00:22:16 Unstable branch on cbro.berotato.org updated to: 0.32-a0-128-g77eb882913 (34) 00:55:20 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-128-g77eb882913 01:36:41 New branch created: pull/3523 (11 commits) 13https://github.com/crawl/crawl/pull/3523 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-117-gea5872f461: Give Divine Exegesis a minimum spellpower 10(24 hours ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/ea5872f461ea 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-118-g812b26dc7a: Added friendly fire protection passive to Sif at ** 10(22 hours ago, 7 files, 55+ 13-) 13https://github.com/crawl/crawl/commit/812b26dc7ae6 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-119-g1ad68e843d: Sif protects allies from your noxious bog 10(22 hours ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/1ad68e843dfe 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-120-gecbfdd067d: Make toxic radiance not friendly fire if we have the passive 10(22 hours ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/ecbfdd067da2 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-121-g515dede688: Disable ff prompt from olgreb's if you have ff protection 10(22 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/515dede688e2 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-122-ga7f6751511: Make ff protection work with englaciation 10(21 hours ago, 2 files, 8+ 1-) 13https://github.com/crawl/crawl/commit/a7f6751511a4 01:36:41 03SentientSupper02 {GitHub} 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-126-ge8666fba9e: Merge branch 'crawl:master' into sifu 10(21 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/e8666fba9e94 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-127-g1ddcbe00bc: Adjust divine exegesis spellpower 10(16 hours ago, 1 file, 7+ 5-) 13https://github.com/crawl/crawl/commit/1ddcbe00bcfe 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-128-g45da4d1de4: Slow down sif piety decay 10(16 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/45da4d1de45c 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-129-g99c45b892c: Increase the spellpower gain from Divine Exegesis 10(6 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/99c45b892c9c 01:36:41 03SentientSupper02 07https://github.com/crawl/crawl/pull/3523 * 0.32-a0-130-g788e05ecf7: Scale divine exegesis piety cost with spell level 10(43 minutes ago, 1 file, 12+ 2-) 13https://github.com/crawl/crawl/commit/788e05ecf759 01:50:52 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-128-g77eb882913 (34) 01:50:52 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-128-g77eb882913 (34) 01:52:22 New branch created: pull/3524 (3 commits) 13https://github.com/crawl/crawl/pull/3524 01:52:22 03SentientSupper02 07https://github.com/crawl/crawl/pull/3524 * 0.32-a0-120-gb103554bbf: Give DE quickcasting 10(21 hours ago, 4 files, 13+ 0-) 13https://github.com/crawl/crawl/commit/b103554bbf15 01:52:22 03SentientSupper02 07https://github.com/crawl/crawl/pull/3524 * 0.32-a0-121-ga83f7e81f2: Make quickcast work with searing ray and flame wave 10(21 hours ago, 1 file, 10+ 0-) 13https://github.com/crawl/crawl/commit/a83f7e81f268 01:52:22 03SentientSupper02 07https://github.com/crawl/crawl/pull/3524 * 0.32-a0-122-g12af5d87f7: Properly give DE quickcasting from level 1 10(20 hours ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/12af5d87f7d3 02:02:40 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 02:02:40 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 04:32:18 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5140-g5775ae71e1 05:18:29 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-128-g77eb882 (34) 09:53:21 <05i​coson> @pleasingfungus I haven't had a chance to look closely at steel elves, but one basic question I was wondering: did you consider adding a new equip slot rather than generalizing shields? I have implemented dual wielding for monstercrawl and found that quite a bit easier in various ways 09:54:11 <05i​coson> monstercrawl implementation in case you're interested: https://github.com/rawlins/crawl/commit/ac22d1dddfa7e05b12ac5ee70710cc603e6eca2d 09:54:40 <05i​coson> (I didn't look super closely at other fork imps but I think this is probably a lot better than those) 10:01:52 <06p​leasingfungus> interesting idea! i hadn’t considered that, no 10:01:57 <09h​ellmonk> Monster crawl real? 10:02:15 <09g​ammafunk> It always was real...and quite powerful... 