01:04:23 wildpjah (L14 MiFi) Crash caused by signal #6: Aborted (Lair:4) 01:09:02 jfcaron (L21 GnIE) Crash caused by signal #6: Aborted (Elf:3) 01:31:26 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5140-g5775ae71e1 04:23:38 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5140-g5775ae71e1 07:29:02 megamayne420 (L1 HOAK) ERROR in 'stairs.cc' at line 1246: no return path from a portal (Abyss:1) (Abyss:1) 07:29:12 megamayne420 (L1 HOAK) ERROR in 'stairs.cc' at line 1246: no return path from a portal (Abyss:1) (Abyss:1) 07:29:21 megamayne420 (L1 HOAK) ERROR in 'stairs.cc' at line 1246: no return path from a portal (Abyss:1) (Abyss:1) 07:29:28 megamayne420 (L1 HOAK) ERROR in 'stairs.cc' at line 1246: no return path from a portal (Abyss:1) (Abyss:1) 07:34:16 -!- Discord|3 is now known as Discord| 09:09:10 <03i​mplojin> looks like that was an old trunk AK that saved while it was still in CHAPTER_POCKET_ABYSS, then upgraded past e63b5e0675, and now stairs.cc has no level_id on the stack to return the char to d:1? 09:14:07 <06p​leasingfungus> ah, dang 10:30:06 New branch created: pull/3356 (3 commits) 13https://github.com/crawl/crawl/pull/3356 10:30:06 03yrdzrfxndfvh02 {GitHub} 07https://github.com/crawl/crawl/pull/3356 * 0.31-a0-1060-gf56a9e2caf: add slime ending 10(18 hours ago, 1 file, 80+ 0-) 13https://github.com/crawl/crawl/commit/f56a9e2cafb6 10:30:06 03yrdzrfxndfvh02 {GitHub} 07https://github.com/crawl/crawl/pull/3356 * 0.31-a0-1061-gd9f5ec932c: v2 10(18 hours ago, 1 file, 12+ 8-) 13https://github.com/crawl/crawl/commit/d9f5ec932c44 10:30:06 03yrdzrfxndfvh02 {GitHub} 07https://github.com/crawl/crawl/pull/3356 * 0.31-a0-1062-g3b6b0f1b2f: v3 10(24 minutes ago, 1 file, 43+ 47-) 13https://github.com/crawl/crawl/commit/3b6b0f1b2fc0 11:00:25 03PleasingFungus02 07* 0.31-a0-1060-g2bbac1624d: Describe panlord/ghost brands again (Lici) 10(30 seconds ago, 1 file, 31+ 2-) 13https://github.com/crawl/crawl/commit/2bbac1624d26 11:20:33 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-1060-g2bbac1624d (34) 11:25:07 <05i​coson> at one point I'm pretty sure there was save compat for pocket abyss upgrades? 12:04:53 -!- runrin_ is now known as runrin 12:10:20 <06p​leasingfungus> this is probably all my fault somehow 12:12:46 <04⸸​※> an understandable and sympathy-invoking consequence for being one of the only active devs these months 12:17:51 03Implojin02 07* 0.31-a0-1061-gb799ba9de5: Fix an AK pocket abyss save upgrade crash 10(10 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/b799ba9de57e 12:17:53 <03i​mplojin> not sure if there's a more precise fix in tags somewhere but i don't want to spend time on it given how rare the affected saves must be by now 12:30:14 <05i​coson> I think I was thinking of earlier bugs that affected saving in the pocket abyss 12:30:21 <06p​leasingfungus> @implojin thanks! 12:30:35 <06p​leasingfungus> r-i: feels like an exaggeration to call me 'active' :p 12:30:59 <04⸸​※> by that standard does that mean we actually have zero active devs 12:33:27 <06p​leasingfungus> probably! 12:33:33 <06p​leasingfungus> fractional dev 12:33:35 <06p​leasingfungus> decadevs 12:34:40 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-1061-gb799ba9de5 (34) 13:04:54 03PleasingFungus02 07* 0.31-a0-1062-g277233ada9: Adjust minor monster descriptions (Flugkiller) 10(41 minutes ago, 3 files, 24+ 3-) 13https://github.com/crawl/crawl/commit/277233ada9c5 13:14:00 <04⸸​※> would it be better or worse to use aut over turn under regen? 