01:31:25 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 01:31:26 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 06:42:49 -!- Changesite1 is now known as Changesite 07:18:38 <08w​ormsofcan> reflavour elemental wellsprings into pelicans and add them to shoals 07:22:17 <05i​coson> some notes on sso / account management that I've been contemplating for a while: https://gist.github.com/rawlins/7809f3804184931050ad2115859310cc 09:13:05 <08n​icolae> they're already in shoals, even 09:13:16 <06r​egret-⸸nde※> >>_>> 09:20:02 <08n​icolae> GAMMAFUNK SIGNED OFF ON IT THIS IS ALL ON HIM 09:20:22 <08n​icolae> also i am working on decor vaults for crypt, do you think it's possible to overuse gravestones and dead trees or should i just go for it 09:23:10 <04d​racoomega> Feels hard to overuse them there 09:23:30 <04d​racoomega> That seems like literally the place for graves 09:23:46 <08n​icolae> yeah, one side of my internal debate was going with that argument 09:24:41 <06r​egret-⸸nde※> seems fine to me 09:25:54 <06r​egret-⸸nde※> (...though I'd also say they could use soul conduits and whatever I end up naming the bone rock wall tiles >_>) 09:26:09 <06r​egret-⸸nde※> (gotta speed up my own project) 09:26:12 <08n​icolae> oh yeah if the new decors show up i will go HAM with those 09:26:46 <08n​icolae> also did you see my request the other day about urn tiles. i had a few ideas that would work a lil better flavorwise if they had urns instead of statues 09:29:52 <06r​egret-⸸nde※> they sound reasonable, though I wonder if people would expect to break and or loot them, and if they have enough flexibility to be usable outside of a crematory ashes context 09:31:09 <08n​icolae> the basic tile could probably be used for, like, amphorae and other jugs and jars. might have to have multiple names though 09:31:44 <08n​icolae> good point about the breaking though 09:31:58 <06r​egret-⸸nde※> (would depend a lot on the tiles, hmm...) 09:34:00 <08n​icolae> so much depends on the tiles... 09:34:53 <08n​icolae> aside from what features to use, so far the main difficulty in making crypt decor is thinking of enough variations on "mausoleum" and the like to have distinct vault names 09:41:21 <04d​racoomega> I mean, numbers are allowed 😛 09:45:06 <08n​icolae> not on my watch 09:52:12 <06p​leasingfungus> nicolae’s watch 09:52:13 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1202657667970113566/image0.jpg?ex=65ce413c&is=65bbcc3c&hm=d0d14fc7c708741006bee69d1d5ce43d2aa8a7ff1f3e3b8f03571599071013d3& 09:59:06 <06r​egret-⸸nde※> use more adjectives not currently used for vault names, imo 09:59:34 <06r​egret-⸸nde※> how did it take decades to get a vault with infernal in the name 10:01:24 <08n​icolae> which one has infernal in the name 10:08:35 <06r​egret-⸸nde※> regret_index_infernal_bastille 10:18:16 <09g​ammafunk> going to add gammafunk_lair_fernal and it's going to have a lot of ferns 10:33:22 <06p​leasingfungus> ferns are epic and ftw 10:38:26 lair_fiddly featuring fiddlehead ferns 11:30:23 <03w​heals> the S stands for shop vaults (it's shops o'clock at least once a day) 13:07:08 <08n​icolae> that's so true 14:35:00 <06p​leasingfungus> from the other discord, another digest: - discussion of simplifying SH further by removing the block limit & nerfing slightly if need be. I don't feel strongly one way or another; won't block @qwqwqwqwqwqwqw @hellmonk etc if they want to make the change - discussion of making tso more relevant in 3-rune games and giving more use for invo before summon angel (divine warrior? w/e it's called). a suggestion of replacing divine 14:35:00 shield with something more excited, maybe an 'omniblock' effect vaguely like warlock's mirror and/or a guaranteed or near-guaranteed block 1x/turn. sounds exciting to me - something