scary things 13:59:36 <04d​racoomega> How often are you at liberty to do that in a situation where having your max damage output immediately available also strongly matters, I wonder? 13:59:44 <04d​racoomega> In terms of deliberately gaming it, I mean 14:00:09 <02M​onkooky> any time you can reasonably manipulate corridor order 14:00:19 <02M​onkooky> or if you drag a rat with you 14:04:37 <13q​wqwqwqwqwqwqw> I mean dragging a rat isn't at all free and would only get you a single hit's worth of rev 14:04:52 <02M​onkooky> true 14:05:01 <13q​wqwqwqwqwqwqw> also I think the idea is for it to rev up pretty quickly, like 4.0 time is not much 14:06:36 <13q​wqwqwqwqwqwqw> I don't find myself leading monsters around with usk except specifically for a nasty ghost that I want to instakill right after opening it up 14:23:46 cast summoning spells and attack the summons 14:25:24 <09g​ammafunk> summons vanish the turn you attack them 14:27:13 <04d​racoomega> It's easy enough to just also not rev you from hitting friendlies anyway, if we wanted 14:27:25 <04d​racoomega> Since we'd already be excluding firewood, etc. 14:28:47 <09g​ammafunk> I'm not a huge fan of the name, no, but I'm not hugely opposed either, I guess. Steel elf is slightly goofy/jokey, but it also works thematically and is a plausible name. I'm not sure that wild elf really fits what they do, although arguably it does with your rev proposal. War elf is in a somewhat similar place to steel elf and I don't feel strongly. 14:29:22 <09g​ammafunk> oh, that was the concern, yeah you probably have to simply exclude attacks against friendly 14:30:39 Dualwielding elf 14:30:45 <06r​egret-⸸nde※> (once more I regret not coming up with something better than war gargoyle) 14:31:05 <04d​racoomega> I am not really convinced that a rev-to-normal-damage in as short as 4 attacks really does a lot (and of course taking much longer has many other problems), and almost wonder if I just lean towards a simple 'minor attack speed penalty while dual-wielding' in general in preference to this. I know I said that's rather plain, so certainly something more interesting could certainly appeal 14:31:18 <04d​racoomega> (I swear I'll find time to actually play some Steel Elves T.T) 14:31:38 NetHack has an accuracy penalty for dualwielding 14:39:35 <13q​wqwqwqwqwqwqw> what you said is reasonable regardless, but 4.0 time can be a lot more than 4 attacks 14:39:54 <04d​racoomega> Oh, I actually thought it was 4 rounds of attacks 14:40:18 <09g​ammafunk> DO hates training to min delay, confirmed! 14:40:43 <13q​wqwqwqwqwqwqw> as PF said earlier, better to have this sort of thing depend on time spent attacking rather than number of swings so that it doesn't hurt slow weapons more etc 14:41:15 <04d​racoomega> That makes sense 14:42:46 <13q​wqwqwqwqwqwqw> (unless you have a rev design where you want to encourage fast weapons, that is, though then I'd also suggest making it +slaying rather than a multiplier) 14:53:01 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-138-g73230a0a46: Add missing Torch status description. 10(10 minutes ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/73230a0a46d6 15:13:57 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-139-g92cce33461: Fix capitalisation. 10(81 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/92cce3346168 15:43:11 <05a​lexjurkiewicz> the JS code which extracts packed integers into tile index + flags was very hairy, so I rewrote it and dropped non-essential features. After some quick performance testing, it was responsible for 30% of JS runtime. So I know why caching was added now! 15:45:01 <05a​lexjurkiewicz> the next most expensive operation is conversion of formatted string codes to proper HTML. Dungeon rendering is almost free 15:48:40 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-140-gc3a38c6cb1: Fix typo. 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c3a38c6cb117 15:48:40 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-141-gc382fb81b5: Fix wording. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c382fb81b5ee 16:35:19 Unstable branch on underhound.eu updated to: 0.32-a0-135-g14f8b2e1af (34) 18:25:27 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-142-ga813f67f0d: Tweak Mountain Dwarf mutations and apts again 10(17 minutes ago, 6 files, 30+ 11-) 13https://github.com/crawl/crawl/commit/a813f67f0def 18:25:27 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-143-g8929aea2c8: Fix a few Yred Light the Torch interactions 10(47 minutes ago, 2 files, 11+ 0-) 13https://github.com/crawl/crawl/commit/8929aea2c806 18:25:27 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-144-gc9d7283cef: Try to prevent wizard apostles from shoving warrior apostles out of melee 10(19 minutes ago, 1 file, 16+ 0-) 13https://github.com/crawl/crawl/commit/c9d7283cefcc 18:27:28 <06p​leasingfungus> alex: lmao 18:27:49 <06p​leasingfungus> lightgrey…. the most powerful colour in the dungeon… 19:16:39 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-145-g042c64fc72: Fix a typo (Oneirical) 10(42 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/042c64fc724e 20:12:01 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-146-g747cab2055: Leave allies behind when taking transporters without room to place them 10(29 seconds ago, 3 files, 8+ 4-) 13https://github.com/crawl/crawl/commit/747cab205555 20:14:07 03dolorous02 07[neoyred_and_newbeogh] * 0.32-a0-147-gfa6d8a2299: Fix spelling. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/fa6d8a2299fb 20:14:52 <04d​racoomega> T.T 20:34:35 <09g​ammafunk> dolorous is basically spelling checkwhite 20:37:59 <06d​olorous_84348> I'm just in that mood today. Besides, I notice them more when testing the branch; I've switched from testing new Beogh to testing new Yred, and the latter seems pretty strong. 20:39:50 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 20:39:50 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 22:55:23 03regret-index02 07* 0.32-a0-136-gc02482bde3: More adjustments for some recently-changed late uniques 10(29 seconds ago, 7 files, 56+ 35-) 13https://github.com/crawl/crawl/commit/c02482bde3c1 23:35:23 Unstable branch on crawl.develz.org updated to: 0.32-a0-136-gc02482bde3 (34) 23:58:22 Windows builds of master branch on crawl.develz.org updated to: 0.32-a0-136-gc02482bde3