00:38:55 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4753-g3cc4eb4eda 01:21:07 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-1021-gd4d0ce0902 03:23:05 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4753-g3cc4eb4eda 06:42:24 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/2650 * 0.29-a0-1011-gf1501fa3a4: fix: don't visit item piles with useless glowing or artefact items 10(8 minutes ago, 2 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/f1501fa3a418 07:24:58 <09h​ellmonk> Nooo you cannot remove harm stacking you will regret this 07:26:58 <10P​leasingFungus> noo 08:52:33 <12e​bering> no time to talk it out but I wanted to look at that in 0.30 08:55:04 <10P​leasingFungus> i want two levels of ham 08:55:15 <10P​leasingFungus> three is too many for a fairly rare effect 08:55:45 <10P​leasingFungus> two might also be too many but i’ve been psychologically weakened by years of lici begging for it 08:55:50 <10P​leasingFungus> and it does seem funny 09:13:20 <05k​ate> two seems like too many to me since currently even one is sort of questionable. i think last time it came up in the other discord i joked about putting infinite harm on an unrand and that does seem like a place where higher levels might be justifiable 09:13:35 <05k​ate> but i definitely wouldn't want to see it become generally stackable/multilevel (as with rampage, reminds me i should close that other PR too probably) 09:23:56 <10P​leasingFungus> why does one level being sketchy make two levels impermissible? 09:36:04 <05k​ate> i mean its fundamental design is to ramp up risk, which is generally a thing to avoid (as a player). getting that first level balanced right is not something i'm convinced we've managed, so extending that further seems like a bad idea 09:40:08 <05k​ate> if there's some hypothetical god design that's built around mitigating it in some other way then that could certainly be something to work towards, but all i've seen so far is the big number funny thing 09:48:51 <10P​leasingFungus> hm, does it fundamentally increase risk? seems like the whole pitch is that it reduces risk in some cases, by letting you murder stuff before it can threaten you 09:48:55 <10P​leasingFungus> broken symmetry etc 09:49:11 <10P​leasingFungus> agreed i’m unsure whether current balance is right 09:49:56 <10P​leasingFungus> but still unsure why that means it shouldn’t stack - what bad consequences do we see? players stacking too much harm and dying, or killing everything…? 09:50:32 <10P​leasingFungus> seems rare enough to have multiple harm sources - that’s my main reason to be leery of this (too niche) 09:50:57 <10P​leasingFungus> also can’t believe we’re saying “big number funny” like it’s a bad thing :p 10:03:43 <05k​ate> making a fairly niche mechanic that's already tricky to balance even more complicated just seems like a really clear downside to me (and i'm pro small numbers all the way! sil is the only roguelike with good numbers) 10:10:37 <10P​leasingFungus> does brogue have good numbers 10:10:47 <10P​leasingFungus> its numbers are a lil weird i guess 10:15:46 <12e​bering> It’s numbers are all secret you just get relative percents 10:16:37 <10P​leasingFungus> mm, fair 10:16:41 <10P​leasingFungus> it's been a while since i brogued 10:16:46 <10P​leasingFungus> just remembered it showing some ranges 10:17:10 <10P​leasingFungus> gonna take a shot at updating the changelog before lunch 10:18:53 <12e​bering> funny, I was about to do that 10:19:49 <10P​leasingFungus> oh, i can get out of your way if you want 10:22:54 <12e​bering> we'll see how much I get done in the next half hour 10:23:07 <12e​bering> might just focus on the blog 10:23:14 <10P​leasingFungus> sure, can split efforts that way 10:23:15 <10P​leasingFungus> makes sense 10:23:27 