00:47:44 Unstable branch on cbro.berotato.org updated to: 0.30-a0-586-g23e55c9e0a (34) 00:58:36 bring back beneficial mutation potions 01:31:33 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4850-gd9e8576752 04:23:26 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4850-gd9e8576752 05:28:32 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-586-g23e55c9 (34) 11:59:29 03hellmonk02 07* 0.30-a0-587-gfd7c166f36: fix: Display explosion noise for fulminant prism 10(4 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/fd7c166f363a 12:01:06 <09h​ellmonk> the lrd noise value here is also incorrect (it's actually assuming a crystal wall explosion) but idk if it's desirable to change it 12:04:16 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-587-gfd7c166f36 (34) 12:19:07 <05k​ate> i wonder if inner flame's displayed noise should/does reflect the explosion noise 12:19:48 <05k​ate> the noise bit is sort of further removed than most other spell noises I guess, so maybe not 13:59:28 i wish the memorized spells list had the option to display the full details of the spell like before you memorize it 14:00:16 example of why this matters: djinn can't review what their spells do since they are never in the library 14:09:20 <10P​leasingFungus> use I 14:09:40 <10P​leasingFungus> someday i will unify z and I and M. it has been on my todo for many years 14:09:46 <10P​leasingFungus> many many players do not realize that I exists 14:14:12 <08n​icolae> is it included as one of the things you can look up or is that just for player enchantments 14:19:37 <05k​ate> enchantment lookup is just for player enchantments, but those don't have an associated noise field anyway, this was about the noise that shows up on spell lists (and is automatically pulled from spell data, mostly) 14:22:11 <05k​ate> just turns out that there's various weird exceptions for spells that make most of their noise in a different way, like with fulminant prism above 15:06:01 <09g​ammafunk> %git 0.30-a0 15:06:01 <04C​erebot> advil * 0.30-a0: docs: update changelog (5 months ago, 1 file, 23+ 22-) https://github.com/crawl/crawl/commit/844d9cd41c02 15:06:25 <09g​ammafunk> Wow already coming up on 6 months 15:07:13 <09h​ellmonk> might need 2 extendo this devcycle 15:08:17 <09g​ammafunk> Yeah was thinking that 15:09:47 <09g​ammafunk> If qw stuff comes together like I'm hoping in next two weeks going to switch gears and try to get some dcss dev off the ground, but was thinking would have to wait for 0.31 at this rate 15:10:22 <09g​ammafunk> But real concern is just we're a bit too light for a release 15:12:05 <09g​ammafunk> Also gives me more time to revert nicolae vaults for frivolous reasons 15:12:42 <09h​ellmonk> pog 15:12:44 <09g​ammafunk> "Your nsubst has too many consonant glyphs " 15:12:46 <09h​ellmonk> revert war moment 15:15:38 <10P​leasingFungus> agree re extend 15:16:26 not that I have a say but it does seem like you're a bit light on stuff for a release 15:16:51 unless you want to make it the Great Tile Makeover release 15:17:08 <09h​ellmonk> How about aiming for mid-late march, I'll try to actually finish some stuff by then 15:45:04 <09g​ammafunk> I’m ok with pretty much any time frame 16:10:50 <10P​leasingFungus> not sure we need to set a target right now 16:10:54 <10P​leasingFungus> just say it'll be a while longer 16:11:52 <08n​icolae> we need to wait for fungus jr. to get old enough to be a dev 16:24:05 Unstable branch on underhound.eu updated to: 0.30-a0-587-gfd7c166f36 (34) 16:53:02 <09g​ammafunk> fungus jr. sounds like a fun arcade game from the early 80s 16:53:26 03PleasingFungus02 07* 0.30-a0-588-g21f81f4b3e: Rewrite weapon brand descriptions 10(67 seconds ago, 2 files, 115+ 171-) 13https://github.com/crawl/crawl/commit/21f81f4b3ee3 17:00:47 03PleasingFungus02 07* 0.30-a0-589-g1249b68b83: Brand weapon