00:36:03 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4926-gc5d0056c4d 03:23:53 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4926-gc5d0056c4d 04:24:03 -!- Artfaith_ is now known as Artfaith 05:06:47 Unstable branch on crawl.akrasiac.org updated to: 0.31-a0-164-g2312942 (34) 07:52:05 03nlavsky02 07* 0.31-a0-165-g3f4f80340b: fix: don't summon obsidian axe demons when chopping firewood 10(3 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/3f4f80340b66 08:05:04 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-165-g3f4f80340b (34) 08:25:41 -!- Yermak_ is now known as Yermak 09:10:38 <05i​coson> this reddit blackout is once again causing me to contemplate tavern 2.0 09:11:32 <05i​coson> also it might be good to have more mods for r/dcss, I wouldn't mind stepping down (but I'm kinda the only one left as far as I can tell, amalloy is not very active there any more) 09:11:44 <05i​coson> maybe mods from the community? 09:18:44 oh, was wondering who this was before checking on the discord side - i guess the discord username stuff has messed with the relay bot 09:20:23 (unless it always went off username instead of display name but none of us had differences between them until now?) 09:22:05 huh 09:22:18 yeah, that's my discord username 09:22:22 *new username 09:23:48 <05i​coson> I'm pretty sure it previously used display names, maybe the api has changed? or maybe there was a mapping of some kind that gamma made? 09:25:11 <05i​coson> although maybe there was some issue, iirc nicolae sometimes has shown up with the wrong name in irc 09:49:12 -!- ProzacElf_ is now known as ProzacElf 10:13:43 <06p​leasingfungus> is it time to go to https://www.discourse.org/ 10:13:53 <06p​leasingfungus> everything i've seen about that site has made fun of its design principles. but it looks so nice 10:17:29 flip side a lot of people used old.reddit.com because they hated the new UI 10:17:45 used, past tense? 10:17:52 <06p​leasingfungus> reddit is slightly rip right now 10:17:59 seems like reddit is imploding 10:21:19 also fwiw haskell has been using a discourse instance for a while now, seems usable if you like that kind of thing (I've never been much of a redditor either) 10:21:51 right now> oic, I knew about that but expect it to blow over 11:04:46 <05i​coson> hosted discourse is a bit expensive, I have once looked into setting it up myself and it is a bit painful but probably doable 11:05:58 <06p​leasingfungus> oof 11:06:03 <06p​leasingfungus> money... 11:07:25 <08n​icolae> money 😠 11:16:40 <05i​coson> there's always discord forums 🙃 11:22:55 <06p​leasingfungus> lol 11:50:00 <05i​coson> I'm actually now a bit worried in the medium run about discord, the username thing didn't really bother me at first but from what I've read part of what's been happening is that they've hired a lot of ex-fb middle execs who are changing up the corporate ethos somewhat 11:58:55 The good->ubiquitous->evil/shit trajectory is kind of inevitable 11:58:55 <08n​icolae> they're fuckin it all up 11:58:57 <08n​icolae> the whole internet 12:04:48 <05i​coson> yeah, I'm familiar with the concept 12:14:05 <05i​coson> hm https://old.reddit.com/r/ModCoord/comments/148ks6u/indefinite_blackout_next_steps_polling_your/, I'm not sure it's practical to go indefinite on r/dcss 12:15:34 <05i​coson> @gammafunk in case you didn't see the earlier discussion, do you know if it's possible to make the bridge bot use reddit display names rather than (new) usernames? 