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1008425634235682977/Schermata_2022-08-14_alle_19.17.55.png 10:23:27 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/1008425634525106268/Op_Pa_Me.zip 10:23:28 <12e​bering> 👍 10:23:38 <12e​bering> or merging sastreii tiles 10:23:53 <13S​astreii> 🙂 10:27:39 <10P​leasingFungus> sick 10:27:45 <10P​leasingFungus> love the palentonga 10:27:50 <10P​leasingFungus> well, love all of em, really 10:28:01 <10P​leasingFungus> meteoran lookin out of this world 10:30:30 03PleasingFungus02 07* 0.29-a0-1034-gcbed440bb6: Docs: changelog through 0.29-a0-1033 10(36 seconds ago, 1 file, 13+ 4-) 13https://github.com/crawl/crawl/commit/cbed440bb699 10:30:52 <10P​leasingFungus> @advil i looked through the huge UI rework you did and didn't see anything that screamed "put me in the changelog", but please let me know if I overlooked something. (or you can add it yourself, of course! :P) 10:33:01 <03w​heals> how about release highlights? 10:33:06 <10P​leasingFungus> working on those now 10:33:20 <10P​leasingFungus> oh, you mean putting them in there? 10:33:21 <03w​heals> ah, great 10:33:24 <03w​heals> yeah 10:33:34 <03w​heals> usually we have a short section on top 10:33:40 <10P​leasingFungus> yes, i know 10:33:57 <10P​leasingFungus> if you're talking about putting advil's UI changes in the release highlights, i'm not sure how i'd summarize them 10:34:04 <03w​heals> no, i mean in general 10:34:12 <10P​leasingFungus> ah, gotcha - yes, that's what i'm doing now 10:34:36 <03w​heals> oh lol i see 10:34:55 <03w​heals> i thought maybe you meant you were doing the blog too after all 10:35:02 <10P​leasingFungus> oh, no 10:35:15 <12e​bering> I'm blogging up the tubes as we used to say 10:35:20 <10P​leasingFungus> who is 'we' 10:35:54 <12e​bering> the devteam I think? 10:35:54 <12e​bering> us 10:35:59 <10P​leasingFungus> huh 10:36:02 <10P​leasingFungus> bloggin up the tubes... 10:36:04 <10P​leasingFungus> i don't mind it 10:36:17 <12e​bering> possibly also the members of the inagural harm stacking luncheon society 10:36:46 <10P​leasingFungus> i wonder if they'll even have ham at lunch 10:36:56 <10P​leasingFungus> our plan to stack ham might be doomed from the start... 10:51:24 03ebering02 07* 0.29-a0-1035-ge50532568f: Revert "Simplify Drain Life logic" 10(56 seconds ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/e50532568fa7 10:51:28 <10P​leasingFungus> oh, i thought we removed yred drain life 10:51:31 <10P​leasingFungus> shows what i know 10:51:34 <10P​leasingFungus> ty ebering! 10:51:57 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1034-gcbed440bb6 (34) 11:05:07 <08n​icolae> i also like the meteoran but i must confess: the flatness of the top of its head makes it kind of look like bart simpson grew up into a greek deity 11:06:04 <08n​icolae> when does the changelog get finalized, i kind of want to do a typo read through but can't until later today at the earliest 11:06:16 <10P​leasingFungus> eat my zot, man! 11:06:23 <10P​leasingFungus> workin on changelog now 11:06:37 <08n​icolae> i saw yeah 11:07:15 <10P​leasingFungus> will try to push something before i leave for lunch (in 25min?) 11:09:02 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1035-ge50532568f (34) 11:20:23 <06a​dvil> Sure, but I won’t attend to crawl much until Tuesday(release is Fri no? Ppl seem very hurried rn) 11:21:42 <10P​leasingFungus> oh, i'm just trying to do things in my very limited free time 11:21:45 <10P​leasingFungus> no rush on your end 11:25:09 <10P​leasingFungus> @nicolae done 11:25:56 03PleasingFungus02 07* 0.29-a0-1036-gb5b6a5fa4f: Cut Artificer iceblast starting charges (acrobat) 10(33 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b5b6a5fa4f0a 11:25:56 03PleasingFungus02 07* 0.29-a0-1037-gd913b07440: Assorted