13:15:57 <06p​leasingfungus> it would need to be dAut 13:16:32 <06p​leasingfungus> sort of suspect the correct answer is to have no unit at all 13:16:42 <06p​leasingfungus> just say 'regen rate: 1' and let God sort it out 13:16:47 <04⸸​※> (Class is also weird. Type?) 13:16:56 <03i​mplojin> i feel like turn is probably more understandable for unspoiled players than dAut 13:17:08 <06p​leasingfungus> agree that 'class' is weird 13:17:22 <06p​leasingfungus> 'type' is already used for 'monster type', so feels weird/wrong to re-use for holiness 13:17:27 <04⸸​※> hrm. 13:17:38 <06p​leasingfungus> (not sure we expose 'type' anywhere, but feels unfortunate if it has one meaning internally and another externally) 13:17:55 <06p​leasingfungus> i also considered 'group', 'kingdom', etc 13:18:00 <06p​leasingfungus> very taxonomical 13:18:26 <06p​leasingfungus> i've always found something soothing about crawl's linnaean tendencies 13:18:42 <06p​leasingfungus> everything in its place 13:19:22 <04⸸​※> dungeon scholars debating about and eventually settling on there not being any plant aspects to death cobs 13:20:39 <04⸸​※> (mentioning linneaus almost makes me want to suggest Order) 13:21:13 <06p​leasingfungus> heh 13:21:21 <06p​leasingfungus> what order is chaos spawn in..? 13:21:46 <04⸸​※> 3 13:27:00 <09g​ammafunk> if there are chaos spawns where are the chaos adults 13:27:34 <04⸸​※> those are called pan lords 13:28:14 <04⸸​※> (those are called chaos butterflies) 13:28:46 <06p​leasingfungus> sadly, the chaos pawns were removed 13:30:05 <04⸸​※> can I place the granite status plinth under those tiles and make them a shifting statue feature instead of all these xom vaults just completely randomly placing five wall types and liquids and trees 13:43:14 <02s​entei> Hello, so the pr for brilliance was rejected due to inventory pressure which exists now. As it is a problem would a pr reducing it be accepted? Ideas are adding an extra page to the inventory, making it infinite like the pickup screen with over 52 items, goldifying scrolls/potions/evocables. 13:43:29 <04⸸​※> (...also, I'm not sure what I make of the demonspawn hack when they're still in their hack state) 13:45:52 <04⸸​※> most of these would rather mangle the consistency of inventory items being accessible and shortcuttable by having consistent a-z + A-Z letters assigned to them 13:47:15 <04⸸​※> inventory pressures have notably affected item balance (evocable nerfs and decks disappearing, the weirdness of wand-crunching, etc), but it would be difficult to convince people to both lose that and buff players by being buried under indefinite options both 13:49:01 <03i​mplojin> reducing inventory pressure is definitely a good goal (item sets were introduced in c28e0ee30e to help with this), but whether a pr with that goal is accepted depends heavily on how it tries to do that 13:49:03 <04⸸​※> (for an immediate comparison point, it's quite tedious to go sort through qud inventories to find where X unneeded battery or Y grenade is) 13:49:50 <03i​mplojin> making inventory infinite would have the ui issue of, how would players access any given item? they'd pretty much have to use ctrl+f to find anything, which seems like a usability downgrade 13:50:52 03regret-index02 07* 0.31-a0-1063-gb0162a2734: Crunch down and tweak more Zig set populations 10(18 minutes ago, 1 file, 40+ 48-) 13https://github.com/crawl/crawl/commit/b0162a27347b 13:51:30 <02s​entei> The infinite pickup ui reassigns the letters as you scroll the list I believe, but most players use the items through the item specific menus I would think 13:52:02 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-1062-g277233ada9 (34) 13:52:09 <02s​entei> One more idea - I don't think the 1-9 keys are used for anything important in the inventory menu? 13:52:43 <06p​leasingfungus> they are used for stack splitting, which is not very important 13:53:00 <06p​leasingfungus> (d5a sets 5 items from inventory