00:32:08 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5014-gf9597c7f93 00:44:52 New branch created: pull/3249 (1 commit) 13https://github.com/crawl/crawl/pull/3249 00:44:52 03cureja02 07https://github.com/crawl/crawl/pull/3249 * 0.31-a0-518-g8aa5dab1ed: feat: option to make autoexplore wait while listed durations are active 10(31 hours ago, 7 files, 195+ 63-) 13https://github.com/crawl/crawl/commit/8aa5dab1ed99 03:24:11 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5014-gf9597c7f93 05:07:11 Unstable branch on crawl.akrasiac.org updated to: 0.31-a0-523-g071a6c1 (34) 09:13:09 <08n​icolae> i took a look at doing this. there sure are a lot of crypt vaults. maybe i'll just tweak the endings to be a little more lootful and then maybe some allow_dup lootful vaults that will generate a couple times through the branch 09:17:44 <11⸸​※ of starspawned spite> meanwhile I've already got a draft of a commit for fifty vaults just for being statistical kill outliers (both high and low) 09:31:53 <08n​icolae> yes, well. i am sleepy a lot lately 09:36:26 <08n​icolae> which vaults in particular? 09:36:31 <08n​icolae> just crypt, or in general? 11:27:54 03PleasingFungus02 07* 0.31-a0-524-g2a164cf6a2: Reduce Jeremiah smite rate 10(65 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2a164cf6a222 12:11:03 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-524-g2a164cf6a2 (34) 13:06:13 <04d​racoomega> One thing I will say that I have definitely not missed about any of this is C++ and needing to wait 10 minutes for the compiler to tell me I misplaced a bracket >.> 13:06:17 <04d​racoomega> Instead of about 0.1 seconds 13:07:25 <09g​ammafunk> Are you using msys2 as your compilation environment these days? 13:07:42 <04d​racoomega> Yes 13:08:10 <09g​ammafunk> right, yeah that's still pretty slow. I'm told WSL is faster, and it's a more recent option for windows users 13:08:34 <09g​ammafunk> But I have no idea how much faster it is 13:09:30 bad hands still bad and keeps getting worse... why woud anyone in their right mind use this over flux 13:09:39 bad hands 2023 13:10:16 <04d​racoomega> I still don't see why the IDE can't actually flag what should be trivial mistakes somehow >.> 13:10:33 <04d​racoomega> I mean, maybe one does, but this currently isn't 13:10:44 <04d​racoomega> (I literally haven't touched C/C++ since the last time I was working on Crawl) 13:17:58 but pls don't nerf everything else to make bad hands look better in comparison. it's still gonna be bad. just remove the armour nuke 13:23:29 <11⸸​※ of starspawned spite> non-crypt vaults. don't worry about future clashes. 13:24:04 <11⸸​※ of starspawned spite> I was very confused for a bit about ide and flux (form) being discussed in the same lines, and was wondering if there was an IDE called bad hands 15:10:00 03kate-02 07* 0.31-a0-525-g993fcd7dae: Let monsters know if the player has clarity (Lici) 10(29 hours ago, 9 files, 11+ 13-) 13https://github.com/crawl/crawl/commit/993fcd7dae2e 15:10:00 03kate-02 07* 0.31-a0-526-g7fa58fedfe: Give Ashenzari perfect mapping within LOS (fbwer, elliptic) 10(27 hours ago, 11 files, 30+ 11-) 13https://github.com/crawl/crawl/commit/7fa58fedfe1d 15:10:00 03kate-02 07* 0.31-a0-527-g6b883973aa: Replace some numbers with constants 10(27 hours ago, 5 files, 8+ 7-) 13https://github.com/crawl/crawl/commit/6b883973aa60 15:10:00 03kate-02 07* 0.31-a0-528-g0aeb0967f1: Remove Gozag's passive gold detection 10(26 hours ago, 8 files, 38+ 58-) 13https://github.com/crawl/crawl/commit/0aeb0967f1a7 15:17:35 <06p​leasingfungus> hm 15:17:50 <06p​leasingfungus> @semi_tonal not sure about the clarity change 15:18:09 <06p​leasingfungus> it seems good to me that monsters would waste their time trying to inflict fear on players with immunity 15:18:29 <06p​leasingfungus> since it means that clarity is a pure upside, rather than a partial downside (monsters will spend their turns doing something more productive instead) 15:19:07 <06p​leasingfungus> and also means that players don't get to see their clarity in action - it's just invisibly helping (?) them by affecting monster AI, which is less clear 15:19:59 <11⸸​※ of starspawned spite> agreeing with pf 15:20:39 <06p​leasingfungus> the ash and gozag commits look good 15:23:37 03PleasingFungus02 07* 0.31-a0-529-g0240bd9e67: Reduce out-of-branch spawns in Snake (elliptic) 10(52 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/0240bd9e6756 15:25:10 Unstable branch on underhound.eu updated to: 0.31-a0-524-g2a164cf6a2 (34) 15:28:44 <03s​emi_tonal> hmm, i can see that but would need a bunch of checks for lots of spells, i don't think that kind of thing is checked for generally any more? assuming that the line where monsters still waste their time would be just for equipped/temporary resists 15:29:48 <06p​leasingfungus> i think it's still checked for in a bunch of cases? idk, i could be out of date as usual 15:29:56 <06p​leasingfungus> it's still checked for eg. the meph change hellmo made the other day, for example 15:30:57 <03s​emi_tonal> i was looking at similar spells for that commit and OTR, mass