00:32:05 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5070-gfcb7ac407c 02:15:49 -!- chao is now known as stenno 03:23:29 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5070-gfcb7ac407c 05:12:17 Unstable branch on crawl.akrasiac.org updated to: 0.31-a0-940-gdaa9926 (34) 08:58:21 <04⸸​※> (...incidentally, on the whole harm + fragile vs. torment thing: it looks like harm's not affecting torment at all on master >_>) 09:01:25 <04⸸​※> ...or possibly a lot of things? 09:06:19 <04⸸​※> https://github.com/crawl/crawl/commit/141e18f67592dce453e9e1f27b09b0d802802dd3# it looks like incoming and outgoing harm affecting the player has been kinda broken by this because return dam * (100 + outgoing_harm_amount(damager->extra_harm())) / 100; and dam *= (100 + outgoing_harm_amount(damager->extra_harm())) / 100; aren't actually the same; the latter due to order of operations rounds it down to 1 before actually multiplying the 09:06:20 damage? 09:21:39 <04⸸​※> ...meanwhile, with some quick output statements, it looks like harm is randomly doubling or tripling poison damage 09:51:46 <04⸸​※> (...I think if you have any harm, the poison value is being used in the harm call.) 09:52:57 <04⸸​※> (so the higher the poison value, the more it is being multiplied by afterwards. good to see redbacks getting 200 poison damage in in one turn.) 10:07:37 <06p​leasingfungus> nice 10:29:13 <04⸸​※> (for the record, once this fix is in, it seems 2xharm + fragile still doesn't let torment directly kill a player at 3 health due to rounding stuff) 11:06:16 03regret-index02 07* 0.31-a0-941-g762e91d90a: Fix Harm not dealing more damage to players & extra multiplying poison 10(53 seconds ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/762e91d90af2 11:14:21 <04⸸​※> so: * working harm + fragile + torment can't directly instakill * adjust lrd concerns re: glass eyes * no rVitrify for glass eyes * (squash some commits) with the above thus addressed, can I and should I go merge the current vitrify branch into master to see how it works out? 11:16:56 <04⸸​※> (also thinking of pushing https://github.com/crawl/crawl/commit/1ad7ba1ca6f56c6db24696eee60babfdc672957e with the 54 total decorative Zot vaults in commits prior since decorative vaults don't realllllly need much other attentive review) 11:18:17 <06p​leasingfungus> sounds good. honestly don't think any of those are critical either 11:18:40 <06p​leasingfungus> if any of them are tricky, feel free to punt 11:19:08 <06p​leasingfungus> also want it noted for the record that the harm bug was another great example of what i mean by harm being less 'transparent' than reduced mhp 11:19:27 <04⸸​※> entirely fair 11:19:35 <06p​leasingfungus> harm was totally broken for a solid month and no one noticed until you started looking at the code 😛 11:19:37 <06p​leasingfungus> very classic 11:19:39 <06p​leasingfungus> (sorry about that!) 11:19:43 <04⸸​※> it is okay 11:21:15 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-941-g762e91d90a (34) 11:22:24 <04⸸​※> (tbh I'm not exactly sure how it got away with being broken for the month, the poison part seemed pretty obscene) 11:23:44 <09g​ammafunk> proof that only lici uses harm 12:33:08 03regret-index02 07* 0.31-a0-942-gcd2b144e7b: New monster hex - Vitrify (take 30% more damage!) 