00:36:46 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5014-gf9597c7f93 00:50:06 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-2235-g17f25af5a4 03:23:17 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5014-gf9597c7f93 03:40:36 GordonOverkill (L21 VSDe) ASSERT(low <= high) in 'random.cc' at line 198 failed. (Shoals:4) 05:20:06 Unstable branch on crawl.akrasiac.org updated to: 0.31-a0-654-gbe3e110 (34) 10:31:37 <04d​racoomega> Regarding the warper/reaver convo earlier, I know I had vague plans to tackle reviving Reaver waaaaay back in the mists of 0.14, but have been failing to find my old notes when I went looking for them. Amusingly enough, I think one of the spells on the list was an AoE-with-melee deadzone (though it was like... more of a cone/slash shape than what hailstorm ended up being) 10:33:20 <04d​racoomega> I do think a few of them tried to incorporate the weapon actively into the spells in one fashion or another 10:34:15 <04d​racoomega> Though I think the ship may have sailed on the old design of 'short range shot whose elemental properties depend on the brand of your currently wielded weapon' ^^; 10:39:31 <04d​racoomega> I do wonder about something that cares about weapon skill somehow though (in a way that Manifold Assault and such do not) 10:43:29 <04d​racoomega> I wonder if it would be out of the question to have a pure conjurations spell that took its success from magic skills, but the bulk of its power from 'highest weapon skill the caster has' with some variation based on what weapon class that exactly is? 11:09:21 <08n​icolae> conjure spectral weapon and it makes a weapon based on your skills 11:17:05 <04d​racoomega> I'd kind of want it to feel blasty too, though 11:17:41 <04d​racoomega> (Amusingly, a spell that possibly fits the reaver philosophy is already in this branch of experimental mid/high-level earth spells I've been tinkering on, but it's aimed too high levle for a starter book) 11:20:15 <04d​racoomega> Lodestone Chakrams. Conjures several magnetic chakrams around the caster (not on tiles; it's just a stacking buff) that fire off at a random non-adjacent targets you have line of fire to whenever you land a melee hit on an enemy, which is another way to make them 'scale to weapon skill' since that affects speed/accuracy. (Also they give some SH and slow movement based on how many you're carrying around at the time) 11:24:42 <06p​leasingfungus> crawl does have a terrible chakram shortage 11:24:49 <06p​leasingfungus> been saying for years. "when will we get more chakrams" 11:25:15 <04d​racoomega> Oh have you now? 😛 11:25:24 <06p​leasingfungus> i mean 11:25:29 <06p​leasingfungus> maybe 11:25:32 <04d​racoomega> Haha 12:28:24 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-695-g7895c2ee6c: Make an EVIL HACK even more evil 10(43 seconds ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/7895c2ee6cfc 12:34:43 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-696-g0827b8ee8b: s/ironman/descent 10(74 seconds ago, 56 files, 241+ 241-) 13https://github.com/crawl/crawl/commit/0827b8ee8ba2 12:49:22 03PleasingFungus02 07* 0.31-a0-655-gf2d5465dac: Fix passive effects after mons death (ivysly) 10(3 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/f2d5465dac7b 13:08:05 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-655-gf2d5465dac (34) 14:59:05 <09g​ammafunk> Wow 14:59:19 <09g​ammafunk> Not spire mode? 14:59:31 <09g​ammafunk> Quite simply invert the dungeon 14:59:56 zig mode? 15:07:28 <06p​leasingfungus> i do like spire mode 15:07:45 <06p​leasingfungus> but hellmo pointed out it would take work 15:07:53 <06p​leasingfungus> so we’ll do it in 0.45 15:11:08 <09g​ammafunk> Excellent 15:11:38 <09g​ammafunk> I will start programming the corrupt heart 15:13:07 <09g​ammafunk> Is the plan to merge to trunk? Then we could maybe add links for mode to Cao and cbr2 15:13:41 <06p​leasingfungus> i’ll hide the emerald key 15:13:41 <06p​leasingfungus> uh 15:13:50 <06p​leasingfungus> merging to trunk probably makes sense 15:14:04 <06p​leasingfungus> but we should double check that it doesn’t break normal crawl somehow 15:14:10 <09g​ammafunk> Would make it significantly easier to test 15:14:12 <09g​ammafunk> Yep 15:15:20 <09g​ammafunk> Local webtiles test and ci prob sufficient 15:16:21 <09h​ellmonk> want to fix this last critical bug first but i think trunk merge is fine after 15:17:52 <09h​ellmonk> if youd rather let it hang out for a while and get a little feedback to make sure there arent other undiscovered critical bugs that would be fine too 15:18:27 <09g​ammafunk> Maybe some local build testers would help 15:25:00 Unstable branch on underhound.eu updated to: 0.31-a0-655-gf2d5465dac (34) 16:25:43 <04d​racoomega> Is there any purpose to _end_animate_dead() being called when Animate Dead expires? It sets all zombie ENCH_FAKE_ABJURATION to 0 in a seeming attempt to time them out, but they don't actually have a duration in the first place, so this does nothing? 