00:31:03 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4616-ga6c816d1e0 03:22:58 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4616-ga6c816d1e0 05:06:51 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-307-gecccbbd (34) 10:00:53 03Nikolai Lavsky02 {PleasingFungus} 07* 0.29-a0-308-g4e025c6: fix: display Irradiate damage in monster descriptions 10(5 days ago, 2 files, 3+ 1-) 13https://github.com/crawl/crawl/commit/4e025c60ea24 10:02:44 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-308-g4e025c60ea (34) 10:13:49 03PleasingFungus02 07[corpseless_party] * 0.29-a0-125-gb48015e: Cleanup beam.cc pain/necrotize code 10(12 minutes ago, 1 file, 23+ 27-) 13https://github.com/crawl/crawl/commit/b48015e28e7a 10:13:49 03PleasingFungus02 07[corpseless_party] * 0.29-a0-126-g38782b1: Remove unused parameter/function 10(8 minutes ago, 3 files, 3+ 12-) 13https://github.com/crawl/crawl/commit/38782b1ae221 10:14:40 Branch pull/2428 updated to be equal with corpseless_party: 13https://github.com/crawl/crawl/pull/2428 10:28:09 04Build failed for 08corpseless_party @ b48015e2 06https://github.com/crawl/crawl/actions/runs/2048406341 10:32:55 04Build failed for 08corpseless_party @ 38782b1a 06https://github.com/crawl/crawl/actions/runs/2048416958 10:52:05 <10P​leasingFungus> @hellmonk is it intentional that corpse rot only causes you to "smell/sense decay" if there's not enough space to place miasma in? looks like it but unsure 10:59:12 03PleasingFungus02 07[corpseless_party] * 0.29-a0-127-ge622e14: Remove the Book of Pain 10(48 minutes ago, 8 files, 12+ 11-) 13https://github.com/crawl/crawl/commit/e622e140c65d 10:59:12 03PleasingFungus02 07[corpseless_party] * 0.29-a0-128-g3511c37: Move Tukima's Dance from Maledictions to Weapons 10(43 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3511c3734010 10:59:12 03PleasingFungus02 07[corpseless_party] * 0.29-a0-129-g78d9f03: Tweak new necromancy spell descriptions 10(38 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/78d9f031c1ae 10:59:12 03PleasingFungus02 07[corpseless_party] * 0.29-a0-130-g4c9f388: Finish removing Excruciating Wounds 10(25 minutes ago, 13 files, 19+ 97-) 13https://github.com/crawl/crawl/commit/4c9f3882b84f 10:59:12 03PleasingFungus02 07[corpseless_party] * 0.29-a0-131-g6cffcca: Refactor infestation fineff 10(19 minutes ago, 1 file, 14+ 12-) 13https://github.com/crawl/crawl/commit/6cffcca9ae8b 10:59:12 03PleasingFungus02 07[corpseless_party] * 0.29-a0-132-g4a8c1ad: Refactor derived undead fineff 10(18 minutes ago, 1 file, 26+ 27-) 13https://github.com/crawl/crawl/commit/4a8c1ad1ea17 10:59:12 03PleasingFungus02 07[corpseless_party] * 0.29-a0-133-gbe1b29d: Update Kiku description 10(12 minutes ago, 1 file, 12+ 13-) 13https://github.com/crawl/crawl/commit/be1b29dcbf59 11:00:05 Branch pull/2428 updated to be equal with corpseless_party: 13https://github.com/crawl/crawl/pull/2428 11:12:01 <10P​leasingFungus> @hellmonk looks mostly good - just did a pass through the code but i think that part is ready to ship 11:13:43 <10P​leasingFungus> vaguely feel like the various derived undead stuff has accumulated too many restrictions and could be simplified 11:13:43 <10P​leasingFungus> animate dead has its own duration AND undead duration AND there's only a chance they'll rise IF they're a natural monster AND they can't take stairs 11:13:43 <10P​leasingFungus> but haven't thought it through thoroughly 11:13:43 <05k​ate> is corpseless still waiting on something new for kiku? i think i saw that mentioned somewhere (and agree that it's sort of needed, not having a way to kickstart your animate dead spells is a big change) 11:14:28 <10P​leasingFungus> probably 11:15:55 <10P​leasingFungus> pr description alludes to something like that 11:18:24 <05k​ate> not sure what it should be but i guess something proactive that you can use at the start of a fight would be good, since that was sort of the main thing that made kiku so good 11:18:49 03PleasingFungus02 07[corpseless_party] * 0.29-a0-134-gcca4c61: Refactor corpse rot 10(19 minutes ago, 1 file, 28+ 28-) 13https://github.com/crawl/crawl/commit/cca4c610a6fe 11:18:49 03PleasingFungus02 07[corpseless_party] * 0.29-a0-135-gc377ee7: More small necromancy death effect tweaks 10(17 minutes ago, 1 file, 2+ 6-) 13https://github.com/crawl/crawl/commit/c377ee7d125f 11:18:49 03PleasingFungus02 07[corpseless_party] * 0.29-a0-136-gf95884e: More description updates 10(15 minutes ago, 2 files, 5+ 16-) 13https://github.com/crawl/crawl/commit/f95884e0ac11 11:18:49 