00:51:29 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4778-g1c48639af6 00:54:33 Fork (stoatsoup) on crawl.kelbi.org updated to: 0.23-s2-94-g3f65888a41 01:03:58 <03T​Zer0> I'll try to get it done soon. I just got home from rather intense travel and I'm a bit tired. 03:22:59 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4778-g1c48639af6 04:41:46 anything I can do if my snakey rune just didn't spawn? playing 0.28 on underhound 04:44:07 nvm, dumb 05:06:41 Unstable branch on crawl.akrasiac.org updated to: 0.30-a0-6-g7c9e10e (34) 05:09:11 there was a brief ( a couple of hours) period when that was possible, actually 05:09:24 Could not find commit HEAD^^{groups} (git returned 128) 05:09:24 %git HEAD^^{groups} 05:09:31 07hellmonk02 * 0.28-a0-385-g0ad3c213c0: feat: rework red devils 10(12 months ago, 6 files, 42+ 3-) 13https://github.com/crawl/crawl/commit/0ad3c213c0cd 05:09:31 %git HEAD^^{/groups} 05:09:41 wrong commit, sigh 05:10:07 for a couple of hours items were only spawning oin groups, but runes can't spawn in groups 05:38:11 <06a​dvil> that won't have happened on 0.28 06:16:49 <06a​dvil> hm, is it a bug that searing ray doesn't set a target when fired with . at a target? 06:20:47 <05k​ate> I think that's working as intended, if it just aims at the square instead of following the monster? or there's definitely supposed to be some way to get that behaviour, at least 06:21:21 <06a​dvil> seems possible, it's kind of a ui trap though for a player who habitually uses . to fire 06:21:43 <06a​dvil> just saw a reddit post from someone who didn't even know it was supposed to track the target 06:22:40 <06a​dvil> maybe it just needs a hint string 06:27:26 <05k​ate> . is documented as being for targeting a specific square in general I think (but maybe it could be worded more clearly or be more explicit for searing ray, yeah). and I didn't follow the changes closely but I think PF changed standard targeting to always stop before hitting allies now, so f/enter should be safe to use as the default case 06:28:24 <06a​dvil> for throwing the other issue used to be that you could lose ammo with f, no idea if that's still possible 06:28:42 <06a​dvil> if I had to guess I might have imagined that . at a specific monster would be the one that set a target 06:34:37 <05k​ate> I guess I think of . as having special non-standard behaviour for targeting in general so it makes sense to me that it'd have non-standard behaviour here too. but searing ray is weird enough that anything reasonably consistent would probably be fine just as long as it's documented and easy to get the behaviour you want/expect 06:50:31 New branch created: pull/2682 (1 commit) 13https://github.com/crawl/crawl/pull/2682 06:50:31 03mgdelmonte02 07https://github.com/crawl/crawl/pull/2682 * 0.30-a0-4-g9d7c8bdc55: Fixes bugs with lua skill function by using str_to_skill. 10(11 minutes ago, 2 files, 42+ 28-) 13https://github.com/crawl/crawl/commit/9d7c8bdc5571 06:50:52 wow I had no clue that searing ray could track target, I thought having a fixed path was an intentional restriction 06:51:27 I assume lightning rod is the same way? 06:51:46 Searing ray changed in positional magic 06:52:10 so it couldn't do that originally? 06:52:37 Indeed, until 0.23ish it was fixed-path. 06:53:40 this is especially bad because . is the key you want to press right after casting searing ray usually 06:53:53 za.... 06:54:05 is simpler than za[enter]... 06:54:14 so I'd strongly suggest changing this in some way 06:55:49 03mgdelmonte02 07https://github.com/crawl/crawl/pull/2682 * 0.30-a0-5-g90e6312a4c: missed some 10(28 seconds ago, 1 file, 8+ 16-) 13https://github.com/crawl/crawl/commit/90e6312a4c49 06:56:45 also, I think it's pretty unnatural if . on a tile at edge of range is different from f on a tile at edge of range 06:57:11 just as a general thing given how ./f work for the vast majority of things 07:11:45 <10P​leasingFungus> i vaguely wonder if the thing to change is the key for channeling a spell 07:13:12 <10P​leasingFungus> there’s a complaint somewhere (github issues?) that it’s very easy to . too many times and just waste turns 07:14:43 that's possible, though I still find it weird for ./enter to have such drastically different behavior while targetting 07:15:00 <10P​leasingFungus> maybe