00:13:58 Stable (0.29) branch on cbro.berotato.org updated to: 0.29.0-13-gc9e81de378 00:32:36 Stable (0.29) branch on crawl.kelbi.org updated to: 0.29.0-13-gc9e81de378 00:33:31 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4778-g1c48639af6 03:22:02 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4778-g1c48639af6 05:06:51 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-54-g2e61a25 (34) 09:16:46 <10P​leasingFungus> hm 09:17:19 <10P​leasingFungus> i’m planning to replace cflame with blastsparks 09:17:43 <10P​leasingFungus> but think it works worse for hw than for fe 09:18:02 <10P​leasingFungus> mild antisynergy with imps and meph 09:18:23 <10P​leasingFungus> wondering about giving hw framparts instead 09:20:47 <10P​leasingFungus> that’s fun w imps and meph, maybe mild antisynergy w blink… 09:22:46 <10P​leasingFungus> concern would be that it’s too core to ie’s vibe, too ‘build defining’ 09:22:56 <10P​leasingFungus> also doesn’t have school overlap 09:26:17 <09g​ammafunk> ??hedge wizard 09:26:18 <04C​erebot> hedge wizard[1/3]: A {mage} background (abbreviated as Wz) that starts with the spells {Magic Dart}, {Call Imp}, {Blink}, {Slow}, and {Mephitic Cloud}. Also gets a +0 dagger, a +0 hat, a +0 robe. Known for summoning hordes of imps and then mephing them. See also the {wizard} monster. 09:26:45 <09g​ammafunk> Oh oops 09:27:29 <09g​ammafunk> The learndb is full of lies 09:32:39 <12e​bering> rip cflame 09:35:50 <10P​leasingFungus> hm 09:35:59 <10P​leasingFungus> they do have cflame, right? 09:36:08 <10P​leasingFungus> !source job-data.h 09:36:09 <04C​erebot> https://github.com/crawl/crawl/blob/master/crawl-ref/source/job-data.h 09:36:30 <10P​leasingFungus> they do 09:43:56 <12e​bering> they do 09:46:55 <10P​leasingFungus> been thinking about adding a mummy fart spell as well to replace corpse rot, dropping miasma on your tile + giving 1 turn rmiasma + draining you 09:47:02 <10P​leasingFungus> could give that to hw instead 09:48:02 <09g​ammafunk> Air/necro? 09:49:50 <10P​leasingFungus> ??corpse rot 09:49:51 <04C​erebot> corpse rot[1/4]: Since 0.29, L4 Necromancy/Poison/Air. When cast it produces miasma for each corpse-producing monster killed in sight, scaling with power. 09:50:14 <10P​leasingFungus> probably same schools but lower level 09:50:35 <10P​leasingFungus> l3 or even l2 09:50:58 <10P​leasingFungus> would break the thing where all of hw’s spells are in another start as well 09:51:05 <10P​leasingFungus> unless we add it to re 09:51:25 <10P​leasingFungus> but probably too awkward to have a non cj spell in that start..? 09:53:12 <10P​leasingFungus> i guess it’d overlap with the other necro spell 09:56:41 <12e​bering> that'd probably be better tho imo don't want two 3 school spells in the HW start 09:57:39 <10P​leasingFungus> mm 09:59:20 <10P​leasingFungus> don’t we currently..? 09:59:26 <10P​leasingFungus> ??conjure flame 09:59:27 <04C​erebot> conjure flame[1/2]: A level 3 spell that creates a cloud of flame. The flame appears the next turn on the tile where you were standing, provided no one (you or monster) is on that tile then. Many weaker monsters will be unwilling to cross it, but some tougher or less intelligent ones will. 10:00:16 <10P​leasingFungus> !source spl-data.h 10:00:18 <04C​erebot> https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-data.h 10:00:43 <10P​leasingFungus> just cj fire 10:01:49 <09g​ammafunk> Only certain cloud spells use air 10:06:04 <10P​leasingFungus> sure, pvort doesn’t 10:12:00 <13S​astreii> as i was saying to PF before, i think i have some issues. skill icons are not displayed and inventory (plus spells and muts) have really tiny icons (compared to the normal sized icons in the action bar above) 10:12:00 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1017120059979731085/Schermata_2022-09-07_alle_19.09.19.png 10:12:01 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1017120060206231612/Schermata_2022-09-07_alle_19.09.34.png 10:12:43 <10P​leasingFungus> oh, didn’t advil have a branch for tiny icons? 10:13:32 <13S​astreii> also background icons and font have a little spacing problem, but i saw that thread some time ago, so i know you're aware of that 10:15:57 <10P​leasingFungus> yeah, i also don't have skill icons on webtiles - not sure we ever enabled those 10:16:13 <10P​leasingFungus> i feel like we should have background icons during character select..? i forget 10:16:41 <10P​leasingFungus> yeah, teeny lil icons, ha 10:16:41 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/1017121240110075965/unknown.png 10:17:05 <10P​leasingFungus> that was what i was surprised by when you said they didn't apear 10:17:09 <10P​leasingFungus> *appear 10:22:52 <13S​astreii> Apparently i was wrong, i have the bg icons too, exactly like you, very tiny and with some weirdness in the mage row 13:30:22 <06a​dvil> the small icons are (I'm convinced) effectively a long-standing retina bug 13:30:43 <06a​dvil> (will also show up on other hi-dpi devices if the browser is configured for that) 13:31:31 <06a​dvil> https://github.com/crawl/crawl/pull/2633 