10(2 days ago, 20 files, 81+ 3-) 13https://github.com/crawl/crawl/commit/cd2b144e7b33 12:33:08 03regret-index02 07* 0.31-a0-943-g492612b1e5: Floating eyes -> Glass eyes (elliptic) 10(2 days ago, 47 files, 173+ 119-) 13https://github.com/crawl/crawl/commit/492612b1e5dc 12:33:08 03regret-index02 07* 0.31-a0-944-g9b124e0958: Great orbs of eyes: Para -> Vitrify, Drain Magic -> Polymorph, +1 HD 10(2 days ago, 4 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/9b124e095844 12:33:08 03regret-index02 07* 0.31-a0-945-gd0bd89e52a: Further adjust arcanist vs occultist spell sets, power, placement 10(2 days ago, 9 files, 90+ 54-) 13https://github.com/crawl/crawl/commit/d0bd89e52a33 12:43:37 03regret-index02 07* 0.31-a0-946-g76384004bd: Large batch of Zot decor vaults. 10(3 weeks ago, 1 file, 1346+ 0-) 13https://github.com/crawl/crawl/commit/76384004bdb2 12:43:37 03regret-index02 07* 0.31-a0-947-g59900296c7: Update the older decorative Zot vaults. 10(2 weeks ago, 1 file, 150+ 144-) 13https://github.com/crawl/crawl/commit/59900296c7fa 12:43:37 03regret-index02 07* 0.31-a0-948-gf5be29c462: Put Zot decorative vaults on 33% of Zot floors. 10(2 weeks ago, 1 file, 13+ 0-) 13https://github.com/crawl/crawl/commit/f5be29c46255 12:51:00 <04⸸​※> hmm, what's next on the docket. more vault prs, buff the weakest branch ends, nerf vaults with D:5 unseen horrors, maybe some nemelex card adjustments... 12:52:05 <04⸸​※> (mechanically I'm wondering about making sticky flame give -Scroll so it, like, does anything beyond pre-lair pyromancers, but I suspect there'd be some contention around the dissatisfaction of just dying that way sometimes) 13:05:31 <06p​leasingfungus> think that's a very old suggestion - i remember it coming up back when we removed item destruction 13:05:41 <06p​leasingfungus> not saying it's bad, it could be fine. don't feel super strongly 13:11:01 <09h​ellmonk> What else casts sticky flame currently 13:12:22 <04⸸​※> smoke demon, balrug, sun moth, azrael 13:16:25 <06p​leasingfungus> good synergy with geh 13:16:42 <06p​leasingfungus> balrugs and azrael can give you -Scroll now 13:17:51 <04⸸​※> mostly a volcano buff + making sun moths be more than eyes of devastation? 13:18:47 <04⸸​※> (and a rare summon roll from orc sorcerers / orc high priests / deep elf demonologists / dread liches) 13:35:03 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-948-gf5be29c462 (34) 13:39:41 <06p​leasingfungus> !lg * killer=arcanist 13:39:43 <04C​erebot> 1. picklenugget the Grappler (L13 OpSh of Cheibriados), collided with an occultist caused by an arcanist in Volcano (volcano_bunker) on 2023-10-18 16:28:43, with 34475 points after 12734 turns and 0:21:04. 13:39:57 <06p​leasingfungus> @⸸※ check it out! 13:40:13 <06p​leasingfungus> perfect first and only kill for arcanists v1 14:49:41 <04⸸​※> incredible. there's nothing that could be added to that to be more perfect. 15:26:02 Unstable branch on underhound.eu updated to: 0.31-a0-948-gf5be29c462 (34) 20:11:17 <09g​ammafunk> why would you put a bunker in a volcano, anyhow? 20:12:43 <09g​ammafunk> brb gonna build my fortified castle on a sandy beach 20:21:58 <04⸸​※> grunt literally quotes monty python's joke on that premise in swamp.des for his decaying rune vault 20:21:59 <04⸸​※> https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/swamp.des#L3335 20:25:47 <04⸸​※> (is there some lingering consternation re: the toenail golem volcano I put occultists in?) 20:30:26 <04⸸​※> (I'm not sure there's much else I can use in the spirit of that volcano always previously having been just humans + toenail golems seperate of the standard random volcano set, since most of the other depth appropriate stuff is already used by the standard random volcano set. maybe more deep elves in the spirit of the dancing mace + ) 20:30:54 <04⸸​※> + hellmonk_pyromancer_palace?) 