00:35:34 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5014-gf9597c7f93 03:23:53 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5014-gf9597c7f93 05:12:47 Unstable branch on crawl.akrasiac.org updated to: 0.31-a0-610-g6b635dc (34) 05:26:20 -!- stenno is now known as Guest221 05:26:21 -!- chao is now known as stenno 05:31:25 New branch created: pull/3267 (2 commits) 13https://github.com/crawl/crawl/pull/3267 05:31:25 03fbwer02 07https://github.com/crawl/crawl/pull/3267 * 0.31-a0-597-g1eef6e8fd2: Change Vit -> Rite of salt 10(26 hours ago, 21 files, 132+ 112-) 13https://github.com/crawl/crawl/commit/1eef6e8fd2d2 05:31:25 03fbwer02 {GitHub} 07https://github.com/crawl/crawl/pull/3267 * 0.31-a0-612-gb44def2549: Merge branch 'crawl:master' into zin_rite_of_salt 10(3 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/b44def2549e5 08:21:47 <04d​racoomega> Not directly related to what I am working on (for the moment), but is there any specific reason why Weak (or Might, for that matter) don't affect ranged combat in any way? Maybe that made more sense in older times when the ranged combat formulas were so weirdly different from melee, but that hasn't been the case for a while. 09:22:35 <06p​leasingfungus> I’ve considered changing it. I like the simplification and giving more options to ranged players (re !might), but elliptic and I are a little concerned about buffing player ranged combat further . It’s already quite strong, esp after early game. 09:22:52 <06p​leasingfungus> so we’d probably want a compensatory nerf of some kind 09:49:54 <04d​racoomega> (The compensatory nerf is Weak also working on it >.>) 09:50:12 <04d​racoomega> But really, are !might in the quantities one gets that much of a buff to it, collectively? 09:50:58 <04d​racoomega> You still can't berserk with it or anything 12:09:05 03hellmonk02 07[great-magnetic-field] * 0.31-a0-619-g11196ad6a1: prevent double crypt entrance 10(45 minutes ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/11196ad6a11b 12:09:05 03hellmonk02 07[great-magnetic-field] * 0.31-a0-620-gc7d41d565a: don't trap the player in hell forever 10(10 minutes ago, 3 files, 14+ 1-) 13https://github.com/crawl/crawl/commit/c7d41d565afd 12:09:05 03hellmonk02 07[great-magnetic-field] * 0.31-a0-621-gaf44a05afc: disable ironman rune lock 10(2 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/af44a05afc9a 12:19:35 <09h​ellmonk> @pleasingfungus I think at this point an ironcrawl game is completable and the player getting stuck or the game crashing is an actual bug rather than something that isn't finished yet. There are still a couple open questions to resolve before I would want to put this online for other people to play. 1) how should we handle hell? I changed it to just allow the player to go up so that hell can be completed, but we could alternatively 12:19:35 disable hell altogether or put a zot entrance in the bottom of hell branches so it's an optional split path. 2) Should we keep the current midgame branch order? Currently it's sbranch->vaults->elf, crypt, or slime->depths, which makes V:5 especially nasty, could consider moving elf/crypt/slime pre-vaults. Other than that I think it's ready for playtesting so we can start fixing bugs and deciding how to handle other mechanics. 12:24:17 <06p​leasingfungus> imo "don't trap the player in hell forever" is an unfeature. players should be trapped in hell 12:24:30 <06p​leasingfungus> uh let me think., 12:25:55 <06p​leasingfungus> (1) i don't feel strongly about hell. i think the Spirit of Ironman says that we should put routes back to the vestibule at the bottom of each hell branch, and put a zot entrance in the vestibule. but i don't feel strongly about that. don't think we need to disable it if it's broadly working, let people mess around 12:26:16 <09h​ellmonk> yeah that would also work 12:26:33 <06p​leasingfungus> (2) elf pre vaults could be interesting, especially if the entrance to vaults is not in the elf vault - can let players skip it or do it depending on their levels of Fear 12:26:56 <09h​ellmonk> I think by default it would generate outside of the elf vault 12:26:58 <06p​leasingfungus> crypt and slime should be after vaults. i feel