changelog fixes and tweaks 10(69 seconds ago, 1 file, 139+ 132-) 13https://github.com/crawl/crawl/commit/d913b0744026 11:29:41 <12e​bering> release goal is friday but it's an early goal relative to t so there's some wiggle room 11:37:16 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1037-gd913b07440 (34) 13:52:19 03PleasingFungus02 07* 0.29-a0-1038-gce01778f00: Remove Deep Dwarves (from the changelog) (Goratrix) 10(2 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/ce01778f0059 13:52:19 03PleasingFungus02 07* 0.29-a0-1039-gfc20370e89: Fix changelog formatting 10(30 seconds ago, 1 file, 42+ 42-) 13https://github.com/crawl/crawl/commit/fc20370e8904 14:11:10 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1039-gfc20370e89 (34) 14:38:50 <12e​bering> if someone has a chance to update the pin: https://www.reddit.com/r/dcss/comments/wohh3x/trunk_updates_14_august_2022_and_tournament/? 15:23:09 Unstable branch on underhound.eu updated to: 0.29-a0-1039-gfc20370e89 (34) 15:37:23 -!- TAS-2012v is now known as TAS_2012v 16:03:17 <10P​leasingFungus> thinking about having a changelog section for major tiles changes, eg mutation tiles 18:26:19 03PleasingFungus02 07* 0.29-a0-1040-g074fecc49e: Add a tiles section to the changelog 10(38 seconds ago, 1 file, 11+ 0-) 13https://github.com/crawl/crawl/commit/074fecc49e71 18:37:45 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1040-g074fecc49e (34) 18:38:52 03PleasingFungus02 07* 0.29-a0-1041-gc98ce4fa87: New player species tiles (Sastreii) 10(4 minutes ago, 6 files, 3+ 1-) 13https://github.com/crawl/crawl/commit/c98ce4fa87a9 18:38:52 03PleasingFungus02 07* 0.29-a0-1042-g87b1fcd763: Put meteorans and palentongae in jail 10(73 seconds ago, 1 file, 6+ 5-) 13https://github.com/crawl/crawl/commit/87b1fcd763a0 19:01:21 <08n​icolae> what's the acceptability status of unrands that just kind of duplicate a species' existing effect. i thought of an "antimagic vampirism" unrand that inflicts antimagic and gives you MP when you bonk a wizard but then i remembered that's just vine stalkering. 19:01:30 <08n​icolae> there's also the robe of vines but at least that's got a downside 19:06:24 <09g​ammafunk> the issue is more what's interesting about hitting a monster for mp 19:06:45 <08n​icolae> you get mp 19:06:57 <09g​ammafunk> right but, think about bopping monsters and think about what mp is for 19:07:01 <09g​ammafunk> the reason why it's at least somewhat compelling for vs is because they have both low hp and innate gspirit 19:07:32 <09g​ammafunk> you have to have a connection between wanting to be next to monsters to bop them (thus putting yourself in danger) and getting some strong benefit from mp 19:08:16 <09g​ammafunk> because typically spellcasters have better ways of managing their mp than trying to punch something with nasty spells 19:08:38 <09g​ammafunk> but vs has this aspect where getting mp is essentially healing 19:27:29 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1042-g87b1fcd763 (34) 21:11:33 New branch created: pull/2654 (1 commit) 13https://github.com/crawl/crawl/pull/2654 21:11:33 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2654 * 0.29-a0-1043-gc3b6bd1666: Remove unused variable 10(66 seconds ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/c3b6bd16663f 21:21:48 <10P​leasingFungus> elliptic: i had a conversation with gammafunk a few weeks ago where i, mostly jokingly, proposed splitting summoning into a ‘melee-support summoning’ and a ‘pure summoning’ skill. is this how we remove su..? 21:23:47 <10P​leasingFungus> (in this proposal, which i’m not implementing, the schools would be themed distinctly - maybe ‘nature’ vs ‘unnatural’ creatures being summoned - and we’d add a bunch more spells to flesh em out.) 21:25:09 <09h​ellmonk> Call the schools summoning