we’d make, eh, ‘recasting’ the spell channel it… does mean you can’t retarget without taking some other action first, and it’s more keystrokes if you aren’t using ‘ or p 07:15:36 <10P​leasingFungus> yeah, no strong feeling from me re the special searing ray non tracking mode 07:16:19 <10P​leasingFungus> it’s kind of a neat power user function, and there is some logic to it, but maybe it’s too weird 07:20:23 <06a​dvil> %git 4305f63ada543 07:20:25 <04C​erebot> ebering * 0.25-a0-217-g4305f63ada: Positional magic ⭐️: Simplify Searing Ray (minmay) (2 years, 10 months ago, 6 files, 28+ 59-) https://github.com/crawl/crawl/commit/4305f63ada54 07:26:08 Hgog (L4 TrCK) Crash caused by signal #6: Aborted (D:2) 07:26:12 <06a​dvil> another way to go would be to have "channel spell" be a temporarily granted ability, though it would need some ui smoothing (e.g. auto quiver switching to get the current ability, maybe a way to activate the ability from within the z interface)...but that seems maybe a bit better than having to add CMD_CHANNEL_SPELL or whatever 07:27:37 <06a​dvil> !crashlog 07:27:40 <04C​erebot> 24561. Hgog, XL4 TrCK, T:1211 (milestone): http://crawl.akrasiac.org/rawdata/Hgog/crash-Hgog-20220822-142607.txt 07:28:50 <06a​dvil> .s/to get the current ability/to get the current ability to autochannel to work 07:30:44 really I'm not sure which mode is weirder, tracking or non-tracking 07:31:21 like we don't have very many beam spells that depend on which monster is actually being targetted, people target empty squares to set up the right angle all the time 07:39:21 the tracking mode increases the power and ease of use of the spell when fighting a single monster in open space (you don't need to worry about whether you should try to get in a straight line with the enemy before starting searing ray, but I'm not sure that's worth the interface nightmare? 07:40:55 (also, I can't believe that the commit above uses "Simplify" in its title...) 07:41:31 <10P​leasingFungus> it did simplify 07:41:53 <10P​leasingFungus> it removed the thing where searing ray fired different beams with each channel 07:42:12 <10P​leasingFungus> going from a weak shot to a piercing beam 07:42:17 <10P​leasingFungus> i think? 07:42:53 yes, it used to be that only the final attack pierced 07:42:54 yeah, I know 07:43:03 it simplifed some things, but made targetting far weirder IMO 07:43:45 different functionality based on the square you target should just be a no-no 08:01:27 what about just making it always try to track the first enemy along the path of the initial cast? 08:02:09 (maybe first visible enemy) 08:04:43 <10P​leasingFungus> vaguely wonder if tracking first or last is better 08:08:04 could see last, sure 08:17:38 03advil02 07* 0.30-a0-7-g94fe547ab8: fix: numpad keys at the `G` prompt (wheals) 10(49 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/94fe547ab8cc 08:18:42 03advil02 07[stone_soup-0.29] * 0.29-b1-6-g31204f33ce: fix: numpad keys at the `G` prompt (wheals) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/31204f33ce4e 08:19:16 <06a​dvil> I'm not entirely sure why I thought those worked yesterday 08:37:18 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-7-g94fe547ab8 (34) 10:27:23 <06a​dvil> unfortunately I'm 60% convinced that simply cutting out ttyrec writing will horribly break something 10:28:49 <06a​dvil> which is a bad amount of convinced for running a tournament 10:28:58 <06a​dvil> I suppose I could try it for a few days and see what happens 10:29:23 <06a​dvil> also the ts files are writing by the binary and are almost certainly part of the problem 10:32:22 <06a​dvil> *written 12:07:21 <09g​ammafunk> What the ts files actually do are still a bit of a mystery, but I know that Sequell needs them to do proper seeking 12:07:50 <09g​ammafunk> A mystery to me, that is 12:07:52 aren't they just timestamp,fileoffset pairs? 12:08:23 and new entries added whenever a full frame is drawn? 12:09:03 <09g​ammafunk> So does Sequell match a time stamp (or closest match) and then read from the corresponding offset? 12:09:20 that's my understanding and iirc the documentation supports it 12:09:35 <09g​ammafunk> Presumably using timestamp of milestone itself 12:09:50 or the one selected by -tv:... 