20:47:18 <09g​ammafunk> a bit sad to lose the console in-joke about red monsters from that volcano, but it has basically no relevance to players these days. We also now have at least one other non-abyss usage of them in a more functional way (in a ghost vault). 20:48:07 <09g​ammafunk> oh, you're probably asking more whether the occultists are out of place, not the toenail golems 20:48:31 <09g​ammafunk> *??occultist 20:48:32 <04C​erebot> occultist (p) | Spd: 10 | HD: 10 | HP: 31-45 | AC/EV: 2/13 | Dam: 6 | weapons, items, doors, evil, spellcaster | Res: will(60) | Corpse | XP: 656 | Sp: fireball (3d19), banishment, blink, invisibility | Sz: Medium | Int: human. 20:48:59 <09g​ammafunk> since those have banishment, if anything they fit the theme of a toenail golem volcano 20:50:29 <09h​ellmonk> they have fireball 20:50:44 <09h​ellmonk> thats pretty good as far as thematic volcano monster standards go 20:50:54 <09g​ammafunk> true 20:51:28 <09h​ellmonk> half of volcanoes are just like, heres some ogres 20:51:36 <09h​ellmonk> much like half of icecaves are here's some wolves 20:51:38 <09g​ammafunk> I wonder if occultists are red 20:51:55 <04⸸​※> at least the ogres have fire branded maces! 20:51:58 <09g​ammafunk> they are magenta 20:52:09 <04⸸​※> and ogre mages have bolt of magma 20:52:18 <09g​ammafunk> so I guess that volcano map is ruined 20:52:29 <09g​ammafunk> maybe it has been for a while by other monster changes 20:52:33 <04⸸​※> weren't wizards already magenta 20:52:44 <09g​ammafunk> believe so, yeah 20:53:49 <04⸸​※> good to know I stamped out the joke even without remembering every facet of it 20:55:06 <09g​ammafunk> to that end, we could probably just remove the t. golems from it 20:55:28 <04⸸​※> never 20:55:29 <09h​ellmonk> we could remove t golems from the game 20:56:01 <04⸸​※> blasphemers 20:56:13 <09h​ellmonk> I would also accept "give them an actual function" 20:56:20 <06p​leasingfungus> this is established hellmo lore 20:56:21 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1165136464275841125/image0.jpg?ex=6545c0e4&is=65334be4&hm=e429e07a3e9aa7f1855fda5f2d80b38193735702a83e6e86598298eac014acba& 20:56:23 <09g​ammafunk> over my and kate's (and apparently also r-i's) dead body you could remove t golems from the game 20:57:03 <09g​ammafunk> I would support the idea of adjusting them to do something other than be meat bags 20:57:06 <09h​ellmonk> just make them do something then! 20:57:23 <09g​ammafunk> just not sure what special ability would be fitting 20:57:24 <04⸸​※> toenail arrow? bolt of toenail? 20:57:33 <09g​ammafunk> it has to be fitting, hellmonk 20:57:41 <09g​ammafunk> toeblast 20:57:42 <09h​ellmonk> af_summon_curse_toe 20:58:05 <09g​ammafunk> af_stub_toe applies some kind of debuff 20:58:26 <09g​ammafunk> dj has an advantage in these fights 20:58:33 <06p​leasingfungus> it should be very stupid 20:58:36 <09g​ammafunk> agree 20:58:38 <06p​leasingfungus> like the curse toe thing 20:58:39 <09h​ellmonk> inflict barbs + you can't take stairs (always stub your toe and fall down instead) 20:58:53 <09g​ammafunk> we missed an opportunity to make death cobs have a very stupid special gimmick 20:58:59 <09g​ammafunk> we must not make that mistake again 20:59:28 <06p​leasingfungus> more lore 20:59:29 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1165137251433463849/image0.jpg?ex=6545c19f&is=65334c9f&hm=a93522f6ea4d26bd4de09044e373af13fbfcd3d9e7ec803c4ca362f48d31a35c& 