00:15:28 Unstable branch on cbro.berotato.org updated to: 0.30-a0-737-gf23d94013f (34) 00:54:20 Monster database of master branch on crawl.develz.org updated to: 0.30-a0-737-gf23d94013f 01:31:19 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4850-gd9e8576752 04:22:24 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4850-gd9e8576752 05:06:40 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-737-gf23d940 (34) 10:52:03 gong 10:52:03 GONNNNG! 10:52:20 question 10:52:25 answer 10:52:29 thank you 10:52:30 np 10:52:36 ... lol 10:52:44 gong 10:52:44 GONNNNG! 10:53:22 is it intentional that e.g. Fighter doesnt get any extra dex instead of str for choosing a short/long blade weapon 10:58:37 <10P​leasingFungus> there is currently no case in which a background gets different attributes depending on weapon choice 10:58:52 then the choice seems like a trap 10:58:58 <10P​leasingFungus> why? 10:59:28 you get a much bigger advantage for choosing a weapon based on Str scaling than Dex 10:59:31 on e.g. Fighter 10:59:34 <10P​leasingFungus> How much bigger? 10:59:43 <10P​leasingFungus> I'm curious about what you believe the number to be. 10:59:55 lets see 11:00:33 Mi starts with str 20, dex 9 11:00:40 probably fine for Mi 11:00:42 <10P​leasingFungus> A human starting with a long sword has damage rating 11, vs damage rating 12 with a flail. 11:01:41 <10P​leasingFungus> In general, fi starts with 4 more str than dex. Each point of an attribute (str/dex) gives a +0.025x (additive) multiplier to the base damage of the weapon. 11:03:31 <10P​leasingFungus> At XL 1, if your species has a base of 10 str and 10 dex, then you'll get a 1.2x damage multiplier for str weapons and 1.1x with dex. This effect diminishes with higher levels, as you get higher stats (so the proportionate impact of those 4 stats is smaller) and as slay / additive brands enter the picture. (Those aren't affected by your attributes.) 11:03:38 thats 1 extra damage on rapier if the 4 points went to dex 11:03:49 on e.g. a drac 11:03:56 <10P​leasingFungus> OK. 11:04:06 <10P​leasingFungus> In general, ever since dex scaling was added, players have wildly overestimated its importance. 11:04:15 1 is huge 11:04:22 ??almost dead 11:04:23 almost dead[1/3]: Still entirely capable of obliterating you. 11:04:40 <10P​leasingFungus> Some 1s are huge. Most aren't. 11:04:54 <10P​leasingFungus> A rat does 1 damage. 🙂 11:04:59 nerf pls 11:05:02 <10P​leasingFungus> (wait, or am I thinking of a bat?) 11:05:03 <10P​leasingFungus> @??rat 11:05:06 <04C​erebot> rat (r) | Spd: 10 | HD: 1 | HP: 2-3 | AC/EV: 1/10 | Dam: 3 | Corpse | XP: 1 | Sz: tiny | Int: animal. 11:05:06 <10P​leasingFungus> @??bat 11:05:06 <04C​erebot> bat (b) | Spd: 30 | HD: 1 | HP: 3-4 | AC/EV: 1/14 | Dam: 1 | see invisible, fly | Res: blind | Corpse | XP: 1 | Sz: tiny | Int: animal. 11:05:11 <10P​leasingFungus> ah, flying rats 11:05:12 <10P​leasingFungus> anyway 11:06:28 <10P​leasingFungus> Here's another argument you could make: since fighters are the 'shield background', and shields now scale with dexterity, it makes sense for fighters to have more dex in general (regardless of weapon choice). 11:06:47 eh that seems too strong 11:06:54 <10P​leasingFungus> However, fighters are also the 'heavy armour' background - they're the only background with more str than dex, I believe. 11:06:59 <10P​leasingFungus> Oh, berserkers. 11:07:07 <10P​leasingFungus> And CA 😛 11:08:16 <10P​leasingFungus> anyway, I don't see any reason to think that starting lbl on fighter is a 'trap' at present. It seems plausibly right for many species, eg TeFi and MfFi. 11:09:19 <10P​leasingFungus> We could adjust starting attributes based on weapon choice as you suggest, but that would be extra complexity, would be a pain to communicate to the player in advance, and opens a slippery slope of further questions. Should DrFi start with more dex too, because they don't have armour..? 