00:34:50 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4837-gdd944a72e4 03:23:27 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4837-gdd944a72e4 05:06:39 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-297-g0ec75d9 (34) 08:15:03 <06a​dvil> hm apparently 2-letter usernames used to be allowed on cao 08:15:16 <06a​dvil> and aren't currently 08:16:19 <06a​dvil> I wonder why that changed actually, it's ok with other parts of the infrastructure right? (e.g. qw) 08:26:21 <06a​dvil> https://github.com/crawl/dgamelaunch-config/commit/1812835577f4459df090f61f7fb8af3de368eeb5 may be something that is useful for all dgl-config servers 08:34:18 03dilly02 {GitHub} 07https://github.com/crawl/crawl/pull/2769 * 0.30-a0-212-gffa6b3d61e: Update player.cc 10(36 seconds ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/ffa6b3d61e32 09:34:55 <09g​ammafunk> Cool, wanted to use the new yaml config but with dgl that wasn't very convenient, so that will help 09:43:46 <09g​ammafunk> The dream is a script to install/remove experimental, and the fever dream is a webtiles front end with job starting, progress reporting etc 09:45:12 <09g​ammafunk> I already have special installer/launcher for experimental, but that just handles the branch/game installation and nothing dgl side 09:46:28 <09g​ammafunk> It also sets up updates to work with force pushes but I'm not sure my approach is best or if it can be generalized outside of experimentals 12:13:03 This is a bit of a hefty feature request (and I'm not sure how many people actually would desire it), but it would be really neat to be able to have "presets" of skills, so you don't have to spend time at the start of each game spending time setting skill targets and whatnot. 12:23:37 <10P​leasingFungus> vaguely wonder if a better request is 'make autotraining better' 12:23:45 <10P​leasingFungus> anyway, there are rcfiles out there that do this, iirc 12:30:39 yeah, and I have a macro that does it for... some combo, but I already forgot what. 12:30:45 And it is for sure rc-able. 12:32:09 <10P​leasingFungus> not to say that your suggestion isn't reasonable, just noting what exists today 12:32:26 right 12:33:57 <06a​dvil> yeah, this seems like more of an rc thing to me, maybe the api for doing that could be improved 12:34:19 <06a​dvil> it's not that it's bad but there are so many more basic priorities in improving the skill ui 12:55:19 <06a​dvil> hm, might potion has some bad pr (https://www.reddit.com/r/dcss/comments/y7aqde/might_potion_useless_for_blade_users_now_029_and/) 12:57:47 <10P​leasingFungus> ha 12:58:59 <10P​leasingFungus> if people decide to rely on years old half-remembered mechanics instead of in game descriptions, not much we can do 13:31:54 <06a​dvil> I was thinking this might be a case for the classic PF rename strategy 13:32:22 <06a​dvil> since "might" does seem to imply str? 13:40:08 <10P​leasingFungus> clearly rename to 'potion of meleé' 13:41:09 potion of monster-whacking 13:51:27 <09h​ellmonk> Potion of might increase your melee damage 13:57:51 <08n​icolae> potion of possibility 14:19:40 -!- Yermak_ is now known as Yermak 15:23:39 -!- aoei is now known as theWeaver 15:40:25 <12e​bering> Potion of 1d10 16:14:55 potion of battlecry 16:14:57 it's so easy 16:27:17 <10P​leasingFungus> battlecry definitely increases ranged damage 😛 16:33:28 <09h​ellmonk> potion of battletoads 16:39:43 <08n​icolae> it's very buggy after dlevel 3 because nobody in the testing got that far 17:02:34 <12e​bering> Cannot drink while silenced 17:07:17 <09g​ammafunk> obviously we let potion of battlestance also affect ranged damage as part of our ongoing series of player buffs (it's battlestance now due to the flaw ebering pointed out) 17:08:18 <09g​ammafunk> https://tenor.com/bgE9W.gif 17:13:46 battlesauce 17:16:11 <10P​leasingFungus> reddit suggested we literally just make it potion of slaying instead 17:16:18 <10P​leasingFungus> Slay status 17:16:29 <10P​leasingFungus> then we just need to give it as a starting item to our new Queen background 18:43:50 <08n​icolae> queens have the ability to move in all eight cardinal directions 19:10:13 <10P​leasingFungus> make queens start with 7 league boots 19:10:25 <10P​leasingFungus> bloatcrawl 3 background done. you’re welcome hellmo 19:12:15 <09h​ellmonk> thanks 19:17:18 <08n​icolae> palentonga remake take 2: they roll always, and always go as far as possible when moving 19:43:29 <10P​leasingFungus> wow 20:49:25 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 20:49:25 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 22:18:08 <03w​heals> now people will complain the bonus works differently from slaying 22:19:58 <10P​leasingFungus> yeah, the idea is that we'd make it literally do slaying 22:20:29 <10P​leasingFungus> and i guess probably some smaller amount, since +10 slay is substantially better than +1d10 damage (because of the acc and also because it works for throwing and launchers) 22:21:13 <10P​leasingFungus> i'm not currently planning to do this but i don't think it would be crazy for someone to change it 22:35:05 Unstable branch on crawl.develz.org updated to: 0.30-a0-297-g0ec75d9ef4 (34) 22:57:03 Windows builds of master branch on crawl.develz.org updated to: 0.30-a0-297-g0ec75d9ef4 23:54:29 Monster database of master branch on crawl.develz.org updated to: 0.30-a0-297-g0ec75d9ef4