16:26:03 <04d​racoomega> And I assume it's not intended that zombies all go poof at that point, either 16:28:41 <06p​leasingfungus> sounds probably some kind fo mess 16:28:54 <06p​leasingfungus> yes, not intended that zombies go poof when anime dead's dur ends 17:52:48 <05i​coson> descent q: is it intended that if you go down the stairs an adjacent monster can follow you back up in peek mode? 17:54:53 03advil02 07[great-magnetic-field] * 0.31-a0-697-g67a52ae41c: feat: add a -descent clo 10(13 minutes ago, 1 file, 9+ 2-) 13https://github.com/crawl/crawl/commit/67a52ae41c1d 17:54:53 03advil02 07[great-magnetic-field] * 0.31-a0-698-g5551dc13dd: feat: add a descent game type to default webtiles 10(12 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/5551dc13dd78 17:59:36 <05i​coson> in the main menu, I would probably suggest reordering descent right above sprint 18:00:14 <05i​coson> maybe call it Dungeon Descent in that menu? 18:11:15 <06p​leasingfungus> advil: peek following is a known issue; i have a fix planned but not implemented (probably going to remove all following in descent mode) 18:11:33 <06p​leasingfungus> dungeon descent sounds good. i forget the current menu order? 18:13:51 <03i​mplojin> https://cdn.discordapp.com/attachments/747522859361894521/1146251404973977620/Screenshot_2023-08-29_20-12-49.png 18:20:50 <06p​leasingfungus> tyty 18:21:06 <06p​leasingfungus> sure, above sprint sounds reasonable 18:21:20 <06p​leasingfungus> i’m at a new parent school orientation so feel free to make changes w/o me 18:21:35 <06p​leasingfungus> also ty @icoson for webtiles support! 18:25:34 <09g​ammafunk> the devil's team all refuses to delete their old local saves. it's a travesty 18:25:58 <09g​ammafunk> also wow, went with the old inverse tile approach 18:27:24 <06p​leasingfungus> ultra high effort 18:27:37 <03i​mplojin> can't delete your local saves, what if you need them to diagnose a bug~ 18:27:38 <06p​leasingfungus> i shoulda flipped it upside down 18:27:52 <03i​mplojin> also at least i deleted my local species saves that were preventing things from loading properly 18:28:00 <03i​mplojin> rip luminari 18:33:12 <06p​leasingfungus> do i know them 18:37:05 <03i​mplojin> luminari were a dynamic LOS species whose final few iterations of their gimmick i was ultimately unsatisfied with and ended up abandoning the idea 18:37:31 <09h​ellmonk> alright, out of ideas for the stair peek bug 18:38:25 <09h​ellmonk> there is some difference between how the game handles mapped terrain and seen terrain but I can't pin down what it is 18:38:30 <06p​leasingfungus> hrm. literally unfixable. ship it 18:38:48 <06p​leasingfungus> i can take another look later tm 18:39:19 <06p​leasingfungus> appreciate you looking! 18:39:20 <09h​ellmonk> you can force some layers to display with various hacks but I've yet to find a way to get the cells to just update immediately, would suggest disabling it for now if its not fixable 18:39:28 <06p​leasingfungus> reasonable 18:44:50 <03i​mplojin> what is this stair peek bug 18:45:07 <03i​mplojin> doubt i'll fix it before other folks get to it, but maybe...? 18:57:37 03hellmonk02 07[great-magnetic-field] * 0.31-a0-699-gea85dccbfc: no peeking through branch entrances 10(7 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/ea85dccbfcd7 18:57:37 03hellmonk02 07[great-magnetic-field] * 0.31-a0-700-g969bb9fe10: don't crumble the dungeon exit 10(4 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/969bb9fe1055 18:58:28 <09h​ellmonk> stair peeking is meant to reveal all tiles in los around all the stairs (so there's no incentive to go up and down each of them on every floor) but currently it does not do that until you reload the floor, either by saving and quitting or by going up and down once 18:58:59 <09h​ellmonk> which seems like it should be easy to solve, and yet 19:00:20 <03i​mplojin> oh, i see, the first time you do it even though it reveals on the minimap it doesn't do so in the main view and you can't move view with shift+x or whatever 19:00:39 <09h​ellmonk> yeah 19:07:50 04Build failed for 08great-magnetic-field @ 969bb9fe 06https://github.com/crawl/crawl/actions/runs/6019630902 19:44:38 <06p​leasingfungus> huh, i thought i’d gotten shift x working at least 19:45:02 <06p​leasingfungus> anyway i feel like i want to figure out how redraws work on first load 20:04:44 <03i​mplojin> sorry, imprecise language. shift+x does let you move the viewpoint around but the other stair positions aren't revealed in the main view so doing so doesn't let you actually see anything 20:21:23 <06p​leasingfungus> yeah 20:21:57 <06p​leasingfungus> oh