00:47:50 Unstable branch on cbro.berotato.org updated to: 0.30-a0-830-gfe289a77b0 (34) 01:32:10 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4884-gcf1f1e11f7 03:18:05 New branch created: pull/3029 (1 commit) 13https://github.com/crawl/crawl/pull/3029 03:18:05 03Antern02 07https://github.com/crawl/crawl/pull/3029 * 0.30-a0-829-g09f47bbc0b: feat: Add menu_item_pad option 10(4 minutes ago, 4 files, 25+ 11-) 13https://github.com/crawl/crawl/commit/09f47bbc0b95 03:24:23 03Antern02 07https://github.com/crawl/crawl/pull/3029 * 0.30-a0-829-g1716b90da5: feat: Add menu_item_pad option 10(10 minutes ago, 4 files, 29+ 11-) 13https://github.com/crawl/crawl/commit/1716b90da516 04:22:13 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4884-gcf1f1e11f7 05:29:08 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-830-gfe289a7 (34) 06:55:31 <06a​dvil> thanks floraline!! 07:56:08 03advil02 07* 0.30-a0-831-gf32006e439: fix: tweak multicolumn scroll behavior 10(54 minutes ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/f32006e43920 07:56:08 03advil02 07* 0.30-a0-832-g80adb622cd: fix: set a hover after pgdn with no hover 10(10 minutes ago, 1 file, 14+ 4-) 13https://github.com/crawl/crawl/commit/80adb622cdbc 07:56:08 03advil02 07* 0.30-a0-833-g841903a796: fix: don't let line_down move past the end of a menu 10(2 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/841903a79676 08:05:31 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-833-g841903a796 (34) 10:08:53 <06a​dvil> %git 10:08:54 <04C​erebot> advil * 0.30-a0-833-g841903a796: fix: don't let line_down move past the end of a menu (2 hours ago, 1 file, 5+ 0-) https://github.com/crawl/crawl/commit/841903a79676 11:13:38 <10P​leasingFungus> uh oh No TILE defined for 'orb of Dispater' TILE_EQ not defined for 'orb of Dispater' 11:22:55 03Rytis Petronis02 {PleasingFungus} 07* 0.30-a0-834-g1789cb11db: Allow harm to stack 10(7 months ago, 5 files, 33+ 16-) 13https://github.com/crawl/crawl/commit/1789cb11dba4 12:00:00 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-834-g1789cb11db (34) 12:22:58 <05k​ate> i'm happy to withdraw my objections to harm stacking if that's really what will bring people joy! but it does seem wrong to me to have a 2 level property be displayed as a 1 level property 12:23:54 <05k​ate> i think the regular 2 pip display is probably better, that's what sustain attributes used to have and it's fine imo 12:24:00 <10P​leasingFungus> it looks very very ugly 12:24:13 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/1080208822792093857/image.png 12:24:15 <10P​leasingFungus> this is just not acceptable imo 12:24:25 <10P​leasingFungus> (no idea why the original PR submitter thought three pips would work) 12:26:34 <05k​ate> i feel like it's better than harm stacking being a weird hidden feature 12:29:37 <05k​ate> if it's a feature that's worth having, it seems like it should be shown properly on the UI. i think when sustat existed, the equipment column was shifted over by another character to give it a little more space 13:29:42 <05k​ate> hmm, i wonder if *corrode and *slow should also show up there in the same way *rage does 13:30:47 <05k​ate> possibly some of the orb properties too, at least the ones that don't display elsewhere on the HUD already? 