10:02:37 <06p​leasingfungus> will consider it if i want to do a big refactor 10:03:17 <05i​coson> some parts are more real than others and dual wielding is probably one of those 10:03:45 <05i​coson> a new eq slot has some unfortunate save compat issues iirc though 10:06:54 <06p​leasingfungus> the current system (renaming eq shield to eq offhand) makes sense to me, esp with orbs 10:07:13 <06p​leasingfungus> found at least three possible existing orb bugs while working on this 10:40:32 <09g​ammafunk> hmmm 10:49:00 <06p​leasingfungus> big changes planned are ring-style equipping (dialog to choose hand) and probably randomizing which hand strikes first 10:51:27 <06p​leasingfungus> also welcome opinions on steel elf apts / attrs (possibly @dracoomega has opinions?) 10:51:37 <06p​leasingfungus> but looking like i might merge into trunk relatively soon 10:51:42 <06p​leasingfungus> maybe in a week or so 10:53:20 <04d​racoomega> I haven't had a chance to really take a proper look at it yet, I'm afraid. Been a very busy few days! I will definitely make some time to do so in the near future, though. 10:53:58 <04d​racoomega> (Certainly want to play actual games to get a sense of how attractitis feels) 10:56:02 <04d​racoomega> Since that feels like the hardest thing to evaluate without actually experiencing it 11:10:39 <09g​ammafunk> Hoping to have cdi replacement of cko ready by end of week. Currently making my way through the delightful dgamelaunch/webtiles/chroot process again, running into all the classic sysadmin gotchas we all know and love. But nothing on digital ocean is causing problems so far 11:16:25 <04d​racoomega> Oh, are you planning to ascend it into like a 'normal' commonly used server, beyond just home of experiments? 11:22:17 <09g​ammafunk> Yes it will replace cko 11:22:29 <09g​ammafunk> Which is being retired 11:24:51 <04d​racoomega> I mean, I knew the latter part 11:34:10 <09g​ammafunk> Well I'm just answering your question. We've been discussing the replacement since before tournament 11:36:47 <04d​racoomega> That wasn't supposed to sound snippy; I meant it as the equivalent of a nod. 11:37:41 <04d​racoomega> I guess the specific future plans had sounded more nebulous to me, but I may just not have been paying enough attention to the topic ^^; 11:40:11 <09g​ammafunk> No problem! Some discussion has happened on the admin channel so you've not seen, and things weren't clear to me fully until the tournament quest was completed 12:09:52 <05i​coson> I guess my one DO caveat is that most of its IPs are reputationally dodgy 12:10:55 <05i​coson> e.g. on spammer lists, etc 12:11:37 <05i​coson> related, it's impossible to run a non-sasl irc bot from there on libera 12:14:22 <05i​coson> although, I guess kelbell must do it somehow (I don't think sizzell supports that?) 12:19:10 <05i​coson> ah I found some old discussion about this, I think what we came up with is that cko is running kelbell through a local znc bouncer, which supports sasl 12:19:47 <05i​coson> so you may need to do something like that @gammafunk 12:21:51 <05i​coson> I'll also mention that some of my students needed to spin up a server for running experiments on the web and used DO; they needed to go through multiple DO IPs before they got one that didn't set off a fraud alert in chrome. ymmv, and SSL at least partly mitigates 12:22:04 <05i​coson> tavern's IP is luckily not a bad one 12:23:43 <03w​heals> i suggest an ADOM-style personality quiz to determine semi-randomly on game start whether you're right-handed or left-handed 12:29:32 a 3-D bartle test of gamer handedness 12:29:37 http://mudhalla.net/test/bartle3d.php 12:33:46 <09g​ammafunk> Ah good to know. I will