00:12:47 Unstable branch on cbro.berotato.org updated to: 0.32-a0-42-ga30500b4d3 (34) 00:24:08 <05s​astreii> I’m not sure what do you mean with “metal hearths”.. it’s a wall tile? More than one? It’s literally one big hearth encased in a metal wall or i’m not understanding something? What about the fireplace 00:54:34 Monster database of master branch on crawl.develz.org updated to: 0.32-a0-42-ga30500b4d3 01:10:30 Stable (0.31) branch on cbro.berotato.org updated to: 0.31.0-11-ge490571c62 01:31:36 Stable (0.31) branch on crawl.kelbi.org updated to: 0.31.0-11-ge490571c62 01:31:36 Stable (0.31) branch on crawl.kelbi.org updated to: 0.31.0-11-ge490571c62 01:35:43 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-42-ga30500b4d3 (34) 01:35:43 Unstable branch on crawl.kelbi.org updated to: 0.32-a0-42-ga30500b4d3 (34) 01:36:45 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 01:36:45 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 05:01:41 Stable (0.31) branch on crawl.akrasiac.org updated to: 0.31.0-11-ge490571 05:08:19 Unstable branch on crawl.akrasiac.org updated to: 0.32-a0-42-ga30500b (34) 08:47:02 <06p​leasingfungus> sastreii: one wall tile, metal, with a picture of a hearth/fireplace (synonyms) on it. 08:51:49 <05s​astreii> Oooohhhh “hearth” not “heart” damn 08:53:30 <05s​astreii> I thought i had to do something like this lol 08:53:31 <05s​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1200468568047878144/IMG_1279.jpg?ex=65c64a7a&is=65b3d57a&hm=60c97cd23cff91006605d96d3441d1d5432842bbabaef853978350683f16a237& 09:23:01 <06p​leasingfungus> oh dang haha 09:23:06 <06p​leasingfungus> that’s be sick tbh 09:26:22 <08n​icolae> do it anyway imo, we'll find some place to put it 😄 10:34:19 <08n​icolae> @regret-⸸nde※ q: iirc one of the things you were looking for in crypt was more loot vaults in an attempt to get players to show up, is that right 10:41:33 <06r​egret-⸸nde※> my eventual thoughts was to do a review through crypt.des to make the vaults already available place more rewards, even out the ends which have some very disparate balance points and jank to them, plus put the current theme rewards + more of the endloot in a custom shop so people will actually realize there's any special good rewards there (and because big baal's store actually does kind of work sometimes for a lategame / 10:41:34 extended conspicuous money sink) 10:42:31 <06r​egret-⸸nde※> (more vaults for crypt and doing an elf:1-style "always place a crypt:2 vault" would probably be an acceptable path anyway) 10:44:11 <08n​icolae> it turns out that lots of people Are a big enough schmuck to come to big baal hell's this weekend, 10:45:19 <06r​egret-⸸nde※> I put off doing this because I wanted to figure out top-end zombie and vampire monsters to help with reducing the crypt / tomb / tar / gloorx overlap pile (and because several crypt ends are presuming each undead category are remotely comparable to each other) 10:46:52 <06r​egret-⸸nde※> (and I didn't end up figuring out very much mechanically I was happy with) 10:47:38 <08n​icolae> vampire who turns into a cloud of choking mist 10:48:04 <06r​egret-⸸nde※> (I guess I can use the spark wasp "no casting in melee range" magic with DO's impending implementation of BVC) 10:48:36 <06r​egret-⸸nde※> (and have giant zombie hand Undertakers with AF_DRAG and at-range BVC casts?) 10:49:36 <08n​icolae> ooo 10:49:40 <08n​icolae> hand themed 10:49:58 <08n​icolae> plus, the pun. literally trying to take you under (the soil) 10:50:00 <08n​icolae> look, i'm already convinced 10:52:33 <05s​astreii> Doing “cloudy crevices” rn. Feels kinda weird that a crack in the earth erupts storm clouds. Maybe there’s another similar thing that can generate storms? Like some electric device/contraption under a metal grate or something? 