12:15:39 <05i​coson> er 12:15:42 <05i​coson> discord display names 12:15:43 <05i​coson> 😄 12:22:04 <09g​ammafunk> oh, probably possible 12:22:35 <09g​ammafunk> I can take a look at some point when I have a bit more time, but the repo is also public and my fork of it is as well 12:23:02 <09g​ammafunk> here https://github.com/gammafunk/discord-irc 12:23:28 question is, what is cdo actually using 12:24:06 <09g​ammafunk> yeah I'm using a clone of my fork there on cdo 12:27:45 <09g​ammafunk> (the relay is in javascript which I still don't really know as a language, so it can take a while for me to actually implement anything) 12:30:50 <09g​ammafunk> I stepped down when we had that period were one of the mods wanted MR to remain, but can certainly re-join if you need help and/or want to step down. And if any other longtime dev wants to join in that, would be good as well 12:31:25 <09g​ammafunk> Feels like we should petition to get ownership at some point as the original owner seems long gone 12:32:31 <05i​coson> just reading the code it looks like it might already be trying to do this, so maybe the api changed 12:32:41 <09g​ammafunk> very plausible, yeah 12:33:20 <09g​ammafunk> discord does version its apis and rolls out new ones regularly 12:33:30 <09g​ammafunk> not sure which the relay is using 12:40:16 03hellmonk02 07[great-magnetic-field] * 0.29-a0-827-g5c560ab413: disable ironman shafts 10(3 hours ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/5c560ab4130e 12:40:16 03hellmonk02 07[great-magnetic-field] * 0.29-a0-828-ga8029815da: ban disconnected levels 10(3 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/a8029815daed 12:40:16 03hellmonk02 07[great-magnetic-field] * 0.29-a0-829-g2b262f988d: level connectivity fixes 10(2 minutes ago, 3 files, 14+ 3-) 13https://github.com/crawl/crawl/commit/2b262f988deb 12:56:58 New branch created: the_formuoli (1 commit) 13https://github.com/crawl/crawl/tree/the_formuoli 12:56:59 03hellmonk02 07[the_formuoli] * 0.31-a0-166-g0f2aecd07e: feat: pasta randarts 10(77 seconds ago, 3 files, 25+ 7-) 13https://github.com/crawl/crawl/commit/0f2aecd07ef1 12:58:01 New branch created: pull/3162 (1 commit) 13https://github.com/crawl/crawl/pull/3162 12:58:01 Branch pull/3162 updated to be equal with the_formuoli: 13https://github.com/crawl/crawl/pull/3162 13:21:41 04Build failed for 08the_formuoli @ 0f2aecd0 06https://github.com/crawl/crawl/actions/runs/5259824308 14:01:00 <05i​coson> odd, its text was visible in discord but not matrix 14:01:01 <05i​coson> https://cdn.discordapp.com/attachments/747522859361894521/1118283906504990792/Screenshot_2023-06-13_at_5.00.34_PM.png 14:02:20 matrix is still randomly dropping stuff 14:17:24 03nlavsky02 07* 0.31-a0-166-g46f44d267d: fix: remove obsolete inventory colours 10(2 minutes ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/46f44d267d20 14:17:41 <06p​leasingfungus> @nlavsky nooo my purple chunks whyy 14:20:08 <08n​lavsky> Don't worry, I'm sure there are a lot of food leftovers in the code 🙂 14:34:23 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-166-g46f44d267d (34) 14:47:55 <06p​leasingfungus> hope someone remembered to stick em in ozo's fridge 15:16:32 <08n​icolae> that explains all the bugs 15:26:26 Unstable branch on underhound.eu updated to: 0.31-a0-166-g46f44d267d (34) 15:32:36 03nlavsky02 07* 0.31-a0-167-g1c394c0614: docs: remove eating and butchering 10(4 minutes ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/1c394c0614c5 15:48:46 Unstable branch on crawl.kelbi.org updated to: 0.31-a0-167-g1c394c0614 (34) 16:56:34 For what it's worth, CMD_BUTCHER is still in 034_command_keys.txt. 17:07:58 <05i​coson> // Colour ground (and possibly adjacent squares) red. "damage" depends on damage // taken (or hitpoints, if damage higher), or, for butchering, on the number of // chunks possible to get out of a corpse. 17:07:59 <05i​coson> til 17:09:46 <05i​coson> (lots of butcher at various case values really) 17:12:41 <09h​ellmonk> is that the famous bloodspatter.cc 17:13:10 <08n​lavsky> this whole file with 0.34 keys should probably be removed 17:17:45 <08n​lavsky> although, the current init.txt still has this bit: ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt 17:35:14 <08n​lavsky> Is there a reason to keep all the _monster_glyphs.txt files? It might be a good time to remove the whole Ancient versions section from https://github.com/crawl/crawl/blob/master/crawl-ref/settings/init.txt and all glyphs and command_keys files listed there. 