00:34:11 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4635-gd11b0deb9c 03:22:36 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4635-gd11b0deb9c 05:07:29 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-317-gd16b76e (34) 08:45:45 -!- tiobot is now known as Guest3461 10:39:46 <06a​dvil> crawlcode level: "Instead of locking in its decision on which dog attack hits you, though, Elden Ring picks one, then erases the data of that choice instead. As a result, it makes this decision over and over for every frame that you're within the hitbox of the dog's attack, meaning you get hit for absurd amounts of damage in an instant. And that's not including the bleed status that shaves off a fat percentage of your health after 10:39:46 successive attacks." 11:37:44 <10P​leasingFungus> oh lol i saw that video 11:37:57 <10P​leasingFungus> reverse meleebug 15:16:35 Hello folks, not to clutter up chat but I'm having trouble building DCSS, getting the error:  *** No rule to make target '../install/x86_64-w64-mingw32/include/zconf.h', needed by 'install'. Stop. I've tried to figure out what I've done wrong as I followed the instructions from the INSTALL.md but to no avail, anyone have any suggestions? 15:22:16 that sounds like you missed some of the submodules, specifically for zlib 15:22:45 or you need to install zlib from a package manager (won't work on Windows) 15:25:50 `git submodule update --init` 15:38:55 Hmm I'd done that before, did a clean wipe and walked through the steps again, now getting: /msys64/mingw64/include/c++/11.2.0/cstdlib:75:15: fatal error: stdlib.h: No such file or directory 15:49:26 that one I don'tknow about 15:51:49 I think I found it, there's a thread on the DCSS reddit from about a month ago where someone had the same error and apparently it was something wrong with the latest MSYS2 version, maybe that issue never got resolved 16:19:19 Yeah it looks like that is what the issue was, it may be a good idea to make reference to this issue in the INSTALL.md section since it seems this issue won't be fixed any time soon 16:30:59 -!- Yermak_ is now known as Yermak 17:49:16 In the code, does anyone know why portal vaults don't seem to behave properly (crash upon entry) if you take away/don't include the no_x_level_travel flag? 20:05:43 I'm trying to work on enabling automovement in vaults for a project and I thought I should just be able to remove the no_x_level_travel flag from the portal vaults in branch-data.h but for some reason that causes the game to crash upon entering the vault, and I just can't for the life of me figure out why that is