00:15:49 Unstable branch on cbro.berotato.org updated to: 0.30-a0-622-gddc90eaa04 (34) 01:10:19 New branch created: pull/2924 (5 commits) 13https://github.com/crawl/crawl/pull/2924 01:10:20 03scarf02 07https://github.com/crawl/crawl/pull/2924 * 0.30-a0-623-g0bb8aedad7: feat: make ball lightning move away from player 10(10 weeks ago, 1 file, 14+ 2-) 13https://github.com/crawl/crawl/commit/0bb8aedad78e 01:10:20 03scarf02 07https://github.com/crawl/crawl/pull/2924 * 0.30-a0-624-g99fc34abaa: fix: make enemy variant work 10(10 weeks ago, 3 files, 8+ 15-) 13https://github.com/crawl/crawl/commit/99fc34abaa1c 01:10:20 03scarf02 07https://github.com/crawl/crawl/pull/2924 * 0.30-a0-625-ga8ac91bd0e: chore: remove unused includes 10(10 weeks ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/a8ac91bd0ee6 01:10:20 03scarf02 07https://github.com/crawl/crawl/pull/2924 * 0.30-a0-626-g2116ed6c3e: refactor: use simpler ball lightning init 10(2 days ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/2116ed6c3e5c 01:10:20 03scarf02 07https://github.com/crawl/crawl/pull/2924 * 0.30-a0-627-gf176a17dc9: refactor: remove unused parameter for CBL casting 10(2 days ago, 3 files, 3+ 5-) 13https://github.com/crawl/crawl/commit/f176a17dc961 01:10:26 -!- allbery_b is now known as geekosaur 01:14:34 New branch created: pull/2925 (6 commits) 13https://github.com/crawl/crawl/pull/2925 01:14:35 03scarf02 07https://github.com/crawl/crawl/pull/2925 * 0.30-a0-623-g63c90999dc: feat: add electricity cloud trail 10(10 weeks ago, 2 files, 6+ 0-) 13https://github.com/crawl/crawl/commit/63c90999dc9d 01:14:35 03scarf02 07https://github.com/crawl/crawl/pull/2925 * 0.30-a0-624-g67dda429bf: feat: put cloud of electricity for ball lightning 10(10 weeks ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/67dda429bfb5 01:14:35 03scarf02 07https://github.com/crawl/crawl/pull/2925 * 0.30-a0-625-gf809759636: feat: asset for electricity trail 10(10 weeks ago, 5 files, 5+ 0-) 13https://github.com/crawl/crawl/commit/f80975963618 01:14:35 03scarf02 07https://github.com/crawl/crawl/pull/2925 * 0.30-a0-626-g22324cca7f: fix: move newer cloud enum to last for save compat 10(2 days ago, 2 files, 6+ 6-) 13https://github.com/crawl/crawl/commit/22324cca7f46 01:14:35 03scarf02 07https://github.com/crawl/crawl/pull/2925 * 0.30-a0-627-geea0945da5: fix: rename electiricy cloud to sparks 10(2 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/eea0945da5e6 01:14:35 03scarf02 07https://github.com/crawl/crawl/pull/2925 * 0.30-a0-628-g5651bb270d: feat: add description for spark cloud 10(2 days ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/5651bb270de8 01:35:51 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4850-gd9e8576752 04:22:53 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4850-gd9e8576752 05:07:36 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-622-gddc90ea (34) 08:11:48 New branch created: pull/2926 (1 commit) 13https://github.com/crawl/crawl/pull/2926 08:11:49 03Monkooky02 07https://github.com/crawl/crawl/pull/2926 * 0.30-a0-623-g6568da638e: Update description of Pain 10(28 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/6568da638e37 08:25:47 New branch created: pull/2927 (1 commit) 13https://github.com/crawl/crawl/pull/2927 08:25:47 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/2927 * 0.30-a0-623-gb5fb50bf86: Update clouds.txt 10(68 seconds ago, 1 file, 13+ 2-) 13https://github.com/crawl/crawl/commit/b5fb50bf86d6 08:27:55 New branch created: pull/2928 (1 commit) 13https://github.com/crawl/crawl/pull/2928 08:27:55 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/2928 * 0.30-a0-623-g07e4de8024: Update commands.txt 10(2 minutes ago, 1 file, 12+ 12-) 13https://github.com/crawl/crawl/commit/07e4de8024e7 08:29:02 New branch created: pull/2929 (1 commit) 13https://github.com/crawl/crawl/pull/2929 08:29:02 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/2929 * 0.30-a0-623-ga230965c30: Update items.txt 10(84 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/a230965c30ad 08:30:08 New branch created: pull/2930 (1 commit) 13https://github.com/crawl/crawl/pull/2930 08:30:08 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/2930 * 0.30-a0-623-gcaf9a0b899: Update monsters.txt 10(77 seconds ago, 1 file, 7+ 5-) 13https://github.com/crawl/crawl/commit/caf9a0b899e9 08:32:17 New branch created: pull/2931 (1 commit) 13https://github.com/crawl/crawl/pull/2931 08:32:18 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/2931 * 0.30-a0-623-gf9f1d15f9a: Update spells.txt 10(2 minutes ago, 1 file, 8+ 4-) 13https://github.com/crawl/crawl/commit/f9f1d15f9adf 08:34:25 New branch created: pull/2932 (1 commit) 13https://github.com/crawl/crawl/pull/2932 08:34:25 03Zhang Kai02 {GitHub} 07https://github.com/crawl/crawl/pull/2932 * 0.30-a0-623-g0b82007aea: Update unrand.txt 10(38 seconds ago, 1 file, 12+ 3-) 13https://github.com/crawl/crawl/commit/0b82007aea92 08:57:47 03PleasingFungus02 07* 0.30-a0-623-g41e54f568c: Cleanup vorpal unrands in changelog (ardl) 10(87 seconds ago, 1 file, 1+ 5-) 13https://github.com/crawl/crawl/commit/41e54f568cc0 08:57:47 03Monkooky02 {PleasingFungus} 07* 0.30-a0-624-gfb9a8591bf: Update description of Pain 10(46 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/fb9a8591bf56 08:59:55 03scarf02 {PleasingFungus} 07* 0.30-a0-625-g57b83c3cc8: feat: make ball lightning move away from player 10(10 weeks ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/57b83c3cc816 09:04:14 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-625-g57b83c3cc8 (34) 09:06:20 03scarf02 {PleasingFungus} 07* 0.30-a0-626-gd6a5dd7a1f: feat: add electricity cloud trail 10(10 weeks ago, 9 files, 18+ 0-) 13https://github.com/crawl/crawl/commit/d6a5dd7a1faf 09:31:55 i miss the class that made potions out of corpses and then used them as bombs 09:33:09 Transmuter 09:33:28 Kimchi has the two spells, Evaporate and Fulsome Distillation 09:34:21 kimchi? 09:34:49 The Korean fork. 09:39:29 New branch created: pull/2934 (8 commits) 13https://github.com/crawl/crawl/pull/2934 09:39:30 03sdynet02 07https://github.com/crawl/crawl/pull/2934 * 0.30-a0-623-g46577512a0: Remove elemental force 10(79 minutes ago, 8 files, 1+ 111-) 13https://github.com/crawl/crawl/commit/46577512a061 09:39:30 03sdynet02 07https://github.com/crawl/crawl/pull/2934 * 0.30-a0-624-g11dd91f053: Rework storm shield part.1 10(75 minutes ago, 4 files, 6+ 7-) 13https://github.com/crawl/crawl/commit/11dd91f053b0 09:39:30 03sdynet02 07https://github.com/crawl/crawl/pull/2934 * 0.30-a0-625-g75ce0a05a4: Rework storm shield part.2 10(72 minutes ago, 5 files, 0+ 24-) 13https://github.com/crawl/crawl/commit/75ce0a05a496 09:39:30 03sdynet02 07https://github.com/crawl/crawl/pull/2934 * 0.30-a0-626-g551f531594: Rework storm shield part.3 10(60 minutes ago, 13 files, 112+ 19-) 13https://github.com/crawl/crawl/commit/551f531594dc 09:39:30 03sdynet02 07https://github.com/crawl/crawl/pull/2934 * 0.30-a0-627-g1100ce2f7a: Remove hidden stealth penalties 10(32 minutes ago, 1 file, 0+ 7-) 13https://github.com/crawl/crawl/commit/1100ce2f7a96 09:39:30 03sdynet02 07https://github.com/crawl/crawl/pull/2934 * 0.30-a0-628-g94efb2f147: Change Qaz's power description 10(31 minutes ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/94efb2f14726 09:39:30 03sdynet02 07https://github.com/crawl/crawl/pull/2934 * 0.30-a0-629-g475ad0f3cd: Mark Harm as useless item to Qaz 10(27 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/475ad0f3cd4e 09:39:30 03sdynet02 07https://github.com/crawl/crawl/pull/2934 * 0.30-a0-630-g37adb14a82: grammar correction & cost adjustment 10(24 minutes ago, 2 files, 8+ 9-) 13https://github.com/crawl/crawl/commit/37adb14a8207 09:46:54 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-626-gd6a5dd7a1f (34) 10:04:30 <06a​dvil> !crashlog 10:04:37 <04C​erebot> 