00:40:02 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4907-g988a294422 02:29:26 New branch created: pull/3067 (3 commits) 13https://github.com/crawl/crawl/pull/3067 02:29:26 03Medrano8302 07https://github.com/crawl/crawl/pull/3067 * 0.30-a0-979-g8c6280c012: Fix hardcoded font paths in Debian packages 10(17 hours ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/8c6280c01225 02:29:26 03Medrano8302 07https://github.com/crawl/crawl/pull/3067 * 0.30-a0-980-g28e3bdbff4: Fix AppImage builds 10(12 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/28e3bdbff4b8 02:29:26 03Medrano8302 07https://github.com/crawl/crawl/pull/3067 * 0.30-a0-981-gf56873caf1: Fix GitHub Actions output parameters 10(11 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/f56873caf1fd 03:21:43 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4907-g988a294422 03:33:27 New branch created: pull/3068 (1 commit) 13https://github.com/crawl/crawl/pull/3068 03:33:27 03Medrano8302 07https://github.com/crawl/crawl/pull/3068 * 0.30-a0-987-g453338030e: Check if the cursor is enabled before saving it's position 10(7 minutes ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/453338030e2f 03:46:03 New branch created: pull/3069 (22 commits) 13https://github.com/crawl/crawl/pull/3069 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-957-ga90aecbd8e: Update spells.txt 10(3 days ago, 1 file, 15+ 12-) 13https://github.com/crawl/crawl/commit/a90aecbd8edb 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-958-g955d3282c7: Update spells.txt 10(3 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/955d3282c7ec 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-959-gde5e84c6fc: Update monsters.txt 10(3 days ago, 1 file, 8+ 3-) 13https://github.com/crawl/crawl/commit/de5e84c6fc6b 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-960-g6b7254f0ed: Update unrand.txt 10(3 days ago, 1 file, 11+ 5-) 13https://github.com/crawl/crawl/commit/6b7254f0ed4e 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-961-gccf830854e: Create mutations.txt 10(3 days ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/ccf830854ea9 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-962-g65c54123bf: Update gods.txt 10(3 days ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/65c54123bfd1 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-963-g245fa048f9: Update unrand.txt 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/245fa048f96e 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-972-g73887a7096: Merge branch 'crawl:master' into master 10(2 days ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/73887a70965b 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-981-g85329c4abb: Merge branch 'crawl:master' into master 10(24 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/85329c4abb1b 03:46:07 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/3069 * 0.30-a0-996-gd5d9dd63dd: Merge branch 'crawl:master' into master 10(5 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/d5d9dd63dd07 03:46:07 ... and 12 more commits 04:12:21 New branch created: pull/3070 (1 commit) 13https://github.com/crawl/crawl/pull/3070 04:12:21 03Medrano8302 07https://github.com/crawl/crawl/pull/3070 * 0.30-a0-987-g1a9309a20c: Add version information for Clang 10(6 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/1a9309a20c96 05:21:08 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-986-g7f2e898 (34) 06:38:20 <06a​dvil> qw seems ok on trunk (though I'm mostly just running it in a heavy way without paying attention to what it does; but it hasn't gotten stuck yet) 06:39:51 <06a​dvil> sadly, not replicating io issues, but maybe that isn't that surprising, I'm only running 4 instances on a fast computer with ssd, on a different os 06:40:06 <06a​dvil> from logging all IO I can say our IO habits are terrible though! 