definitely be using the same letsencrypt setup as on cdi, which has worked flawlessly so far, but I will be aware of that as I'm setting things up. In fact I'd be pretty surprised if aws/lightsail was any different wrt IP shenanigans. Regarding sasl, I do have beem/lomlobot/cerebot using sasl from cdi with success, so hopefully the znc bouncer for sasl thing works as well @icoson 13:20:33 <05i​coson> I do have the sense that DO is worse than average 13:23:44 <09g​ammafunk> really hope that doesn't translate to problems with lets encrypt somehow, or freenode, but I'll find out soon enough 13:24:05 <05i​coson> letsencrypt should be fine, it's what tavern is using (automated by discourse) 13:25:23 <09g​ammafunk> I am actually most concerned about setup aspects like longterm backups of eg morgues to more cost-efficient storage and making those scripts floraline developed work 13:26:15 <09g​ammafunk> because I've never set that up before. That and I need to set up nginx to work with compressed morgues (and I need to set up regular morgue compression), but again hopefully floraline's repository gives me what I need 13:26:57 <04d​racoomega> Rude 😛 13:26:58 <09g​ammafunk> I will ask floraline about getting a copy of the cko sqlite db when the new server is actually ready; not sure about transferring over any other data, but it's certainly possible 13:27:01 <04d​racoomega> (Sorry) 13:27:08 <05i​coson> lol 13:27:16 <04d​racoomega> My brain keeps insisting on reading these the wrong way when I first glance over 13:27:24 <09g​ammafunk> plot twist: DracoOmega is the CEO of Digital Ocean 13:27:32 <04d​racoomega> I have literally never heard of them before today 13:28:08 <04d​racoomega> I have more important things to do than web hosting, like analyzing constriction in painful detail 13:28:50 <09g​ammafunk> constriction code is a pain; I know from turning formerly melee-only constriction into ranged constriction in order to make BVC 13:29:15 <09g​ammafunk> after it was all done I sort of wondered if I shouldn't have just made an entirely new debuff that worked independently 13:29:34 <09g​ammafunk> but I guess then we'd never have gotten wand of roots (which PF made much later) 13:29:48 <09g​ammafunk> well, we could have still had that I guess 13:30:05 <04d​racoomega> Well, there was talk about revising a couple parts of it a few weeks back (some complaints of /roots being too good at lowering EV) and then I discovered a few other parts of it that were functionally broken, (and I had my own balance thoughts on a different part of it), so I was planning to take it upon myself to rewrite a bunch of it for 0.32 13:30:19 <04d​racoomega> And I am analyzing and writing things 13:30:26 <09g​ammafunk> which parts specifically? it does have a lot of moving parts 13:30:37 <04d​racoomega> Hence why I am laying out a specific proposal! 13:31:05 <04d​racoomega> (Going to dump some specific stuff here later - maybe later today, depending on how this goes) 13:31:48 <09g​ammafunk> I recall covering all the automatic constriction breaking conditions being particularly painful 13:32:06 <09g​ammafunk> especially because most of them didn't have to be considered when it was melee-only 13:32:08 <04d​racoomega> Oh, if you're asking what's broken, the most obvious things is that constriction damage doesn't ramp against the player and hasn't in ages 13:32:20 <09g​ammafunk> hah, ok 13:32:25 <09g​ammafunk> that one's probably not even my fault! 13:32:32 <04d​racoomega> There are other smaller things like /roots checking the player's xl for the escape chance instead of wand power at all 13:32:53 <09g​ammafunk> right, I remember people talking about that (and again I get to blame PF for that) 13:32:58 <09g​ammafunk> I'm happy! :gammafHeh: 13:33:00 <04d​racoomega> Haha 13:39:43 <04d​racoomega> But the gist is that I want to simplify a bunch of code and effects, and tune up/down several parts of it in the process 15:48:36 <04d​racoomega> I have written many words: https://docs.google.com/document/d/1ppk9bLe1B23qszoaBGz-Fp4UCdt9uDJC_JFri0Il5Rc/ Bullet points of the proposed changes I'd like to try are at the bottom, though most of those points are explained in more detail/context in previous sections. 