00:15:06 Unstable branch on cbro.berotato.org updated to: 0.30-a0-800-g7c544603b3 (34) 01:44:36 Stable (0.29) branch on cbro.berotato.org updated to: 0.29.1-15-g9cfb28693d 01:57:18 Stable (0.27) branch on crawl.kelbi.org updated to: 0.27.1-37-g7b29ead8ac 02:19:55 Stable (0.28) branch on cbro.berotato.org updated to: 0.28.0-62-gf88900778d 02:25:26 Stable (0.28) branch on crawl.kelbi.org updated to: 0.28.0-62-gf88900778d 02:52:31 Stable (0.29) branch on crawl.kelbi.org updated to: 0.29.1-15-g9cfb28693d 02:58:20 Stable (0.27) branch on cbro.berotato.org updated to: 0.27.1-37-g7b29ead8ac 03:12:06 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4884-gcf1f1e11f7 04:23:22 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4884-gcf1f1e11f7 05:02:46 Stable (0.28) branch on crawl.akrasiac.org updated to: 0.28.0-62-gf889007 05:28:43 Stable (0.27) branch on crawl.akrasiac.org updated to: 0.27.1-37-g7b29ead 05:34:56 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-800-g7c54460 (34) 12:57:37 <06a​dvil> Yes, I removed that from CI, and it looks like CI doesn't even support it any more (I'm also not sure that I backported every CI fix as far as 0.27) 13:55:27 <08n​lavsky> It's a bit strange that some inventory menus (Wear, Put on) allow opening the full inventory via *. Is there a use case for that? 14:13:22 <06a​dvil> not removing features that existed 14:14:04 <06a​dvil> in that, it seemed harmless to continue allowing seeing what else is in your inventory without changing menus 14:19:37 <06a​dvil> there's nothing that you can do with non-armor/jewelry in those views if that's what you're wondering 14:19:52 <08n​lavsky> * allows equipping non-weapons for bread swinging, and it allows tossing non-missiles. A player might expect that there exists some "scroll-wearing" or, for a completely ridiculous example, that an ogre could put a buckler on a hand instead of a ring 🙂 . But all they get is just an error message for trying to use a wrong item. 14:20:29 <06a​dvil> I think a possible use case is something like, going to wear armor, and you want to look at what resists you have on rings, or vice versa (though this also is now easier with the equip submenu) 14:20:42 <06a​dvil> yes, I've considered graying out non-wearables in those views 14:21:46 <06a​dvil> and also not exiting the menu 14:22:30 <06a​dvil> but there's not currently a very smooth way to show the errors within that menu iirc 14:22:51 <06a​dvil> in general it would be better ui if any equip error didn't exit the menu 14:35:40 It is presumably a legacy of Linley crawl being an oddball niece of NetHack 17:17:07 New branch created: pull/3008 (1 commit) 13https://github.com/crawl/crawl/pull/3008 17:17:07 03Aliscans02 07https://github.com/crawl/crawl/pull/3008 * 0.30-a0-801-g1950ceaac2: Have Wall Jump's targeter only highlight monsters it could affect. 10(5 minutes ago, 3 files, 14+ 5-) 13https://github.com/crawl/crawl/commit/1950ceaac2c1 17:20:01 <10P​leasingFungus> revealing invisible monsters, heh 18:18:12 <09g​ammafunk> oh weird, clua can allow you to set your own travel trail manually? 18:18:28 <09g​ammafunk> wonder what the use case of that was 19:29:20 -!- hedy[l]2 is now known as hedy[l] 21:20:23 New branch created: pull/3009 (1 commit) 13https://github.com/crawl/crawl/pull/3009 21:20:23 03Monkooky02 07https://github.com/crawl/crawl/pull/3009 * 0.30-a0-801-g1f3b1f60d1: Make condenser vane good god approved 10(9 minutes ago, 2 files, 6+ 2-) 13https://github.com/crawl/crawl/commit/1f3b1f60d116 21:23:34 03hellmonk02 07[visiblesign] * 0.30-a0-784-g946368c71a: fix some messaging 10(3 hours ago, 2 files, 43+ 20-) 13https://github.com/crawl/crawl/commit/946368c71a65 21:23:34 03hellmonk02 07[visiblesign] * 0.30-a0-785-g2277ca5fc1: cut most invis targeting checks 10(84 seconds ago, 18 files, 55+ 108-) 13https://github.com/crawl/crawl/commit/2277ca5fc14d 21:30:05 <09h​ellmonk> this is not ready for primetime yet but I'm going to try and finish it this week 21:30:11 <09h​ellmonk> will need extensive testing 21:38:04 <10P​leasingFungus> sick 23:33:34 I'm currently trying to figure out why fear is so buggy 23:36:29 My understanding of the relevant code is that a monster will have a behaviour which is altered by assorted events, and when they act they will do so according to their behaviour. 23:45:14 Windows builds of master branch on crawl.develz.org updated to: 0.30-a0-800-g7c544603b3