06:40:12 <06a​dvil> not surprised this doesn't scale 06:43:23 <06a​dvil> aha I am getting something occasionally 06:51:18 <06a​dvil> lol at whoever put my maybe_bool commit message in the release announcement 06:53:30 <08n​lavsky> The players should really know all the details! 06:58:10 <10P​leasingFungus> once i saw that the commit had a footnote, i knew what needed to be done 07:04:20 <06a​dvil> something weird about the formatting of it though 07:04:28 <06a​dvil> also did I have a typo in arguably that you copied 07:05:20 <10P​leasingFungus> i didn’t bother reflowing it when i copied it out of the commit message 07:05:42 <10P​leasingFungus> i was very very tired, stayed up to finish that silly post :p 07:10:53 <05k​ate> it's a very good post 07:11:02 <09g​ammafunk> didn't know we made a release announcement 07:11:19 <09g​ammafunk> it's almost like today I was mysteriously out of the loop... 07:11:53 <09g​ammafunk> I've heard rumors that ogre tiles are miscolored as well. we should probably look into that 07:14:56 <09g​ammafunk> nice post 07:14:59 <06a​dvil> I just quickly stuck most of it into a pre tag; also added a note on blocking to indicate that it'll roll out when servers restart 07:15:04 <06a​dvil> thanks for writing the post! 07:15:05 <09g​ammafunk> ooh, I have the perfect angry comment to leave 07:15:35 <06a​dvil> did we introduce nlavsky in a previous trunk updates? 07:22:24 I think acidic bite may not have been badly broken since 2016 but only since it lost str_damage in 2022 07:22:37 <09g​ammafunk> There, although weirdly I had to log out before I could submit the comment 07:22:52 <09g​ammafunk> it complained that I wasn't supplying name and email if I was logged in 07:23:27 <09g​ammafunk> Seems we didn't 07:24:44 <09g​ammafunk> @advil also, you may be mildly interested in the compilation error I reported in my comment to the release post. Presumably another gcc-only warning 07:25:00 <09g​ammafunk> I didn't try to fix because it's spooky stuff about parens and macros 07:25:34 <06a​dvil> oh yeah this is just gcc 07:25:51 <06a​dvil> being overly helpful and assuming coders can't handle order of operations 07:26:53 <06a​dvil> I fixed some of those warnings before but these seem new 08:13:54 <10P​leasingFungus> @gammafunk hey, someone seems to be using your username to troll out beloved wordpress. i’m thinking of banning everyone using that name from all of our sites and services, just to be safe - wdyt? 08:35:32 <02d​eltafunk> sgtm 09:14:19 lnotna (L14 HOBe) Crash caused by signal #6: Aborted (Vaults:4) 09:16:41 <10P​leasingFungus> !lg * ktyp=exploremode s=name 09:16:42 <04C​erebot> 27 games for * (ktyp=exploremode): 6x miroman, 5x gagnic4, 3x Brigand, 3x unreal, fakechuck, adviltest, code2828, BadtimePacifist, Otimiki, snipermoke, arandomgamer, Mulkerokala, gergalisaous, Lawliet 09:16:45 <10P​leasingFungus> !lg * ktyp=exploremode s=xl 09:16:47 <04C​erebot> 27 games for * (ktyp=exploremode): 18x 1, 3x 3, 3x 2, 4, 6, 11 09:16:59 <10P​leasingFungus> !lg * ktyp=exploremode xl=11 09:16:59 <04C​erebot> 1. unreal the Nimble (L11 MfIE of Uskayaw), entered explore mode on D:9 on 2023-03-28 02:52:34, with 6722 points after 12426 turns and 0:44:25. 09:17:06 <10P​leasingFungus> !log * ktyp=exploremode s=name 09:17:07 <04C​erebot> 27 games for * (ktyp=exploremode): 6x miroman, 5x gagnic4, 3x Brigand, 3x unreal, fakechuck, adviltest, code2828, BadtimePacifist, Otimiki, snipermoke, arandomgamer, Mulkerokala, gergalisaous, Lawliet 09:17:17 <10P​leasingFungus> !log * ktyp=exploremode xl=11 09:17:18 <04C​erebot> 1. unreal, XL11 MfIE, T:12426: https://webzook.net/soup/morgue/trunk/unreal/morgue-unreal-20230328-025234.txt 09:17:27 <10P​leasingFungus> hm 09:17:36 <10P​leasingFungus> probably still alive 10:17:15 <08n​icolae> i enjoyed the timing