10:52:36 <06r​egret-⸸nde※> (vampire-wise... my rough notes mostly summarize as "monster siphon essence?", "steal from crimson court's garden guardian?", and "vampire cavaliers who are vampire knights doing the spriggan rider thing but are mounted on... some kind of large appropriate animal besides the four-legged carnviorous mammal glyph that spawns elsewhere") 10:54:33 <08n​icolae> i feel like if you're going for thematic beasts you've got Bats and Wolves 10:54:34 <05s​astreii> I mean, volcanic fissures / geyser/ pools of acid are super cool but i can’t think something that fits storm clouds 10:55:11 <08n​icolae> just make a crack in the earth with weird electrical sparkles in it. maybe some crystals inside. 10:55:31 <08n​icolae> or like "atmospheric anomaly!" and it's just a weird shimmery cloud 10:55:39 <06r​egret-⸸nde※> I guess I could leave off storm clouds from the crevices selection (and use magical sigils for those by default); I wanted something that made sense for ice caves more than metal grates or sigils and then extended out the tile request to each of the elements on a quick look, but had ended up lumping together e.g. all of the qazlal altar clouds 10:55:54 <05s​astreii> Mmm crystals are nice tho 10:56:36 <08n​icolae> just think of something that looks neat imo, i mean, the dungeon is full of magic, probably you get some weird stuff going on 10:57:33 <08n​icolae> "oh, yeah, we had an earthquake and now we got some stormholes. whaddaya gonna do, that's life in the dungeon for ya!" ¯_(ツ)_/¯ 10:57:47 <05s​astreii> Can the player walk on those tiles? Bc if he can they can’t be too complicated or hard to navigate through 10:57:51 <06r​egret-⸸nde※> currently I have already plans to seemingly imply dungeon air ducts are full of fire and ice 10:58:14 <06r​egret-⸸nde※> yes, the cloud sources are all supposed to be steppable, like fountains are 10:58:24 <08n​icolae> stormfountain. nailed it. 10:58:45 <06r​egret-⸸nde※> (fountains are so weird. but I guess they're around to stay.) 10:59:17 <08n​icolae> i do like the decor options they provide but they are a strange relic to be sure 10:59:25 <08n​icolae> oh well! 11:00:14 <05s​astreii> i learned that floor tiles are tricky. Sometimes they can be misleading, can be confused for pickups, weapons or other miscellaneous stuff 11:00:16 <08n​icolae> but you know, fountains already exist and players are used to them being walkoverable... maybe we could lean into that some more. misty fountain. frigid fountain. charged fountain. 11:00:46 <08n​icolae> as long as they resemble the existing Fountain Shape 11:01:10 <08n​icolae> i guess it's a little one-note 11:03:56 <08n​icolae> was the intent to have All Clouds have some kind of feature associated with them, even in places like desolation where the salt clouds are just kind of Ambient? 11:04:02 <08n​icolae> or just the painful ones 11:06:51 <06r​egret-⸸nde※> desolation and the thin swamp mist are the main obvious exceptions, but I did plan for most of the decorative ones to tend to have something too most of the time 11:07:23 <06r​egret-⸸nde※> (rain isn't painful but we can create showers with just a vent and rain! :P) 12:27:12 <06p​leasingfungus> cloud fountain does sound like a good idea tbh 12:38:41 <06r​egret-⸸nde※> I guess they'll be on the same console glyph, but I wanted more decorations options away from the same small handful of the same trees and statues and fountains, not more of things so close to those >_> 12:46:45 <04d​racoomega> On the other hand, I think there is something a little cute about them 'doing' something again 12:46:55 <06p​leasingfungus> i thought the idea with the cloud features was that they'd clarify/despoiler vaults, not that they'd be extra decor options 12:47:03 <06p​leasingfungus> that is, they'd be functional(ish), not decoration 12:51:32 <04d​racoomega> So that is why some are still sparkling, hmm? 