20:59:30 <04⸸​※> imo with current quickly-dying plants we could make death cobs have af_planthaunt 20:59:42 <06p​leasingfungus> hm the cropping broke 20:59:43 <06p​leasingfungus> weird 20:59:57 <06p​leasingfungus> planthaunt… 21:00:02 <06p​leasingfungus> is that even a bad thing 21:00:16 <09h​ellmonk> it is if the plants are evil 21:00:26 <09h​ellmonk> make death cobs af_summon_another_death_cob 21:00:31 <09g​ammafunk> love the theme if the plants can do something 21:00:32 <04⸸​※> resonance strike but for plants 21:00:36 <09h​ellmonk> the corn can start popping 21:00:58 <09h​ellmonk> man violently beaten to death by entire field of corn . mp4 21:01:00 <09g​ammafunk> death cobs are a pretty good zot monster just functionally speaking, it should be said 21:01:21 <09h​ellmonk> ok, make this the toenail golem gimmick 21:01:22 <09g​ammafunk> at least it feels they do complicate fights pretty well, but af_slow is of course not Very Stupid 21:01:26 <09h​ellmonk> af to summon a copy of itself 21:01:37 <09h​ellmonk> surrounded by toenails... 21:02:45 <04⸸​※> does console have a clean way to tell on cursor-hover summoner sources for summons? 21:03:15 <06p​leasingfungus> console players aren’t real. they can’t hurt you 21:03:20 <09g​ammafunk> yes, it does 21:03:34 <06p​leasingfungus> into self clone summon af somewhere btw 21:03:52 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/1165138359786680411/image.png?ex=6545c2a8&is=65334da8&hm=0aa93fafda2bd7d3ca680fa052314b3f09c70375bfa489072c31f53441bfc362& 21:03:58 <09g​ammafunk> note the ocs highlighted in cyan 21:04:05 <09g​ammafunk> when I x over the kobold 21:04:06 <06p​leasingfungus> put it on bone dragons??? 21:04:07 <04⸸​※> * * nods nods* * 21:07:45 <09g​ammafunk> deny elliptic at your peril 21:07:59 <04⸸​※> an outlier in every way possible. 21:09:18 <04⸸​※> (...I wonder if my zot monster plans are sufficiently stupid enough.) 21:11:20 <06p​leasingfungus> i feel like i have set something very silly in motion 21:11:54 <06p​leasingfungus> only some zot monsters are silly! 21:12:10 <06p​leasingfungus> maybe only, like, three? 21:12:20 <04⸸​※> yes so I need to balance non-silly and silly monster additions for such 21:12:28 <06p​leasingfungus> hmmmm 21:12:33 <06p​leasingfungus> much to consider 21:12:40 <06p​leasingfungus> i just long for subtractor snakes 21:13:12 <09g​ammafunk> multiplication mages and division dragons 21:13:19 <04⸸​※> (overflowing shapeshifter is non-silly, crystal borer [skysquid | kraken] is silly, void siphon is quantum superposition) 21:13:26 <09h​ellmonk> exponent elementals 21:13:30 <06p​leasingfungus> hm 21:13:43 <06p​leasingfungus> shapeshifter sounded at least a little silly to me 21:13:55 <06p​leasingfungus> guess it depends how you look at it 21:15:41 <04⸸​※> just need to write sufficient body horror into the description 21:17:02 <04⸸​※> (imo maximum zot shitpost would be a tile adaptation of https://64.media.tumblr.com/20e1400a4d2edae79b8da0037195ec4e/tumblr_paggtkBwAh1wirdb7o1_1280.jpg) 21:17:47 <06p​leasingfungus> lol 21:17:55 <06p​leasingfungus> seems tricky in 32x32 21:18:07 <06p​leasingfungus> our artists are cunning, but still… 21:20:42 <04⸸​※> just have a keyboard snake that shifts tiles each turn to show a different length and section of keyboard in the same way klowns work 22:30:04 <06p​leasingfungus> wow 22:35:01 Unstable branch on crawl.develz.org updated to: 0.31-a0-948-gf5be29c462 (34) 22:41:25 <09h​ellmonk> does this one disable random menu commands on hit 22:56:59 Windows builds of master branch on crawl.develz.org updated to: 0.31-a0-948-gf5be29c462 23:00:57 03PleasingFungus02 07* 0.31-a0-949-g57150269e1: Make glass shatter 10(50 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/57150269e139 23:03:25 <04⸸​※> (...I had actually opted for the not literally made of glass description, since it avoided people asking why they're not non-living >_>) 23:03:30 <04⸸​※> A floating eyeball as transparent and glossy as glass, 23:03:47 <04⸸​※> (but I do Not Care enough to commit anything one way or another) 23:06:32 <04⸸​※> (instead I'm just compiling more vault monster sets notes like materials or necrodancer zone 4) 23:09:39 <06p​leasingfungus> oh, you changed after i read the commit! 23:09:53 <06p​leasingfungus> that’s cheating 23:09:58 <06p​leasingfungus> necrodancer ftw 23:10:35 <09g​ammafunk> materials obviously a Cogmind reference 23:11:53 <04⸸​※> it would be like four times as easy to make vaults if we had actual level features like cogmind machines but weren't stuck to different types of open corridors versus boxpacking like the main facility mostly emphasizes 23:13:40 <04⸸​※> not that I don't have thirty vault concepts + lists in a file somewhere waiting for all the vault PRs to be done anyway 23:19:09 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-949-g57150269e1 (34) 23:19:46 03gammafunk02 07* 0.31-a0-950-g24c8ebf480: feat: Add weapon damage ratings to clua 10(71 minutes ago, 3 files, 43+ 2-) 13https://github.com/crawl/crawl/commit/24c8ebf4804a 23:19:46 03gammafunk02 07* 0.31-a0-951-gfe29db990f: feat: Show the hit chance for the Phial of Floods 10(51 minutes ago, 1 file, 18+ 2-) 13https://github.com/crawl/crawl/commit/fe29db990f8e 23:19:46 03gammafunk02 07* 0.31-a0-952-gfa384e33e1: feat: Evokable accuracy info for clua 10(41 minutes ago, 5 files, 70+ 5-) 13https://github.com/crawl/crawl/commit/fa384e33e1f3 23:20:52 <09g​ammafunk> elliptic and Zhang Kai (of ch translation fame) are beating me in the commit count for this release 23:20:58 <09g​ammafunk> these are dark days 23:21:20 <09g​ammafunk> thankfully I'm absolutely destroying hellmonk with a lead of two commits 23:22:11 <09g​ammafunk> also, god I hate the targeting UI code in general, it's tormented me from literally day 1 of working on crawl dev 23:33:39 <04⸸​※> I bet I could do like fifteen commits in a week if I split up "edit one vault" into their own individual commits 23:38:33 <09g​ammafunk> given the volume of vault work you have planned, I'm guessing you'll be competing with the likes of advil (58), maybe even kate (89) 23:39:01 <09g​ammafunk> versus my meager 34, but good luck catching PleasingFungus (474) 23:39:48 <04⸸​※> clearly just need to find more .des files to reorganize so I can at least beat pf's number of lines changed 23:41:09 <04⸸​※> (finally time to make variable/float_themed.des with mini_monsters.des's headers?...) 23:52:38 Unstable branch on cbro.berotato.org updated to: 0.31-a0-949-g57150269e1 (34) 23:54:38 Monster database of master branch on crawl.develz.org updated to: 0.31-a0-952-gfa384e33e1 23:55:02 <04⸸​※> (should nicolae_hell_entry_big_baal_hell have no_descent to avoid people abusing debt?) 23:56:56 <03i​mplojin> kind of think we should change how debt works instead of locking out any particular shops 23:57:18 <04⸸​※> fair enough 23:59:36 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-952-gfa384e33e1 (34)