03PleasingFungus02 07[corpseless_party] * 0.29-a0-137-g1501736: Remove more unused functions 10(8 minutes ago, 4 files, 0+ 95-) 13https://github.com/crawl/crawl/commit/15017366693a 11:19:46 Branch pull/2428 updated to be equal with corpseless_party: 13https://github.com/crawl/crawl/pull/2428 11:20:17 <05k​ate> improving the animation spells once you're already starting to snowball feels fairly minor in comparison 11:20:17 <10P​leasingFungus> folx in dcss were talking about “trigger all death effects in los” 11:20:17 <10P​leasingFungus> so you cast animate dead & then activate the kiku ability and a bunch of zombies show up 11:21:07 <10P​leasingFungus> (balance lever: “trigger some death effects in los”) 11:21:52 <05k​ate> could work yeah, although making it so your necro spells summon zombies (on activation of this ability), and then summon zombies again (on death) and then also summon even more zombies (via the passive) feels a bit much 11:22:04 <05k​ate> not necessarily in terms of power, just in terms of being all-in on doing this one thing 11:23:02 <10P​leasingFungus> could cut the passive 11:24:15 <10P​leasingFungus> the active would also trigger inner flame, which isn't synergy but is very funny 11:24:17 <05k​ate> yeah, that makes it closer to original summon corpses, but tying it to active stuff in los also helps with how weird summon corpse was in terms of what you'd get in certain branches/piety levels 11:24:23 sounds to melike it needs more variety instead of being zombie-Beogh? 11:24:51 <10P​leasingFungus> eh, don't think it's particularly beoghesque... 11:26:48 <10P​leasingFungus> it is allies 11:27:02 <10P​leasingFungus> but it's not fussing w keeping guys alive and xp division 11:29:56 <05k​ate> could also do some kind of "ignite poison but for necro reanimation effects" instead of giving you the zombie 11:30:06 <05k​ate> but i don't know that turning reanimation spells into direct damage is that good 11:31:14 <10P​leasingFungus> hm, could, but feels a bit less nuanced that ignite poison 11:31:42 <10P​leasingFungus> well, hm, maybe not 11:33:20 <10P​leasingFungus> but does feel more complex, defining what it applies to and how much damage each does 11:33:20 <10P​leasingFungus> anim dead, necrotize, simulac, infest 11:33:20 <05k​ate> trading off the ability to get a strong zombie for a thing in return for killing it more easily, but yeah, feels potentially complicated 11:33:20 <10P​leasingFungus> dchan 11:33:20 <10P​leasingFungus> some are durations on the players, some are enchs on monsters 11:33:44 <05k​ate> seems very horrible and kiku themed though, something about tormenting its soul so it can't be reanimated anymore 11:35:47 <05k​ate> hmm, i guess some spells being player-based and some being monster-based also would be a little weird with the other proposal of triggering on-death effects? would that just go off whatever player-based spells you have active as well as individual monster-based things? 11:36:51 <05k​ate> i guess that's fine if it's just triggering the effects an extra time but not "consuming" them in the way an ignite poison-style thing would 11:47:01 <10P​leasingFungus> yeah, i think you'd factor out some common code in mon-death 11:47:12 <10P​leasingFungus> think there's great flavour potential either way 13:53:44 <09h​ellmonk> no strong opinion about this one way or the other, but do agree that kiku needs something else 13:54:29 <09h​ellmonk> also it's probably worth doing an experimental to test balance and make sure nothing got missed before going live 13:56:35 -!- ShitbirdGrimshaw is now known as Stella 14:31:08 <10P​leasingFungus> sure 15:19:51 03PleasingFungus02 07* 0.29-a0-309-g11dafa5: Make Parghit's will indomitable 10(30 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/11dafa56b217 15:19:51 03PleasingFungus02 07* 0.29-a0-310-gd3370f4: Narrow Amaemon's range some 10(28 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d3370f49d286 15:19:51 03PleasingFungus02 07* 0.29-a0-311-gcbd9eb2: Prevent 'failure to reach' for protected allies 10(24 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/cbd9eb219381 15:23:17 !clap more Amaemon buffs 15:23:17 👏 more 👏 Amaemon 👏 buffs 👏 15:23:30 new Sigmund now that Sigmund got nerfed! 15:24:12 Unstable branch on underhound.eu updated to: 0.29-a0-308-g4e025c60ea (34) 15:34:14 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-311-gcbd9eb2193 (34) 23:24:16 -!- tiobot is now known as Guest5393 23:46:16 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-286-g41199d4a87