00:48:00 Unstable branch on cbro.berotato.org updated to: 0.30-a0-540-g0af01429fa (34) 00:54:16 Monster database of master branch on crawl.develz.org updated to: 0.30-a0-540-g0af01429fa 01:37:05 -!- Guest83 is now known as superradish 01:37:27 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4850-gd9e8576752 02:06:19 Fork (stoatsoup) on crawl.kelbi.org updated to: 0.23-s2-165-gbb6a52b633 02:22:18 Monkooky (L24 NaCj) ASSERT(item.base_type != OBJ_WEAPONS || subtype <= get_max_subtype(item.base_type)) in 'item-prop.cc' at line 1950 failed. (Zot:3) 02:42:41 -!- Guest83 is now known as superradish 03:30:56 -!- Guest83 is now known as superradish 04:23:02 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4850-gd9e8576752 05:28:28 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-540-g0af0142 (34) 06:56:19 <06a​dvil> !crashlog 06:56:21 <04C​erebot> 24824. Monkooky, XL24 NaCj, T:74763 (milestone): https://cbro.berotato.org/morgue/Monkooky/crash-Monkooky-20221225-092217.txt 06:58:39 read acq from the floor 07:40:11 <06a​dvil> thx 07:40:56 <06a​dvil> hm, this isn't the crash but I'm puzzled by the <= in this and related ASSERTs, get_max_subtype returns NUM_WEAPONS and the like 07:53:08 <06a​dvil> this is // based on empirical data where pure-shield MDs get skills like 17 sh // 25 m&f and pure-shield Spriggans 7 sh 18 m&f. :thonk: 08:08:34 <06a​dvil> hm not very important perhaps but why do whips have acquire weight 0? Otherwise used only for removed types and very specific cases like holy weaps (and clubs, which makes more sense to me) 08:10:36 Oh! 08:11:09 Ok so here's a theory for what happened- 08:11:09 I had only staff skill, all magic staves?, and had sacced hand so qstaff/lajatang weren't possible 08:13:13 <06a​dvil> ah, yeah I had noticed the missing hand part, but not the staff skill 08:13:53 <06a​dvil> does seem like some of these acquire brute force random loops don't properly check if there was a result at the end of the loop 08:25:19 <09h​ellmonk> Lol 08:52:12 <06a​dvil> yeah, it was sac hand + staves skill (the id'd magic staves are handled, though I wonder if acquire shouldn't generate magic staves at all if they are all id'd) 08:54:03 <10P​leasingFungus> i laugh every time i see that comment 08:54:06 <10P​leasingFungus> it makes me happy 08:54:35 <10P​leasingFungus> also, who got 25 m&f?! what on earth is that number 08:59:08 <09h​ellmonk> I'm guessing that comment predates manual training 09:04:28 <06a​dvil> pure shield MDs ofc 09:05:03 <10P​leasingFungus> oh right, pre manual training... 09:05:27 <06a​dvil> is that like, using no armor besides shields 09:05:34 <09h​ellmonk> it's no two beam gimp archmage that's for sure 09:08:44 <06a​dvil> fr shield bash that uses m&f skill 09:12:01 <12e​bering> ??ebering 09:12:01 <04C​erebot> ebering[1/3]: Cool unicode glyph set http://csclub.uwaterloo.ca/~ebering/crawl/glyphs.txt 09:12:05 <12e​bering> do I still keep an ldb todo 09:12:07 <12e​bering> ??ebering[3 09:12:08 <04C​erebot> ebering[3/3]: Solarized rgb values for roguelikes http://csclub.uwaterloo.ca/~ebering/crawl/rl-solarized.txt 09:12:09 <12e​bering> nope 09:12:15 <12e​bering> ??ebering[2 09:12:16 <04C​erebot> ebering[2/3]: Solarized iterm color profile for crawl http://csclub.uwaterloo.ca/~ebering/crawl/rl-solarized.itermcolors 09:37:28 <10P​leasingFungus> @ebering i can give you some todos, if you want! 09:38:35 <12e​bering> Unclear if I’m actually going to do any! 09:38:44 <12e​bering> Just wanted to locate my old todo file 09:38:59 <12e​bering> Which had a stub for demon nets (plagiarized from grunt) 09:39:09 <12e​bering> Also my no.1 todo is finite pan 09:39:37 <12e​bering> Was going to add demon nets to the nets discussion 09:39:43 <12e​bering> But