about '100k word fics' which i am not investigating further 14:40:48 <06r​egret-⸸nde※> going to be wading waist-deep through all the new beogh lore and lines 14:41:49 <06p​leasingfungus> my status is needing a very large list of names and a moderate sized list of expressions of mild disappointment and heartbreak 14:41:52 <06p​leasingfungus> such is dev 14:43:58 <06r​egret-⸸nde※> (I like the idea of divine shield being X guaranteed reflection blocks so it has a distinct defensive and offensive use as a low-piety ability to compare to briars / berserk / the first few cards / etc) 14:44:57 <06r​egret-⸸nde※> (Draco also wants to look into TSO's summoning support, which is currently very sad because it resets durations according to the duration the summon already had) 14:50:37 <04d​racoomega> The remaining duration the summon has 14:50:49 <06r​egret-⸸nde※> ...eesh 14:51:06 <04d​racoomega> It's like "Let's give them an extra 50-100 turns of duration! But no more than 'what they already have left' which cannot even possibly reach the minimum value in most cases" 14:51:26 <04d​racoomega> Some of it feels very clearly ancient 14:52:32 <04d​racoomega> To be clear, this is for non-angel summons. But the idea of TSO also giving some benefits to leading an army by other means feels... reasonably appropriate? But what currently exists is a bit troubled, imo 14:52:33 <06r​egret-⸸nde※> from a time when summons also weren't extremely lowered in duration, maybe? :P 15:33:17 <08n​icolae> what kind of names do you need 15:59:34 <06p​leasingfungus> human names, probably 16:02:00 <09g​ammafunk> Tim, Dave, Linda, Joe, Elaine, Mike, Susan 16:02:08 <09g​ammafunk> I could go on 16:06:23 <06p​leasingfungus> but should you? 16:09:30 <08n​icolae> for what? 16:12:20 <06p​leasingfungus> that's for me to know and you not to know 🙂 16:24:03 <09g​ammafunk> He's adding 27 more human uniques 😱 16:29:20 <06r​egret-⸸nde※> he's making a monster spell that makes the player's loved ones express their disapproval of the player's murderous actions 16:29:33 <06r​egret-⸸nde※> does 9999 negative energy damage 16:51:44 <06p​leasingfungus> this is why you gotta sac love early 17:00:19 <04d​racoomega> Also good for avoiding the crowds at the supermarket 17:00:43 <04d​racoomega> "I get piety and I don't have to wait in line, ever?" 17:07:38 why does crawl use the number 27 so much? 17:23:29 <08n​icolae> it's a good number 17:47:21 # of bones in your hand 17:47:35 that's why they chose it 17:47:52 and no we do not "gotta hand it to em" 17:51:04 if you want to make history, string a few DCSS things under an entry heh https://en.wikipedia.org/wiki/27_(number) 17:52:26 <06p​leasingfungus> (believe the actual answer is "the original rogue had 26 floors, linley added 1, and then everything else went from there") 17:52:45 seems reasonable 17:52:58 <09g​ammafunk> this is the theory I keep pushing 17:53:39 <09g​ammafunk> we'd need to fund the Dungeon Crawl: Deep Dive documentary to find out for sure 18:16:50 <06p​leasingfungus> life status: looking at attack warnings 18:18:46 <08n​icolae> attack warnings? what the heck is going on over there 18:20:26 <06p​leasingfungus> dark things 18:32:08 <08n​icolae> well... stay safe over there, i guess 18:33:21 kinda hard when delving into crawlcode 18:40:01 <04d​racoomega> Are you getting double penance prompts when trying to attack with a steel elf? 😛 18:41:34 <06p​leasingfungus> status quo at the start of this expedition was that i'd swing with my primary weapon and then get a single penance prompt for the off-hand 18:41:54 <06p​leasingfungus> i think the final state will also be somewhat nonsense, but hopefully less so 18:42:14 <06p​leasingfungus> this whole species is a giant technical debt engine... 