00:34:46 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4926-gc5d0056c4d 03:23:10 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4926-gc5d0056c4d 07:59:50 scummos (L26 OpIE) ASSERT(map_bounds(pbolt.target) || !(flags & spflag::targeting_mask)) in 'mon-cast.cc' at line 5599 failed. (Elf:3) 08:04:55 <10P​leasingFungus> huh 08:05:04 <10P​leasingFungus> !crashlog scummos 08:05:05 <04C​erebot> 9. scummos, XL26 OpIE, T:65067 (milestone): http://crawl.develz.org/morgues/trunk/scummos/crash-scummos-20230605-145949.txt 20:01:41 <09g​ammafunk> @advil I have a funny sort of problem as a client of your crawl.do_targeted_command() api. It turns out that if qw dies using this as a last action, my webtiles client never see that the game is over due to the inventory screen. Normally qw's actions are keys send via crawl.process_keys() and we always add a few esc chars to the end of what we send. This esc allows melee qw to skip past the inventory display and end the game. But for 20:01:41 ranged qw, we're using crawl.do_targeted_command() and can't add input to this. Is there a natural way to skip past the inventory screen at game end? Seems sort of weird to add as an option. I wonder if it could just be some special clua-only thing.