24849. themarg, XL15 GnTm, T:21392 (milestone): https://cbro.berotato.org/morgue/themarg/crash-themarg-20230110-025243.txt 10:10:28 <10P​leasingFungus> superradish: stalker 10:10:36 <10P​leasingFungus> pinkbeast misremembered 10:15:22 <09g​ammafunk> Simply eat the corpse of a dead stalker to gain intrinsic sInv. Quite powerful, sadly not useful for felids 10:15:28 <06a​dvil> quite unclear how knockback was checking on out of bounds space in that crash 10:20:00 <10P​leasingFungus> oh no 10:20:52 i miss eating ugly thing corpses for mutations 10:21:02 also, on the subject of getting more level 3 mutations more often 10:21:32 rework the logic of the mutation potion so there's a chance it increases the level of existing mutations instead of removing them all, something at 10% or so? 10:21:42 i have an algorithm of sorts for it 10:24:10 <10P​leasingFungus> i’m confused. mutation potion doesn’t remove all muts 10:24:20 Stalker> I'm not sure I ever knew that to misremember it, thanks 10:25:35 it tends to try and remove mutations before giving any new ones 10:25:42 that's the first step 10:25:49 and the removal rate is quite high 10:25:58 nothing is in there to check if existing mutations can be improved, as well 10:26:11 i just feel like it could be made a little smarter 10:26:32 unless beneficial mutation potions could be brought back with emphasis on strenghtening good and removing bad rather than adding new ones 10:31:36 <06a​dvil> ??potion of mutation 10:31:36 <04C​erebot> potion of mutation[1/2]: Removes 2-3 non-species mutations (regardless of whether good or bad), then adds 1-3 random mutations, and then has a 50% chance to add a good mutation. You lose piety with {Zin} if you quaff mutation (although not recieve actual pennace), until you reach 6*, at which time they only function to remove mutations. 10:32:01 <06a​dvil> it intentionally removes first; those knobs have been tweaked various times already 10:32:40 <06a​dvil> I think the balancing aims to make it a gamble, rather than unequivocally good 10:32:53 <05k​ate> jiyva is all about maxing out mutations, i don't see any need to put that on a potion too - they work differently on purpose (also many 3 level mutations have been reduced to 1 or 2 levels recently for similar reasons, so that the higher effects are more likely to show up and less granular) 10:36:46 i feel like putting beneficial mutations potions back in as an option for scrolls of acquirement or vaults is reasonable 10:37:00 you can't worship jivya without all of the items on the floor being eaten 10:37:23 even when the vaults at slime 5 are unlocked everything is immediately destroyed except for the artififacts and rune 10:38:06 like... vehemut grants destruction spells, so do you remove all of them from every spellbook? 10:38:11 mutations can be approached the same ay 10:38:27 just because a god focuses on it shouldn't exclude them from being an option from builds 10:39:12 <09g​ammafunk> Well they can't because mutations aren't like spells or weapons 10:40:17 <09g​ammafunk> They sometimes enhance a means of attacking (or 'playstyle') but they never define one 10:41:35 <09g​ammafunk> They mostly consist of weakly to moderately strong buffs that work fairly independently of how a player takes on monsters 10:41:53 <09g​ammafunk> In terms of good mutations, of course 10:43:33 <09g​ammafunk> There is some interest at finding other interesting ways to deliver mutations, but we balanced mostly random with the existing potion and we have two gods that do it in more dramatic ways 10:45:07 <09g​ammafunk> A straight positive mut gift does have a good loot feel (!) but it's both a bit redundant with the existing pot and introduces almost no new gameplay 10:58:22 two gods? 10:58:25 jivya and.. zin? 10:59:04 i think a playstyle can be defined by mutations 10:59:14 this one time i got wild magic 3 and went with vehemut, for example 