slot a to be dropped) 13:53:22 <02s​entei> yeah, I don't think dropping only a few item of a stack has been important for a while 13:53:33 <06p​leasingfungus> rip item destruction, weight, etc 13:53:50 <06p​leasingfungus> could probably move it to some less convenient UI if we still did want it 13:54:44 <06p​leasingfungus> anyway, the paradigm of crawl's inventory ui is that the same letters should be usable to reference items for any interaction 13:54:57 <06p​leasingfungus> (q)uaff a, (w)ield a, (W)ear a, etc 13:55:06 <06p​leasingfungus> so we'd need to be sure that the number keys were compatible with all of those 13:55:43 <06p​leasingfungus> (that is, that we haven't already used number keys for something else important in one of those item-referencing contexts) 13:58:44 <04⸸​※> (should steal brogue's single apply and equip menus) 13:58:50 <06p​leasingfungus> re other suggestions: > Ideas are adding an extra page to the inventory, making it infinite like the pickup screen with over 52 items, goldifying scrolls/potions/evocables. goldifying various items has been suggested, but has a bunch of UI hurdles. For example, specifying which potion to ?id now requires some extra work. It's not impossible - goldifying evokers is probably the most feasible of those three - but has various 13:58:51 downsides and tradeoffs. the other two (extra pages, infinite inventory) break crawl's paradigm quite badly (as established) and are probably impractical. 13:58:57 <06p​leasingfungus> i think advil did? 13:59:07 <06p​leasingfungus> i'm nearly sure advil implemented exactly that, at least for equipment 13:59:32 <02s​entei> Makes sense. I will test the changes out and see if it works. 14:00:04 <02s​entei> I agree with that pretty much, I was also thinking that evokers seemed the most practically possible at this point. 14:00:08 <06p​leasingfungus> players would thank you 🙂 14:01:21 <04⸸​※> I still suspect this would invite further nerfs to evocables... >_> 14:02:30 <06p​leasingfungus> vaguely suspect it's time for the pendulum to swing on that one 14:02:37 <04⸸​※> siiiiiigh 14:02:41 <06p​leasingfungus> hm? 14:02:47 <04⸸​※> * shrugs * 14:02:48 <06p​leasingfungus> i'm saying that evo has been nerfed enough, or perhaps even too much 14:02:52 <04⸸​※> oh 14:02:59 <06p​leasingfungus> and that future changes to evo are more likely to be buffs than nerfs 14:03:05 <04⸸​※> was anticipating "now that we got sack of spiders it's time to nerf them again" 14:03:20 <06p​leasingfungus> now that we've swung the pendulum all the way to the 'nerf' side, it's time for it to begin traveling buffward 14:03:27 <06p​leasingfungus> ...or something 14:03:31 <06p​leasingfungus> look, i blame mark rosewate.r 14:03:38 <04⸸​※> counterwiddershins 14:04:34 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-1063-gb0162a2734 (34) 14:29:45 <09h​ellmonk> Would be nice to extract strategic scrolls to another item category and then goldify those 14:30:24 <06p​leasingfungus> nooo my id game 14:30:54 <06p​leasingfungus> (vaguely wonder if this would improve the id game, actually) 14:31:18 <12e​bering> improve the id game by making it uh... whos got that you only know it's one of three until use-id 14:31:26 <12e​bering> and remove ?id 14:31:33 <06p​leasingfungus> gkh 14:31:39 <06p​leasingfungus> we were talking about that the other day 14:31:41 <06p​leasingfungus> i don't think it really works in crawl 14:31:45 <06p​leasingfungus> but it is cute 14:31:46 <12e​bering> hmm 14:32:52 <06p​leasingfungus> btw, for those keeping track at home, here's where we are on monster descriptions vs the mockups 14:32:53 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1176636372723974234/image.png?ex=656f9704&is=655d2204&hm=20908181d5b455c06268eee4094223c4463d699fe350099a6daf91c6e32e717d& 