00:47:40 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-5014-gf9597c7f93 01:04:12 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-2224-ge85123b8ae 03:21:31 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-5014-gf9597c7f93 05:28:22 Unstable branch on crawl.akrasiac.org updated to: 0.31-a0-486-g8d68a81 (34) 07:15:48 <06p​leasingfungus> hm, can’t you just use &xD to see true mhp? 07:15:55 <06p​leasingfungus> anyway, i’ll look 08:27:09 03advil02 07* 0.31-a0-487-g5493424979: fix: improve default handling in travel menus 10(4 minutes ago, 1 file, 40+ 13-) 13https://github.com/crawl/crawl/commit/5493424979e2 08:51:47 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-487-g5493424979 (34) 09:39:51 <09h​jklyubn> no. I figured it out this way. soul-bound fenstrider witch survived two lcs(!!!!) and !!!! means 72-143, so it has at least more than 144 hp. (fenstrider's original hp is 56-76 according to beem and HD is 16) 09:39:52 <09h​jklyubn> https://cdn.discordapp.com/attachments/747522859361894521/1138149517301125220/1.PNG 09:41:04 <08n​icolae> i'm home now. i will take a look at the blade maps 09:41:09 <06p​leasingfungus> thanks! 09:41:11 <06p​leasingfungus> thanks! 09:41:16 <06p​leasingfungus> irrespectively 09:42:01 <08n​icolae> so. i think what we need is a dancing talisman type of monster. 09:42:11 <06p​leasingfungus> lol 09:50:21 <08n​icolae> anyway i will look at the layouts, i'm thinking, like, "randomly generates in one of the corners" or something. also while i'm in there it might be useful to tweak the monster/blade inventory, like maybe a few non-blades, or like a randart or two 09:50:32 <08n​icolae> since, iirc, Nobody Goes In There Much 09:54:15 <09h​jklyubn> And about soul-bound monster' HP, I think it need compensation buff (unless you wanted to greatly nerf it). Because original HP is smaller than 10*HD for most relevant monsters. for example, in this list (dangerous monsters in S branches) https://discord.com/channels/735056636644687913/747522859361894521/1137791032088613047 16 out of 21 unique monsters have less HP when soul-bound than before. 20 out of 23 normal monsters have less HP 09:54:16 when soul-bound than before. rough idea: you can give them big flat HP bonus, or make them have 1.x times original HP. if you want soul bind to be used on a wider variety of monsters, flat HP bonus would probably be better. if you want soul bind to be used mostly on unique monsters, proportional increase would probably be better. 09:55:28 <08n​icolae> also it might be a good time to think more about an idea i've had bonking around, which is a combo unique/unrand, a unique dancing blade. not sure where to go from there though. i feel like whatever special ability it has as an unrand should somehow be tied into the dancingness. all i can think of so far is "summons dancing blades, possibly spectral" or "you can make it dance and it fights as an ally but then you gotta go pick up the 09:55:29 blade again when it's killed" 09:55:47 <06p​leasingfungus> the second thing is a mechanic i removed most of a decade ago 😛 09:56:09 <06p​leasingfungus> good theme but i agree you need a mechanic 09:56:10 <08n​icolae> so probably not that one 09:56:15 <05i​coson> hm, I wonder if the G prompt really needs an altar subprompt, this seems like something that probably originates when people had a reason to travel to altars more than once or twice 09:56:16 <06p​leasingfungus> zenata ate your design space a little 09:56:17 <06p​leasingfungus> very rude 09:56:21 <08n​icolae> i do need a mechanic, that's why i can't drive anywhere till tomorrow 09:56:24 <08n​icolae> heyooo 09:56:39 <08n​icolae> i'm just glad i have leftovers though 09:57:28 <08n​icolae> maybe "tukima's dance on hit", it would at least be funny. Your blade Whatever calls the to dance with it! 10:04:14 <06p​leasingfungus> oh, that's fun 10:04:19 <06p​leasingfungus> i like that 10:04:26 <08n​icolae> ^_^ 10:04:26 <06p​leasingfungus> sort of a variant of cutlass 10:05:12 <08n​icolae> the downside, i think, is that since it'll be a dancing weapon first, i feel like it should have an effect that it can inflict on you, and tukima's dance is not that 10:05:36 <06p​leasingfungus> i mean, doesn't have to be a dancing weapon first. can just be an unrand 10:05:47 <06p​leasingfungus> i know that's not your original design goal but it seems like a fun effect 10:06:12 <08n​icolae> yeah, the effect can go on something else, but i'm thinkin' about the unique dancing weapon/unrand type thing 10:08:45 <08n​icolae> anyway 10:48:50 <05i​coson> macro_sendkeys_end_add_expanded('_'); do_interlevel_travel(); :thonk: 10:59:34 <09g​ammafunk> Wow, where's that from? 11:00:20 <09g​ammafunk> I assume it's travel to nearest altar? Or something weirder? 