confusion, englaciate all don't get cast if you're resistant for example 15:31:22 <03s​emi_tonal> (not spells that monsters frequently cast, but the principle is there) 15:31:34 <06p​leasingfungus> hrm, unfortunate 15:32:13 <06p​leasingfungus> i don't know if we need to make a big push for consistency, since we're not consistent right now, but i do worry that the fear change is a step backwards 15:39:24 <03s​emi_tonal> i'd be fine with reverting, i think i was wrong about mass confusion and that does still get cast at players with clarity, so at least this way would be consistent with the clarity-specific effects if not much else! 15:42:42 <03s​emi_tonal> // Checks if the foe *appears* to be immune to negative energy. We // can't just use foe->res_negative_energy(), because that'll mean // monsters will just "know" whether a player is fully life-protected. // XX why use this logic for rN, but not rTorment, rElec, etc 15:42:45 <06p​leasingfungus> lmao 15:42:51 <06p​leasingfungus> consistency................... 15:42:52 <03s​emi_tonal> so yeah, we definitely gesture at doing it this way in a bunch of cases! just not at all consistently 15:43:06 <06p​leasingfungus> i think someone should make crawl consistent. how hard could it be 15:43:31 <03s​emi_tonal> just need a spare afternoon 15:44:20 <03s​emi_tonal> i dread to check how many of my crawl todo list entries are "make x thing consistent" 15:45:20 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-528-g0aeb0967f1 (34) 15:45:46 <06p​leasingfungus> lol 15:46:01 <06p​leasingfungus> unclear whether i'm making the list longer or shorter 15:49:48 03kate-02 07* 0.31-a0-530-gcacbf3a157: Revert "Let monsters know if the player has clarity (Lici)" 10(5 minutes ago, 9 files, 13+ 11-) 13https://github.com/crawl/crawl/commit/cacbf3a157da 16:05:11 <06p​leasingfungus> thanks! 16:08:47 <03s​emi_tonal> looking into all the mapping stuff also made me think about messing with passive mapping generally, it's sort of terrible interface-wise (especially in console) 16:10:50 <03s​emi_tonal> since to make use of it properly you should be constantly opening the level map as you move around 16:11:36 <06p​leasingfungus> yeah 16:11:41 <06p​leasingfungus> i was thinking about that 16:12:06 <03s​emi_tonal> wonder if ash could lose the wide-radius passive mapping entirely in favour of the LOS-radius map, meteorans are a bit trickier maybe since the bigger radius is presumably fairly relevant for them 16:13:32 <06p​leasingfungus> that was my suggestion re ash 16:13:42 <06p​leasingfungus> when fbwer (sp?) brought up the passive mapping thing 16:14:08 <06p​leasingfungus> vaguely wonder if meteorans could have less frequent, larger/contiguous, announced chunks of map 16:14:11 <03s​emi_tonal> ah, must've missed that in the discussion! i might go back and do that then, yeah 16:14:12 <06p​leasingfungus> that sounds like work ofc 16:14:19 <06p​leasingfungus> elliptic has another solution for meteorans 😛 16:15:43 <03s​emi_tonal> and yeah, that sounds interesting for Me - i was thinking that they could map floors on entry and have the mapping density increase with level rather than radius but that introduces a whole bunch of other issue 16:16:08 <03s​emi_tonal> contiguous chunks sounds much better (but also more much work yep) 16:18:07 <06p​leasingfungus> i probably stole that idea from someone else, it feels like an old idea (passive mapping not exactly new etc) 16:19:05 <03s​emi_tonal> hmm i bet you could do something clever with the tile difficulty param that mapping uses, to set the difficulty based on map coordinates and make chunks that way 16:19:12 <03s​emi_tonal> tragically this would require maths 16:19:16 <06p​leasingfungus> ha 16:19:59 <06p​leasingfungus> hm, weird idea: since mapping requires player attention anyway, make it an active, maybe per-floor, maybe with some radius (or, more excitingly, traveling through open+door spaces away from the player) 16:20:22 <06p​leasingfungus> might be bad, since micromanaging when to use this active sounds annoying 16:22:39 <03s​emi_tonal> yeah, i think the bar for actives like that has to be pretty high 16:28:23 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-530-gcacbf3a157 (34) 16:57:57 03kate-02 07* 0.31-a0-531-g3015b455e8: Remove Ashenzari's passive mapping outside LOS 10(16 minutes ago, 5 files, 12+ 25-) 13https://github.com/crawl/crawl/commit/3015b455e837 17:17:50 03elliptic02 07* 0.31-a0-532-g28f74ba3e5: Buff lightning rod's price (Lici). 10(2 minutes ago, 1 file, 1+ 4-) 13https://github.com/crawl/crawl/commit/28f74ba3e584 17:17:55 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-531-g3015b455e8 (34) 17:34:49 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-532-g28f74ba3e5 (34) 22:35:15 Unstable branch on crawl.develz.org updated to: 0.31-a0-532-g28f74ba3e5 (34) 22:57:38 Windows builds of master branch on crawl.develz.org updated to: 0.31-a0-532-g28f74ba3e5 23:37:31 Unstable branch on cbro.berotato.org updated to: 0.31-a0-532-g28f74ba3e5 (34) 23:54:57 Monster database of master branch on crawl.develz.org updated to: 0.31-a0-532-g28f74ba3e5