10:59:27 <09g​ammafunk> Xom, but zin is a third option if you use god switching the right way 11:00:35 hasn't entertaining xom gotten harder in newer versions 11:01:50 <09g​ammafunk> God choice generally happens way too early for mutations to be a deciding factor, and adding a rare bene mut pot won't change that 11:22:50 there's potential to make mutations a deciding factor beyond just using jivya 11:23:11 much like finding an early artifact can change what weapon you were planning on using, it's reasonable to approach mutations the same way 11:37:39 03sdynet02 07https://github.com/crawl/crawl/pull/2934 * 0.30-a0-631-g5d024315dd: grammar correction 10(69 seconds ago, 2 files, 11+ 11-) 13https://github.com/crawl/crawl/commit/5d024315dd95 11:39:12 superradish, I think mutations would need a major overhaul for that to be worthwhile, there's only a tiny handful of mutations worth it now (which is why Jiyva has a bunch of bespoke muts) 11:42:07 <10P​leasingFungus> not sure that jiyva muts are really build-arounds, either. can't think of many that are really all that impactful - mayyybe placid/wild magic, or the new +4/-1/-1 stat muts? 11:42:25 <10P​leasingFungus> also, though, i'd note that there are approximately no sources of mutations early on, unless you happen to quaff-id !mut 11:44:54 no, I'd call them supports for a Jiyva-specific playstyle which is (and ought to be) more defined by Jiyva than by the muts 11:46:01 but it remains that there just aren't that many muts you can build a playstyle around. would have to rework things considerably, and I have to wonder how big the design space there is 11:47:34 <10P​leasingFungus> think a ton of that design space is eaten by gods and species 11:48:04 which might be the final answer: come back with a reasonable design for a mutation-defined playstyle including a set of mutations that can define such playstyles (and that isn't already taken, yeh) 11:48:25 …and that isn't just a god in a bittle 11:48:29 *bottle 11:49:35 <10P​leasingFungus> god in a bottle is such a good phrase tho 11:50:06 <12e​bering> I thought for a while about mut stuff 11:50:31 <12e​bering> but I couldn't get down from my high falutin mathematical framework to practical implementation 11:51:53 <09g​ammafunk> I demand the mutation random walk algorithm in it's full glory! 11:52:50 <10P​leasingFungus> math isn't even real. it's a myth, like 'good game design' 12:59:23 <08n​icolae> mutations that change an aptitude. mutations that let you cast better in heavy armor. mutations that make you Evil. 13:07:06 <09g​ammafunk> Mutations that let you win a transmuter 13:07:39 <10P​leasingFungus> impossible 13:10:51 <10P​leasingFungus> you should not be able to ever win 13:15:06 <09g​ammafunk> 💯 14:45:28 olddryhag (L9 DsGl) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 507 failed. (Excessive delay, 2000 turns passed, delay type -3) (D:7) 14:45:53 olddryhag (L9 DsGl) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 507 failed. (Excessive delay, 2000 turns passed, delay type -3) (D:7) 14:46:58 olddryhag (L9 DsGl) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 507 failed. (Excessive delay, 700 turns passed, delay type 9999299) (D:7) 14:48:00 olddryhag (L9 DsGl) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 507 failed. (Excessive delay, 700 turns passed, delay type 9999299) (D:7) 14:54:32 olddryhag (L9 DsGl) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 507 failed. (Excessive delay, 2000 turns passed, delay type -3) (D:7) 14:55:01 olddryhag (L9 DsGl) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 507 failed. (Excessive delay, 2000 turns passed, delay type -3) (D:7) 15:01:34 <10P​leasingFungus> hm 15:03:11 <06a​dvil> !crashlog 15:03:18 <04C​erebot> 24856. olddryhag, XL9 DsGl, T:8500 (milestone): https://cbro.berotato.org/morgue/olddryhag/crash-olddryhag-20230110-215500.txt 15:07:26 <06a​dvil> weird, seems to be simply explore on an unmodified rc 15:10:06 <06a​dvil> level looks completely innocuous 15:10:10 <06a​dvil> !crashlog -2 15:10:11 <04C​erebot> No milestones for -2 (crash). 