00:46:19 Monster database of master branch on crawl.develz.org updated to: 0.30-a0-465-g8901f6c8b5 01:31:28 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4850-gd9e8576752 01:56:13 Fork (stoatsoup) on crawl.kelbi.org updated to: 0.23-s2-163-g5436a83478 03:48:08 -!- allbery_b is now known as geekosaur 04:23:27 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4850-gd9e8576752 08:09:41 03advil02 07* 0.30-a0-466-gfa4925f201: fix: remove a constraint from 4188047c905 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/fa4925f2018f 08:19:36 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-466-gfa4925f201 (34) 08:25:24 dustin (L5 GrHu) ERROR in 'dungeon.cc' at line 3476: Couldn't pick a layout. (Sewer) 08:28:09 dustin (L5 GrHu) ERROR in 'dungeon.cc' at line 3476: Couldn't pick a layout. (Sewer) 08:37:17 <06a​dvil> !crashlog 08:37:19 <04C​erebot> 24815. dustin, XL5 GrHu, T:2491 (milestone): https://crawl.kelbi.org/crawl/morgue/dustin/crash-dustin-20221218-152754.txt 08:41:06 03advil02 07* 0.30-a0-467-g47a42acea8: fix: correctly handle monsterless branches 10(24 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/47a42acea8a8 08:50:25 dustin (L4 BaHu) ERROR in 'dungeon.cc' at line 3476: Couldn't pick a layout. (Sewer) 08:53:27 04Build failed for 08master @ fa4925f2 06https://github.com/crawl/crawl/actions/runs/3725407221 08:54:46 <06a​dvil> one thing I've been wondering, relevant here, is if there's a way for dgl scripts to check CI test status before trying to install a commit 08:54:57 <06a​dvil> make it more of a real CD setup 08:57:23 <06a​dvil> for something that is rebuilding constantly, cko's rebuild sure is slow 09:00:34 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-467-g47a42acea8 (34) 09:12:17 DaftChap (L11 TrFi) ERROR in 'dungeon.cc' at line 3476: Couldn't pick a layout. (IceCv) 09:34:33 03advil02 07* 0.30-a0-468-g647bc5cc63: fix: explicitly cast ghost colours to int 10(8 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/647bc5cc63ab 09:55:18 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-468-g647bc5cc63 (34) 10:36:24 03Josh Braendel02 {advil} 07* 0.30-a0-469-g84de5afbc5: fix c++ warning 10(2 weeks ago, 1 file, 15+ 3-) 13https://github.com/crawl/crawl/commit/84de5afbc506 10:43:25 <09g​ammafunk> I assume you could use some of github's cli tools, some of which may be available in the dist repos. Does seem feasible if the check can be done easily from a shell script. Guess I'd worry about false positives though 11:05:42 03Aliscans02 07https://github.com/crawl/crawl/pull/2873 * 0.30-a0-437-g6203e30922: Fix how GameOption::show_help() shows the right text in local tiles. 10(22 seconds ago, 3 files, 17+ 13-) 13https://github.com/crawl/crawl/commit/6203e30922bc 11:19:54 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-469-g84de5afbc5 (34) 16:24:27 Unstable branch on underhound.eu updated to: 0.30-a0-469-g84de5afbc5 (34) 16:51:19 <06a​dvil> I think there would inevitably be false positives but on net it wouldn't be too big a deal 17:15:16 <06a​dvil> does anyone have preferences for how I merge the android branch? i.e. I don't see a practical way to do it without merge commits 17:21:53 New branch created: android (24 commits) 13https://github.com/crawl/crawl/tree/android 17:21:56 03robertxgray02 07[android] * 0.28-a0-70-gf8cea274af: Update Android build 10(1 year, 8 months ago, 98 files, 5029+ 2086-) 13https://github.com/crawl/crawl/commit/f8cea274af24 17:21:56 03robertxgray02 07[android] * 0.28-a0-71-g11f8450190: Update Android port to 0.27 10(1 year, 5 months ago, 7 files, 81+ 66-) 13https://github.com/crawl/crawl/commit/11f845019022 17:21:56 03robertxgray02 07[android] * 0.28-a0-72-g91ee094a69: Move Android related ignores to crawl-ref/.gitignore 10(1 year, 5 months ago, 2 files, 8+ 16-) 13https://github.com/crawl/crawl/commit/91ee094a69bc 17:21:56 03robertxgray02 07[android] * 0.28-a0-73-g741b2176ff: Fix minor display error on stat loss This bug is specific to the small layout 