00:17:14 -!- cian_ is now known as cihancan 00:32:53 Unstable branch on cbro.berotato.org updated to: 0.30-a0-568-g124715a40b (34) 00:54:27 Monster database of master branch on crawl.develz.org updated to: 0.30-a0-568-g124715a40b 01:42:45 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4850-gd9e8576752 02:19:48 any reason a critter's HD isn't displayed in its description? 02:19:54 it'd help to know 04:10:12 So while poking at the wind gust side of knockbacks, I noticed they use special logic so that dispersal traps don't trigger mid wind gust 04:11:20 IMB doesn't have this, and currently you can imb something into a dispersal trap and fail to hit other enemies as a result 04:22:43 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4850-gd9e8576752 05:18:01 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-568-g124715a (34) 07:55:28 03advil02 07* 0.30-a0-569-g58aec57eca: fix: disable misc from acquirement 10(4 minutes ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/58aec57eca84 07:59:51 <06a​dvil> maybe wands in scroll acq could be ok? would need a bit of tuning though 08:05:32 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-569-g58aec57eca (34) 08:15:19 <09g​ammafunk> Wand is somewhat awkward in that it doesn't have much strategic impact compared to the others, more near term. Pretty big impact from early acquirement, but the scroll is pretty focused on equipment and leaves gold to handle the rest 08:15:50 <09g​ammafunk> Most average players would feel it a nerf 08:16:54 <09g​ammafunk> Do wonder if having a much smaller chance to roll a consumable category would be fun 08:17:05 <09g​ammafunk> But don't feel strongly 09:06:48 <10P​leasingFungus> !tell monkooky fixing that for IMB sounds reasonable to me? if you're making a bunch of knockback changes, i'd really suggest making a few smaller PRs, rather than one very large one - smaller changes are easier to review 09:06:50 <04C​erebot> PleasingFungus: OK, I'll let monkooky know. 09:08:15 <10P​leasingFungus> !tell superradish Can you explain what/when it would be helpful to know a monster's HD? We prefer to show information to players in a more contextualized way, e.g. as a success chance in the Mephitic Cloud targeter or as the monster's to-hit versus you, rather than give an HD number that's meaningless on its own. 09:08:16 <04C​erebot> PleasingFungus: OK, I'll let superradish know. 10:07:25 <06a​dvil> Also maybe relevant is that HD doesn’t mean what it sounds like 10:07:50 <06a​dvil> I’ve considered just renaming it to XL 10:08:23 <06a​dvil> Or sth similar 10:09:29 <09g​ammafunk> We need animations so when a monster gets hit with drain, it shows a pair of die roll snake eyes 10:12:48 <10P​leasingFungus> i think some code already refers to it as XL? 10:12:55 <10P​leasingFungus> a rename would be totally reasonable 11:32:51 <05k​ate> get_experience_level is already what's used internally to refer to base HD, and then get_hit_dice applies any modifications to that 11:40:12 <10P​leasingFungus> right, yes, not confusing at all 11:42:06 <05k​ate> i feel like it's one of those things where it doesn't especially matter and wouldn't really be worth the effort to rename, but changing them to base xl and xl respectively would also be fine i imagine 11:57:43 <08n​icolae> @PleasingFungus re: quotes. the dril motorcycle cloud of smoke one might work better for dith altars, it could also go on scroll of fog along with the current one, more than a few items/topics have multiple quotes. the "no difference between good things and bad things" could work for xom altars. (?acq seems high-profile and important enough that we might want something actually literary there) 11:58:34 <10P​leasingFungus> i’m kind of fond of having it on thief cloak tbh 11:58:43 <10P​leasingFungus> agreed with moving other quote off acq 11:59:58 <08n​icolae> fair enough re: thief cloak 12:00:26 <08n​icolae> i was inspired to write up some quotes i've had lying around, i can move the dril to wherever when i get around to that 12:01:55 <08n​icolae> one of these days i should clean up the quotes.txt, sort it by categories maybe, fix up the alphabetization. some of the quotes for removed stuff are still bangers, i should try to re-locate those 12:12:35 <08n​icolae> ah, ?/F doesn't give quotes for altars or other features, apparently 12:16:18 <10P​leasingFungus> rip 12:16:29 <10P​leasingFungus> do other ?/ lookups show quotes? 12:16:34 <10P​leasingFungus> or only xv 12:17:33 03nicolae02 07* 0.30-a0-570-g486de37d69: Edit quotes.txt some more 10(51 seconds ago, 1 file, 45+ 11-) 13https://github.com/crawl/crawl/commit/486de37d6930 12:18:21 <08n​icolae> monsters and items do via ?/ 12:18:27 <08n​icolae> i think gods are wonky on the ?/ menu also 12:19:13 <08n​icolae> also how hard would it be to make items et al. have a separate quotes page like monsters do 12:19:50 <08n​icolae> i understand that the "multiple screens" code is an abomination but the "quotes on a separate page" functionality already exists for monsters 12:21:18 <10P​leasingFungus> no idea 12:21:25 <10P​leasingFungus> probably medium doable 12:22:00 <08n​icolae> i might have a look 12:22:05 <10P​leasingFungus> predict not trivial and not nightmare 12:34:28 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-570-g486de37d69 (34) 12:45:01 <08n​icolae> hmmmmm. it looks like there is a kind of struct called "inf" which is used in descriptions, and it has members like quote that are handled correctly, and then also it looks like only monsters actually use it? 12:45:21 <08n​icolae> everything else just does the description as one long string concatenated together 12:47:23 <10P​leasingFungus> plausible 12:47:46 <10P​leasingFungus> probably you can stick the very long string in one member? 12:48:19 <08n​icolae> it looks like it just takes the string and stuffs it in the "inf.body" member 12:48:26 <08n​icolae> well, at least i know what needs fixing 12:49:06 <10P​leasingFungus> sounds like you could keep that as is and just move the quote over to the appropriate field 12:49:43 <08n​icolae> there's a function "show_description" and it looks like items might not use it at all and instead do their own thing? 12:50:41 <08n​icolae> maybe? 12:50:52 <08n​icolae> ugh, i should probably eat something if i'm going to be spending brain cycles on this 12:58:59 <08n​icolae> yeah, describe_item_popup is its entirely own thing, it even has its own code for setting up the window. who did this 13:00:57 ~crawlcode~ 16:24:39 Unstable branch on underhound.eu updated to: 0.30-a0-570-g486de37d69 (34) 19:57:04 ParallaxScroll (L19 FeSu) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Vaults:3) 20:54:10 <10P​leasingFungus> https://twitter.com/TylerGlaiel/status/1607985553810784258/photo/1 inspiration @hellmonk 21:00:02 <09h​ellmonk> whats the performance for 1 black pixel at 0,0 rest of image white 21:14:12 <10P​leasingFungus> truly exceptional 22:57:17 03PleasingFungus02 07* 0.30-a0-571-gdf30a72648: Rework demonic crawlers (Lici, acrobat) 10(3 minutes ago, 5 files, 13+ 6-) 13https://github.com/crawl/crawl/commit/df30a72648cc 23:05:14 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-571-gdf30a72648 (34)