and summoning 2 21:25:17 I will say that melee-support summoning got substantially worse with the free attack when you walk away from a monster 21:27:15 it used to be that you could melee things alongside your summons and then if you took a big hit, step back (maybe swapping with a summon) and run away while your summons bought time 21:27:31 now that's just not very safe 21:28:11 (in general I'm not a fan of the free attacks, feel like they decrease the number of viable tactical options in a lot of situations) 21:31:14 <10P​leasingFungus> i’m also not happy with ‘em, but i didn’t like random energy either 21:32:09 I generally thought random energy was okay but also I don't think the free attacks are a replacement 21:32:35 <10P​leasingFungus> ideally we’d remove attacks of opportunity and have the consequence of pillar dancing be related to overall time pressure 21:32:47 like there are a ton of situations where you run from a monster at range, even range 2, and now it's deterministically going to be safe for 30 turns of running 21:32:52 because no random energy 21:32:57 and I really hate that 21:33:06 <10P​leasingFungus> some mechanism more elegant than zot clock and more meaningful than food 21:33:41 <10P​leasingFungus> elliptic: it was extremely likely to be safe then before, right? 21:33:46 no 21:34:31 like I'm thinking of situations with a lich at edge of los that will get a free turn and cast haste with random energy a decent amount of the time 21:34:31 <10P​leasingFungus> random energy had, what, 1/3 chance per move of giving an extra 1 energy and 1/3 of subtracting one? trying to remember the exact math 21:34:47 or situations with a reaching monster at range 2 21:35:32 <10P​leasingFungus> ah, gotcha 21:36:02 or situations with a melee monster at range 2 where you are going down a corridor to the stairs 21:37:14 basically being at range from a monster is now guaranteed safe in a lot of situations in exchange for being in melee range of a monster being incredibly dangerous 21:37:35 there's a huge, huge difference between being 2 squares away from an orc warrior and it being next to you 21:37:43 and I dislike that discontinuity 21:37:51 <10P​leasingFungus> yep, that’s one of the things i dislike about aoops too 21:39:04 I don't have a great suggestion for improving things since I understand that random energy was unpopular and that random energy pillar dancing to heal or create space was tedious in early game (even if it really wasn't much of a thing after early game) 21:39:25 <10P​leasingFungus> sure 21:39:47 maybe make it so that the free attacks have a 50% chance of creating a space between you and the monster or something like that 21:39:49 <10P​leasingFungus> maybe someday i’ll come up with a better time pressure mechanic 21:40:06 (but there are still the annoying determinism issues at range that I mentioned before) 21:40:52 I think something to give moving away from a same-speed melee monster some potential upside would be good, anyway 21:41:03 so that it re-enters tactical consideration 21:41:04 <10P​leasingFungus> also that makes it just very easy to break away from enemies. i briefly experimented with a 100% chance to create a space, but kate argued strongly against 21:41:27 I mean, is it bad to make it easy to break away from enemies if they get multiple hits on you in the process? 21:41:34 <10P​leasingFungus> i don’t understand what you mean re potential upside. isn’t the upside that you’re repositioning? 21:41:39 I would go with 50% or something, not 100% yes 21:41:52 I'm talking about situations where there is only one monster in sight 21:41:54 and it is next to you 21:42:09 <10P​leasingFungus> ah 21:42:16 or where there are multiple monsters but you are already in a corridor or something 21:42:27 I don't necessarily think running away has to be a really great option 21:42:40 but at the moment it literally doesn't do anything other than damage you in a lot of situations 21:42:55 <10P​leasingFungus> i don’t feel super strongly that there’s a need for running away, while in melee, to be inherently helpful. 