18:00:14 <06p​leasingfungus> sounds good to me 18:00:18 <06p​leasingfungus> r e m o v e 18:18:05 -!- Aliscans is now known as 042AAA2PY 18:19:53 -!- auronandace is now known as Guest1403 18:20:21 -!- daethoven84 is now known as daethoven8 18:22:45 -!- daethoven84 is now known as daethoven8 18:25:11 -!- auronandace is now known as Guest4207 18:31:22 <09g​ammafunk> suagree 18:36:18 -!- gbmor1 is now known as gbmor 18:41:34 <09h​ellmonk> should scrolls of revelation function in abyss now that you can theoretically get some value out of reading one 18:57:53 <06p​leasingfungus> i thought about it 18:58:26 <06p​leasingfungus> but it’d behave weirdly near edges iirc 18:59:50 <09g​ammafunk> the abyss moves the player well before they actually get close to the edge, but then again not exactly a lot of value gained 18:59:59 <09g​ammafunk> I guess you can peak into rune vaults 19:01:51 <06p​leasingfungus> oh, if you can’t get in los of the edge it’s fine 19:02:04 <06p​leasingfungus> i can enable the revelation part. 19:02:22 <08n​icolae> A revelation of the Abyss would surely drive you incurably insane. 19:31:33 <05i​coson> yeah, I would guess the actual map behavior in abyss is too weird for it to work well (based on walking around in wizmode with mapping on), though it could be worth trying 19:32:18 <05i​coson> it's calibrated for los 19:34:35 <06p​leasingfungus> wdym by ‘work well’? 21:26:51 -!- Guest37 is now known as Yandayixia 21:26:55 Hi 21:27:32 Any one know if the development lead of dcss are in this chat channel? 21:28:41 Is there any project lead for dcss/legal staff of the dev team I can speak to here? 21:29:13 Apologies for the sudden intrusion out of no where, I'm unsure where else to reach out to the dev team 21:38:57 <06p​leasingfungus> Yandayixia: hello! DCSS has no legal staff or project lead. I'm a developer. What's up? 21:39:09 Hi Discordl 21:39:32 or was Pleasingfungus? Sorry first time using this service 21:39:41 <06p​leasingfungus> PleasingFungus, yes. Sorry for confusion. 21:39:47 Here, I'll hop on to the IRC side. 21:39:53 Howdy everyone 21:40:14 firstly, let me thank you for continuing the development of DCSS 21:40:20 it is my childhood 21:40:35 and I practically taught myself how to speak English via playing thousands of hours of DCSS 21:40:37 Not a trouble maker or troll, but a hard core fan. 21:40:48 it was a critical part of my English speaking personality 21:41:02 That was 15ish years ago in high school, in China 21:41:09 I've since become an indie game developer, and is currently working pitching my upcoming project to investors 21:41:28 DCSS's god system has left a very deep impression 21:42:06 and in the last 10 years or so, i've reimagining a whole world of lore based on DCSS's deity names 21:43:04 and the current project we and in the process of developing, functions on the idea of my very first DCSS victory: A black thunder dragonborn venturing deep into the dungeon to retrieve the Orb of Zot 21:43:22 I know a lot of DCSS's flavor text are based on DnD lore 21:43:43 I'm just wondering, if any of the stuff are strictly copy righted 21:44:05 say, things like the god names, namingly The shinig one, Elyvine, and Zen's holy union 21:44:45 My team suggested me to change everything for the potential legal issue 21:45:24 but as project lead, i thought it's just not the right if we just go ahead and change the names without at least reach out to the DCSS team 21:45:55 I mean, you certainly don't need our permission to change the names of the characters and gods in your game :) 21:45:57 call me a romantic or loyalist, but I just think it's not morally right unless I reach out 21:46:24 there's a whole world been created, coind VskyUniverse at the point 21:46:36 and we are working on to IP-lize Project_LB 21:46:47 If you eventually want to trademark names in your game, you'll have a much better shot at it with names you've come up with. (Rather than names you've borrowed.) 21:47:06 even the idea of "stone soup" is reworked into a major story point :) 21:47:08 I don't think there's much advantage for you to keep the DCSS names. 