the stub isn’t helpful 09:44:48 <10P​leasingFungus> demon nets!! 09:45:04 <10P​leasingFungus> could add all kinds of nets. poisoned nets, invisibility nets, 09:52:17 <06a​dvil> spectral nets 09:56:53 <09h​ellmonk> net of fixation 11:14:42 <10P​leasingFungus> what’s a boring midgame melee monster? i want to stick parghit style ultra regen on something, maybe 9hp/turn instead of parghit’s 27 11:17:58 <10P​leasingFungus> i’m thinking maybe something in elf or s branches 11:18:04 <10P​leasingFungus> could maybe do earth or fire ele 11:18:34 <10P​leasingFungus> can’t remember if hellmo merged his fire ele rework 11:19:08 <10P​leasingFungus> or a new slime feels thematic - put em as a tough foe in some S and then as a common enemy in Slime 11:19:25 <10P​leasingFungus> call em… giant amoebas 11:50:37 <09g​ammafunk> yeah, interesting idea, but I'd still be cautious, since it can quickly turn annoying. It's a bit like lost soul stuff in that you're "refighting" a monster, but it doesn't get its tactical nature from killing source of the revival. Definitely can't be on anything very common, so you'd probably have to adjust frequency of said melee monster, if it's common. 11:52:33 <09g​ammafunk> An alternate idea is to give it as some kind of aura/buff given to other monsters from a monster caster that itself isn't tanky. Might then be a bit too close to the DE death mage concept, but death mages are not very common things themselves so maybe that wouldn't matter 11:54:01 <09g​ammafunk> wow, interesting how short the main v:1-4 spawn list has become 11:54:42 <09g​ammafunk> that was intentional and talked about as it was done, but just sort of surprised me how the v:5 list is longer than the v:1-4 list 11:55:27 <09g​ammafunk> I'm not sure about mid game, we have pretty good monster in S branches these days 11:55:50 <10P​leasingFungus> don’t think it’s very much at all like lost souls…? 11:56:13 <10P​leasingFungus> it just makes burst damage more important 11:56:30 <09g​ammafunk> I think it is in the sense that you end up fighting the monster "indefinitely" as long as the lost souls are around doing their thing 11:56:43 <10P​leasingFungus> that’s not how lost souls work 11:56:44 <09g​ammafunk> right, but what happens if you don't burst damage enough, you just keep fighting it 11:56:58 <10P​leasingFungus> they only trigger max once per monster 11:57:00 <09g​ammafunk> that's what happens with parghit, for example 11:57:44 <09g​ammafunk> fighting it twice, fighting it three times, same difference 11:59:05 <09g​ammafunk> ordinary deep trolls arguably fall into the category of boring melee monster, but they generally spawn with the spellcasting deep trolls that buff them 12:00:06 <10P​leasingFungus> i agree vaults could use more distinct mons, but i worry it’s a little too close to where players encounter parghit (depths) 12:00:17 <10P​leasingFungus> want some distance between em 12:00:26 03Aliscans02 07https://github.com/crawl/crawl/pull/2873 * 0.30-a0-490-g8cf8217e3d: Let the user edit ListGameOptions as lists of strings. 10(2 minutes ago, 6 files, 213+ 54-) 13https://github.com/crawl/crawl/commit/8cf8217e3ddc 12:01:19 <09h​ellmonk> call it hydra 2 and put it in lair 12:01:48 <09g​ammafunk> earth elementals, but they are pretty much elf-only and generate with a unique mechanic already. And I very much doubt it would make those fun 12:02:05 <09h​ellmonk> give it to wargs 12:02:18 <09g​ammafunk> Fast regen probably needs to be coupled with either 1) pretty high damage output on the individual monster or 2) spawning in groups 12:02:39 <09g​ammafunk> where somewhat weaker monsters might be able to overwhelm you if you can't get past their regen 12:04:54 <09g​ammafunk> wargs are probably in a good enough spot already. At least I feel you'd have to nerf them a bit given how earlyish they appear. 