00:10:47 Stable (0.29) branch on cbro.berotato.org updated to: 0.29.0-7-g18a832c13a 00:35:12 Stable (0.29) branch on crawl.kelbi.org updated to: 0.29.0-7-g18a832c13a 00:36:00 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4778-g1c48639af6 01:42:58 <05k​ate> i sort of like bringing back some kind of monster spawns over time but making them 0-xp. reminds me of an angband variant i played ages ago that did that, and had some pretty good methods of preventing scumming as far as angband variants go (mostly min-depth based like sil, so not really applicable with crawl's dungeon layout unfortunately) 01:43:40 <05k​ate> http://www.roguebasin.com/index.php?title=Halls_of_Mist also you played as a furry and the final boss was david bowie, good selling points for a game imo 03:23:17 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4778-g1c48639af6 05:06:48 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-42-g806c11b (34) 05:38:52 03advil02 07* 0.30-a0-43-gbbf338a72c: fix: explicitly handle a webtiles error case 10(4 minutes ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/bbf338a72c59 05:53:06 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-43-gbbf338a72c (34) 06:01:56 !lg yermak 06:01:56 5251. Yermak the Mayflytaur Aeon (L27 MyWn of Cheibriados), escaped with the Orb and 15 runes on 2022-04-02 19:54:32, with 90189350 points after 15856 turns and 8:58:20. 06:02:04 huh 06:53:08 <10P​leasingFungus> sast: that seems right 06:54:11 <10P​leasingFungus> kate: i thought about that, but i feel like if recent abyss experiments have taught us anything, it’s that players don’t like fighting a ton of 0 xp monsters 06:54:52 <10P​leasingFungus> strangely unrewarding……. 07:03:56 <05k​ate> there are lots of things players don't like but that doesn't necessarily make them bad ideas! and more seriously, if spawns don't show up for a while and are explicitly a punishment for/discouragement from dawdling, that seems fairly distinct from the abyss's case where being abyssed might already feel like punishment on its own 07:05:16 <05k​ate> not sure if it is really the best solution either way, I do feel like something is lost by there being no spawns over time though 07:05:29 Well, _now_ you say that :-) 07:17:21 <09g​ammafunk> Spawns over time also just tend to be annoying 07:17:45 <09g​ammafunk> In terms of interrupting with trivial encounters 07:18:09 <09g​ammafunk> Part of the reason why elliptic and I wanted to remove them 07:18:53 <09g​ammafunk> It may work better in context where the spawn was basically guaranteed to be meaningful 07:19:10 <09g​ammafunk> But in practice this is hard to achieve 07:20:10 <09g​ammafunk> Because the old system just pulled gradually from ood and this is a pretty crude system 07:21:54 <09g​ammafunk> Don’t personally miss spawns at all since they were just meaningful (and non-annoying) way too infrequently and crawl doesn’t have any type of tight clock that can work in tandem with them 07:22:52 <09g​ammafunk> Also not the biggest fan of no-xp monsters but in a much more limited context it’s not problematic at least 07:46:17 <08n​icolae> add a tight clock. the minizot. if you pillar dance too long you get the minizot. 07:59:01 <06a​dvil> I know you're probably joking but no one's ever come up for a scheme that actually detects clear cases of pillar dancing without false positives 07:59:33 <08n​icolae> step one: check for pillars 08:02:22 define "pillar" 08:02:58 at least once I've pillar danced around a series of walls covering a decent chunk of the level 08:04:06 <08n​icolae> that's a pillar 08:04:56 but can crawl tell? 08:07:41 <08n​icolae> i bet it can 08:10:43 I'm sorry to barge in like that but could somene epxlain what this commit does:  Fix Wereblood shout chance not scaling with time taken" https://github.com/crawl/crawl/commit/28f7cfb6c4de6c22380985bb434f9cd5e1adb888 08:11:31 wereblood and wiki didn't help and I'm just an average Joe player who can't decipher the code 08:11:39 I mean learndb 08:11:48 The chance of shouting didn't used to vary with how long your action took 08:12:29 So while I'm under the effect of wereblood and I do something very slow, the chance would increase 08:12:31 ? 