11:02:37 <08n​icolae> it's to enter an altar and fight for the Altar Rune 11:03:22 looks like you can travel from the overview screen? (or used to be) 11:03:57 !src dgn-overview.cc:725 11:04:09 !source dgn-overview.cc:725 11:04:10 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dgn-overview.cc#L725 11:04:14 <09g​ammafunk> Hah 11:04:31 same thing for shops 11:05:57 well, almost the same thing; it uses stash search instead of interlevel travel 11:45:54 <05i​coson> yeah, it's navigating to an altar from the dungeon overview 11:46:05 <05i​coson> which apparently people do use, even if they don't use the _ button in G 12:03:31 <11⸸​※ of starspawned spite> kinda wonder if hall_of_blades_weapon(e)'s attempts to make heaviest weapons of each type with a random brand could be updated to, like, cut venom & draining for spectral & heavy, and also make a third? could just throw in scrolls of enchant / brand weapon in there also, of course, and a blade talisman works too... 12:05:37 <08n​icolae> enchant/brand weapon is an interesting idea... 12:50:02 03PleasingFungus02 07* 0.31-a0-488-gfc25b91918: Let iguanas swim (shmup) 10(50 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/fc25b9191879 12:58:47 <11⸸​※ of starspawned spite> *??water moccasin 12:58:48 <04C​erebot> water moccasin (S) | Spd: 14 (swim: 60%) | HD: 5 | HP: 23-32 | AC/EV: 2/15 | Dam: 10(poison:10-20) | amphibious, cold-blooded | Res: will(20), poison, drown | Corpse | XP: 149 | Sz: small | Int: animal. 12:58:51 <11⸸​※ of starspawned spite> *??iguana 12:58:51 <04C​erebot> iguana (l) | Spd: 10 | HD: 3 | HP: 14-19 | AC/EV: 5/9 | Dam: 15 | cold-blooded | Res: will(10) | Corpse | XP: 36 | Sz: small | Int: animal. 12:59:11 <11⸸​※ of starspawned spite> *0.10?crocodile 12:59:11 <04C​erebot> crocodile (t) | Speed: 10 (swim: 60%) | HD: 5 | Health: 16-38 | AC/EV: 4/10 | Damage: 20 | Flags: amphibious, cold-blooded | Res: magic(20), drown | XP: 106. 13:01:42 <11⸸​※ of starspawned spite> (water moccasins replaced some number of crocodiles in sewers, can't entirely tell if iguanas would have been a better replacement, or if that'd only be better when getting other boss gimmick company) 13:20:35 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-488-gfc25b91918 (34) 13:31:58 03advil02 07* 0.31-a0-489-g282fc92437: refactor: move altar travel into TravelPromptMenu 10(4 minutes ago, 4 files, 209+ 204-) 13https://github.com/crawl/crawl/commit/282fc92437b2 14:02:24 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-489-g282fc92437 (34) 15:26:35 Unstable branch on underhound.eu updated to: 0.31-a0-489-g282fc92437 (34) 15:29:14 03PleasingFungus02 07* 0.31-a0-490-gf00e8c0ca5: New talisman: Flux 10(4 weeks ago, 35 files, 149+ 12-) 13https://github.com/crawl/crawl/commit/f00e8c0ca5f0 16:01:05 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-490-gf00e8c0ca5 (34) 16:09:01 03PleasingFungus02 07* 0.31-a0-491-g37d6a9d476: Make players dimmer (elliptic) 10(45 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/37d6a9d4767b 16:09:01 03PleasingFungus02 07* 0.31-a0-492-g6cfc4c83a9: ...really 10(19 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6cfc4c83a9db 16:09:43 <06p​leasingfungus> ??rebuild 16:09:43 <04C​erebot> rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ https://cbro.berotato.org/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.kelbi.org/rebuild/ Bug gammafunk, advil, |amethyst, or Nap.Kin for CDO. Use your powers wisely. 16:17:38 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-492-g6cfc4c83a9 (34) 16:24:02 04Build failed for 08master @ 6cfc4c83 06https://github.com/crawl/crawl/actions/runs/5790769359 16:48:49 03elliptic02 07* 0.31-a0-493-g2108c08da7: Make fluxform less sleepy. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2108c08da7fc 17:05:31 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-493-g2108c08da7 (34) 17:06:37 03PleasingFungus02 07* 0.31-a0-494-g98ab19c3ae: Shift flux form slightly later 10(65 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/98ab19c3ae70 17:19:29 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-494-g98ab19c3ae (34) 17:54:46 03PleasingFungus02 07* 0.31-a0-495-g15b80361f1: Weaken Flux Form scaling (elliptic) 10(77 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/15b80361f1bb 18:04:54 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-495-g15b80361f1 (34) 18:33:59 <06p​leasingfungus> // Allow monsters falling asleep while patrolling (can happen if // they're left alone for a long time) to be woken by this event. thinking emoji 19:11:02 <11⸸​※ of starspawned spite> sleepcaps become ambient and omnipresent if they're not closer to early D's ceiling hole sunlight 19:14:56 <06p​leasingfungus> do wonder if i should’ve named em nightcaps 19:30:10 <08n​icolae> MORE LIKE SLEEPCRAPS 19:30:20 <08n​icolae> actually i shouldn't joke about that, sleepcraps affect dozens of people a year 19:31:20 <06p​leasingfungus> wow 19:31:47 <06p​leasingfungus> btw i’ve been trying and failing to find the place where sleepwalking is implemented 19:31:56 <06p​leasingfungus> possible it’s emergent? 19:32:09 <06p​leasingfungus> if anyone knows where it lives please lmk 19:32:32 <06p​leasingfungus> i found the directn.cc logic that describes it, but not the underlying function 19:32:41 <06p​leasingfungus> !source directn.cc 19:32:42 <04C​erebot> https://github.com/crawl/crawl/blob/master/crawl-ref/source/directn.cc 20:47:36 <08n​icolae> what if, instead of putting it on the floor, we put a blademaster (vault def to be unique?) in the hall of blades and gave them the blade talisman 20:50:37 <06p​leasingfungus> sure 20:50:42 <06p​leasingfungus> wouldn't vault def it imo 20:50:50 <06p​leasingfungus> but don't feel strongly about that 20:58:14 <08n​icolae> well, we'll see 20:59:10 <08n​icolae> unique monster, the Blade Lord. like if an executioner was dancing blades, just made of blades and then when it dies it drops a talisman 21:23:27 <08w​ormsofcan> just let ignacio spawn in hall of blades with a talisman 21:34:42 <11⸸​※ of starspawned spite> had been talking with draco about how there's a dearth of evocable variety that can be reasonably handled with the charges and pool alternation options, and how the grand avatar tile could work for some sort of doofy dancing weapon projectile launcher 21:34:44 <09h​ellmonk> Ignacio junior 21:37:56 <11⸸​※ of starspawned spite> out of curiousity anybody have any idea what commit fixes 0.31 that makes 0.30 always fail to place no\_monster\_gen encompass vaults? 22:05:12 <06p​leasingfungus> yeah that sounds familiar 22:06:56 <06p​leasingfungus> https://github.com/crawl/crawl/commit/4188047c905 this was the bug 22:07:15 <06p​leasingfungus> https://github.com/crawl/crawl/commit/ae3621a16dbfa4bd59bb7ed6b4ac5d21275be14d this was the fix 22:25:41 03PleasingFungus02 07* 0.31-a0-496-g6f97920a28: Deduplicate some gear giveaways 10(7 minutes ago, 1 file, 48+ 100-) 13https://github.com/crawl/crawl/commit/6f97920a284b 22:32:57 <06p​leasingfungus> hm, really wonder if _mercenary_guard_ dialogue is used anywhere 22:33:03 <06p​leasingfungus> i think it used to be used for some of the more boring uniques 22:33:57 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-496-g6f97920a28 (34) 22:35:29 Joseph still got it as of July '23 22:46:48 <06p​leasingfungus> interesting 22:46:50 <06p​leasingfungus> i wonder how 23:13:23 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 23:13:23 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 23:16:59 New branch created: three-dog-night (2 commits) 13https://github.com/crawl/crawl/tree/three-dog-night 23:16:59 03PleasingFungus02 07[three-dog-night] * 0.31-a0-497-g240939a633: Re-add Summon Butterflies 10(7 hours ago, 16 files, 60+ 27-) 13https://github.com/crawl/crawl/commit/240939a633ae 23:16:59 03PleasingFungus02 07[three-dog-night] * 0.31-a0-498-g322cde020d: New unique: Jeremiah, Barachi Dreamer 10(5 hours ago, 19 files, 150+ 6-) 13https://github.com/crawl/crawl/commit/322cde020da7 23:50:10 Unstable branch on cbro.berotato.org updated to: 0.31-a0-496-g6f97920a28 (34)