21:42:55 and early game you might have very limited consumables 21:43:02 it wouldn't be inherently helpful 21:43:10 you might take damage and fail the 50% chance 21:43:22 it would be a gamble you could take if you don't like your other options 21:43:39 <10P​leasingFungus> yes, sorry, that’s what i meant 21:44:01 as opposed to currently, when if you don't have relevant consumables you literally only have one option, to attack the monster and hope you kill it first 21:44:04 <10P​leasingFungus> that is, i’m not sure it’s a gamble which is exciting to offer to players. but maybe it is! 21:44:20 <10P​leasingFungus> i mean, we did give players extra consumables for exactly this reason 21:44:21 I just think situations where there is only one option are really bad design 21:44:24 and should be minimized 21:44:26 <10P​leasingFungus> but certainly they can run out 21:44:35 <10P​leasingFungus> seems plausible 21:44:49 <10P​leasingFungus> (re minimizing no-options scenarios) 21:46:56 basically I think the removal of random energy and addition of free attacks had the effect of increasing the number of situations where there is a guaranteed safe option and also increasing the number of situations where there is only one option 21:47:10 and both of these seem bad to me! 21:48:23 <10P​leasingFungus> i don’t disagree 21:49:59 <08n​icolae> what if random energy wasn't as random, after 2-4 consecutive turns of walking away the monster goes "fuck this" and lunges at you 21:50:06 <08n​icolae> suggestion may not be serious 21:50:21 <08n​icolae> nicolae may be having trouble falling simply 21:50:21 on a different topic, do people who aren't turncount speedrunners actually enjoy meteoran? after playing it a bit I decided that it's reasonably close to "the autoexplore key doesn't exist" and I don't find this very pleasant or interesting 21:50:29 <08n​icolae> falling asleep 21:51:07 <10P​leasingFungus> @nicolae isn’t that aoops..? 21:51:22 like there's a reason why we have autoexplore in the game :P 21:51:28 <08n​icolae> not quite since you get at least one freebie 21:52:16 <10P​leasingFungus> elliptic: yeah, i’ve heard from players who definitely aren’t tc speedrunners or w/e who really enjoy the time pressure 21:52:27 <08n​icolae> maybe the chance of oops goes up the more times consecutively you run away 21:52:33 I would enjoy it more if you could still autoexplore somehow :P 21:52:57 <08n​icolae> or maybe not consecutively per se but like it goes up more and drops off 21:53:01 <08n​icolae> slowly drops off 21:53:08 <10P​leasingFungus> i’m told you can still autoexplore as long as you take downstairs aggressively 21:53:16 <10P​leasingFungus> it’s not optimal but it never is 21:53:33 like this is obviously not going to work for several reasons but I almost want to suggest making autoexplore not decrement the timer 21:53:54 <10P​leasingFungus> yes people have suggested that and it extremely doesn’t work :p 21:53:59 I experimented with autoexploring and then with not autoexploring and it was not very close 21:54:01 <10P​leasingFungus> nicolae: then you encourage a ridiculous and fiddly stutter step movement 21:54:35 <10P​leasingFungus> and weird tracking of hidden but knowable monster state 21:54:40 <10P​leasingFungus> their ‘aoop level’ 21:54:41 <08n​icolae> hmmm 21:55:08 you get to see like 50% more stuff if you don't autoexplore, i.e. 50% more xp, 50% more items, 50% more piety, etc 21:55:37 <10P​leasingFungus> that’s a big number 21:56:47 <10P​leasingFungus> folks