description fixes (ragingrage) 10(63 seconds ago, 1 file, 4+ 3-) 13https://github.com/crawl/crawl/commit/1249b68b83d2 17:04:06 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-588-g21f81f4b3e (34) 17:17:36 03PleasingFungus02 07* 0.30-a0-590-g0ab68b0ef8: Fix conjure ball lightning damage display 10(2 minutes ago, 3 files, 5+ 4-) 13https://github.com/crawl/crawl/commit/0ab68b0ef829 17:17:36 03PleasingFungus02 07* 0.30-a0-591-g3c58d2bc28: Show spell max damage in descriptions 10(70 seconds ago, 3 files, 34+ 10-) 13https://github.com/crawl/crawl/commit/3c58d2bc289e 17:19:16 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-589-g1249b68b83 (34) 18:00:50 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-591-g3c58d2bc28 (34) 19:42:12 does the request say WHICH mutations need graphics? 19:43:02 without seeing what's done for draconians doing some of the head ones would be hard 19:43:05 i know antennae don't 19:48:19 <10P​leasingFungus> you can look in rltiles/gui/mutations or similar to see which muts are done 19:49:18 <10P​leasingFungus> and dat/descript/mutations.txt and mutation-data.h list mutations that exist (note that some mutations in the .h have been removed, compare with the .txt if you’re unsure) 19:49:33 <10P​leasingFungus> doing this from memory on the phone, apologies if paths are wrong 19:49:37 <10P​leasingFungus> is that helpful? 19:49:50 yeah that'll work 21:58:21 is sastreii sitll on the project? lol loads of questions from me sorry 22:22:18 <10P​leasingFungus> sastreii contributed some tiles for xmas but otherwise has had a bit less time for dev lately 22:22:25 <10P​leasingFungus> much like many of us 🙂 22:33:48 hey @PleasingFungus are you the one in chr\arge of the project or is that soe\meone else 22:33:55 stupid laptop c\keyboard 22:35:17 <10P​leasingFungus> there is no one 'in charge' of the project 🙂 22:35:26 <10P​leasingFungus> https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/team/new_dev_guidelines.md#consensus-and-the-development-process alludes to this a bit. 22:35:48 who do i bitch at to get potions of beneficial mutation put back in 22:35:57 <10P​leasingFungus> i am a dev. there are others! https://github.com/crawl/crawl/commits/master shows folks who've contributed recently. 22:36:00 <10P​leasingFungus> oh, that isn't happening. 22:36:14 there's so many fun mutations that you never get level 3 in because the current potions of mutation remove existing mutations so heavily 22:36:27 <10P​leasingFungus> that really has nothing to do with benemut 22:36:40 what has to happen to add more than 27 races? 22:36:43 <10P​leasingFungus> there's no point in crawl's history where level 3 muts were common. i agree it's an issue! 22:37:11 maybe something like a potion of mutation enhancement to buff up the ones you have, that you can only get with a scfroll of acquirement 22:37:22 <10P​leasingFungus> (though modern jiyva makes it more common than it ever was before) 22:37:30 <10P​leasingFungus> (jiyva pushes L3 muts hard) 22:37:39 yeah his own mutations 22:37:46 <10P​leasingFungus> no? 22:37:52 <10P​leasingFungus> jiyva pushes all kinds of mutations 22:37:52 he used to make potions of mutation only do good benefits 22:37:55 and remove bad ones 22:37:57 <10P​leasingFungus> no... 22:38:01 <10P​leasingFungus> you're thinking of zin, maybe 22:38:10 zin removes them period 22:38:13 <10P​leasingFungus> https://github.com/crawl/crawl/commit/b9e5f3fc1c77b7484e45122498c1692b8fab371f this explains why benemut was 'removed' 22:38:16 or does he only remove? 