08:12:59 The chance per action; but the chance per unit time is now constant. 08:16:15 <05k​ate> you used to have an x in 9 chance to shout (where x is your level of wereblood slaying) every action no matter how long that action took, yeah - now the chance scales down for fast actions (which your wereblood actions usually should be, if you're hitting things in melee) and up for slow actions 08:17:50 Thanks a lot, I get it now 08:19:49 So um... gl hf running your tournament 08:27:48 <12e​bering> geekosaur: a pillar dance is when the player's path in the past n turns represents an element of the fundamental group of the level that is at least a proper third power of a primitive loop 08:28:40 <08n​icolae> yeah, what ebering said 08:29:16 <12e​bering> (tune n and third power to get only the real scummies) 08:59:46 <06a​dvil> what is the fundamental group of the level 09:02:43 <12e​bering> you treat the traversable cells as a square complex and then take the usual topological fundamental group 09:04:05 <08n​icolae> of course 09:04:17 <12e​bering> the fundamental group is the group of closed paths up to homotopy, under the operation of concatenation, 09:04:34 <08n​icolae> preaching to the choir. or i guess, teaching to the TAs. 09:04:45 all I know about topology is the hairy ball theorem 😛 09:10:52 <10P​leasingFungus> i’m mostly a Banach–Tarski guy 09:16:22 <09g​ammafunk> You’re a Barachi-Tartarus guy I thought 09:17:49 <10P​leasingFungus> i guess i did add doom hounds… 09:34:39 <08n​icolae> what do you get when you anagram BANACH-TARSKI? BANACH-TARSKI BANACH-TARSKI 😃 09:35:49 <10P​leasingFungus> lol 09:36:11 * geekosaur loves that paradox 12:58:24 -!- Discord|1 is now known as Discord| 15:12:03 <13S​astreii> ice dudes have to wait, i've tried to change the draconian player sprite. besides the head (obviously) the body shapes are unchanged, so they're all armor/robes friendly. 15:12:03 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1014296466757517404/Schermata_2022-08-31_alle_00.04.43.png 15:12:04 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1014296467084693624/draconians.zip 15:13:29 <08n​icolae> draconians can't wear body armor so you might as well go nuts with the body shape imo 15:24:10 Unstable branch on underhound.eu updated to: 0.30-a0-43-gbbf338a72c (34) 15:26:53 <09g​ammafunk> Looks great, I won't miss the duck-billed draconians 15:27:08 <09h​ellmonk> need to add a duck species now 16:40:25 <08n​icolae> isn't there some thing where in scandinavia where they loved donald duck so much that their fantasy stories and rpg settings often have Duck Folks 16:40:29 <08n​icolae> also wait, that's just tengu that can swim 16:49:03 https://boardgames.stackexchange.com/questions/23228/whats-behind-the-duck-of-doom-card 16:50:01 <10P​leasingFungus> aw, cute lil dracs 16:51:09 <08n​icolae> i just noticed that the draconian colors all have different ear situations 16:51:09 <08n​icolae> nice! 17:12:45 lol ebering nerd 17:12:53 I bet you play rougelikes in 2022 too 17:13:15 also other things players don't like, as well as no-xp monsters: death, losing, not winning, and a lack of explosions 20:51:04 I'm playing a megazig character in trunk, and the last couple of ziggurats both had the hexagonal layout but with a very slow rate of size increase as I descended---such that floor 27 would easily fit on one screen. Is this an intended possibility (and it was just a coincidence that I got it twice in a row), or a bug as it seems? None of the recent 20:51:05 commit titles look like they were intentionally touching zig generation... 21:52:07 <10P​leasingFungus> hm, now that i splatted in an ice cave, is it time to nerf ice caves 21:52:18 <10P​leasingFungus> (not a splat in the gamma sense, just in the im dead sense) 22:34:47 Unstable branch on crawl.develz.org updated to: 0.30-a0-43-gbbf338a72c (34) 22:55:59 Windows builds of master branch on crawl.develz.org updated to: 0.30-a0-43-gbbf338a72c 23:14:28 Unstable branch on cbro.berotato.org updated to: 0.30-a0-43-gbbf338a72c (34) 23:25:16 <11n​ikheizen> yes but you have to buff all the floors you didn't die in in exchange 23:54:08 Monster database of master branch on crawl.develz.org updated to: 0.30-a0-43-gbbf338a72c