were talking about a ‘smarter’ autoexplore for meteo, but no idea what that’d look like in practice 21:57:24 <08n​icolae> find some algorithmic way to determine if a player is pillar dancing and then if they do it too much they get sourcelessly malevolenced 21:57:47 <10P​leasingFungus> please stop trying to ‘hack’ 21:58:34 <10P​leasingFungus> if you try to band-aid problems, you get a bad solution. like aoops. the proper solution is to make fun play emerge naturally from systems 22:00:16 <10P​leasingFungus> if there was real time pressure, then pillar dancing would have a natural and inherent cost to discourage it. though perhaps that would just create death spirals… 22:02:08 <10P​leasingFungus> well, we can try more things in 0.30. 22:02:18 <10P​leasingFungus> none of this is set in stone 22:04:26 anyway if people like meteoran then that's good, it just feels like a step backwards in quality of life 22:05:39 <10P​leasingFungus> i don’t expect it to be a hugely popular species, though its mayfly predecessor had fans. but it’s replacing dd, so the bar is low 22:06:11 <10P​leasingFungus> my hope is for it to be fun as a ‘sometimes’ species 22:07:08 <10P​leasingFungus> and if it’s a mistake, i blame hellmonk :p 22:10:54 <10P​leasingFungus> !lg * me s=name 22:10:56 <04C​erebot> 9055 games for * (me): 707x physeK, 318x capka3m, 289x nuzel, 235x narz, 210x saltwaterslug, 203x CryingNoob, 176x KUP, 162x GanoesParan, 144x Bananafolds, 136x Coo1, 109x Querens, 106x shoop, 93x Mumonspawn, 91x t4s4d4r, 85x steves, 83x Tyrant, 77x yegreS, 74x emperorscorpion, 73x edsrzf, 73x Sapher, 72x dilly, 70x qborf, 66x buhh, 66x Efficiency, 61x AnimeIsTrash, 59x orbofdestruction, 55x Sile... 22:11:05 <10P​leasingFungus> oops 22:11:16 <10P​leasingFungus> !lg * me x=count(name) 22:11:18 <04C​erebot> 9055 games for * (me): count(name)=1139 22:12:25 <10P​leasingFungus> !lg * dj cv=0.27-a x=count(name) 22:12:27 <04C​erebot> 31027 games for * (dj cv=0.27-a): count(name)=2306 22:12:40 <10P​leasingFungus> unscientifically less popular 22:13:05 <10P​leasingFungus> !lg * pa cv=0.26-a x=count(name) 22:13:07 <04C​erebot> 9502 games for * (pa cv=0.26-a): count(name)=1612 22:13:50 really you should count the number of people who played it multiple times (or 3+ times or something) but I forget how to do that 22:14:06 <10P​leasingFungus> sounds like scary sequellese 22:14:31 <10P​leasingFungus> think dj and perhaps ba were my successes, pa and perhaps me less so 22:14:47 <10P​leasingFungus> hopefully will take a shot at redoing pa in 0.30 22:15:05 I like ba 22:15:11 <10P​leasingFungus> 🙂 22:16:12 (pa is sort of boring) 22:16:24 <10P​leasingFungus> yeah 22:17:04 (I don't like dj but that's a matter of my not liking spells in general very much nowadays) 22:17:22 <10P​leasingFungus> interesting - why? 22:18:06 I just don't find them very fun to use 22:19:02 partly I think due to the demise of buff spells 22:19:37 which had issues but without them it sort of feels to me like most of the spells are pretty similar 22:20:41 <10P​leasingFungus> necromancy is all about buffs now 22:20:43 <10P​leasingFungus> perhaps 22:21:07 is it? 22:21:54 <10P​leasingFungus> animate dead, corpse rot, and ofc dchan are durations, anguish is sort of a buff if you like 22:22:57 well, what I mean by "buff" is more "defensive spell" 22:24:06 not "duration" 22:25:41 <10P​leasingFungus> so stoneskin, ozo’s armour, cigo’s embrace, phase shift, the other stoneskin… 22:25:57 <10P​leasingFungus> did ring of flame count as defensive? 