15:10:21 <06a​dvil> !lm olddryhag crash -2 15:10:22 <04C​erebot> 5/6. [2023-01-10 21:54:31] olddryhag the Cutter (L9 DsGl of Dithmenos) ASSERT(you.running.turns passed < buggy threshold) in 'delay.cc' at line 507 failed. (Excessive delay, 2000 turns passed, delay type -3) (D:7) 15:10:31 <06a​dvil> !lm olddryhag crash -2 -log 15:10:32 <04C​erebot> 5/6. olddryhag, XL9 DsGl, T:8632 (milestone): https://cbro.berotato.org/morgue/olddryhag/crash-olddryhag-20230110-215431.txt 15:10:36 <06a​dvil> !lm olddryhag crash -3 -log 15:10:36 <04C​erebot> 4/6. olddryhag, XL9 DsGl, T:7225 (milestone): https://cbro.berotato.org/morgue/olddryhag/crash-olddryhag-20230110-214800.txt 15:15:06 <06a​dvil> hm mp 0 + some ds magic muts is the most suspicious thing I see 15:15:25 <06a​dvil> mp 0/0 that is 15:16:43 <06a​dvil> via an MP-9 item looks like 15:19:06 <10P​leasingFungus> ooh 15:25:50 Hey folks, a question for anyone who's familiar with the halo/silence/umbra/etc aura code: Do you think it's going to cause problems if I start adding a bunch of aura types to map-cell.h? This comment has me wary: https://github.com/crawl/crawl/blob/master/crawl-ref/source/map-cell.h#L26 15:29:43 "a bunch"? there's not a lot of space left if it marshals as 32 bits 15:33:53 a bunch as in somewhere between 10 and 30, probably, this is in pursuit of adding several new floor features that have attached area-of-effect things 15:33:58 hum 15:34:02 <05k​ate> i'm not at all familiar with the related code, but from glancing over tags.cc it looks like it marshalls it as 8, 16 or 32 bits depending on which flags are in use as it saves them 15:34:53 <05k​ate> not sure why it does it that way, but going higher than 32 bits would need new save compat code i'm fairly sure 15:36:37 <06a​dvil> area code is a very weird implementation for what it does, in general terms I wish we weren't doing those effects that way (but I don't have another way to do it) 15:37:21 <06a​dvil> (also indicating more areas in console is tricky) 15:50:00 New branch created: pull/2935 (1 commit) 13https://github.com/crawl/crawl/pull/2935 15:50:01 03Monkooky02 07https://github.com/crawl/crawl/pull/2935 * 0.30-a0-586-g60d0dbc5d1: Update divine vigour to apply multiplicatively 10(40 seconds ago, 1 file, 8+ 2-) 13https://github.com/crawl/crawl/commit/60d0dbc5d1d8 15:58:54 stewbob (L4 MiMo) ERROR in 'tileweb.cc' at line 234: Socket write error: Resource temporarily unavailable (D:3) 15:58:54 sponrad (L11 FeSu) ERROR in 'tileweb.cc' at line 234: Socket write error: Resource temporarily unavailable (Lair:2) 15:58:59 RabbitFromHell (L19 MiFi) ERROR in 'tileweb.cc' at line 234: Socket write error: Resource temporarily unavailable (Vaults:3) 15:59:06 Niven (L12 GrEE) ERROR in 'tileweb.cc' at line 234: Socket write error: Resource temporarily unavailable (Lair:2) 15:59:12 Puddingcess (L9 DrCj) ERROR in 'tileweb.cc' at line 234: Socket write error: Resource temporarily unavailable (D:7) 15:59:18 Huff (L9 MiAr) Crash caused by signal #6: Aborted (D:7) 16:05:31 mmoncure (L1 OpTm) Crash caused by signal #15: Terminated (D:1) 16:06:09 Huff (L9 MiAr) Crash caused by signal #6: Aborted (D:7) 16:07:16 Puddingcess (L9 DrCj) Crash caused by signal #6: Aborted (D:7) 16:07:16 Rilik (L14 HOBe) Crash caused by signal #6: Aborted (Lair:5) 16:08:21 Railbird80 (L27 HuFE) Crash caused by signal #6: Aborted (Pan) 16:11:15 TaxicabSamurai (L4 MuCA) Crash caused by signal #6: Aborted (D:4) 16:11:40 Mrhack (L7 DEFE) Crash caused by signal #6: Aborted (D:5) 16:12:18 Webtiles server stopped. 16:12:56 Railbird80 (L27 HuFE) Crash caused by signal #6: Aborted (Pan) 16:13:23 ah, I see it in tags, thanks all 16:15:02 mmoncure (L2 OpTm) ERROR in 'tileweb.cc' at line 234: Socket write error: Resource temporarily unavailable (D:1) 16:15:03 guilherme (L8 HuFi) ERROR in 'tileweb.cc' at line 234: Socket write error: Resource temporarily unavailable (D:7) 16:20:30 Webtiles server started. 