15:54:04 <06r​egret-⸸nde※> (adjacent to these revisions of monster constriction would also come with nerfing blink_allies_encircling back to less-than-8. it was broken with:) 15:54:06 <06r​egret-⸸nde※> %git fb65b57 15:54:07 <04C​erebot> |amethyst * 0.16-a0-2446-gfb65b577b5: More C++11 (9 years ago, 112 files, 1138+ 1518-) https://github.com/crawl/crawl/commit/fb65b577b5ec 15:56:18 <06r​egret-⸸nde※> originally blinking 1-2 for guardian serpents and 2-5 for shifters beforehand. probably putting it inbetween (e.g. 2-3 for guardian serpents and 3-5 for shifters). 15:57:39 <06r​egret-⸸nde※> since this constriction explanation and rewrite would overall make enemy constriction be more dangerous in snake, and evens out the constriction threat for zot tmons 16:01:14 <08n​icolae> imo we should get rid of the concern about constriction escaping by simply making it impossible to escape. instant death. rip 16:05:47 <06d​olorous_84348> In the proposed changes, adding another wand to alternate with roots sounds interesting. 16:11:27 <06d​olorous_84348> Also, in coding-related news, I've verified that the force_more for Beogh challenges still works properly with my PR to move them to the database, after a few playthroughs in wizard mode. And in the main branch, having Ijyb reflavored as an artificer is a fantastic idea. 16:36:29 Unstable branch on underhound.eu updated to: 0.32-a0-128-g77eb882913 (34) 16:37:40 Pandarussel (L7 MiBe) ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'movement.cc' at line 798 failed. (D:5) 16:38:48 !crashlog Pandarussel 16:38:49 1. Pandarussel, XL7 MiBe, T:3455 (milestone): https://underhound.eu/crawl/morgue/Pandarussel/crash-Pandarussel-20240207-233739.txt 16:58:53 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-114-g05adcf3e48: Fix Yred wrath summons being friendly instead of hostile 10(4 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/05adcf3e48ad 16:58:53 03DracoOmega02 07[neoyred_and_newbeogh] * 0.32-a0-115-g76df35016c: Remove M_PREFER_RANGED from orc apostles 10(32 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/76df35016c7a 17:53:52 <13q​wqwqwqwqwqwqw> there are some minor points in the discussion that I disagree with (e.g. I would never classify the current chance of breaking constriction on the first try as "very high", and I don't find the damage aspect of constriction particularly interesting compared with constriction as a way to make escaping more difficult so I'm not sure I agree monster constriction damage should increase (it has worked totally fine as is IMO)), but 17:53:53 generally all seems reasonable to me 17:54:52 <06p​leasingfungus> noting some feedback on steel elves here: - folks seem unanimous that they'd prefer a ring-style selector, so i'm definitely going to switch to that instead of the w/W system (once i have dev time) - someone on reddit (https://old.reddit.com/r/dcss/comments/1aks7p6/yasd_steel_elf_turned_to_stone_in_cocytus/kpa6mzl/) thinks that steel elves are wildly busted and need -2 apts across the board or extra delay for dual wielding 17:56:37 <04d​racoomega> I can't help but feel like 'Extra delay for dual wielding' is a holdover from how a lot of systems handle 'dual wield that anybody can do', and I'm slightly dubious about adding additional delay complications to them as opposed to balancing them down in some other way if this is needed 17:57:07 <04d​racoomega> But I have not played yet to give a first-hand opinion on their power level 17:58:24 <13q​wqwqwqwqwqwqw> I could easily believe that steel elves are too good as is in the sense that they might make using 2-handers on other species feel very sad in comparison 17:59:01 <04d​racoomega> That probably wouldn't surprise me, I guess 17:59:39 <13q​wqwqwqwqwqwqw> it's possible that the attractitis isn't enough to make them feel like their own thing to avoid such comparisons, not sure 18:00:29 <13q​wqwqwqwqwqwqw> I only played for a bit and the attractitis wasn't that exciting, mainly it just made me want to become a stealth stabber 18:00:47 <13q​wqwqwqwqwqwqw> which is a bit awkward IMO because stealth stabbing has 0 interaction with dual-wielding 18:07:45 <04d​racoomega> (Also: specific numbers for the constriction rewrite are definitely adjustable and I'll obviously want to see how it collectively feels after real playtesting, but I'm glad you think the core of the plan is reasonable. No better time to try doing something with wide-spread effects than towards the start of a new version cycle, right?) 