01:31:21 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4850-gd9e8576752 04:22:25 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4850-gd9e8576752 12:44:22 i suggested to close this issue but the user haven't answered https://github.com/crawl/crawl/issues/2701 12:44:22 jv84: You have 1 message. Use !messages to read it. 12:44:29 !messages 12:44:29 (1/1) PleasingFungus said (6d 15h 32m 11s ago): do you mean mantis issues or github issues? the former is semi-abandoned, though it’d take an enormous amount of work to clean it up and import it onto github 12:45:18 i meant github issues when i mentioned there's many possibly resolved ones 12:45:39 reply to PleasingFungus 12:47:55 #2890 and #2953 might not be issues at all. related to level generation. 12:48:39 <10P​leasingFungus> the user was requested to submit 2953; it is a pretty weird level 12:49:00 what about #2701 ? 12:49:06 user thanked 12:49:16 <10P​leasingFungus> Closing 2890 12:49:36 <10P​leasingFungus> and 2701, closed it when you first linked it just now 12:49:57 <10P​leasingFungus> 2972 is enormously funny 12:50:32 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-729-ga00cedfdfe: Update ability.txt 10(3 days ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/a00cedfdfecb 12:51:37 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-730-g43c3b1f7ca: Update clouds.txt 10(3 days ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/43c3b1f7ca77 12:51:37 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-731-gc37f88b80d: Update features.txt 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c37f88b80d0b 12:51:37 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-732-gc44e5b395e: Update items.txt 10(3 days ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/c44e5b395e89 12:51:37 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-733-g40cfa726b3: Update monsters.txt 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/40cfa726b306 12:51:37 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-734-gdfc2f88e47: Update spells.txt 10(3 days ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/dfc2f88e4712 12:51:37 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-735-gb847cfa5cd: Update unrand.txt 10(3 days ago, 1 file, 13+ 2-) 13https://github.com/crawl/crawl/commit/b847cfa5cda7 12:51:37 03Zhang Kai02 {PleasingFungus} 07* 0.30-a0-736-g880c04f40e: Update tutorial.txt 10(3 days ago, 1 file, 274+ 239-) 13https://github.com/crawl/crawl/commit/880c04f40e6c 12:51:54 i was wondering why my quote was formatted like that in #2701 ? 12:52:02 it looks garbage 12:52:41 03spiros02 {PleasingFungus} 07* 0.30-a0-737-gf23d94013f: added leading space to text message on uselessness 10(33 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/f23d94013f02 12:53:45 well doesn't matter anymore 12:54:08 just for future purposes 12:56:25 but if you want to answer i'm here for a while 12:57:27 <10P​leasingFungus> hm, i'm not sure what you mean 12:57:39 <10P​leasingFungus> are you asking why github's markdown renderer works the way it does? what were you hoping it would look like? 12:58:01 <10P​leasingFungus> > Success! I have 29.1 local now. Thank you! - Joe > […](#) > On Wed, Sep 14, 2022 at 2:40 AM robertxgray ***@***.***> wrote: Packages in the repository https://crawl.develz.org/debian have been updated, please try to install them again. To use the AppImage you just need to make it executable. More info here: https://docs.appimage.org/introduction/quickstart.html Flatpak is 12:58:02 another option to play the latest version of Crawl. — Reply to this email directly, view it on GitHub <[#2701 (comment)](https://github.com/crawl/crawl/issues/2701#issuecomment-1246311347)>, or unsubscribe . You are receiving this because you authored the thread.Message ID: ***@***.***> for reference, here's the raw text of the quote 12:58:30 <10P​leasingFungus> check out the ***@***, which gets automatically transformed into bolding & italics when it's rendered as markdown 12:58:51 <10P​leasingFungus> (specifically, the asterixes do) 13:04:01 yes because i just simply replied to the issue without choosing any user 13:04:39 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-737-gf23d94013f (34) 13:05:34 so it was because of the censored email? :) 13:07:46 ok then 13:11:30 how do these stress tests work? i don't understand anything about the code. https://github.com/crawl/crawl/commit/c68057be0a1ad1b17d0337fd8baed0213a428039 13:15:49 documentation available? 