14:32:53 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1176636373093060759/wip_dcss_monster_desc_-_spells_first.png?ex=656f9704&is=655d2204&hm=42b0e5a74df267c218a71a5b3e0e6311519d4f8fccf891cb73145857c293f213& 14:33:21 <06p​leasingfungus> i wonder if i'll have energy to fix up the spell display. would be real nice 14:35:01 <09g​ammafunk> til mockup lom lobon has damnation resistance 14:35:18 <06p​leasingfungus> yeah check the top right 14:35:29 <06p​leasingfungus> mockup lom lobon has the combined powers of lom, mnoleg, cerebov, and a lich 14:35:34 <06p​leasingfungus> literally unstoppable 14:36:06 <09g​ammafunk> funny that cere has it given that he doesn't cast damnation 14:36:09 <09g​ammafunk> *??cerebov 14:36:10 <04C​erebot> Cerebov (&) | Spd: 10 | HD: 21 | HP: 549-786 | AC/EV: 30/8 | Dam: 60 | demonic, weapons, items, doors, fighter, evil, see invisible | Res: will(invuln), fire+++, damnation, poison, miasma, neg+++, torm | Vul: holy | XP: 11645 | Sp: iron shot (3d36) [!sil], fire storm (8d16 / 8d17) [!sil], fire summon [!sil], haste [!sil] | Sz: Giant | Int: human. 14:36:32 <09g​ammafunk> guess it just gives brimstone's better firing possibilities 14:36:39 <09h​ellmonk> Possibly the only monster for which that is true 14:37:04 <09h​ellmonk> idr if there are other real rdamn mons that don't cast it 14:37:37 <06p​leasingfungus> @??asmodeus 14:37:38 <04C​erebot> Asmodeus (&) | Spd: 10 | HD: 17 | HP: 376-515 | AC/EV: 30/7 | Dam: 40 | demonic, weapons, items, doors, fighter, evil, see invisible, fly | Res: will(invuln), fire+++, damnation, elec, poison, miasma, neg+++, torm | Vul: holy | XP: 8032 | Sp: b.fire (3d26) [!sil], hurl damnation (3d20) [!sil], fire summon [!sil] | Sz: Large | Int: human. 14:37:42 <06p​leasingfungus> i guess he has it 14:37:52 <06p​leasingfungus> anyway the only other one is 14:37:55 <09g​ammafunk> yes, there is one hellmonk 14:37:55 <06p​leasingfungus> @??orb of destruction 14:37:55 <04C​erebot> orb of destruction (*) | Spd: 30 | HD: 5 | HP: 3956-5656 | AC/EV: 0/10 | non-living, fly, unbreathing | Res: will(invuln), fire+++, damnation, cold+++, elec+++, poison+++, acid+++, drown, miasma, neg+++, torm, napalm | XP: 0 | Sz: little | Int: brainless. 14:38:05 <09g​ammafunk> more than that 14:38:13 <09g​ammafunk> *??serpent of hell geh 14:38:14 <04C​erebot> the Serpent of Hell (D) | Spd: 14 | HD: 17 | HP: 234-321 | AC/EV: 16/12 | Dam: 35(fire:17-33) per head, 15(claw), 15(trample) | demonic, breaks doors, evil, see invisible, fly | Res: will(180), fire+++, damnation, poison, miasma, neg+++, torm | Vul: holy | XP: 6066 | Sp: {head 1: fire breath (3d34), head 2: flaming cloud (d25), head 3: fireball (3d27)} 14:38:14 <04C​erebot> [!AM, !sil, breath], sum.dragon [!sil] | Sz: Giant | Int: human. 14:38:15 <09h​ellmonk> Ood isn't a real mons 14:38:23 <09g​ammafunk> this initially had a damnation attack 14:38:25 <06p​leasingfungus> oh yeah, we were talking about soh geh the other day 14:38:26 <09g​ammafunk> but was removed 14:38:27 <09h​ellmonk> soh counts though 14:39:05 <09g​ammafunk> I say initially but I mean initially when soh was reworked to have improved attacks/spells 14:39:24 <09h​ellmonk> assume it got removed for being too mean or sth 14:39:27 <09g​ammafunk> yep 14:39:37 <09g​ammafunk> which honestly I don't think it is 14:39:56 <09h​ellmonk> Just stand next to its summons smh 14:40:08 <09g​ammafunk> I do recall it getting more kills than dis though, but you'd have to go back and look at the data 14:40:27 <09h​ellmonk> dis serpent is just a lcs machine gun 14:40:35 <09g​ammafunk> if you give it the one that requires lof it wouldn't be too bad 14:41:10 <09h​ellmonk> depends on cast rate probably 14:41:12 <09g​ammafunk> !lg * recent dis cikiller~~serpent_of_hell s=ckaux 14:41:35 <09g​ammafunk> doh 14:41:39 <09g​ammafunk> !disallowedits 14:41:40 <04C​erebot> Channel #crawl-dev no longer allows Sequell edits. 