18:09:34 <13q​wqwqwqwqwqwqw> yeah numbers are easy enough to change later and I have no objection to trying lower first try escape chances along with greater constriction damage and seeing how it feels 18:10:26 <13q​wqwqwqwqwqwqw> and I like the various simplifications you proposed, as well as making rmsl and constriction both apply additive effects to EV 19:18:23 <06p​leasingfungus> hm, do they need additional gimmickery? unsure how much more complexity one would want to add 19:26:15 03regret-index02 07* 0.32-a0-129-gad68cc1cce: First fresh vault review for 0.32 10(32 minutes ago, 17 files, 270+ 184-) 13https://github.com/crawl/crawl/commit/ad68cc1cce1a 19:26:15 03regret-index02 07* 0.32-a0-130-g3e06421dc0: Fix webtiles tile animations 10(30 minutes ago, 1 file, 6+ 3-) 13https://github.com/crawl/crawl/commit/3e06421dc097 19:26:15 03regret-index02 07* 0.32-a0-131-g9dbbe29261: Tweak and add some monster dialogue 10(54 seconds ago, 1 file, 26+ 8-) 13https://github.com/crawl/crawl/commit/9dbbe292619e 20:13:53 <13q​wqwqwqwqwqwqw> possibly, didn't play enough to be very confident about it though, would be curious about your thoughts on the attractivitis stabby aspect 20:33:13 <06p​leasingfungus> it doesn’t seem inherently bad to pull players a bit in that direction, as long as it’s not overwhelmingly strong relative to other strategies 20:33:42 <06p​leasingfungus> still have two stealth checks (turn of the attract + walking closer) 20:34:13 <06p​leasingfungus> reducing sbl and/or stealth apts might push a bit away 20:44:59 <13q​wqwqwqwqwqwqw> only one check with rampage or lunge if things line up, but yeah 20:45:18 <13q​wqwqwqwqwqwqw> mainly it just feels a bit disjointed from the dualwielding 20:46:38 <13q​wqwqwqwqwqwqw> I am currently doing an axes SEGl (in lair now, XL 12) and mostly I'm not really caring about attractivitis one way or the other 20:47:41 <13q​wqwqwqwqwqwqw> which means it is just a strong melee species, might be fine though 20:48:51 <13q​wqwqwqwqwqwqw> sort of like a two-handed HO or Mi with more damage but less HP 20:51:02 <13q​wqwqwqwqwqwqw> I guess I don't mind thnigs as is but attractivitis feels a little underwhelming to me, not sure what to suggest to make it more interesting though 20:58:11 <06p​leasingfungus> agreed it’s a bit disjointed. was trying to find a downside that also helped push toward using the gimmick (1h weapons, probably melee weapons) 20:58:34 <06p​leasingfungus> do think lair is the place it’d matter least mayve 21:02:03 <06p​leasingfungus> few ranged enemies, few individually scary enemies ala sigmund/2ho 21:04:45 <06p​leasingfungus> certainly not elf married to attractivitis; could cut it or make it a multilevel generic badmut (maybe could do the latter anyway???) 21:04:56 <06p​leasingfungus> or just add something else on top 21:04:59 <06p​leasingfungus> but unsure what 21:05:56 <13q​wqwqwqwqwqwqw> I do think attractivitis making ranged/conjuring less attractive is good 21:12:14 <06d​olorous_84348> Brainstorming a bit. Maybe, culturally, the steel elves don't feel complete unless they're fully armed with two weapons, due to a major incident in their history when a group of them weren't fully armed, and got ambushed and mostly slaughtered? Which they vowed to never let happen again? 