11:09:21 rapier is strong. could be 14% stronger though with that 1 extra damage 11:10:07 <10P​leasingFungus> rapier on fighter is specifically marked 'not recommended'. 11:10:17 <10P​leasingFungus> @??rapier 11:10:21 <04C​erebot> Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 | This weapon's minimum attack delay (0.5) is reached at skill level 14. | It is particularly good for stabbing helpless or unaware enemies. | This weapon falls into the 'Short Blades' category. It is a one-handed weapon. 11:10:36 oh lol, didnt even see that 11:10:40 <10P​leasingFungus> also, it'd do about 0.7 more damage on average at XL 1, not 1 more damage. 11:10:45 how is it even a choice then 11:11:05 <10P​leasingFungus> I don't understand the question. 11:11:42 <10P​leasingFungus> Character selection is, among other things, a 'difficulty' selector. We let players make choices which are 'suboptimal', e.g. picking FE on Mf. 11:12:01 <10P​leasingFungus> We say, 'this is not recommended, but if you want to do it, go wild'. 11:12:32 <10P​leasingFungus> TrHW is another good example. 11:12:40 impeccable choice 11:12:45 would streak 20 of them 11:12:55 <10P​leasingFungus> 👍 11:13:39 to be fair the recommended vs not recommended backgrounds dont always make sense 11:13:55 like reaver is trash on meteoran 11:14:00 objectively 11:15:18 <10P​leasingFungus> objectively 11:15:19 <10P​leasingFungus> wow 11:15:32 <10P​leasingFungus> you crunched the numbers. you did the math 11:15:36 yep 11:15:41 i mean the math is simple 11:15:53 putting a spell that gives you -Move on a species that heals on explore 11:17:30 <10P​leasingFungus> pretty reductive 11:17:36 meanwhile e.g. conjurer is pretty simple for meteoran 11:17:56 cast mystic blast, move to regain mp, repeat until on top of orb 11:23:29 anyway thanks for the input 11:26:32 <10P​leasingFungus> sure thing! thanks for talking it through 🙂 11:26:54 gong 11:26:54 GONNNNG! 17:52:43 <06a​dvil> does g*ng have a blocklist 18:13:06 <10P​leasingFungus> that would be extremely appropriate 18:13:08 <10P​leasingFungus> thematically 18:40:47 a blocklist for g0ng? never! 18:40:49 cang 18:40:50 cang 18:40:53 ^ ban this 18:46:24 <10P​leasingFungus> does seem simpler to just ban users 18:51:54 I did want to make Cerebot simply do emote rections for g0ng and I guess anything else where it passes joke messages from Sequell, since that's less annoying 18:52:10 on irc we have low volume so it's probably not a concern 18:53:14 Cerebot currently uses the extremely technologically advanced method of having regex matches for all the Sequell joke behaviours like g0ng that it uses in addition to the useful ones for learndb and Sequell commands 18:53:58 <09g​ammafunk> toml sequell_patterns = ['^\?\?', '(?i)^[qr]\?\?', '[^?]\?\?\??\s*$', '^\?/', '^[!&.=][\S]+', '(?i)^rip\b', '(?i)\bgong\b', '(?i)^cang$', '^(?i)You die...'] Extremely important to make sure all of them are covered 20:48:29 New branch created: zotstairs (1 commit) 13https://github.com/crawl/crawl/tree/zotstairs 20:48:29 03hellmonk02 07[zotstairs] * 0.30-a0-719-g752c2a6004: feat: Some new Zot stairvaults 10(72 seconds ago, 1 file, 149+ 0-) 13https://github.com/crawl/crawl/commit/752c2a6004a3 20:49:33 New branch created: pull/2977 (1 commit) 13https://github.com/crawl/crawl/pull/2977 20:49:33 Branch pull/2977 updated to be equal with zotstairs: 13https://github.com/crawl/crawl/pull/2977