this in my heart 12:27:02 <09h​ellmonk> unless there's an elf encompass 12:27:13 <09h​ellmonk> I think that crypt and elf are somewhat comparable 12:27:23 <09h​ellmonk> would like to keep those rotating if possible 12:27:31 <06p​leasingfungus> oh, they rotate atm? 12:27:36 <06p​leasingfungus> then we can put em both before, sure 12:27:42 <09h​ellmonk> well it's a split path 12:28:14 <09h​ellmonk> oh, one other thing: currently all 4 sbranches generate due to the way we override all the branch depth stuff 12:28:25 <09h​ellmonk> I'm broadly fine with that but we could consider going back to 2 sbranch rotation 12:30:01 03kate-02 07* 0.31-a0-611-g515432b62a: Shorten draining brand description 10(20 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/515432b62a99 12:36:35 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-611-g515432b62a (34) 12:38:52 PF: is now the time to revisit a Zot entrance on A:absurd for no-rune ascensions a la Gooncrawl 12:39:17 <06p​leasingfungus> wdym re all 4 generate? how does that play into the flow? I don't have a clear picture of how the current ironman branch flow works, sorry 12:39:40 <06p​leasingfungus> pinkbeast: probably not, no 😛 12:39:40 <09h​ellmonk> you get an entrance for each sbranch on orc:2, so you can pick and complete any one 12:39:48 <09h​ellmonk> but there's no way back for the others 12:39:58 <09h​ellmonk> basically it's generate 4 choose 1 12:40:10 <06p​leasingfungus> interesting 12:40:16 <09h​ellmonk> we could instead go back to generating just two 12:40:18 <06p​leasingfungus> i think i'd rather have generate 2 pick 1 yeah 12:40:21 <06p​leasingfungus> oh 12:40:30 <06p​leasingfungus> undecided between that and generate 3 pick 1 12:40:40 <09h​ellmonk> ok 12:40:41 04Build failed for 08great-magnetic-field @ af44a05a 06https://github.com/crawl/crawl/actions/runs/5930454734 12:40:53 <09h​ellmonk> I'll leave it alone for now but something to keep in mind and figure out later 12:40:56 <06p​leasingfungus> sure 12:41:00 <06p​leasingfungus> generate 3 is sort of funny in that it's 3 stairs 12:41:07 <06p​leasingfungus> but maybe it doesn't push players toward variety enough 12:41:13 <06p​leasingfungus> idk 12:42:27 <03i​mplojin> generate 3 is kind of hard to populate variety for using existing branches, i think 12:42:34 03hellmonk02 07[great-magnetic-field] * 0.31-a0-622-gf68d98b021: reorder ironcrawl branch structure 10(4 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/f68d98b02129 12:43:09 <09h​ellmonk> ok, probably leaving this alone for a little while 12:43:16 <09h​ellmonk> have at it etc 12:43:17 <03i​mplojin> you're a hero 12:43:26 <03i​mplojin> ty for working on it 12:43:37 <09h​ellmonk> np 12:43:45 <09h​ellmonk> it's kind of fun to go back and find less shitty ways to do it than the first time 12:46:00 -!- elliptic_ is now known as elliptic 12:46:37 <06p​leasingfungus> hm, how do we want to get this running? 12:46:50 <06p​leasingfungus> don't actually need an experimental really, just need to figure out how to get dgamelaunch working with it, right? 12:47:09 <09h​ellmonk> possibly? I think labeling it as experimental for a little while is a good idea though 12:47:29 <09h​ellmonk> since there's a lot of unrefined/undedided features 12:49:25 <06p​leasingfungus> yeah i agree sorry i mean 12:50:05 <06p​leasingfungus> imagine it looked like this 12:50:05 <06p​leasingfungus> https://cdn.discordapp.com/attachments/747522859361894521/1143270821960360121/image.png 12:50:21 <06p​leasingfungus> or (WIP) or something 13:01:44 04Build failed for 08great-magnetic-field @ f68d98b0 06https://github.com/crawl/crawl/actions/runs/5930738445 13:14:09 <05i​coson> is it a new game mode? 13:14:18 <06p​leasingfungus> yes 13:14:34 <06p​leasingfungus> separate option on the main menu in local tiles, etc 13:14:47 <06p​leasingfungus> also we need to rename it at some point 13:14:57 <06p​leasingfungus> ironman not supposed to be the 'final' name 13:15:21 <08n​icolae> ferrous bloke 13:15:45 <08n​icolae> Orpheus Mode 13:26:36 <05i​coson> what's displayed in this webtiles screen is actually independent of anything the game says 13:26:44 <05i​coson> it's all in webtiles config 13:26:50 <05i​coson> (same