22:26:09 <10P​leasingFungus> imo invis was offensive 22:26:44 dmsl was a major one I had in mind 22:26:47 <10P​leasingFungus> oh, regen spell, ofc 22:26:52 and regen yeah 22:26:53 <10P​leasingFungus> oh right yeah 22:26:55 <10P​leasingFungus> and rmsl 22:27:35 <10P​leasingFungus> i liked buff spells a lot strategically, but less so tactically 22:27:48 yeah 22:28:23 <10P​leasingFungus> still doing everything i can to encourage more goofy hybrids 22:28:43 <10P​leasingFungus> gonna sleep now. good chatting with you! 22:30:26 I do think the change to make ranged/longblades use dex instead of str is a step in the right direction for this 22:31:14 (and ranged not liking heavy armour) 22:32:07 but even when I'm in randart leather or something I don't find spells very attractive as a secondary thing usually 22:32:42 honestly the movement towards making spell power matter on everything is part of this 22:34:27 since if I've been raising dex and have 13 int or something, it's just hard to find a spell that does too much with that spell power 22:34:51 Unstable branch on crawl.develz.org updated to: 0.29-a0-1042-g87b1fcd763 (34) 22:36:07 (that is worth training, I mean - if I could find one spell that I thought was worth training for despite low spell power, then I would use other spells in those schools too at least a little) 22:36:17 New branch created: pull/2655 (3 commits) 13https://github.com/crawl/crawl/pull/2655 22:36:17 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2655 * 0.29-a0-1043-g20c6a5ea0d: refactor!: Hardcode games_config_dir 10(29 minutes ago, 3 files, 5+ 19-) 13https://github.com/crawl/crawl/commit/20c6a5ea0dcd 22:36:17 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2655 * 0.29-a0-1044-ge91ba81a46: feat: Support webserver config.yml override file 10(24 minutes ago, 3 files, 26+ 1-) 13https://github.com/crawl/crawl/commit/e91ba81a4645 22:36:17 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2655 * 0.29-a0-1045-gc379018e38: refactor: Move all game definitions to games.d/ 10(12 minutes ago, 2 files, 27+ 34-) 13https://github.com/crawl/crawl/commit/c379018e386e 22:37:16 "bring back really strong spells that don't require much spell power" sounds weird but maybe it isn't totally crazy to try to have one in each school or something, I don't know 22:41:32 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2655 * 0.29-a0-1044-g22e65c33e0: feat: Support webserver config.yml override file 10(30 minutes ago, 3 files, 27+ 1-) 13https://github.com/crawl/crawl/commit/22e65c33e06d 22:41:32 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2655 * 0.29-a0-1045-gd2f3b54f28: refactor: Move all game definitions to games.d/ 10(17 minutes ago, 2 files, 27+ 34-) 13https://github.com/crawl/crawl/commit/d2f3b54f28e0 22:43:17 <12e​bering> a nice idea space to think about in 0.30 22:43:45 <12e​bering> I think fcloud is an ok example since its power scaling is pretty light (I know it's offense) 22:44:21 <08w​ormsofcan> would giving meteorans auto-magic map alleviate the autoexplore issue? 22:56:35 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-1042-g87b1fcd763 23:09:46 03Rytis Petronis02 {ebering} 07* 0.29-a0-1043-g569b05d6ff: Add sentei_temple_godly_chess chessboard temple for 17 gods 10(2 weeks ago, 1 file, 34+ 0-) 13https://github.com/crawl/crawl/commit/569b05d6ffa7 23:16:22 04Build failed for 08master @ 569b05d6 06https://github.com/crawl/crawl/actions/runs/2858796154 23:21:24 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1043-g569b05d6ff (34) 23:21:32 <12e​bering> hm, it appears macos failed to install pyyaml? 23:38:29 Unstable branch on cbro.berotato.org updated to: 0.29-a0-1043-g569b05d6ff (34) 23:44:34 if the idea is that auto-magic map would make manual exploration more pleasant, I don't think that's really the case - you still want to go look at as many squares as possible in the same way and you still have the same interface problems with missing items that you would normally autopickup (esp in stacks) 23:54:16 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-1043-g569b05d6ff