12:05:35 <09g​ammafunk> That's an interesting choice but perhaps somewhat tricky to pull off. They do appear in various mid dungeon contexts and might be too extreme with fast regen 12:06:17 <09g​ammafunk> ghoul monsters??? 12:06:24 <09g​ammafunk> (that's mostly a joke) 12:06:52 <09g​ammafunk> ooh, snapping turtles. It's like agate snails redux 12:06:56 <09h​ellmonk> go 12:06:57 <09h​ellmonk> d 12:06:59 <09h​ellmonk> no 12:07:01 <09g​ammafunk> lol 12:08:06 <09g​ammafunk> this is a bit far fetched, but mana vipers. We probably don't need snake buffs, but their melee type is kind of far too seldom relevant 12:08:56 <10P​leasingFungus> yeah, i was also considering lair 12:09:25 <09g​ammafunk> alligator is pretty boring, but I don't think that would play well 12:09:34 <09g​ammafunk> not very on-theme for those either 12:09:36 <10P​leasingFungus> theme is weird on alligator 12:09:38 <10P​leasingFungus> ya 12:10:10 <09g​ammafunk> hard to find a great candidate after browsing through mon-pick-data.h 12:11:04 <09h​ellmonk> give it to ironheart preservers 12:11:06 <09g​ammafunk> maybe you could design a new monster and remove a boring one, in which case I'd probably volunteer alligator, I guess 12:11:08 <09h​ellmonk> (don't do this) 12:11:38 <09h​ellmonk> sbranches are in an alright spot difficulty wise though, so I would really consider lair or orc more heavily 12:11:49 <09g​ammafunk> right, orc feels pretty on-theme too 12:12:00 <09g​ammafunk> just feels like something annoying an orc would do 12:12:15 <09h​ellmonk> troll dog, or trog for short 12:12:17 <09h​ellmonk> and remove the god 12:12:47 <09g​ammafunk> two-headed ogres show up too early 12:12:48 <10P​leasingFungus> hm 12:12:57 <10P​leasingFungus> yeah new mons seems fine 12:13:07 <10P​leasingFungus> we have removed a bunch of bad ones 12:13:14 <10P​leasingFungus> good work kate et al 12:14:28 <10P​leasingFungus> fwiw i don’t think proposed high regen mon would increase the difficulty of a branch - easy to play with numbers 12:14:48 <09h​ellmonk> replace alligator with slime alligator (slaligator) then 12:15:00 <10P​leasingFungus> wow 12:15:11 <09h​ellmonk> though swamp is kind of mechanically overloaded already 12:15:17 <10P​leasingFungus> mm 12:15:27 <09g​ammafunk> I do think your best bet for finding a boringish midgame monster to add this to is S branch 12:16:17 <09g​ammafunk> harpies are arguably kind of boring. they haven't felt very relevant for a long time 12:16:24 <10P​leasingFungus> the more i think about it, actually, the more i like making it a new lair mons 12:16:27 <09g​ammafunk> and could tune them to work with this 12:16:39 <09h​ellmonk> harpies should eat your zot clock 12:16:40 <10P​leasingFungus> i think harpies are fine, they’ve got a thing going 12:16:43 <10P​leasingFungus> lol 12:16:48 <09h​ellmonk> and if you drop your zot clock they should eat it off the floor 12:17:02 <09g​ammafunk> they're just not carrying much weight these days 12:17:07 <10P​leasingFungus> !lg * recentish shoals s=ckiller 12:17:12 <04C​erebot> 8090 games for * (recentish shoals): 1061x a merfolk javelineer, 798x a merfolk impaler, 761x a merfolk, 743x a water nymph, 432x a merfolk aquamancer, 389x a satyr, 329x an alligator snapping turtle, 284x a faun, 271x a tentacle, 254x a water elemental, 223x a sea snake, 215x a wind drake, 183x a manticore, 174x Nikola, 170x a harpy, 167x a snapping turtle, 158x Polyphemus, 105x Ilsuiw, 97x Dona... 12:17:20 <09h​ellmonk> well yeah, you removed encumbrance a while ago 12:17:52 <09g​ammafunk> that was a joke I set up for you so you could feel good about yourself 12:18:09 <10P​leasingFungus> think every branch needs weaker enemies. harpies get some kills, feel distinct and are fun to murder in droves 12:18:25 <10P​leasingFungus> don’t feel a need to punch em up 12:18:57 <10P​leasingFungus> similar percentage of kills as manticores and snappy turtles seems fine 12:19:04 <10P​leasingFungus> beast crew 12:19:17 <09g​ammafunk> eh, "boring melee monster" pretty much is what you're describing 12:19:28 <10P​leasingFungus> disagree? 