13:34:08 <05k​ate> rmsl should probably also be on % rather than as a status light now, i guess there isn't actually room to add any more properties without doing a bunch more reshuffling though, maybe that can be an exciting project 14:25:14 <10P​leasingFungus> that does sound exciting 14:28:11 <10P​leasingFungus> my feeling re harm stacking is that it’s extremely low impact and only worthwhile if it doesn’t have any negative ui impact. fine with reverting, fine with some other reasonable arrangements 14:28:42 <10P​leasingFungus> last message was meant to be a reply to ‘if it’s a feature worth having…’ 15:00:14 <06a​dvil> it does look like there's some dead space between the columns, I guess because the regen ones are treated as if they are in a column 15:00:28 <06a​dvil> kind looks bad in general to have the right column up against the inv like that 15:02:02 <06a​dvil> random thought: what if all the binary ones there were shown in a list above the status list? 15:02:26 <06a​dvil> binary non-resists that is 15:04:36 <06a​dvil> then it would be easy to show harm as harm(2) etc 15:12:16 <05k​ate> a lot of the second column only displays if you actually have the relevant property, this is it with everything it's possible to have at once 15:12:16 <05k​ate> https://cdn.discordapp.com/attachments/747522859361894521/1080251114609455185/image.png 15:12:41 <05k​ate> (that's with 2-pip harm and the inventory moved over one space, too) 15:13:31 <05k​ate> cutting that second column entirely and just listing them if you have them does sound potentially good, though 15:32:58 <10P​leasingFungus> if someone really wants a big change, i’m imagining cutting the letters from the items on right and instead adding letters to let players learn more about each property 15:33:12 <10P​leasingFungus> what does Reflect do, etc 15:34:00 <10P​leasingFungus> but shifting the right column over and making harm two pip sounds fine as a first step 15:34:33 <10P​leasingFungus> (maybe only shift it over in the rare case that you have two harm..?) 16:04:54 <06a​dvil> clearly harm stacking must block the left ring slot 16:05:40 <06a​dvil> or I suppose whichever slot it lines up with 🤔 16:07:08 <06a​dvil> also if rage is already showing a number there when it appears, then maybe harm could just turn into a number when it's >1 16:25:19 <09h​ellmonk> turn the resists into numbers so I don't have to consult a manual to find out what the percentages are 16:34:24 <10P​leasingFungus> rF -50%? 16:34:48 <10P​leasingFungus> but how will people see what 80% or w/e is max rf? 16:42:18 <09h​ellmonk> idk color it gold or w/e 16:50:40 <09g​ammafunk> gold color in console?! 17:03:28 <10P​leasingFungus> what's console 17:29:05 it's when you comfort someone who's sad 17:44:29 <10P​leasingFungus> @gammafunk players lament the cruelty of worms_lemuel, which can place many swamp worms on d:7. intended? 17:46:49 <09g​ammafunk> one moment 17:47:11 <09g​ammafunk> yes, intentional, I've reworked that vault twice actually: 17:47:16 <09g​ammafunk> %git e58f8a54b67913b184e9c3c509f57987c849195e 17:47:17 <04C​erebot> gammafunk * 0.25-a0-68-ge58f8a54b6: Rework a worm vault (again) (3 years, 4 months ago, 1 file, 50+ 28-) https://github.com/crawl/crawl/commit/e58f8a54b679 17:47:38 <09g​ammafunk> > For example, in D:7-10 it places only two on-average and 3 at > maximum. The moths of wrath and/or torpor snails are also scaled more > reasonably, only beginning to appear in Lair. Previously the vault used > absolute depth for monster placement, but now it looks at branch and > branch level. The vault's layout is slightly changed to accommodate the > potential max number of spawns. 17:47:53 <09h​ellmonk> only 10 william 17:48:49 <09g​ammafunk> since we place swamp worms at lair branch entries, I don't think getting a couple on d:7 is that bad; it's a classic ood vault 17:49:03 <09h​ellmonk> as a point of reference, harold is a D:9 spawn 17:49:14 <09h​ellmonk> and is roughly equally damaging and much harder to kill 17:49:34 <09g​ammafunk> yeah, but even more to the point, those worms are nothing more than a 9 spawn 17:49:54 <09h​ellmonk> getting slurped by a big old worm 17:50:43 <09h​ellmonk> not as exciting as getting demolished by a ugly thing 17:51:02 <09g​ammafunk> do those still have 9 move energy 17:51:05 <09g​ammafunk> *??ugly thing 17:51:05 <04C​erebot> purple ugly thing (u) | Spd: 10 (move: 90%) | HD: 12 | HP: 55-76 | AC/EV: 4/10 | Dam: 22 | doors | Res: will(40) | Vul: silver | Corpse | XP: 556 | Sz: Medium | Int: animal. 