10(1 year, 4 months ago, 1 file, 7+ 4-) 13https://github.com/crawl/crawl/commit/741b2176ffd9 17:21:56 03robertxgray02 07[android] * 0.28-a0-74-g5d44ed7e61: Show gold for Gozag worshippers in small layout Also adjust Android permissions 10(1 year, 2 months ago, 2 files, 13+ 5-) 13https://github.com/crawl/crawl/commit/5d44ed7e612e 17:21:56 03robertxgray02 07[android] * 0.28-a0-75-g2f522a9c0a: New virtual keyboard layout - Less redundant and closer to the standard US layout. - Function keys added, so they can be used for macros. - New colors to highlight important keys. - Keys used for movement have been labeled with arrows. 10(1 year, 1 month ago, 6 files, 374+ 277-) 13https://github.com/crawl/crawl/commit/2f522a9c0ad5 17:21:56 03robertxgray02 07[android] * 0.28-a0-76-g71c9695731: Improved touch screen and small layout experience - Tooltips disabled by default on Android - Keep tabs open when an element is selected - Keep tabs open on resize - Adjust tabs to cover only the map area - Increase transparency in inventory and monster tabs - Stop the inventory tab from showing when another tab is hidden 10(1 year, 1 month ago, 9 files, 46+ 42-) 13https://github.com/crawl/crawl/commit/71c969573108 17:21:56 03robertxgray02 07[android] * 0.28-a0-77-g6175104b25: Autoconfigure android-project/local.properties 10(1 year, 1 month ago, 3 files, 6+ 5-) 13https://github.com/crawl/crawl/commit/6175104b2580 17:21:56 03robertxgray02 07[android] * 0.28-a0-78-gc0a09d7c55: Hide tab icons by default in the small layout The icons are shown/hidden when clicking on the status area. We can increase the viewport scale as a result. 10(1 year ago, 8 files, 64+ 12-) 13https://github.com/crawl/crawl/commit/c0a09d7c558e 17:21:56 03robertxgray02 07[android] * 0.28-a0-79-gf337918505: Android: Long press as right click A long press can be used as a right click on the Android port. 10(1 year ago, 3 files, 28+ 49-) 13https://github.com/crawl/crawl/commit/f337918505b4 17:21:56 ... and 14 more commits 17:24:32 <06a​dvil> wonder why notchei is laggy these days 17:38:18 <08n​icolae> we should name it after a god of going fast, do we have one of those 18:11:51 Should I worry about workflow failing to compile something if I can't reproduce its errors? 18:32:02 <10P​leasingFungus> merge commits can be fine in certain circumstances - seems plausible this is one 18:32:21 <10P​leasingFungus> aliscans: are you using the same build flags? 18:34:45 <09g​ammafunk> Helps too to link ci job 18:38:32 <10P​leasingFungus> 👍 18:38:53 Thinking of it, I used "make debug", rather than just setting the FULLDEBUG flag. The job was https://github.com/crawl/crawl/actions/runs/3725980633/jobs/6319122098 18:42:34 I've tried again, and it compiles initfile.cc without problem. 18:43:08 Sorry, I mean that I tried to compile with just FULLDEBUG. 19:08:43 <10P​leasingFungus> ping in a few hours or tomorrow if no one else has replied by then, and i can look? 19:08:58 <10P​leasingFungus> sorry, that should have read *ping me 19:14:39 Thanks, I shall. 20:42:47 how are artifact melee effects called? 20:48:41 <09g​ammafunk> Monkooky: Most live in art-func.h and are called in a general way from the melee attack class (which is in melee-attack.cc) 20:51:57 <09g​ammafunk> but generally you define one in art-func.h, and unless it has to plug into the attack in some special way (e.g. wyrmbane needs to have an effect upon kill for dragon monsters), it just works 20:52:17 <09g​ammafunk> the general call to the unrand effect is through melee_attack::check_unrand_effects() 21:01:36 Hm. How does e.g. _CEREBOV_melee_effects get tied to the weapon's unrandart_entry ? 21:02:47 This is more for personal edification than practical use 21:14:08 <09g​ammafunk> Monkooky: see top of art-func.h for a quick explanation of that; it's an automatically generated header file made by a perl script 21:18:46 oh, beautiful 21:18:51 thanks! 23:34:56 Unstable branch on crawl.develz.org updated to: 0.30-a0-469-g84de5afbc5 (34)