12:10:11 which lets you offset the timestamp from the milestone 12:10:29 -tv: <09g​ammafunk> Yeah or try to select by turn 12:10:48 <09g​ammafunk> Which ime is extremely inaccurate 12:10:49 or as close to it as it can get given that it needs to start at a full frame or you just get weird partial updates 13:57:54 tuppins (L10 TeBe) Crash caused by signal #6: Aborted (D:9) 14:21:52 <06a​dvil> !crashlog 14:21:55 <04C​erebot> 24562. tuppins, XL10 TeBe, T:6981 (milestone): http://crawl.akrasiac.org/rawdata/tuppins/crash-tuppins-20220822-205752.txt 14:38:10 <06a​dvil> this aborts are happening when a webtiles client disconnects (or times out?) and the crawl process ignores a regular kill for some reason; I've upped the kill timeout a bit but I'm still not really sure what's going on 15:23:15 Unstable branch on underhound.eu updated to: 0.30-a0-7-g94fe547ab8 (34) 17:48:59 middlethird (L21 VSIE) Crash caused by signal #6: Aborted (Vaults:3) 17:49:09 pisaster (L13 FoFE) Crash caused by signal #6: Aborted (D:12) 17:49:31 wrentha (L18 DrIE) Crash caused by signal #6: Aborted (Snake:4) 17:49:53 Boodz (L14 GnCA) Crash caused by signal #6: Aborted (Lair:5) 19:02:16 <09g​ammafunk> @PleasingFungus it may please you to know that since the god associated with the combo/species/class high score banners is Dith, the lore works perfectly: > "Dithmenos ranks players by the combo high scores they can acquire and defend from rivals. Each combo high score at XL >= 9 gives 1 point, with bonus points for winning the game (+9) and being a species/background high score (+27 each). Therefore, a single game can give a 19:02:17 maximum of 64 points. Dithmenos detests the glow of Meteorans and will not award them background high scores." 19:02:27 <09g​ammafunk> triumphant return of a legendary god conduct 19:03:08 <09g​ammafunk> also turned out to be pretty straightforward to make that change to the scripts, but of course I won't get to test it until tomorrow when I have more time 19:08:36 <10P​leasingFungus> glorious 19:08:39 <10P​leasingFungus> thanks! 19:08:40 <08n​icolae> you love to see it 19:08:56 <08n​icolae> fuck, that means i gotta get a move on on winning a transmuter or gammafunk is going to burn down my house 20:49:37 03PleasingFungus02 07* 0.30-a0-8-gcc983562f6: Fix Ozocubu's Refrigeration usefulness check (dilly) 10(24 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/cc983562f680 20:49:37 03PleasingFungus02 07* 0.30-a0-9-g4c767a20b8: Switch numpad 5 back to 'wait' 10(22 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4c767a20b829 20:49:37 03PleasingFungus02 07* 0.30-a0-10-g310bbde435: Fix: don't let lochaber axe go through grates (acrobat) 10(14 minutes ago, 1 file, 12+ 1-) 13https://github.com/crawl/crawl/commit/310bbde43595 20:49:37 03PleasingFungus02 07* 0.30-a0-11-g3885252ca9: New splash screen by PhilosopherOpposite 10(4 minutes ago, 4 files, 4+ 2-) 13https://github.com/crawl/crawl/commit/3885252ca9ca 20:50:41 03PleasingFungus02 07[stone_soup-0.29] * 0.29-b1-7-ga4c867f409: Fix Ozocubu's Refrigeration usefulness check (dilly) 10(25 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/a4c867f4092d 20:50:41 03PleasingFungus02 07[stone_soup-0.29] * 0.29-b1-8-ga3f0a204a0: Switch numpad 5 back to 'wait' 10(23 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a3f0a204a012 20:50:41 03PleasingFungus02 07[stone_soup-0.29] * 0.29-b1-9-gfadde6a6a3: Fix: don't let lochaber axe go through grates (acrobat) 10(15 minutes ago, 1 file, 12+ 1-) 13https://github.com/crawl/crawl/commit/fadde6a6a360 20:50:41 03PleasingFungus02 07[stone_soup-0.29] * 0.29-b1-10-g3b0d3a06a1: New splash screen by PhilosopherOpposite 10(5 minutes ago, 4 files, 4+ 2-) 13https://github.com/crawl/crawl/commit/3b0d3a06a165 21:08:18 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-11-g3885252ca9 (34) 21:10:34 03PleasingFungus02 07* 0.30-a0-12-gd8047c6341: Fix: bring the eye of draining screen back 10(54 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/d8047c6341f0 21:10:34 03PleasingFungus02 07[stone_soup-0.29] * 0.29-b1-11-g2030932060: Fix: bring the eye of draining screen back 10(54 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/203093206064 21:21:42 Unstable branch on crawl.kelbi.org updated to: 0.30-a0-12-gd8047c6341 (34) 23:15:21 Unstable branch on cbro.berotato.org updated to: 0.30-a0-12-gd8047c6341 (34)