😛 18:42:21 <04d​racoomega> I can totally imagine it 18:42:33 <04d​racoomega> Soooo... when are we getting the double-hat, double-boot species? 😛 18:42:45 <06p​leasingfungus> i was thinking about it more earlier today, actually 18:43:13 <06p​leasingfungus> this experience makes me even more skeptical about the technical side 18:43:21 <06p​leasingfungus> but i do wonder how it'd play 18:45:36 <04d​racoomega> I wouldn't be surprised if such a thing would call for like... a slightly more elegant solution to tracking arbitrary slots than what currently exists 18:45:47 <04d​racoomega> There's a whole lot of assumptions about exactly what properties can exist in exactly what slots 18:46:12 <04d​racoomega> At the very least, arbitrary aux armour combinations don't have like... other interactions with active abilities 18:46:28 <04d​racoomega> On a fundamental level, it's just a bad of properties that one has 18:46:31 <04d​racoomega> Er, a bag 18:50:05 <04d​racoomega> So I could imagine a system where you just have 'X slots of type A, B, C, D' or whatever and it looks for ego-style stuff in a similar way that it simply queries artifact properties now 18:50:24 <04d​racoomega> Of course, 'imagine' and 'implement' are different things ^^; 18:52:51 <06p​leasingfungus> yep 🙂 18:52:55 <06p​leasingfungus> reminds me a bit of octopodes 18:53:00 <06p​leasingfungus> which are not... terrible, code-wise 18:53:21 <06p​leasingfungus> probably helps that there were already 2 ring slots 18:53:24 <06p​leasingfungus> 2 is a lot closer to 8 than 1 is to 2, in code 18:53:48 <04d​racoomega> Yeah, by a lot I imagine 18:54:12 <04d​racoomega> When you can safely make assumptions that only one of a thing exists, that... can affect a lot of how things are fundamentally structured 18:54:25 <04d​racoomega> "Only one floor of the dungeon can exist at once!" 18:54:28 <04d​racoomega> And everyone was happy forever 18:54:34 <04d​racoomega> >.> 19:05:38 <06p​leasingfungus> hm 19:05:56 <06p​leasingfungus> if i was a species mock, what would i be for a steel elf... iron golem? dancing weapon? 19:06:08 <06p​leasingfungus> former seems too cool, latter not very exciting 19:07:21 <06p​leasingfungus> eh, we can be an iron elemental for now 19:21:44 <04d​racoomega> Dancing gyre and gimble 😛 19:26:03 <06p​leasingfungus> big brain 19:26:32 <08w​ormsofcan> it's finally time to make the dowan/duvessa species 19:45:10 <06p​leasingfungus> hm 19:45:23 <06p​leasingfungus> i should make duvessa a steel elf 19:50:22 <08n​icolae> stelf 19:55:09 <08n​icolae> IN A SIMILAR VEIN, what do we think about sacrophaguses in crypt. there's one arrival vault that uses them and then they open up to reveal monsters (:O) but that's it as far as i can tell. should they stay only in the ossuary and tomb, or is it okay to have a lil bit of sarcophagy 21:06:59 <06r​egret-⸸nde※> I've wobbled back and forth on this because ossuaries are clearly not very fancy places compared to later tombs (regularly falling apart, flooded, full of zombie animals, etc) but the tiles are clearly very useful in a game with the whole mummy space this has. I think it'd be fine for a little. 21:15:23 <08n​icolae> lil bit of sarcophagi 21:15:25 <08n​icolae> noted 22:06:42 <06p​leasingfungus> as a treat 23:26:36 <04d​racoomega> Fun fact? Did you know that Crawl doesn't complain if you give a non-ghost_demon monster a ghost_demon and tell it to init from that? 23:27:04 <04d​racoomega> I just spent an embarrassing amount of time trying to figure out why Crawl was insisting that all my wizmode rats had HD 15 23:27:44 <04d​racoomega> Because I was applying a dancing weapon struct to the summoner and not the dancing weapon itself >.> 23:28:11 <04d​racoomega> (Also I was like: "Do these dancing weapon tooltips lie if the weapon is not 100 power?")