on this 10:17:16 <08n​icolae> https://cdn.discordapp.com/attachments/747522859361894521/1091773284489646080/crawlaprilfools.png 11:32:36 <08n​icolae> what's the formula for very-out-of-depth monsters from D:1-D:9. i know that by default it's (level + 2) * 2, and that it's attenuated for shallow D so you don't get murdalized on D:1, but i don't remember the formula for that. thank you. love, nicolae 13:04:55 New branch created: pull/3071 (1 commit) 13https://github.com/crawl/crawl/pull/3071 13:04:55 03yrdzrfxndfvh02 {GitHub} 07https://github.com/crawl/crawl/pull/3071 * 0.30-a0-987-gc7b822c81f: cold blooded barachi 10(2 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/c7b822c81fe3 15:19:21 03Medrano8302 07https://github.com/crawl/crawl/pull/3070 * 0.30-a0-987-g9ac497d063: Add version information for Clang 10(11 hours ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/9ac497d0637b 15:24:52 Unstable branch on underhound.eu updated to: 0.30-a0-986-g7f2e898f52 (34) 16:44:39 <08I​mplojin> Is it ok if I update the contrib process docs pointing at http://s-z.org/crawl-dev/ to point at http://crawl.akrasiac.org/logs/cheibriados/ instead? I gather the latter was supposed to be temporary or something, but, y'know. (Really just looking for a trivial commit to make sure things are properly setup on my end) 16:45:17 <06a​dvil> probably both should be linked, the cao site probably won't host the old logs 16:45:21 <08I​mplojin> ok 17:06:35 -!- elliptic_ is now known as elliptic 17:34:49 03Implojin02 07* 0.30-a0-987-g8e3194618a: docs: update crawl-dev log urls 10(17 minutes ago, 3 files, 7+ 3-) 13https://github.com/crawl/crawl/commit/8e3194618ac6 17:49:25 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-987-g8e3194618a (34) 18:10:34 03nicolae02 07* 0.30-a0-988-g44278198b4: Update an artefact shop for the new reality 10(66 seconds ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/44278198b4e3 18:15:13 ... what, no scarves? 18:19:05 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-988-g44278198b4 (34) 18:20:25 <08n​icolae> if i'm reading the code correctly, randart scarves are covered by the "any armour randart" term 18:20:30 <08n​icolae> as are orbs 18:20:55 Er whoops, yes 18:22:04 https://github.com/damerell/crawl/commit/9678e7bbfc8f2907d52866e466f0b69208e5a922 I was just messing with one of your vaults 18:41:44 <02d​eltafunk> to answer your question, it's capped at 2 * level for D:1-8 for both 8 and 9 18:42:08 <02d​eltafunk> see dungeon.cc:5000 for details 18:42:12 <08n​icolae> i thought that's how it used to be, but then i thought somebody did a math to make the transition smoother 18:43:02 <02d​eltafunk> yeah, there is a tweak there 18:43:26 <02d​eltafunk> it's 2 * level + 1 on d:9, for example: cpp if (mspec.place.branch == BRANCH_DUNGEON) plus = max(0, min(mspec.place.depth - 8, 4)); mspec.place.depth = mspec.place.depth * 2 + plus; 18:44:27 <02d​eltafunk> so it's 2 * level + 1/2/3 on D:9/D:10/D:11 but by D:12 it's fully level * 2 + 4 18:45:32 <02d​eltafunk> nicolae balancing his monster placement that carefully where he needs to know the ood formula on a per-level basis? I'm extremely suspicious... 18:47:09 <08n​icolae> it's called character growth 😤 18:48:17 <02d​eltafunk> !source ghost.des:2369 18:48:19 <04C​erebot> https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/ghost.des#L2369 18:48:24 <02d​eltafunk> gotta work up to this level of detail 18:48:36 <08n​icolae> eh 18:48:52 <08n​icolae> i don't think it would be legal to prescribe me the amount of amphetamines necessary for that 18:49:12 <02d​eltafunk> the thing is, the abyssal monster list is strangely unhelpful 18:49:19 <02d​eltafunk> because it's like every monster 18:50:02 <02d​eltafunk> I wanted the monsters to have abyssal theme yet be depth appropriate, so I had to choose carefully