00:30:57 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4664-g6ac40a12b4 03:22:52 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4664-g6ac40a12b4 07:58:05 -!- allbery_b is now known as geekosaur 08:32:16 <09g​ammafunk> @advil Question for you, I'm finally taking the time to ask snark some things I've been meaning to do for months now, and one of them is about the class rename of Wizard -> Hedge Wizard. If we were to change that class abbreviation to HW and apply the same retroactive rename logic in sequell as we did for As -> Br, would this cause problems for CAO scoring? Obviously CAO scoring doesn't know about sequell's mapping, but would changing 08:32:17 the class abbreviation itself cause CAO scoring problems? 09:04:39 <06a​dvil> it wouldn't break anything but it's the same situation as As->Br (which is not addressed in CAO scoring either) 09:05:04 <06a​dvil> that is HW would appear as a distinct background without doing something about it 09:23:06 <10P​leasingFungus> oops, that's wrong 09:24:41 03PleasingFungus02 07* 0.29-a0-385-g94e2008: Remove MP when un-equipping +MP items (ɯ|s|ı|ʍ|o|ǝ|ɯ) 10(4 minutes ago, 2 files, 9+ 3-) 13https://github.com/crawl/crawl/commit/94e2008b8687 09:31:07 03PleasingFungus02 07* 0.29-a0-386-g3d28835: Fix artefact MP prop unequip effects 10(4 minutes ago, 1 file, 5+ 8-) 13https://github.com/crawl/crawl/commit/3d288355acbc 09:32:25 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-386-g3d288355ac (34) 09:33:37 <09g​ammafunk> I see, so this is a bit awkard for class scores and for things like the player grid of combos played/won 09:37:33 03PleasingFungus02 07* 0.29-a0-387-g9e3a32f: Don't claim to clatter in silence (Monkooky) 10(4 minutes ago, 1 file, 9+ 3-) 13https://github.com/crawl/crawl/commit/9e3a32f71c53 09:47:19 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-387-g9e3a32f71c (34) 09:52:11 <09g​ammafunk> but sounds like this change wouldn't be too big of a problem for CAO 10:30:54 <10P​leasingFungus> @hellmonk a couple of questions about corpseless: - what do you think about me just merging some of the more straightforward changes into master, like simulac or kiku pain brand? not sure they need to be blocked on other changes - i'm a bit concerned about corpse rot and animate dead. are we just adding more charms? 10:32:15 <10P​leasingFungus> that is, are these things that people are just going to be casting at the start of every fight? 10:35:22 <10P​leasingFungus> i'm wondering if we want to consider things that work more contextually. imagine eg a spell that creates 'unhallowed ground' where everything that dies rises as a zombie (so you can't precast it, it has to be cast in the context of a specific fight) 10:36:57 <10P​leasingFungus> (ui issues there, of course) 10:37:06 <05k​ate> hmm especially if that's something you want to do for all of corpse rot/animate dead/dchannel etc at once that could be an issue yeah 10:37:57 <10P​leasingFungus> right, dchan already has this issue 10:38:33 <05k​ate> i wonder if animate dead could even just be cut, with that working better as a yred thing 10:38:49 <05k​ate> and leaving the more specialised necromancy stuff still as spells 10:40:17 <10P​leasingFungus> it is a bit iconic 10:40:26 <10P​leasingFungus> unsure 10:40:33 <10P​leasingFungus> i can see the argument 10:41:04 <05k​ate> heh, i'm sure i've said the same exact thing not long ago but iconic doesn't make it good! 10:44:18 <05k​ate> i do think animate dead is one of the worst current necro spell designs (just behind animate skeleton) so i'm not especially keen on saving it when yred does have its effect covered in a much more functional way 10:46:04 <05k​ate> targeted debuffs do feel like a safer approach in general, like current infestation and the proposed simulacrum, just that i'm not sure there's enough design space there for so many different types of slightly different reanimation spells 11:02:54 <09h​ellmonk> Feel free to take what you want from it 11:02:54 <09h​ellmonk> Sorry I haven't had a lot of time to dedicate to crawl lately 14:09:56 03kate-02 07* 0.29-a0-388-g23c34f7: Adjust AM species recommendations 10(14 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/23c34f7495b4 14:17:44 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-388-g23c34f7495 (34) 14:35:53 03kate-02 {GitHub} 07* 0.29-a0-389-gd8082fc: Remove some obsolete default runrest_ignores (gammafunk) 10(76 seconds ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/d8082fcd2d30 14:46:52 <10P​leasingFungus> hellmo: don’t apologize! crawl is a hobby, not an obligation 🙂 14:47:05 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-389-gd8082fcd2d (34) 14:50:21 Keep in mind you shouldn't be walking anywhere, though. You have to crawl before you walk! 14:50:34 (Sorry. Sort of.) 14:56:37 CIAWOL / CIJAGH : 14:56:37 Eh? 14:57:06 riffing