12:19:37 <09h​ellmonk> at least harpies are fast and batty 12:19:47 <10P​leasingFungus> batty band is a harpy thing 12:20:00 <09h​ellmonk> they're like shard shrikes but smaller 12:20:03 <10P​leasingFungus> don’t see that elsewhere outside scarabs 12:20:04 <10P​leasingFungus> heh 12:20:10 <09g​ammafunk> they aren't really like shard shrikes lol 12:20:20 <10P​leasingFungus> ^ 12:20:29 <10P​leasingFungus> they do have wings 12:20:45 <10P​leasingFungus> and the letter h 12:20:53 <10P​leasingFungus> in the name 12:21:04 <09g​ammafunk> anyways, seems we just don't quite all have the same idea as to what constitutes boring, so you'd kind of have to make a new monster you do like 12:21:08 <09g​ammafunk> and we can react to that 12:21:31 <09g​ammafunk> lair is not a bad choice since imo there is still some pretty boring chaff in lair even if you allow there being weaker monsters, as you said 12:21:43 <09g​ammafunk> for sake of things to blood punch into gibs 12:22:22 <09g​ammafunk> so this would presumably dilute some of that if not outright removing one of the more boring things, and regen for a beast seems good 12:23:08 <09h​ellmonk> give it to basilisks 12:24:44 <10P​leasingFungus> basilisks need the floating eye treatment (only spawn in bands) 12:25:20 <09g​ammafunk> they do work rather well as long as other monsters are nearby, which in lair is often true 12:31:01 <10P​leasingFungus> axolotl would be a funny theme 12:31:19 <10P​leasingFungus> > A relative of the salamander but even more skilled at regenerating is the axolotl. This animal can regenerate not just its tail but also limbs, skin and almost any other body part. Researchers found that each time a limb was removed, it regrew almost perfectly. 12:31:29 <10P​leasingFungus> call it the deep axolotl 12:31:34 <10P​leasingFungus> cave axolotl etc 12:31:47 <10P​leasingFungus> (fire axolotl?!) 12:35:00 <09g​ammafunk> > In Aztec mythology, Xolotl (Nahuatl pronunciation: [ˈʃolot͡ɬ] (listen)) was a god of fire and lightning. He was commonly depicted as a dog-headed man and was a soul-guide for the dead. 12:36:36 <09g​ammafunk> komodo already has the "amphibious and powerful melee" bit and are in a good spot 12:37:47 <09g​ammafunk> maybe you could go for elec theme since fire is well represented, otherwise I'm not sure they would be compelling as a single melee monster with regen 12:39:25 <08n​lavsky> a few versions later, someone could remove them with the "axe the lotl" commit message 🙂 12:40:16 <08n​lavsky> (also, an elec Lair monster would be scary) 12:41:10 <10P​leasingFungus> !source mon-pick-data.h 12:41:11 <04C​erebot> https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-pick-data.h 13:19:34 <10P​leasingFungus> sadly agree that lair currently has enough bland melee monsters. could maybe cut, hm, polar bears 13:19:48 <10P​leasingFungus> (from lair, at least) 13:21:22 <10P​leasingFungus> maybe hell rats too 13:21:44 <10P​leasingFungus> though i’m a lil fond of those 13:35:37 <10P​leasingFungus> can definitely see the argument for plopping em in vaults… 13:35:53 <09b​h> A lizard with jelly mechanics? 13:41:16 <10P​leasingFungus> huh? what’s a jelly mechanic? 