is a PR that hopefully fixes this, which I may merge after tourney 13:32:33 <06a​dvil> it's a weird situation in that this has been wrong for a very long time and everyone is probably used to how it is for them; I have even used both retina and non-retina devices for a long time and never noticed until I got a 4k monitor this summer that registers to macos as hidpi 13:33:27 <06a​dvil> when working on the action bar I accidentally (or maybe the PR author, but I approved it) came up with a hack that fixes this without understanding what I was doing 13:33:50 <06a​dvil> also the monsters in the sidebar turn out to be synced to the dungeon tile size, which autoscales to work around this issue 13:37:36 <06a​dvil> also that PR does fix the spacing in the bg selection menu 13:38:08 <06a​dvil> the problem is that the header div size is hand-tuned to the tile size on non-hidpi screens 13:40:49 <06a​dvil> also item popup tiles are multiplied by 2 so look "normal" on hidpi but are supposed to be 2x that 13:42:21 <06a​dvil> incidentally I would love for someone to look at #2633 and tell me authoritatively "this change is correct, I have no idea what grunt was worried about" 13:47:04 <10P​leasingFungus> does it count if i say that but i have no idea what i’m talking about 14:06:28 <06a​dvil> sadly, no 14:06:54 <06a​dvil> !git 3925e268bea4 14:06:55 <04C​erebot> edlothiol * 0.16-a0-2708-g3925e268be: Webtiles: Do device pixel scaling better, fixing Firefox rendering. (8 years ago, 2 files, 20+ 25-) https://github.com/crawl/crawl/commit/3925e268bea4 14:07:13 <06a​dvil> Non-integer cell sizes are bad, which this amounted to with devicePixelRatios like 1.3333333730697632 in zoomed-in Firefox. 14:07:31 <06a​dvil> I still don't really understand, the scaling has to happen somewhere or other 14:09:48 <06a​dvil> I was never able to figure out if there were specific glitches this was addressing 14:10:14 <06a​dvil> oh heh maybe Gruuunt is a complaint about grunt, not a signoff by grunt 14:10:51 <06a​dvil> so really I want someone to say "I have no idea what edlothiol" was worried about, which is actually more worrying 14:11:06 <06a​dvil> or maybe it was just a grunt 14:16:11 <06a​dvil> hm, I wonder if the goal of that whole commit was just to be able to do a Math.floor to the cell size scaling, in which case my commit also does that 14:21:21 <09h​ellmonk> use random round imo 14:21:48 <09h​ellmonk> there are definitely no problems with this approach 14:49:58 <06a​dvil> sounds like a fun time 14:50:09 <06a​dvil> maybe for some extra glitching set a timeout to update the rounding at random intervals even if the player doesn't move 14:57:26 <10P​leasingFungus> ooh 14:57:29 <10P​leasingFungus> wiggly 16:05:08 <03w​heals> i'm pretty sure it was a complaint about grunt 16:05:09 <03w​heals> specifically 16:05:13 <03w​heals> !git 0475afac5cdeec9b09b9cb3479e5f46d46286069 16:05:14 <04C​erebot> Grunt * 0.16-a0-2348-g0475afac5c: Webtiles: scale canvases by devicePixelRatio properly. (8 years ago, 5 files, 37+ 17-) https://github.com/crawl/crawl/commit/0475afac5cde 16:06:09 <03w​heals> so really we need to test your new branch on a 2013 Nexus 7 to know if it really works 16:08:00 <10P​leasingFungus> good use of the word 'really' 16:25:02 <08n​icolae> the same logic for removing entropy weaver simulacra from ice caves, does that apply to spider also 16:25:09 <08n​icolae> maybe i could put them in a rune vault 16:27:35 <09g​ammafunk> the same logic applies, but you have some excuse in that those arise naturally in spider due to pharaoh ants, I guess 16:28:28 <09g​ammafunk> it's probably better in a special vault that rarely places, unlike using them systematically in ice caves 16:28:46 <09g​ammafunk> alternately, we could nerf af_cold melee a bit! (player buffs) 16:32:49 <08n​icolae> a special vault like a rare rune vault...? 16:51:10 <09g​ammafunk> icy themed spider end 16:51:29 <09g​ammafunk> not sure how much there is to go on there though, you can place simulacra and pharaoh ants and....??? 16:52:01 <09g​ammafunk> maybe you need to go just necromancy themed, but even then 16:52:17 <09g​ammafunk> sort of covered by an existing spider entry and there aren't really cool later-depths bugs you can bring in 16:53:04 <09g​ammafunk> you would have to add new horrifying bugs to cocytus or tartarus...lol j/k....unless? 16:53:29 <08n​icolae> demons are a kind of bug 16:53:58 <09g​ammafunk> hell sentinels are very clearly mechs, not bugs 16:54:05 <09g​ammafunk> but a mecha-bug.... 17:34:02 <06a​dvil> ah, good find 17:44:24 <10P​leasingFungus> nerfing af cold is clearly a player nerf (simulac!) 17:46:47 New branch created: pull/2712 (1 commit) 13https://github.com/crawl/crawl/pull/2712 17:46:47 03pisastrish02 {GitHub} 07https://github.com/crawl/crawl/pull/2712 * 0.30-a0-55-g70351a456c: Fix infusion cost 10(3 minutes ago, 1 file, 10+ 7-) 13https://github.com/crawl/crawl/commit/70351a456c2a 17:56:47 <08n​icolae> hell sentinels are a demon in a mech, and since demons are a type of bug, hell sentinels are simply bugs in mechs. dual exoskellingtons.