21:17:08 <13q​wqwqwqwqwqwqw> @pleasingfungus btw, if your second weapon is an axe and the first hit kills the monster you are aiming at, you miss out on the cleave from the second weapon - feel like this is nonideal but understand it could be annoying to fix 21:18:17 <05a​lexjurkiewicz> @icoson (or anyone) can you explain how tile rendering mcache works for webtiles? Is it a shared cache between client and server? The server only ever seems to send null mcache entries, but the cell_renderer logic looks into the mcache to find doll part offsets 21:18:29 <13q​wqwqwqwqwqwqw> also I just did slime at XL 16 with this SEGl^O with no real trouble despite my only source of rCorr being a potion, but to be fair I do have a vamp broad axe, arga, and 8 slaying... 21:35:57 <06p​leasingfungus> interesting case. does seem difficult to fix. will note it down but not worry too much for now 21:42:02 <05a​lexjurkiewicz> @icoson ah it looks like mcache data is sent for monsters. So I think I'm confused how to figure out where/how to render the player doll parts at correct offsets 21:52:31 <13q​wqwqwqwqwqwqw> oh, actually the bug is much worse, it doesn't cleave with axe as second weapon even if the monster you hit with non-axe first weapon didn't die... 21:55:13 <13q​wqwqwqwqwqwqw> but on the other hand if the first weapon is an axe and the second weapon is a non-axe you get to cleave with both of them 21:55:46 <06p​leasingfungus> ahh 21:55:50 <06p​leasingfungus> that just seems like a bug 21:55:51 <06p​leasingfungus> i'll poke it 21:55:53 <13q​wqwqwqwqwqwqw> yes 21:56:12 <06p​leasingfungus> might be a one liner 21:56:31 <13q​wqwqwqwqwqwqw> I would not have learned about this bug so quickly if I hadn't found wyrmbane and wanted to dualwield it with arga for fun 😛 22:00:21 <06p​leasingfungus> that does sound fun 22:17:47 <13q​wqwqwqwqwqwqw> @pleasingfungus so now I'm dual-wielding arga and vampire's tooth (in that order) and I get 3 hits per attack on a single enemy, but I'm pretty sure from attack messages that the first and third attacks are both arga and only the second attack is the quick blade... 22:23:04 -!- Discord|1 is now known as Discord| 22:23:30 <06p​leasingfungus> (punishment for me) 22:40:43 03PleasingFungus02 07[two-swords-adventure] * 0.32-a0-131-g18cb545e6c: Probably fix an offhand qbl issue (elliptic) 10(47 seconds ago, 4 files, 27+ 19-) 13https://github.com/crawl/crawl/commit/18cb545e6c6d 23:06:52 New branch created: pull/3526 (10 commits) 13https://github.com/crawl/crawl/pull/3526 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-132-g989a520107: Update gods.txt 10(16 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/989a5201077d 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-133-g164d2ac80c: Update features.txt 10(13 minutes ago, 1 file, 72+ 4-) 13https://github.com/crawl/crawl/commit/164d2ac80caa 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-134-gea7608ba0b: Update skills.txt 10(13 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/ea7608ba0b67 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-135-gfe9f1a0f10: Update monsters.txt 10(11 minutes ago, 1 file, 12+ 5-) 13https://github.com/crawl/crawl/commit/fe9f1a0f10aa 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-136-g0fbc5b496a: Fix ability.txt 10(10 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/0fbc5b496aaa 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-137-g0d3ad29010: Update spells.txt 10(7 minutes ago, 1 file, 7+ 6-) 13https://github.com/crawl/crawl/commit/0d3ad29010b3 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-138-g4d374fa059: Update status.txt 10(7 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/4d374fa05915 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-139-ga713149643: Fix clouds.txt 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a71314964343 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-140-g1f2e7b0369: Update montitle.txt 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1f2e7b036977 23:06:53 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3526 * 0.32-a0-141-g81b66c92e0: Update godspeak.txt 10(2 minutes ago, 1 file, 81+ 1-) 13https://github.com/crawl/crawl/commit/81b66c92e013 23:25:10 <06p​leasingfungus> hm, trunk builds are apparently not running for 0.32?