14:41:47 <09g​ammafunk> !lg * recent dis cikiller~~serpent_of_hell s=ckaux 14:41:48 <04C​erebot> 9 games for * (recent dis cikiller~~serpent_of_hell): 6x crystal spear, 2x bolt of dispelling energy, 14:41:54 <09g​ammafunk> I need to fix that libera auth thing 14:42:02 <09h​ellmonk> In theory it summons a dragon once and then you stand next to its summon and it never damnations you 14:43:09 03PleasingFungus02 07* 0.31-a0-1064-g88a7baa7fa: Show non-regenerating mons (CarefulOdds) 10(50 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/88a7baa7fa60 14:43:09 03PleasingFungus02 07* 0.31-a0-1065-g7710a678fc: Damn the Serpent of Hell (gammafunk) 10(37 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/7710a678fc6c 14:43:09 <06p​leasingfungus> dis soh killed me pre-nerf 14:43:16 <06p​leasingfungus> so imo that kill shouldn't count 14:43:40 <09g​ammafunk> !lg devteam cikiller~~serpent_of_hell s=name 14:43:42 <04C​erebot> 5 games for devteam (cikiller~~serpent_of_hell): 2x 78291, ebering, Implojin, PleasingFungus 14:43:46 <09g​ammafunk> shame these people 14:50:58 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-1065-g7710a678fc (34) 14:57:48 03regret-index02 07* 0.31-a0-1066-g35875b34c7: Give player Ghouls +4 Intelligence 10(50 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/35875b34c784 15:06:17 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-1066-g35875b34c7 (34) 15:11:44 Booper (L23 TrCK) Crash caused by signal #6: Aborted (Depths:4) 15:41:23 <04⸸​※> (I could probably fit in a new kobold for 0.31 before taking a break for the new version but 1: I don't like adding only one new Orc monster and I'm very far from settled on slag mongrel / buried draugr / (obsidian bat???) designs and 2: I'm not super happy with demokobold or kobold blastminer or kobold excavator for "kobold with cannon that is supposed to be how the orcs are digging these mines without any pickaxes" names) i was 15:41:24 meaning to ask, why a kobold and not an orc or ogre? orcs, ogres, trolls and giants are the canonical 'Orc Mines species' - feels slightly odd to put kobolds in I chose kobolds because * myth kobolds include mines spirits * player kobolds have high ranged apt but rarely show this * we haven't ever added new orcs that'd be mostly worst compared to other options for Beogh * I wanted to make ogre mages be more prominently an Orc thing since they've 15:41:24 been shoved out of nearly everywhere besides D:15 and exactly one Orc end, so new ogres in Orc are something I'm extremely cautious about 16:04:46 <06p​leasingfungus> good point re beogh implications 16:04:59 <06p​leasingfungus> kobold myths is a cute thing, though not sure many players will get it 16:05:12 <06p​leasingfungus> @??ogre mage 16:05:13 <04C​erebot> ogre mage (O) | Spd: 10 (atk: 150%) | HD: 10 | HP: 46-63 | AC/EV: 3/7 | Dam: 16 | weapons, items, doors, spellcaster, see invisible | Res: will(80) | Corpse | XP: 849 | Sp: b.magma (3d18), haste other, paralyse, invisibility | Sz: Large | Int: human. 16:05:23 <06p​leasingfungus> hasted ogre cannoneers sounds great to me 🙂 16:05:49 <06p​leasingfungus> on the other hand, getting scooted backwards by a cannon is great kobold theme 16:25:32 Unstable branch on underhound.eu updated to: 0.31-a0-1066-g35875b34c7 (34) 18:07:04 New branch created: pull/3357 (9 commits) 13https://github.com/crawl/crawl/pull/3357 18:07:05 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/3357 * 0.31-a0-1064-gd2f22bf700: mark this as the messaging change which needs to be done for everything. 