00:51:32 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4753-g3cc4eb4eda 01:11:19 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-864-gb194903fca 02:05:07 -!- indigaz0 is now known as indigaz 03:22:14 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4753-g3cc4eb4eda 06:00:31 freelancePsychic (L17 DjTm) ASSERT(mons.type != MONS_NO_MONSTER) in 'mon-death.cc' at line 2625 failed. (Swamp:3) 08:26:49 <06a​dvil> I've probably said this before but local tiles seriously needs to dial back on the 90s OO design patterns 08:34:16 <10P​leasingFungus> local tiles exclusive code scares me 08:35:02 <06a​dvil> wonder what enne wanted to add to this, 10 years ago or whenever void DungeonRegion::on_resize() { // TODO enne } 08:35:28 <10P​leasingFungus> maybe 15 08:35:39 <10P​leasingFungus> i forget the exact timeline 08:35:57 <10P​leasingFungus> did you see that alligator commit, btw? 08:36:06 <10P​leasingFungus> still bemused by that 08:36:22 <06a​dvil> maybe not? 08:36:53 <06a​dvil> I've been on vacation most of last week 08:37:38 <10P​leasingFungus> for 10 years, all alligators were special cased to spawn patrolling 08:37:55 <06a​dvil> oh haha just found it 08:38:11 <10P​leasingFungus> as part of a never implemented plan to make them only attack if you came close 08:38:17 <10P​leasingFungus> great lore (?) 08:39:56 <08n​icolae> bring it back 08:40:01 <08n​icolae> or use it on another monster 08:40:02 <06a​dvil> patrolling monsters are one of those things I always have to wonder if it matters or even does anything 08:40:12 <06a​dvil> no intuitions about it as a player 08:42:02 <12e​bering> its noticable when trying to deke some vaults 08:42:19 <12e​bering> like "come on mr giant chase my tiny cat then forget about me once I stop mewling" 08:44:13 <10P​leasingFungus> deke? 08:45:20 <10P​leasingFungus> do agree patrolling is, on average, a low impact effect 08:45:39 <10P​leasingFungus> hence no one noticing alligators had it for a decade 08:46:02 <12e​bering> deke (n). Ice Hockey A deceptive movement or feint that induces an opponent to move out of position. 08:46:21 <12e​bering> good word 08:46:47 <12e​bering> (also has a verb form which means what you think) 08:48:53 <10P​leasingFungus> neat 10:02:13 <09h​ellmonk> patrolling is easy to find if you're looking for it/suspect it's happening and pretty hard otherwise ime 10:18:27 03PleasingFungus02 07* 0.29-a0-1010-g73cb963dcd: Rework Gong description (Lici) 10(36 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/73cb963dcdd7 10:18:28 GONNNNG! 10:41:50 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1010-g73cb963dcd (34) 11:11:34 <06a​dvil> https://cdn.discordapp.com/attachments/747522859361894521/1006263415716720842/unknown.png 11:13:10 <10P​leasingFungus> ? 11:14:08 <06a​dvil> confusing, isn't it 11:48:23 tiles players see it and go "it's console mode, right? what's weird about it" 11:50:09 re: patrolling, I like it when a vault has a strong theme, particularly when using out of branch monsters 11:50:24 because it stops the vault contents from completely dispersing when monsters wake up 11:50:47 so you don't get this confusion when you see a cherub randomly on d:15 (due to a holy themed vault) 11:52:22 it does have relatively minor gameplay impact in most cases, but when a vault has pretty dangerous monsters (because of type or density or both), it can make that vault or the sections with patrolling monsters significantly harder in terms of it being harder to pull things out of the vault 11:52:43 New branch created: crossing_the_streams (1 commit) 13https://github.com/crawl/crawl/tree/crossing_the_streams 11:52:43 03advil02 07[crossing_the_streams] * 0.29-a0-1011-ge32b803257: feat: `tile_display_mode` for local tiles 10(5 minutes ago, 22 files, 252+ 70-) 13https://github.com/crawl/crawl/commit/e32b8032577b 11:52:56 nice branch name 11:52:57 that was what threw me 11:53:14 well, that and the position(?) just below the HUD 11:53:40 ("wait, that looks like local tiles, I thought tile_display_mode was webtiles?") 11:54:35 <06a​dvil> the coordinates are just from it being a fulldebug build 12:14:44 03advil02 07* 0.29-a0-1011-g8251ee3229: fix: numpad movement in local tiles 10(2 minutes ago, 3 files, 5+ 3-) 13https://github.com/crawl/crawl/commit/8251ee3229b3 12:49:00 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1011-g8251ee3229 (34) 13:06:03 03advil02 07* 0.29-a0-1012-g5fcc5c1eac: fix: implement local tiles menu clicking as clicking 10(4 minutes ago, 2 files, 35+ 11-) 13https://github.com/crawl/crawl/commit/5fcc5c1eac11 13:31:15 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1012-g5fcc5c1eac (34) 13:53:24 -!- allbery_b is now known as geekosaur 14:01:35 03advil02 07* 0.29-a0-1013-g0638b6a9f9: fix: don't generate empty extra religion screens in webtiles 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0638b6a9f9a8 14:02:20 -!- runrin_ is now known as runrin 14:02:23 -!- daethoven80 is now known as daethoven8 14:06:21 -!- TAS-2012v is now known as TAS_2012v 14:38:16 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1013-g0638b6a9f9 (34) 14:43:30 03advil02 07* 0.29-a0-1014-ga8c0faee3b: fix: maybe fix AltGr in local tiles 10(2 minutes ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/a8c0faee3b52 14:54:46 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1014-ga8c0faee3b (34) 14:55:12 -!- kenzie3 is now known as kenzie 15:23:49 Unstable branch on underhound.eu updated to: 0.29-a0-1014-ga8c0faee3b (34) 19:03:04 <09h​ellmonk> in the post-corpseless world, is there still a gameplay need to distinguish between corpses and skeletons on the floor? That seems to be the main holdup on the hide blood option pull request 19:03:44 <09g​ammafunk> don't believe there is, just a flavor detail afaik 19:04:17 <09g​ammafunk> but does that option really require that there be no distinction? 19:05:09 <09h​ellmonk> no, I think there was a pitch to make some kind of alternative visual distinction back when it mattered for gameplay 19:05:20 <09h​ellmonk> but that was never implemented in the pr as far as i know 19:08:55 <06a​dvil> Yes, seems like it would work with everything skeletal now 19:44:54 03advil02 07* 0.29-a0-1015-g1598f19b23: fix: restore some fire inscription behavior 10(2 minutes ago, 1 file, 24+ 7-) 13https://github.com/crawl/crawl/commit/1598f19b2396 19:53:05 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1015-g1598f19b23 (34) 21:27:27 03PleasingFungus02 07* 0.29-a0-1016-g236c7fd91e: Tweak weapon brand display (acrobat) 10(67 seconds ago, 1 file, 11+ 0-) 13https://github.com/crawl/crawl/commit/236c7fd91e08 21:37:55 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-1016-g236c7fd91e (34) 23:17:50 Unstable branch on cbro.berotato.org updated to: 0.29-a0-1016-g236c7fd91e (34)