13:57:00 <09g​ammafunk> bh probably is referring to old splitting jellies 14:05:09 03nlavsky02 07* 0.30-a0-541-g4038c81314: fix: revisit item piles only if their size increases 10(5 months ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/4038c81314c1 14:05:09 03nlavsky02 07* 0.30-a0-542-ge43150dd35: fix: don't visit item piles with useless glowing or artefact items 10(4 months ago, 2 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/e43150dd35ee 14:11:38 <08n​icolae> a guy who looks at your jelly and tells you it needs a new oil filter 14:17:22 <08n​lavsky> This guy: https://thumbs.dreamstime.com/b/mechanic-jelly-character-cartoon-style-vector-illustration-mechanic-jelly-character-cartoon-style-106008823.jpg 14:20:40 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-542-ge43150dd35 (34) 14:38:12 <10P​leasingFungus> huh. 14:38:26 <10P​leasingFungus> very curious why someone decided to make that 15:02:15 bet you it's a mascot for some industrial lubricant 15:11:10 <08n​icolae> google image search tells me there is apparently a whole series of characters of that blue jello mold 15:11:13 <08n​icolae> which doesn't answer anything 15:27:28 <09g​ammafunk> fine. just add it to the game 15:56:14 03Skrybe02 {GitHub} 07https://github.com/crawl/crawl/pull/2616 * 0.30-a0-546-g67c9f6e69d: Merge branch 'crawl:master' into master 10(33 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/67c9f6e69de5 16:24:46 Unstable branch on underhound.eu updated to: 0.30-a0-542-ge43150dd35 (34) 16:49:41 03Skrybe02 {GitHub} 07https://github.com/crawl/crawl/pull/2616 * 0.30-a0-547-gc58f0af5de: Edit layout_misc_corridors in Lair 10(38 seconds ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/c58f0af5de51 16:53:53 New branch created: pull/2898 (1 commit) 13https://github.com/crawl/crawl/pull/2898 16:53:53 03Skrybe02 07https://github.com/crawl/crawl/pull/2898 * 0.30-a0-543-g84e1da8fe1: Edit layout_misc_corridors in Lair 10(5 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/84e1da8fe1e0 18:11:28 03hellmonk02 07* 0.30-a0-543-gc507713703: reduce discharge self damage 10(19 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c507713703ee 18:11:28 03hellmonk02 07* 0.30-a0-544-g09da2da527: remove confusing touch to-hit bonus 10(17 minutes ago, 1 file, 0+ 4-) 13https://github.com/crawl/crawl/commit/09da2da527fc 18:11:28 03hellmonk02 07* 0.30-a0-545-gee59754557: Adjust summon mana viper 10(2 minutes ago, 1 file, 1+ 4-) 13https://github.com/crawl/crawl/commit/ee597545577c 18:19:28 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-545-gee59754557 (34) 18:21:51 <10P​leasingFungus> that does not look intentional 18:22:02 <10P​leasingFungus> hm 18:22:05 <10P​leasingFungus> maybe it is? 18:22:24 <10P​leasingFungus> re closed cbl pra 18:22:27 <10P​leasingFungus> prs* 18:30:05 <10P​leasingFungus> wish i had more bandwidth… too many interesting prs going unloved 18:32:09 <09h​ellmonk> up too you 18:32:13 <09g​ammafunk> well, if you'd like more prs, you could trying playing a felid 18:32:26 03hellmonk02 07* 0.30-a0-546-g41eeaaa9f6: fix: remove an erroneous uselessness check 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/41eeaaa9f61a 18:32:47 <09g​ammafunk> good eeaaa in that hash 18:39:08 <10P​leasingFungus> very good 18:49:22 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-546-g41eeaaa9f6 (34) 18:54:26 03hellmonk02 07* 0.30-a0-547-gf74bfe16ba: fix: Always stop constriction under paralysis 10(2 minutes ago, 2 files, 4+ 1-) 13https://github.com/crawl/crawl/commit/f74bfe16ba8a 18:57:30 <09h​ellmonk> Looking at #2790. This issue can be closed, but I think we should modify or remove this vault anyway; this comes up a lot and it's a single exit vault. 