00:51:12 Unstable branch on cbro.berotato.org updated to: 0.30-a0-760-g5a9884bb7c (34) 00:54:28 Monster database of master branch on crawl.develz.org updated to: 0.30-a0-760-g5a9884bb7c 01:37:18 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4850-gd9e8576752 02:18:47 <05k​ate> wow, the return of blood scent 02:21:52 <05k​ate> aquatic-themed stuff without it actually being a water-only monster is a good idea (next up: sky krakens?) 04:22:57 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4850-gd9e8576752 05:29:37 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-760-g5a9884b (34) 07:47:27 <09h​ellmonk> Skysharks should resist vortex 07:47:43 <09h​ellmonk> for the inevitable Sharknado vault 07:52:33 <08n​icolae> just give them perm_ench:polar_vortex or whatever 07:52:46 <08n​icolae> also, time to reimplement my very first vault 09:09:28 <10P​leasingFungus> kate: i was vaguely thinking about jellyfish. my idea was slow moving, magical, blink close, some kind of poison melee (maybe para or stat drain). hellmonk was arguing that they should be jellies (puns ftw) 09:09:50 <10P​leasingFungus> but will probably implement other stuff first 09:12:43 <05k​ate> mm, there being a flying jelly would also solve issues with slimifying stuff over water/lava! (if that's still buggy, I'm not certain) 09:14:39 <10P​leasingFungus> huh 09:14:41 <10P​leasingFungus> good q 09:16:07 <09g​ammafunk> blink close other ranged allies away 09:24:41 <08n​icolae> i support puns, they should have a corrosion aura like slime walls 09:25:07 <08n​icolae> more flying aquatic creatures imo 09:25:29 <08n​icolae> let's see some salps 09:27:13 <10P​leasingFungus> salps? 09:28:12 they live in the southern ocean 09:28:18 that's about all I know of them 09:28:29 well, and they do a lot of carbon sequestration 09:28:47 <10P​leasingFungus> hm 09:28:47 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/1073641692638478397/image0.jpg 09:30:27 <10P​leasingFungus> jet propulsion, huh 09:36:20 <08n​icolae> salps 😌 09:40:07 <10P​leasingFungus> unrelatedly, i vaguely wonder if crawl has room for a weapon brand that mimics dark souls’ ‘bleed’ effect. after you hit a guy repeatedly, you get an extra burst of damage. not sure the theme makes any sense (in dark souls or dcss ), so we might want to come up with something else. it’d play a bit like draining or venom, as an effect that’s better on fast weapons and that that’s better early (fewer enemies that are 09:40:07 immune). perhaps we could replace venom brand 09:50:09 <08n​icolae> one way to find out 09:53:47 <10P​leasingFungus> yet another thought: what if you had a swamp vault with a spriggan druid in the open and skysharks hidden in the trees. the druid could call the sharks and might em on death, meaning they berserk after one bite instead of two 09:54:30 <10P​leasingFungus> idk how druid calling works tho - this idea only makes sense if it prefers to call closer mons 09:59:44 <08n​icolae> skysharks... so much potential... 10:07:02 <12e​bering> beware the ui cost 10:07:25 <12e​bering> re: bleed brand 10:23:21 <10P​leasingFungus> yep 10:23:31 <10P​leasingFungus> works with tab tho 10:24:33 <10P​leasingFungus> could have hidden stacks and only a chance per hit of applying 10:28:01 <10P​leasingFungus> not sure if you’d want them to be hidden on the player too (when a monster hits you with the brand) 16:25:31 Unstable branch on underhound.eu updated to: 0.30-a0-760-g5a9884bb7c (34)