17:51:08 <09h​ellmonk> ya 17:51:10 <09g​ammafunk> excellent 17:51:20 <09g​ammafunk> wow, forgot about that silver vuln 17:51:26 <09h​ellmonk> zin dislikes them 17:51:36 <09g​ammafunk> zin is a prude 17:51:42 <09h​ellmonk> new unique: the cute thing 17:51:48 <09g​ammafunk> lol, I kind of like it 17:51:58 <09h​ellmonk> an ugly thing gone horribly right, it is mesmerizing and immune to silver 17:52:11 <09g​ammafunk> it's sort of in the same vein as the rabbit from monty python 17:53:46 <09g​ammafunk> I am nostalgic for the old very ugly thing tile 17:53:54 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/1080291791485550642/Old_-_very_ugly_thing.png 17:54:12 <09g​ammafunk> great page to look upon once in a while: http://crawl.chaosforge.org/Retired_Artwork 17:54:21 <09g​ammafunk> see how far we've come (and what we've lost...) 17:54:39 <09g​ammafunk> what a party mans 17:54:40 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/1080291983114907658/Clay_golem.png 17:56:26 <09h​ellmonk> is that one of the removed golems 17:56:43 <09g​ammafunk> the dreaded clay golem 17:56:48 <09g​ammafunk> !lg * cikiller=clay_golem 17:56:56 <04C​erebot> 25. notcluie the Skirmisher (L1 TeAK of Lugonu), slain by a clay golem on Abyss:1 on 2014-03-18 23:41:32, with 4 points after 96 turns and 0:00:15. 17:56:59 <09g​ammafunk> wow 17:57:07 <09h​ellmonk> let me guess it was like speed 6 and had a 20 dam melee attack 17:57:14 <09g​ammafunk> of all the people to be the last to die to that 17:57:35 <09g​ammafunk> close 17:57:42 <09g​ammafunk> speed 8 and two dam 11 attacks 17:57:43 <09h​ellmonk> wiki says it was in fact speed 8 and hit for 11 twice 17:57:47 <09h​ellmonk> lmao 17:57:55 <09h​ellmonk> those resistances though! 17:58:04 <09h​ellmonk> my man is ready for extended 17:58:06 <09g​ammafunk> the full non-living resist stack 17:58:17 <09h​ellmonk> (unless he gets hit with hellfire once) 17:58:43 <09g​ammafunk> > Clay golems were removed in 0.14. The flesh golem in Cigotuvi's wizlab which used to be a variant of a clay golem, was replaced with an iron golem. 17:59:49 <09h​ellmonk> wow 17:59:53 <09h​ellmonk> clay golem in wizlab 18:18:27 New branch created: pull/3030 (1 commit) 13https://github.com/crawl/crawl/pull/3030 18:18:28 03Shea Orr02 07https://github.com/crawl/crawl/pull/3030 * 0.30-a0-835-gaa7fe9411f: Updated contrast 10(7 minutes ago, 480 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/aa7fe9411fd2 18:56:07 <06a​dvil> am I blind 18:59:33 <06a​dvil> https://cdn.discordapp.com/attachments/747522859361894521/1080308313973075988/Screen_Shot_2023-02-28_at_8.59.23_PM.png 19:01:47 <06a​dvil> by "off by a value of -1" do they mean something like, they changed rgb values by 1?? 19:04:56 <10P​leasingFungus> i cannot see a difference between those images 19:07:29 <06a​dvil> with the mac color meter I have convinced myself that they are minutely different, but I actually cannot really even figure out the pattern of how, or whether it's some sort of artifact 19:08:42 <10P​leasingFungus> i think it's an artifact, per some messing around with https://www.diffchecker.com/image-compare/ 19:08:42 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/1080310614104211537/image.png 19:08:45 <10P​leasingFungus> i think most of it is that the two images aren't quite aligned 19:08:52 <10P​leasingFungus> but the floor is essentially identical. 