16:24:12 Unstable branch on underhound.eu updated to: 0.30-a0-626-gd6a5dd7a1f (34) 16:25:01 <06a​dvil> not sure what that was 16:25:08 <06a​dvil> disk started having a lot of very slow writes 16:28:00 03Monkooky02 07https://github.com/crawl/crawl/pull/2935 * 0.30-a0-587-g8e7fe1051b: fix checkwhite 10(50 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8e7fe1051bb3 16:29:57 <09g​ammafunk> Implojin: What advil said about auras and console is a good point, since typically for auras we only recolor the . glyph used for floor. There are not many colors available when you consider the ones off-limits for UI (light magenta, red and lightred) or existing auras (yellow and the colors used silence (light cyan?) and umbra (forget what we use there). It may be possible to use other glyphs, but the trick there is having a 16:29:57 downgrade for the ascii glyph set that isn't an existing thing. 16:31:32 <09g​ammafunk> Implojin: I think you don't have to make the console UI perfect or anything, but make the ones you add at least nominally distinct with default unicode glyphs so it's possible to get the info you need "most of the time" at a glance without using x in console. And with the number of additions you're suggesting, presumably you might have UI issues even in tiles, since halo overlays are pretty subtle there too 16:33:31 gammafunk: yeah, I've been thinking about how to handle console for this, I'm not there yet 16:33:55 <09g​ammafunk> I was able to add a single new umbra just fine using a special green tile overlay for a fedhas passive that I ultimately dropped. Can't remember what color I used for console but I think one might be available. However 10-30 new ones is going to require some careful thinking about UI probably 16:34:39 some of what I have in mind can probably be done without an overlay, some of it is likely to need overlays, I'm aware that visually impaired folks play DCSS and I don't want to ruin that 16:34:53 just not that that point with this yet 16:35:31 <09g​ammafunk> cool, well it will be interesting to see the final result I'm sure 17:32:35 -!- robin_ is now known as robin 17:34:12 03hellmonk02 07[library_loft] * 0.29-a0-856-g33934c76f2: feat: Another library vault 10(4 minutes ago, 1 file, 28+ 0-) 13https://github.com/crawl/crawl/commit/33934c76f20f 17:34:12 Branch pull/2903 updated to be equal with library_loft: 13https://github.com/crawl/crawl/pull/2903 17:36:03 <09g​ammafunk> nice 17:38:02 <09g​ammafunk> but to use A as a glyph when it never places an arch is a sin! You must use like a or D, the first unused glyphs by case. Can also just use G. 17:38:25 <09h​ellmonk> I will just add an arch variant 17:38:25 <09h​ellmonk> solved 17:38:29 <09g​ammafunk> damn 18:01:06 04Build failed for 08library_loft @ 33934c76 06https://github.com/crawl/crawl/actions/runs/3888503262 18:26:20 <09g​ammafunk> ...huh 18:26:57 <09g​ammafunk> los-type.h claims LOS_NO_TRANS treats open/lava sea as transparent 18:27:11 <09g​ammafunk> not that this would every matter in a practical sense but that seems funny 18:27:20 <09g​ammafunk> I guess it does make sense 18:28:09 <09g​ammafunk> may need to delete these messages before nicolae gets the idea to make a vault using open ocean/lava sea opacity 18:28:50 <10P​leasingFungus> uh oh 18:40:10 <08n​icolae> too late i already knew they were transparent 18:46:48 <09g​ammafunk> 😱 18:47:16 <09g​ammafunk> also, TIL that the 🧴 emoji exists 19:44:50 -!- adept59 is now known as adept5 22:35:35 <10P​leasingFungus> fyi, i'm working on a trunk update post - hoping to finish in a few days 23:56:56 Windows builds of master branch on crawl.develz.org updated to: 0.30-a0-626-gd6a5dd7a1f 23:58:58 <12e​bering> ❤️ 23:59:00 <12e​bering> godspeed