22:38:22 <10P​leasingFungus> zin only removes, yes 22:38:30 <10P​leasingFungus> i'd recommend reading the linked commit before asking for benemut back 22:39:10 yeah but it says a source of mutation is mutagenic meat 22:39:23 the reference doc is using an argument that is no longer valid 22:39:23 <10P​leasingFungus> yes, that was changed for a reason too 😛 22:39:58 i just wanna get regen 3 on a vine stalker and wear an amulet and armor that also regen 22:40:16 i'd code bad mutations out but i can't get it to compile :) 22:40:20 <10P​leasingFungus> lol 22:40:52 it wants an arti.h or something that isn't there 22:41:17 but yeah, back to the art thing 22:41:25 is sastreii or whatever his name is still around? or no 22:41:58 i'll totally step up and do all sorts of shit but if there's another artist i don't want to step on their toes 22:43:06 <10P​leasingFungus> i believe that @Sastreii is not currently actively working on any dcss art. 22:43:51 i think the wall and floor tiles for the flesh dungeon are done enough to test 22:44:06 i don't relish the busy work of putting them all into their own png files but i will if i have to 22:44:21 is there someone i email them to or a dropbox 22:46:05 <10P​leasingFungus> usually people upload em and post em here 22:46:16 <10P​leasingFungus> were you going to make a mockup? 22:46:32 i can, it's just cutting and pasting stuff 22:46:38 <10P​leasingFungus> up to you 22:46:44 <10P​leasingFungus> might save some back and forth 22:46:49 how big do you want it 22:47:08 i don't have a door or stairs or character art to dump 22:47:21 <10P​leasingFungus> eh, 5x5 or 7x7 tiles sounds reasonable? 22:47:29 <10P​leasingFungus> yeah no need for those 22:47:35 <10P​leasingFungus> no stairs in cigo’s anyway 22:47:43 alright i can do that 22:48:14 it'll be tomorrow probably 22:48:23 i work fast but also burn out fast, heh 22:48:40 <10P​leasingFungus> re cutting up tiles, either you do it or someone else does it. it’s gotta be done 22:49:13 yeah i can do it 22:49:19 <10P​leasingFungus> ty 🙂 22:49:22 under protest! but that's part of the job 22:49:27 <10P​leasingFungus> lol 22:49:37 <13S​astreii> Hello, yeah i’m still here but with a lot less time to spare unfortunately. I hope things will settle soon. I did’t follow the discussion tho 22:49:39 i can't hand you a psd with multiple layers of doodles and shit and be like "here" 22:49:59 i'm just doing art. one second 22:50:02 <10P​leasingFungus> no worries! super radish was just worried about duplicating your work 22:50:33 <10P​leasingFungus> hope everything goes well for you! 22:52:24 https://i.imgur.com/RaAU2dJ.png 22:52:34 @Sastreii check that out 22:52:35 <13S​astreii> In that case i’m open to questions, if there’s any 22:52:48 it's not a complete mockup, just a dump of all my unique tiles 22:53:00 <10P​leasingFungus> this is for the cigotuvi wizlab 22:53:11 i was gonna put hands in but it was hard to get them to look good without being huge 22:53:15 so no limbs 22:53:27 i could do large spinal column type bones but i think the teeth is enough 22:54:02 i didn't change the original nerve floors much, just recolored them and added some veiny goodness 22:58:18 <13S​astreii> Original cigotuvi tiles were alredy fine imo.. I’m not a fan of the doors there but iirc the map looks good We can use some variations tho 22:58:55 they looked like they belonged in a different game 22:59:03 like the resolution was off compared to other walls 23:02:24 are the new ones looking ok are did i overdo it 23:04:08 <13S​astreii> There’s a lot of tiles like that, for example: marble floors seems like jpg images of real marble, but walls of certain bazaars are like the walls of bowser castle in the first super mario (i think those in particular need a revamp) 23:04:57 i'm fine revamping whatever or making completely new things 23:08:09 <13S​astreii> Good to know! Now sorry but i have to go back to sleep, i have to work soon. Feel free to ask, i will eventually answer if i can 23:12:43 Bowmetheus (L18 MiBe) ASSERT(attacker) in 'attack.cc' at line 354 failed. (Shoals:4) 23:56:59 Windows builds of master branch on crawl.develz.org updated to: 0.30-a0-591-g3c58d2bc28