18:57:50 <09h​ellmonk> (It's the one where you have to kill mushrooms) 19:04:31 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-547-gf74bfe16ba (34) 19:09:59 <06a​dvil> Hm this looks wrong to me 19:10:31 <06a​dvil> temp should always be true when checked on quaff 19:11:17 <06a​dvil> I think actually the heal checks are wrong for that case 19:12:08 <06a​dvil> Maybe 19:12:24 <10P​leasingFungus> yeah that mushroom vault is a very dumb gimmick 19:15:30 <09h​ellmonk> open to other solutions. I couldn't think of a better way to do it. 19:16:05 <09h​ellmonk> what do you think, remove it or modify it? 19:22:21 <10P​leasingFungus> if you want to try to keep the aesthetic while giving an initial exit path, that’s fine 19:22:24 <10P​leasingFungus> or paths 19:23:50 <10P​leasingFungus> but just cutting is fine too 19:33:42 <06a​dvil> hm I suppose ambrosia should be useless to vs 19:37:26 03advil02 07* 0.30-a0-548-g74b111d446: fix: use correct var in an acquirement assert 10(12 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/74b111d44693 19:37:26 03advil02 07* 0.30-a0-549-gfb95710a5e: fix: don't try to acquire staves under sac hand (Monkooky) 10(10 hours ago, 3 files, 48+ 2-) 13https://github.com/crawl/crawl/commit/fb95710a5e7f 19:37:26 03advil02 07* 0.30-a0-550-gea934af5c9: fix: correct bounds for two checks against get_max_subtype 10(10 hours ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/ea934af5c909 19:37:26 03advil02 07* 0.30-a0-551-g8e341f0f67: feat: remove staves/misc from acquirement if fully id'd 10(12 minutes ago, 1 file, 72+ 37-) 13https://github.com/crawl/crawl/commit/8e341f0f671b 19:37:26 03advil02 07* 0.30-a0-552-g68bb171944: fix: handle vs and curing uselessness 10(3 minutes ago, 1 file, 7+ 3-) 13https://github.com/crawl/crawl/commit/68bb171944c8 19:37:54 <06a​dvil> can't change this unless someone tells me another way to become confused on demand in wizmode though 😄 19:39:33 <10P​leasingFungus> why would ambrosia be useless to vs? 19:39:39 <06a​dvil> they can't heal from it 19:39:44 <10P​leasingFungus> so? 19:40:04 <06a​dvil> er, is there a use case for becoming confused besides bug testing? 19:40:14 <10P​leasingFungus> restoring mp over time 19:40:32 <10P​leasingFungus> which is the second thing ambrosia does 19:40:38 <06a​dvil> oh 19:40:43 <06a​dvil> tbh, I didn't even know it did that 19:41:07 <10P​leasingFungus> 🙂 19:43:07 <10P​leasingFungus> sorry, i could have explained that in a less pass-agg way 19:50:36 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-552-g68bb171944 (34) 19:52:33 <09g​ammafunk> obviously you need to win vsae next to compliment feae 19:58:03 Monkooky (L24 NaCj) ASSERT(item.base_type != OBJ_WEAPONS || subtype <= get_max_subtype(item.base_type)) in 'item-prop.cc' at line 1950 failed. (Zot:3) 19:58:29 oh it was cko not cbro that updated 19:58:33 teach me to read I guess 20:24:36 03hellmonk02 07* 0.30-a0-553-g7fabdf1491: remove a gimmick entry vault 10(73 seconds ago, 1 file, 0+ 17-) 13https://github.com/crawl/crawl/commit/7fabdf1491b4 20:34:25 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-553-g7fabdf1491 (34) 22:52:23 New branch created: heavy-weapons-guy (1 commit) 13https://github.com/crawl/crawl/tree/heavy-weapons-guy 22:52:24 03PleasingFungus02 07[heavy-weapons-guy] * 0.30-a0-535-gd5129c2ae2: Replace Vorpal with Heavy (bitdizzy, hellmonk) 10(4 hours ago, 46 files, 186+ 168-) 13https://github.com/crawl/crawl/commit/d5129c2ae25f 22:54:53 I think you need to tweak the numbers here maybe 22:56:54 <10P​leasingFungus> hop over to the roguelikes discord? i'm talking about numbers there 22:56:57 <10P​leasingFungus> and would prefer not to retype 😛 22:57:09 :thumbsup: 22:58:23 <10P​leasingFungus> (this is a travesty, this is the channel where design discussions are SUPPOSED to be had, etc) 22:58:38 <10P​leasingFungus> (rip)