14:28:28 <10P​leasingFungus> https://github.com/crawl/crawl/blob/master/crawl-ref/source/test/stress/run sort of explains it 14:29:00 lost them an hour ago 14:29:03 <10P​leasingFungus> rip 14:29:33 <10P​leasingFungus> !tell jv84 see https://github.com/crawl/crawl/blob/master/crawl-ref/source/test/stress/run - for each stress test, the crawl executable is launched, pointing at the indicated rcfile. why do you ask? 14:29:34 <04C​erebot> PleasingFungus: OK, I'll let jv84 know. 16:21:20 <08n​lavsky> Would it be fine to make convoker's Word of Recall less surprisingly damage-spiky? The spell teleports 3-7 monsters near the player, and these monsters get a free attack as they appear. 16:21:30 <08n​lavsky> The idea is to drain energy of recalled monsters, similar to what was done for Blink Allies Encircling in a443631078. 16:24:05 Unstable branch on underhound.eu updated to: 0.30-a0-737-gf23d94013f (34) 16:25:10 <09h​ellmonk> I think the convoker case is significantly less bad because you have time to try to deal with them before their recall finishes 16:30:56 <08n​lavsky> That's why I'm asking 🙂 . On one hand, the player has 3 turns to prepare/kill the convoker, on the other, the Vaults have a lot of nasty monsters that can do a lot of damage given one free turn. 16:34:34 <10P​leasingFungus> i vaguely feel like convoke should be really scary 16:34:53 <10P​leasingFungus> you have a bunch of time to try to get ready to stop the convoker or fight the guys who are coming 16:35:26 <10P​leasingFungus> and draining energy in this way is even more encouragement for the ridiculous 'drag a convoker around to empty out transporter vaults' play 16:35:30 <08n​lavsky> It requires just adding one line, a call to drain_action_energy() for each recalled monsters, and it works… in ~80% cases. If a monster has speed_increment < ENERGY_THRESHOLD, it might get extra energy immediately after being recalled and could attack. I poked this problem for a couple days without much success. So it feels like knowingly introducing a bug, and I wouldn't mind if there are strong arguments against this change 🙂 . 16:35:51 <10P​leasingFungus> i don't feel super strongly about it one way or another, just mildly negative about it 16:36:16 <10P​leasingFungus> feels like extra code complexity (though a small increase) and less exciting gameplay 16:37:32 <09h​ellmonk> tbf this really needs to be addressed separately 16:37:39 <10P​leasingFungus> sure 16:37:41 <10P​leasingFungus> that was more of an aside 16:37:55 <08n​lavsky> just make them unable to use stairs 16:38:05 <08n​lavsky> (or leave Vaults) 16:43:58 <08n​lavsky> On a completely different topic, have you seen https://www.reddit.com/r/dcss/comments/10nfx4v/least_favorite_thing_in_the_game_that_you_would/ ? It's a bit surprising, in a good way, to know that some players support shortening the duration of the game a bit more. 16:51:09 <10P​leasingFungus> haha, i did see that 16:51:11 <10P​leasingFungus> great top comment 16:51:32 <08n​lavsky> Although, it's not obvious what could be trimmed? Make Depths one floor shorter? Trim a floor from the Vaults? 16:51:45 <10P​leasingFungus> worth noting that it's high engagement for this reddit, but ultimately not that big a sample of the playerbase 16:51:53 <10P​leasingFungus> i wouldn't take it as necessarily representative 16:52:03 <10P​leasingFungus> hellmonk wants to cut an S branch 16:52:24 <10P​leasingFungus> so you only get one of snake/shoals/spider/swamp/sanddesert per game 16:52:47 <10P​leasingFungus> cutting vaults and depths further has also come up, though the vaults:4 ambush would be a very nasty surprise 😛 16:53:36 <08n​lavsky> The ambush should happen on a random floor, to make the surprise better! 16:54:32 <10P​leasingFungus> wow 16:55:11 <08n​lavsky> V:2 has the rune and V:3-5 are just dusty broom closets 16:55:24 <10P​leasingFungus> now that's a thonk 16:55:54 <10P​leasingFungus> it's sort of interesting that earlier versions of dcss had a design philosophy that suggested that (a) it was exciting to have to figure out the 'right branch order', and (b) that ambushes would help players figure out that branch order by scaring them away from stuff that was too deep 16:56:04 <10P​leasingFungus> (vaults:5 and elf:1 being the canonical ambushes) 16:56:25 <10P​leasingFungus> i think (a) may have been right but i don't actually think (b) ever worked 19:17:06 <09g​ammafunk> ....sand desert??? 19:26:10 <10P​leasingFungus> has to start with s somehow 19:26:27 <10P​leasingFungus> Sandstrewn Wastes 19:32:16 <09g​ammafunk> https://www.youtube.com/watch?v=y6120QOlsfU 19:33:59 <09h​ellmonk> sandland 19:34:03 <09h​ellmonk> sand me a land 19:36:04 <08n​icolae> Shifting Sands 19:36:42 too close to Shifting Sand Land, then Nintendo hits us with the takedown notice 19:37:11 <08n​icolae> Good. 23:56:00 Windows builds of master branch on crawl.develz.org updated to: 0.30-a0-737-gf23d94013f