10(4 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d2f22bf7002a 18:07:05 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/3357 * 0.31-a0-1065-g869ef0c46b: update the define from 52 to 62 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/869ef0c46ba0 18:07:05 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/3357 * 0.31-a0-1066-g1bab1c7ab7: Update letter_to_index and index_to_letter to support 0-9, not sure about 10(3 hours ago, 2 files, 14+ 10-) 13https://github.com/crawl/crawl/commit/1bab1c7ab7ed 18:07:05 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/3357 * 0.31-a0-1067-gfd82201bee: A small sacrifice, digits are no longer available as inscription shortcuts, 10(3 hours ago, 1 file, 3+ 12-) 13https://github.com/crawl/crawl/commit/fd82201bee68 18:07:05 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/3357 * 0.31-a0-1068-g01da8749ee: accept numbers as well for menu selection 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/01da8749ee79 18:07:05 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/3357 * 0.31-a0-1069-g0782cd29e8: a huge blow for bread-swingers (cut digit_inscription_to_item) 10(2 hours ago, 4 files, 0+ 52-) 13https://github.com/crawl/crawl/commit/0782cd29e8f2 18:07:05 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/3357 * 0.31-a0-1070-g8c1e49fcf4: remove usage of MF_SELECT_QTY, keep the enum entry though 10(88 minutes ago, 3 files, 3+ 22-) 13https://github.com/crawl/crawl/commit/8c1e49fcf45e 18:07:05 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/3357 * 0.31-a0-1071-g55cc3a85e9: likely good. 10(52 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/55cc3a85e977 18:07:05 03Rytis Petronis02 07https://github.com/crawl/crawl/pull/3357 * 0.31-a0-1072-ga7a93a3fb2: updates 10(79 seconds ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/a7a93a3fb26a 18:07:14 <02s​entei> Since there is an assert for a saved games' inventory size to not change, and I am changing it, what would be the best way to go about changing that assert? 18:19:05 <06p​leasingfungus> probably you want to add a tag minor (tag-version.h), check for that tag minor, and skip the assert if appropriate 18:19:22 <06p​leasingfungus> tags.cc is full of examples of checking tag minors, can wander around there to see 18:54:20 <05i​coson> hm adding 0-9 to inv is a big collision with inscription shortcuts 18:54:30 <05i​coson> it is entirely possible that feature is not widely used 18:54:50 <05i​coson> but it is not unused 18:56:19 <05i​coson> in general not sure how i feel about this potential change 18:59:21 <06p​leasingfungus> hm, i’ve been developing for this game for less than a decade, so i don’t know how inscription shortcuts work 18:59:35 <06p​leasingfungus> how do they work? 19:00:44 <05i​coson> https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#inscriptions-as-shortcuts 19:11:53 <06p​leasingfungus> ah yeah, this does collide exactly with that 19:12:00 <06p​leasingfungus> i wonder how many people use that feature 19:12:07 <06p​leasingfungus> well 19:12:31 <06p​leasingfungus> i guess you could just assign the item to the appropriate number 19:12:40 <06p​leasingfungus> instead of having to use the inscription for it 19:12:48 <06p​leasingfungus> so maybe it’s strictly better? 19:13:07 <06p​leasingfungus> like just =i5a or w/e 19:13:12 <06p​leasingfungus> i forget the ordering 19:13:28 <06p​leasingfungus> and any rcfile magic could be updated likewise 21:25:29 -!- ProzacElf_ is now known as ProzacElf 23:34:56 Unstable branch on crawl.develz.org updated to: 0.31-a0-1066-g35875b34c7 (34) 23:56:52 Windows builds of master branch on crawl.develz.org updated to: 0.31-a0-1066-g35875b34c7