no 20:22:01 <06p​leasingfungus> the variable is called descent descent now 20:22:08 <09h​ellmonk> poggers 20:22:16 <09h​ellmonk> descent_2 20:24:28 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-701-g9c3ff69c1d: Rename descent_descent 10(2 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/9c3ff69c1d02 20:38:46 04Build failed for 08great-magnetic-field @ 9c3ff69c 06https://github.com/crawl/crawl/actions/runs/6020186372 20:45:24 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-702-gf48a23e976: Improve iron soup logo 10(5 minutes ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/f48a23e976d1 20:45:24 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-703-g31426ae1e5: Tweak startup Descent entry (advil) 10(4 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/31426ae1e571 20:45:24 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-704-g2a44083c53: Disable followers in Descent mode 10(2 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/2a44083c5391 20:45:51 <|amethyst> OA 20:46:35 <|amethyst> Is !degen the only useless item now (for normal characters with no god)? 20:50:38 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-705-g28a37f7307: Disable falling down stairs in descent mode 10(62 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/28a37f73078f 20:52:43 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-706-g6304bc5d1f: Collapse exits more nicely 10(26 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6304bc5d1fd5 20:54:35 <06p​leasingfungus> |amethyst: iirc yes, per item-name.cc 20:57:40 <06p​leasingfungus> hm 20:57:44 <06p​leasingfungus> this redraw bug is very odd 20:57:52 <06p​leasingfungus> it works if you go down-up-down 20:57:58 <09h​ellmonk> yeah 20:58:02 <06p​leasingfungus> so what happens differently on the second visit..? 20:58:09 <09h​ellmonk> anything that reloads the level works I think 20:58:16 <09h​ellmonk> that's what I'd like to know 20:59:34 <09h​ellmonk> also if you change the function to use mapped terrain like ash portal detection it displays on the first visit (but naturally this doesn't work for monsters or items) 20:59:38 <06p​leasingfungus> yeah 20:59:41 <06p​leasingfungus> g2g 20:59:51 <06p​leasingfungus> i think this behavior is better than nothing so i'd keep it for now 20:59:55 <06p​leasingfungus> but i'd really like to fix it 21:00:04 <06p​leasingfungus> also we should check if normal crawl crashes in this mode 21:00:15 <06p​leasingfungus> and if not we should probably squash everything and rebase into trunk 21:02:30 04Build failed for 08great-magnetic-field @ 2a44083c 06https://github.com/crawl/crawl/actions/runs/6020295688 21:02:58 04Build failed for 08great-magnetic-field @ 28a37f73 06https://github.com/crawl/crawl/actions/runs/6020320257 21:09:10 04Build failed for 08great-magnetic-field @ 6304bc5d 06https://github.com/crawl/crawl/actions/runs/6020332541 21:32:28 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-707-ge40a5e47ea: Lint 10(32 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e40a5e47ea80 21:35:37 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-708-geedf448163: Fix branch:1 revisit crash in descent mode (elliptic) 10(29 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/eedf44816386 21:37:42 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-709-gea4176d75b: Don't respawn swamp entrances in descent 10(24 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/ea4176d75b73 22:16:24 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-710-g253e02d156: Scary hack! 10(34 seconds ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/253e02d15644 22:18:30 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-656-g53270e0ade: Add Descent game state 10(1 year, 2 months ago, 63 files, 669+ 256-) 13https://github.com/crawl/crawl/commit/53270e0ade3b 22:18:38 <06p​leasingfungus> @hellmonk fyi just did a force push of the branch to rebase onto master 22:18:50 <06p​leasingfungus> also """"fixed"""" the peek bug 22:19:14 <09h​ellmonk> nice 22:20:36 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-657-g77df2b24b3: Fix debt 10(56 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/77df2b24b3bf 22:35:15 Unstable branch on crawl.develz.org updated to: 0.31-a0-655-gf2d5465dac (34) 22:55:07 03PleasingFungus02 07* 0.31-a0-656-gb4d89c20fa: Replace tengu speed with more EV 10(4 minutes ago, 10 files, 29+ 38-) 13https://github.com/crawl/crawl/commit/b4d89c20fa55 22:57:56 Windows builds of master branch on crawl.develz.org updated to: 0.31-a0-655-gf2d5465dac 23:32:10 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-656-gb4d89c20fa (34) 23:51:54 Unstable branch on cbro.berotato.org updated to: 0.31-a0-656-gb4d89c20fa (34) 23:54:56 Monster database of master branch on crawl.develz.org updated to: 0.31-a0-656-gb4d89c20fa