😛 12:54:45 <06p​leasingfungus> fr: sparking fountains 12:57:06 <06r​egret-⸸nde※> they're functionalish but also there's some decor innately suggested by bothering to elementalize or typify 12:57:20 <06r​egret-⸸nde※> (but also I guess I could look at some portion of these also being fountains) 13:26:59 <05s​astreii> I want to know more about this I want to do a Castlevania themed tileset for crypt Including a demon whip randart that instakills vampires 13:27:49 <06r​egret-⸸nde※> I unfortunately do not in fact have any more ideas for what exactly those vampires ride beyond those rough notes >_> 13:46:43 <09g​ammafunk> I'mnotgoingtomentionbonedragonsI'mnotgoingtomentionbonedragonsI'mnotgoingtomentionbonedragonsI'mnotgoingtomentionbonedragons... 13:51:05 <04d​racoomega> What's that? I think I hear the faint sound of someone not mentioning bone dragons 13:51:28 <04d​racoomega> (There's been talk about shadow dragons and giant doom bats and deatheye moths....) 13:52:06 <06r​egret-⸸nde※> I'm doubtful about dragons because there's not much room in a 32x32 tile to depict both a (not super early drake-shaped) dragon and something on top of that dragon 13:52:19 <04d​racoomega> You make the thing on top very tiny 13:52:32 <06r​egret-⸸nde※> (maybe this is why the only rider we have is a spriggan.) 13:52:34 <04d​racoomega> And ignite another decade of debate about exactly how big a tiel is 😛 13:53:08 <04d​racoomega> (Though seriously, I think we leave the depiction concerns until after a flavor/mechanic combination seems good, imo) 13:53:28 <06r​egret-⸸nde※> but also there's enough shadow dragons outside of crypt between v:5 / depths / zot that I'm not super enthusiastic about more 13:53:28 <04d​racoomega> It's not like tiles are all on the same logical scale anyway 13:54:12 <06r​egret-⸸nde※> (bone dragons, meanwhile, need to stand on their own! for skeleton-themed crypt ends to have something besides the same liches everywhere has! or the ancient champions and curse skulls the rest of crypt has!) 13:55:04 <06r​egret-⸸nde※> (I was planning on nerfing their raw stats, giving them misery breath, and then swap them in tartarus for undertakers) 13:57:39 <06r​egret-⸸nde※> (omegabats that could be a depths low-tier monster because that place also needs more are my personal vote out of these but they still need A Thing) 13:58:05 <06r​egret-⸸nde※> (obsidian bat mounts wouldn't be scaled well for crypt) 13:59:27 <04d​racoomega> Wondered a little at the idea of the bat/moth being mesmeric. So you have a fast, fairly tanky vampiric bruiser that wants to keep you from running (and then there's the maybe-cute interaction that it's batty when the vampire isn't riding it. Batty mesmerism is sort of neat in that it periodically does actually let you reposition) This, of course, wouldn't be a great general Depths spawn on its own; something more for a rare 13:59:28 high-tier Crypt encounter 14:00:18 <04d​racoomega> Though even without this, I think it's sort of cute if the mount is batty when not being ridden (but effectively becomes a lot more powerful when ridden by not being that) 15:55:09 <08n​icolae> about yea big 🫸 🫷 15:57:43 <08n​icolae> also, if you need stuff for crypt: i don't know if it's a good idea but an effect that's fear and mesmerize at the same time could be very funny 15:57:51 <08n​icolae> hope you like orbiting 15:59:18 <08n​icolae> or maybe kind of pair of uniques that does fear and mesmerize together 16:27:27 DoNotCum (L14 DECj) ASSERT(m) in 'mon-util.cc' at line 2489 failed. (Orc:1) 16:28:14 DoNotCum (L14 DECj) ASSERT(m) in 'mon-util.cc' at line 2489 failed. (Orc:1) 16:43:34 DoNotCum (L14 DECj) ASSERT(m) in 'mon-util.cc' at line 2489 failed. (D:11) 17:33:41 New branch created: pull/3493 (1 commit) 13https://github.com/crawl/crawl/pull/3493 17:33:41 03Medrano8302 07https://github.com/crawl/crawl/pull/3493 * 0.31-a0-1530-g2c0f9c5144: Fix crash in the Android port 10(24 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2c0f9c5144c3