on https://fanlore.org/wiki/Fandom_Is_A_Way_Of_Life 14:57:17 ahhh 15:23:26 Unstable branch on underhound.eu updated to: 0.29-a0-389-gd8082fcd2d (34) 21:12:15 03hellmonk02 {PleasingFungus} 07* 0.29-a0-390-g665335d: fix: correct kiku rtorm formula 10(8 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/665335d0ad1d 21:12:15 03hellmonk02 {PleasingFungus} 07* 0.29-a0-391-gf1fea46: feat: allow ranged pain 10(8 weeks ago, 2 files, 7+ 3-) 13https://github.com/crawl/crawl/commit/f1fea4664042 21:17:30 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-391-gf1fea46640 (34) 21:18:45 03hellmonk02 {PleasingFungus} 07* 0.29-a0-392-g297d3b0: buff kiku torment 10(8 weeks ago, 4 files, 4+ 46-) 13https://github.com/crawl/crawl/commit/297d3b089ca9 21:20:23 <10P​leasingFungus> kiku description is slightly out of date now; i have a commit that updates it 21:36:20 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-392-g297d3b089c (34) 21:44:38 03hellmonk02 {PleasingFungus} 07[corpseless_party] * 0.29-a0-393-g7ac198c: feat: Rework Animate Dead 10(3 months ago, 14 files, 59+ 37-) 13https://github.com/crawl/crawl/commit/7ac198cb87a3 21:44:38 03hellmonk02 {PleasingFungus} 07[corpseless_party] * 0.29-a0-394-gb2c4a7a: feat: rework simulacrum 10(3 months ago, 18 files, 81+ 96-) 13https://github.com/crawl/crawl/commit/b2c4a7a56c41 21:44:38 03hellmonk02 {PleasingFungus} 07[corpseless_party] * 0.29-a0-395-gbab2262: feat: Rework corpse rot 10(2 months ago, 14 files, 89+ 116-) 13https://github.com/crawl/crawl/commit/bab22628d047 21:44:38 03hellmonk02 {PleasingFungus} 07[corpseless_party] * 0.29-a0-396-gd6c1abe: feat: Replace pain/aniskele with Necrotize 10(9 weeks ago, 28 files, 113+ 158-) 13https://github.com/crawl/crawl/commit/d6c1abe50bfc 21:44:38 03hellmonk02 {PleasingFungus} 07[corpseless_party] * 0.29-a0-397-gaf22e39: Remove excruciating wounds 10(9 weeks ago, 20 files, 24+ 196-) 13https://github.com/crawl/crawl/commit/af22e39f184a 21:44:38 03hellmonk02 {PleasingFungus} 07[corpseless_party] * 0.29-a0-398-g9f4c1e9: remove kiku corpse drop 10(8 weeks ago, 8 files, 3+ 109-) 13https://github.com/crawl/crawl/commit/9f4c1e9e707b 21:44:38 03hellmonk02 {PleasingFungus} 07[corpseless_party] * 0.29-a0-399-g12cd408: Kiku duplicate undead passive 10(8 weeks ago, 3 files, 47+ 16-) 13https://github.com/crawl/crawl/commit/12cd40869a1f 21:44:38 03hellmonk02 {PleasingFungus} 07[corpseless_party] * 0.29-a0-400-gced189a: Rearrange kiku spell gifts 10(8 weeks ago, 1 file, 9+ 8-) 13https://github.com/crawl/crawl/commit/ced189a1fa53 21:44:38 03hellmonk02 {PleasingFungus} 07[corpseless_party] * 0.29-a0-401-ge9734c5: remove Beogh resurrection 10(8 weeks ago, 6 files, 3+ 17-) 13https://github.com/crawl/crawl/commit/e9734c5be294 21:44:38 03PleasingFungus02 07[corpseless_party] * 0.29-a0-402-gf40269e: Remove the Book of Pain 10(6 weeks ago, 8 files, 12+ 11-) 13https://github.com/crawl/crawl/commit/f40269e7f200 21:44:38 ... and 3 more commits 21:45:30 Branch pull/2428 updated to be equal with corpseless_party: 13https://github.com/crawl/crawl/pull/2428 21:46:17 <10P​leasingFungus> apologies for spam 21:52:27 <10P​leasingFungus> i was thinking more about the animate dead situation. my feeling is that the necromancy "playstyle" consists of two elements: - primarily, turning your enemies into undead minions - secondarily, using Dark Magic to bedevil your foes without animate dead, there's a big hole in that playstyle, in that image. no vile minion spells between, what, level 1 and level 6? it's too much. i don't know exactly what we want there, and i 21:52:27 agree we want 'necromancer' to feel quite different from 'yredremnulite', but i do think there should be some kind of undead spell around level 3 or 4. if we wanted to toss a spell, i vaguely wonder about tossing out death channel instead... though i haven't thought it through in detail. 22:02:19 <10P​leasingFungus> what if animate dead & its zombies had a long duration, but recasting it (even to renew the duration) crumbled your existing zombies? then it’d be a gameplay pattern where you only recast it for some fights, when you had few or no zombies remaining 22:03:29 <10P​leasingFungus> and often cast it midway through fights (once enemies were injured and you’d lost some zombies), when miscast rates & mana costs matter 22:05:18 <10P​leasingFungus> would also feel pretty different from yred, i think… 22:06:52 <10P​leasingFungus> hm, maybe the buff shouldn’t be long duration, just the zombies. long buffs encourage armour removal silliness 22:34:48 Unstable branch on crawl.develz.org updated to: 0.29-a0-392-g297d3b089c (34) 22:56:52 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-392-g297d3b089c 23:31:49 Unstable branch on cbro.berotato.org updated to: 0.29-a0-392-g297d3b089c (34) 23:54:43 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-392-g297d3b089c