both according to relative difficulty but also something that strongly reminded players of the abyss 18:50:34 <02d​eltafunk> was kind of a fun process but it took me forever to be happy with the monster set 18:51:00 <02d​eltafunk> not to mention I managed to lose much of my work on the vault at one point, in terms of the monster list, and basically had to start over when I returned to finish it months later 18:51:09 <02d​eltafunk> but I'm pretty happy with the results given the time sunk into that one 18:51:10 <08n​icolae> D: 18:51:33 <02d​eltafunk> what's your biggest "white whale" vault 18:52:00 <02d​eltafunk> for me, maybe only lehudib's moon base was worse than the abyssal escape ghost vault. I won't count gauntlet since that's a portal 18:52:23 <08n​icolae> what do you mean by "white whale" vault 🤔 18:52:45 <02d​eltafunk> a vault you just keep working on and working on, hoping to eventually complete it... 18:53:12 <08n​icolae> hmmm. i had the pan rune in my notes since like 2013 or so 18:53:12 <02d​eltafunk> https://en.wikipedia.org/wiki/Moby_Dick_(whale) 18:53:29 <02d​eltafunk> I feel it must have been alphashops for you 18:53:30 <08n​icolae> oh i got the reference but i wasn't quite sure how it applied, since so far none of my vaults have killed me 18:53:40 <08n​icolae> that one did take a lot of effort yeah 18:54:19 <02d​eltafunk> indiana jones vault also just had to go through so many layout iterations before I was happy with it, but not as bad as those other two 18:55:08 <08n​icolae> yeah, sometimes i'll have an idea for like a monster set but no idea for a layout and it just sits in my text file for a while. usually what happens is i'll have some layout idea, and i'll think, what should i put in this, and then i go, aha, i will put monster set X in there. and everyone is happy 18:55:45 <02d​eltafunk> I guess I'm talking more about the process of actually making the vault, yeah 18:56:21 <02d​eltafunk> it's true that you can have an idea that you can't quite figure out how to make for a long time, and to some extent that's the process of making the vault, but more which was the worst to implement when you actually had a complete idea and knew it would "work" 18:56:38 <08n​icolae> ah. yeah, then probably alphashops 18:56:50 <02d​eltafunk> I know it's kate's favorite vault :wfrShock: 18:57:24 <02d​eltafunk> I think kate has come around to it and now probably enjoys updating it with each new item change 18:57:51 <08n​icolae> on my to-do list is some kind of lua hook that will automatically return a list of items for that game but i do not know how to get started with it 18:58:26 <02d​eltafunk> yeah, would be nice to have some of that for clua as well 18:58:56 <02d​eltafunk> however you'd probably need some filters even with said list, as it might be hard to indicate whether an item is truly "valid" for shop generation 19:26:49 <10P​leasingFungus> might be easier to do that for a subset of items first 19:27:00 <10P​leasingFungus> eg weapons, eg armour, eg books 19:27:24 <10P​leasingFungus> chopping bits out one type at a time 21:31:13 03PleasingFungus02 07* 0.30-a0-989-g0d87f670db: Buff orbs of energy & Wucad Mu further 10(3 minutes ago, 2 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/0d87f670dbd5 21:48:55 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-989-g0d87f670db (34) 21:59:43 Leverkuhn (L12 OpVM) ASSERT(result != OBJ_RANDOM) in 'acquire.cc' at line 544 failed. (Lair:1) 22:35:07 Unstable branch on crawl.develz.org updated to: 0.30-a0-989-g0d87f670db (34) 22:57:33 Windows builds of master branch on crawl.develz.org updated to: 0.30-a0-989-g0d87f670db 23:15:08 Unstable branch on cbro.berotato.org updated to: 0.30-a0-989-g0d87f670db (34) 23:54:46 Monster database of master branch on crawl.develz.org updated to: 0.30-a0-989-g0d87f670db