19:09:13 <06a​dvil> ooh nice webapp 19:09:43 <10P​leasingFungus> ya i was surprised, did not expect good results from that google 19:09:47 <06a​dvil> I suppose we should check an actual tile though 19:10:42 <06a​dvil> oh wow, github has a fancy thing built in to do this 19:11:03 <06a​dvil> these images are a bit small for it though 19:11:18 <10P​leasingFungus> these images are also the same. 19:11:32 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/1080311330780762132/image.png 19:11:42 <10P​leasingFungus> i played with their swipe and onion skin. the same. 19:11:43 <06a​dvil> yep 19:11:47 <10P​leasingFungus> weird joke 19:14:04 <06a​dvil> aha the app you found does show a difference of about 1-2 rgb 19:14:59 <06a​dvil> that is, if you put it on difference mode and use the color meter to inspect pixels, they are typically 2,2,2 or 2,1,2 instead of 0,0,0 19:15:10 <06a​dvil> still seems like a weird joke though 19:37:05 <09g​ammafunk> this pr may be in good faith an a misunderstanding but it occurs to me with stuff like the classic (?) https://github.com/crawl/crawl/issues/2539 and probably others that are just amusing we have material for goodgithub and badgithub 19:38:46 <06a​dvil> maybe they have a really, really well calibrated hdr monitor 20:00:36 <10P​leasingFungus> gamma: badentries were removed! (for being wildly toxic) 20:00:48 <10P​leasingFungus> but i approve of goodgithub 20:01:26 <10P​leasingFungus> ‘players can use lua to memorize any spell’ has gotta be an instant add 20:07:21 <09g​ammafunk> yeah it kind of occurred to me after I suggested it that probably nothing great would come of the bad topics, as amusing as they could be. Didn't realize they were all removed, rip 20:12:43 <10P​leasingFungus> exist only in my decade old learndb backup 20:12:47 <10P​leasingFungus> afaik 20:45:37 <10P​leasingFungus> > Other than it affects core game graphics over hundreds of tiles? I think asking how small a difference it makes is short-sighted. If it's wrong, fix it. 20:45:57 <10P​leasingFungus> lmao this dude rules 20:46:59 <10P​leasingFungus> i’m closing the pr the moment i get to a desktop 20:47:06 <10P​leasingFungus> unless someone beats me to it 21:26:14 <10P​leasingFungus> anyone who has a perfectly good PR sitting and waiting for approval should be ashamed of our speedy reaction to this 21:26:21 <10P​leasingFungus> or aggrieved by 21:26:22 <10P​leasingFungus> something 21:27:14 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-835-gaef21d7d98: Update help.txt 10(2 days ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/aef21d7d98d4 21:27:14 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-836-gdd12edfdc1: Update unrand.txt 10(2 days ago, 1 file, 12+ 3-) 13https://github.com/crawl/crawl/commit/dd12edfdc1c6 21:27:14 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-837-g6e8ec0b4a4: Update spells.txt 10(2 days ago, 1 file, 7+ 6-) 13https://github.com/crawl/crawl/commit/6e8ec0b4a42e 21:27:14 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-838-g6f4d8801b8: Update mutations.txt 10(2 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6f4d8801b8d3 21:28:18 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-839-g38cc7db976: Update monsters.txt 10(2 days ago, 1 file, 10+ 6-) 13https://github.com/crawl/crawl/commit/38cc7db976ff 21:28:18 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-840-ga523dec638: Update ability.txt 10(2 days ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/a523dec63837 21:33:18 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-840-ga523dec638 (34) 21:33:46 <06a​dvil> Really unsure why they think these are “wrong” 21:34:22 <10P​leasingFungus> my assumption is that this contributor is a few contrast values off from our reality 21:34:46 <10P​leasingFungus> rude? unfair? overly simplistic? 22:44:42 <10P​leasingFungus> @kate can i remove shadow wraiths 23:00:55 <09h​ellmonk> haunt nerf!!! 23:34:39 Unstable branch on crawl.develz.org updated to: 0.30-a0-840-ga523dec638 (34) 23:56:53 Windows builds of master branch on crawl.develz.org updated to: 0.30-a0-840-ga523dec638