00:30:58 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4635-gd11b0deb9c 03:22:36 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4635-gd11b0deb9c 05:23:58 03ruxi02 {GitHub} 07https://github.com/crawl/crawl/pull/2509 * 0.29-a0-328-g4a13b9f: Merge branch 'crawl:master' into stormform-insubstantial-reconcile 10(6 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/4a13b9f4f734 11:34:31 Hi folks, been a long time. I was just watching a game with a red draconian and was wondering if the conversation ever came up about them having a stronger breath weapon? I'm thinking it would be nice to have a penetrating bolt and apply sticky flame on hit. I'm willing to do the coding 11:34:51 <10P​leasingFungus> red drac breath is already extremely strong, one of the stronger breaths 11:35:33 okie dokie, thanks PF 11:35:38 <10P​leasingFungus> think the better change for drac breaths would be to shift away from the current "exh" system to something that adds a more meaningful cost or contextual utility, so you aren't encouraged to repeatedly use your breath & run away every fight 11:36:00 "exh"? 11:36:04 <10P​leasingFungus> exhaust 11:36:08 <10P​leasingFungus> oh, it's breath, not exhaust 11:36:10 <10P​leasingFungus> sorry 11:36:11 <10P​leasingFungus> same thing though 11:36:23 aka the -Breath debuff? 11:36:26 <10P​leasingFungus> just a little cooldown timer between uses as the only limitation on the breath ability 11:36:27 <10P​leasingFungus> yeah 11:36:32 <10P​leasingFungus> this is especially awful for pale drac 11:37:00 such as what? 11:38:25 i mean usually what makes dragons awesome is the ability to BBQ things with their breath 11:38:31 <10P​leasingFungus> if i had a more specific idea, i'd probably have implemented it 🙂 other examples of abilities with meaningful costs: - spells use MP - god abilities cost piety and/or cause drain - evoking +invis causes contamination and drain 11:38:51 <10P​leasingFungus> moving toward being 'more situational' could also be interesting; not sure exactly what that would look like 11:40:21 <10P​leasingFungus> but a little timer is not a very good cost for abilities, since dcss does not have a tight clock (and never has) 11:40:21 maybe having to take a turn to line up the shot (taking a minute to inhale)? 11:40:21 <10P​leasingFungus> interesting idea. not sure that really changes anything 11:40:21 <10P​leasingFungus> but it is different 11:40:21 nah probably not 11:40:33 <10P​leasingFungus> oh, third option is moving them from active abilities to passives - eg whenever you hit someone in melee, you have a chance to breathe fire / ice / etc on em. not sure that's very interesting though, and overlaps with a lot of existing aux attacks 11:40:46 <10P​leasingFungus> but maybe there's some other interesting passive 11:43:03 would the idea be geared towards actual dragon stuff? maybe hitting a draconian would trigger an 'on touch' type debuff to monsters 11:43:50 but that doesn't really happen at least from my dragon knowledge 11:44:19 <10P​leasingFungus> seems like it'd be good if it was thematic in some way 11:44:24 also that could unintentionally make them much stronger tank melee dudes 11:44:44 <10P​leasingFungus> another idea (bad, but might inspire better ideas): the first time you see an enemy, there's a chance you breathe fire/etc at em automatically [then never again] 11:47:32 on hit debuffs: red - sticky flame, black - zap / elec damage, green - poison / confuse, yellow - acid, purple - magic zap, pale - airstrike?, white - freeze / slow, grey - petrify 11:47:54 that seems pretty dang strong at first glance 11:50:13 it could be explained that when they get hit their reptilian nature kicks in as a defensive / protective bla bla 11:51:00 the amount of times it triggers could scale with level 11:53:28 twice to start once grown (is it still level 7?) and add one more every 3 levels beginning at 9, so by 27 they could react 9 times (if totally surrounded) 11:53:28 they already have tail slap aux attack 11:56:14 seems a little too powerful, there's no drawback/cost to the system 11:57:46 another idea (bad, but might inspire better ideas): the first time you see an enemy, there's a chance you breathe fire/etc at em automatically [then never again] <---- how about the first time a mob gets in a specific range of player, with radius increasing over XP level 11:58:19 same issue though, no cost 12:22:32 <10P​leasingFungus> the drawback/cost is you picked drac instead of another species 12:29:31 A reaction aux to spells might be interesting 12:29:40 Hit with spell -> caster gets a bit of "blowback" 12:41:07 <10P​leasingFungus> demonspawn does a little of this 12:41:24 <10P​leasingFungus> it's sort of hard to do in general, since spells have such varied effects and go through many codepaths 12:41:27 <10P​leasingFungus> but some subset is possible 12:41:32 <10P​leasingFungus> (probably not particularly draconic tho) 12:49:35 yeah, was thinking more general 12:52:14 I wonder on a similar tangent if there could be a (from D&D...) Sanctuary-like spell where monsters have to succeed on a willpower roll in order to attempt to hit you 12:56:04 <10P​leasingFungus> you might want to look into a god named Zin or a spell called Cause Fear 12:58:46 * perryprog has never used or played with either 12:58:46 I mean, you could almost always say "good idea, I just implemented just now" and I wouldn't be any wiser ;P 12:58:59 <10P​leasingFungus> 🙂 13:35:52 -!- Yermak_ is now known as Yermak 13:54:24 Hello, unsure if there is a server admin for Xtahua (CXC) here, but there's a problematic name person N******darts on the server 13:54:35 I hope this is the right place to mention it. 13:55:34 ^^ Namanix ? 13:57:42 @Namanix? (in case they're on discord; can't see that userlist from irc) 14:12:21 <08w​ormsofcan> would giving -breath a -swift effect (slow movement) help? 14:14:18 I like the flavor that implies 14:17:38 Would that turn breath weapons into another weapon you should only use in fights you know you're going to win? 14:19:06 Not necessarily, it just means you have to stand your ground for a hot second since the penalty is only to movement speed 14:19:20 So it works as an "opening" attack of sorts 14:27:40 That still sounds like making hard fights harder to me, as you may not be able to windshield all of those yaks. 14:27:50 <10P​leasingFungus> wormcan: maybe! it’s interesting 16:33:56 Aliscans maybe not, but maybe you can just manage it with use of your breath weapon 16:35:12 -!- MakMorn_ is now known as MakMorn 18:10:46 New branch created: pull/2518 (3 commits) 13https://github.com/crawl/crawl/pull/2518 18:10:49 03CourtVision102 {GitHub} 07https://github.com/crawl/crawl/pull/2518 * 0.29-a0-323-ga5bdfe8: Add files via upload 10(10 minutes ago, 1 file, 725+ 0-) 13https://github.com/crawl/crawl/commit/a5bdfe86fbcd 18:10:49 03CourtVision102 {GitHub} 07https://github.com/crawl/crawl/pull/2518 * 0.29-a0-324-g460b1db: Delete fixedp.h 10(8 minutes ago, 1 file, 0+ 725-) 13https://github.com/crawl/crawl/commit/460b1dbf0099 18:10:49 03CourtVision102 {GitHub} 07https://github.com/crawl/crawl/pull/2518 * 0.29-a0-325-g3195517: Add files via upload 10(6 minutes ago, 1 file, 725+ 0-) 13https://github.com/crawl/crawl/commit/3195517f87a0