21:47:30 actually, the project has its own name, characters, plot, etc, 21:47:34 It's very flattering that you're basing your project on DCSS, but you really should make it firmly your own, rather than feeling obliged to stick 'loyally' to DCSS. 21:47:48 the only thing we are borrowing is the god's name 21:48:07 namingly the seven gods of the world, and only its names at that 21:48:31 The Shining One, the Absolute god of divine justice; 21:48:32 Elyvion, the Elven god of healing rhythm; 21:48:32 Zen, the Silverion god of internal purity; 21:48:33 Jess Faultus, the Green god of natural primal; 21:48:33 Xom Luminux, the Constant god of eternal chaos; 21:48:34 Esterdrake, the Dragon god of enduring life; 21:48:34 Yandaru, the Dark god of blinding vision; 21:48:51 there's abviously a lot of original reimagining and lore 21:49:02 and even deliberate name switching 21:49:23 and the story and lore go much deeper than "go down into the dungeon to grab the orb" 21:49:25 Sure, makes sense. 21:49:33 but yeah, that's it 21:50:02 I just want to double check with the DCSS dev team about it, cuz i really don't want to change the name of the three "good gods“ 21:50:14 it's just not the same with a different name :) 21:50:58 That's literally the only thing i'm concerned of for copy right's sake 21:51:08 The DCSS team won't sue you, but you'll have a harder time doing anything with the names, since there's prior use. That said, that might be fine for you. This is something you really need to talk to your own lawyer about. 21:51:12 and the only thing I need your permission 21:51:21 I can't give you permission, sorry. No one can. 21:51:25 I see 21:51:49 The project is decentralized. You'd need to contact every contributor from all time, which isn't happening. 21:52:30 yeah fair enough 21:52:46 My feeling is that you could keep the names, or change them very slightly (The Radiant One, Zhen, Elli, for example), and I doubt you'd run into any real trouble. But I can't offer that as a guarantee. 21:52:48 Guess I will just have to follow my lawyer's advice to shifting their names around a bit 21:53:05 Yes, please follow your lawyer's advice. :) They know much better than I do. 21:53:09 yeah that's what my lawyer sgugested as well 21:53:28 but man, I really should have contacted you guys so much earlier, sorry about that 21:53:37 No need to apologize. 21:53:46 at least now you guys know that your work has changed a lost young boy's life forever 21:53:48 thanks for that 21:54:08 you have my eternal gratitute 21:55:02 Project_LB, stands for Lingering Beyond, we are planning to launch our Kickstarter caimpaign later this October 21:55:14 Good luck! :) 21:55:25 Thanks a million for your kind words 21:55:43 and for creating such an awesome experience 21:56:17 you guys can reach me at https://www.linkedin.com/in/yandayixia/ 21:56:30 just in case anything comes up in the future 22:01:28 If linkedin is hard to reach me by, you can reach me at FB https://www.facebook.com/rui.yan.7/ 22:03:52 Or discord at: yandayixia#9536 22:04:25 thought it's the least of what I can do is to at least introduce myself at the original team that inspired everything 22:04:41 anyway, thanks again for tolerating with me 22:05:16 of course! have a great night :) 22:05:19 we will sneak in a few easter eggs for DCSS in our demo :) 22:05:33 I'm in Canada now, half of my team is in China.... 22:05:38 so i'm working night shifts haha 22:05:57 but a good night to all the wonderful fellow who give me a beautiful childhood 22:34:53 Unstable branch on crawl.develz.org updated to: 0.31-a0-167-g1c394c0614 (34) 22:56:01 Windows builds of master branch on crawl.develz.org updated to: 0.31-a0-167-g1c394c0614 23:00:12 -!- Guest4207 is now known as ThinkT510 23:15:12 Unstable branch on cbro.berotato.org updated to: 0.31-a0-167-g1c394c0614 (34) 23:53:32 Monster database of master branch on crawl.develz.org updated to: 0.31-a0-167-g1c394c0614