for dgl menus) 13:28:10 <06p​leasingfungus> yeah i know 13:28:19 <06p​leasingfungus> that's why I said above "just need to figure out how to get dgamelaunch working with it" 13:28:34 <06p​leasingfungus> maybe dgamelaunch is the wrong term sorry 13:28:42 <06p​leasingfungus> idk if that's console only or something 13:28:52 <05i​coson> yeah, dgamelaunch is the console/ssh stuff 13:29:05 <06p​leasingfungus> but my suggestion was "hook up a button on the web UI that lets folks start ironman games" 13:29:24 <05i​coson> it's true that, confusingly, dgamelaunch-config is the package that manages webtiles+console installs 13:30:03 <06p​leasingfungus> oh boy 14:08:16 03PleasingFungus02 07* 0.31-a0-612-g8c0b59315c: Fix: don't require dispersal to do damage to trigger 10(72 seconds ago, 1 file, 24+ 25-) 13https://github.com/crawl/crawl/commit/8c0b59315c5f 14:18:44 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-612-g8c0b59315c (34) 14:38:34 03PleasingFungus02 07* 0.31-a0-613-g2b87e4e8af: Fix: no Olgreb/Dispater under Sac Evo (elliptic) 10(2 minutes ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/2b87e4e8afb1 14:40:40 03PleasingFungus02 07* 0.31-a0-614-gc85dc1c48c: Tweak olgreb code 10(26 seconds ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/c85dc1c48ce6 14:49:54 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-614-gc85dc1c48c (34) 15:25:36 Unstable branch on underhound.eu updated to: 0.31-a0-614-gc85dc1c48c (34) 17:10:02 03PleasingFungus02 07* 0.31-a0-615-ge7748cc39b: Shift shapeshifting apts +1 10(4 minutes ago, 34 files, 43+ 42-) 13https://github.com/crawl/crawl/commit/e7748cc39b35 17:20:13 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-615-ge7748cc39b (34) 19:35:16 03hellmonk02 07[great-magnetic-field] * 0.31-a0-623-g5f97f30f6f: missing vault tag 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5f97f30f6f2a 19:44:02 04Build failed for 08great-magnetic-field @ 5f97f30f 06https://github.com/crawl/crawl/actions/runs/5933790520 21:12:28 03PleasingFungus02 07* 0.31-a0-616-gfa8c8b3ea2: Add a comment 10(26 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/fa8c8b3ea267 21:13:31 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-644-g87b14ef593: Merge branch 'master' into great-magnetic-field 10(65 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/87b14ef593ea 21:14:34 03hellmonk02 {PleasingFungus} 07* 0.31-a0-617-g0c796e0fe8: fix: don't meph cloud rpois players 10(12 days ago, 1 file, 8+ 2-) 13https://github.com/crawl/crawl/commit/0c796e0fe89c 21:19:54 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-617-g0c796e0fe8 (34) 21:30:11 04Build failed for 08great-magnetic-field @ 87b14ef5 06https://github.com/crawl/crawl/actions/runs/5934353694 22:09:59 New branch created: revert-3247-smartfellas (1 commit) 13https://github.com/crawl/crawl/tree/revert-3247-smartfellas 22:09:59 03PleasingFungus02 {GitHub} 07[revert-3247-smartfellas] * 0.31-a0-618-g1fed6390d8: Revert "fix: don't meph cloud rpois players" 10(9 seconds ago, 1 file, 2+ 8-) 13https://github.com/crawl/crawl/commit/1fed6390d81c 22:12:05 03PleasingFungus02 07* 0.31-a0-618-g7ca08c1ff9: Revert "fix: don't meph cloud rpois players" 10(2 minutes ago, 1 file, 2+ 8-) 13https://github.com/crawl/crawl/commit/7ca08c1ff9a9 22:12:05 New branch created: pull/3268 (1 commit) 13https://github.com/crawl/crawl/pull/3268 22:12:05 Branch pull/3268 updated to be equal with revert-3247-smartfellas: 13https://github.com/crawl/crawl/pull/3268 22:18:56 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-618-g7ca08c1ff9 (34) 22:41:20 03PleasingFungus02 07[great-magnetic-field] * 0.31-a0-645-gea568a9c0e: Sneaky peekies, pt 1 10(16 minutes ago, 3 files, 43+ 17-) 13https://github.com/crawl/crawl/commit/ea568a9c0e69 22:50:56 04Build failed for 08great-magnetic-field @ ea568a9c 06https://github.com/crawl/crawl/actions/runs/5934919312 23:16:47 Unstable branch on cbro.berotato.org updated to: 0.31-a0-618-g7ca08c1ff9 (34) 23:21:31 The glory days of stacking phials and boxes, rods, Pakellas, floor killing condenser vane etc. is looooooooong gone... You can boost evo apt across the board by 1 in complete safety... 23:39:14 <06p​leasingfungus> oops, i forgot to crumble uphatches