00:47:18 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-275-g389c0b56f3 01:12:32 twelwe, shift-letter on skill screen deselects all skills except one. 01:14:18 (It'd be cool if shift-1, shift-2 and shift-3 worked, too, but '!' already have a function.) 01:32:02 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4616-ga6c816d1e0 04:22:19 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4616-ga6c816d1e0 08:14:30 <12e​bering> @PleasingFungus phantoms seem to be extra nasty in aoops times. The one I just died to was my fault for sure, but the consequences of blink_with are significantly nastier now. Not sure if a change is needed yet but something to keep an eye on 08:16:29 <10P​leasingFungus> fair! 08:16:29 <10P​leasingFungus> noted 08:16:34 could wu jian martial attacks be reconsidered for formicid dig now that it causes draining? i'd like to get the benefit of evading an opportunity attack while digging 08:16:38 <10P​leasingFungus> but, what in particular do you mean? Just that being out of position is wrong? 08:17:52 <12e​bering> well, if you get blink_with'd into unexplored territory the price to get back to where you'd like to be is now much higher 08:19:03 phantom would be easier if the exact same mechanic was used on a non undead 08:27:34 What's the difference between mpr() and mprf() for printing messages? 08:28:02 <12e​bering> mprf takes additional arguments to handle a format string like printf 08:28:08 Gotcha 08:31:02 What's the number 27 come from? 08:32:14 <12e​bering> ??27 08:32:14 <04C​erebot> 27[1/27]: Levels in each Ziggurat. 08:32:20 <12e​bering> ??27[+ 08:32:21 <04C​erebot> I don't have a page labeled 27[+ in my learndb. 08:32:29 <12e​bering> ??27[= 08:32:29 <04C​erebot> I don't have a page labeled 27[= in my learndb. 08:32:32 <12e​bering> come now 08:32:33 <12e​bering> you do 08:33:15 oh wow, lol 08:33:41 27 is the natural progression from 26 as taught to me 08:33:50 yeah I knew I was asking for that one :P 08:33:54 ??27[6 08:33:54 27[6/27]: Cactus Giants' base HP, before bonuses from spellpower. 08:33:57 most important one IMO 08:34:04 enety 11 08:34:23 man i suck at using sequell its obvious 08:34:31 entry 11 is very good 08:34:46 <12e​bering> anyhow 7 + 8 + 2 + 9 + 1 seems to have been deleted from this entry 08:34:47 sort of a fun fact more than crawl advice 08:36:33 <12e​bering> not sure who is responsible for this crime 08:36:33 thats a good player wonder what happen to him 08:36:33 !learn add 72 {27} backwards. 08:36:33 72[1/1]: {27} backwards. 08:36:33 didnt he win a 0.4.1 game? 08:36:33 ??27[19 08:36:33 27[19/27]: @The_monster@ says, "I don't get what's so special about the number twenty-seven." 08:36:33 >.> 08:39:27 I've thought about this a lot haha 08:39:33 27 is a lot of things 08:39:41 3^3 08:39:45 26+1 08:39:56 It is kind of a pleasing number in a few respects 08:40:22 It's goofy but it's sort of hitchhiker's guidy 08:40:43 Or even ((2+7)/7+7)/(2/7)-2 08:40:50 Even that! 08:40:54 it is a hitchhiker reference. they say its the meaning or the reason for the universe to exist 08:43:18 It's also the proportion of dark matter thought to exist in the universe :O 08:43:18 wait no, that's not right 08:43:18 heh 08:43:18 Or maybe it is. Bah. https://science.nasa.gov/astrophysics/focus-areas/what-is-dark-energy 08:43:18 Anyway. What's the origin of the 27-ness? 08:43:28 It's gotta be the alphabet 08:43:40 Plus 3^3 08:43:56 Alphabets have been dear to roguelikes since Rogue, right? 08:44:29 more of a graphical backbone 08:45:00 But they have fun with it... like Rogue has some really goofy monsters just to fit the alphabet 08:45:10 The... aquabeast or whatever? 08:45:26 https://strategywiki.org/wiki/Rogue/Monsters 08:51:00 scorch cant hit through smoke is this considered out of LOS? @pleasingfungus 08:52:10 <10P​leasingFungus> ebering: that was me 08:52:21 <10P​leasingFungus> twelwe: i forget. i didn't add an explicit case 08:52:50 <10P​leasingFungus> actually i forget if i replaced 78291 or some other ones... there were a lot of really dubious entries in there 08:52:53 <12e​bering> I accuse you of lorecrime!!!!! 08:52:56 <10P​leasingFungus> lol 08:52:59 <10P​leasingFungus> he hasn't played in like 10 years 08:53:01 <10P​leasingFungus> it's ok to move on 08:53:37 ??27[3 08:53:37 78291[1/7]: A very prolific player with an incredibly high number of wins and a pretty good win percentage to boot. 08:53:47 pleasingfungus it should work then? my play will improve so much 08:54:03 <10P​leasingFungus> oh, i don't know if it'll work 08:54:25 i meant, balance consideration 08:55:09 i can lob an iceblast or whatever at a fog target but a detected monster in fog will not get hit with a scorch 08:57:01 IIRC it's just "can you see it" 08:57:01 invis monsters get hit perfectly so its a LOS question 08:57:01 oh, right, "can you see it" is for the targeter 08:57:01 ignore me 08:57:28 <10P​leasingFungus> right, scorch won't hit things outside your LOS 08:57:31 <10P​leasingFungus> just checked 08:57:51 <10P​leasingFungus> could change it to allow hitting stuff through fog, but... shrug. don't feel strongly about this behaviour 08:58:15 it was just a cheap steam dragon tactic that didn't work out, all good 09:20:05 is ignis wrath less severe if you abandon with large piety? 09:20:39 FR: unique that wields an axe that says "Let me AXE you a question" on first attacking the player 09:21:02 <10P​leasingFungus> twelwe: no 09:52:07 If I make a new .h / .cc file, is there a master list of project files I need to include that in? The makefile or something like that? 09:52:07 Not much of a guru at C/++ 09:53:43 <10P​leasingFungus> try grepping for an existing .h file or .cc file to see how it works 09:53:50 <10P​leasingFungus> (git grep bloodspatter.h) 09:54:12 <10P​leasingFungus> the answer is yes, but learning how to find the answer... that's even better 09:55:33 oh my god that sounds overwhelmingly exhausting 09:56:19 i was raised before you could google, when you had to just walk around until you found a "wise old person" and just trust whatever they said and go with it, cant break the habit 09:56:42 <10P​leasingFungus> you were actually supposed to go to your local lending library 09:58:59 oh the library? thats a sad local story, not fit for dev chat 09:58:59 (it was one of the wise old people burned it tldr) 09:58:59 I remember my first language was C++ 09:58:59 If you made a bad while loop your whole mac crashed 09:58:59 That sounds more like an issue with the MacOS 09:59:05 old MacOS didn't have memory protection 09:59:21 * geekosaur remembers those days too. and the earlier ones where you had to program it in Pascal 09:59:40 good old mpw 10:00:11 and the debug button you had to attach to the side of the mac 10:13:35 I write the .cc and the .h files.... most of the other files look auto-generated... except maybe the .d file... 10:14:15 I just need to find an MR where someone added a new file 10:16:34 ah here we go https://github.com/crawl/crawl/commit/c22efd9fab02d2b1b0ad6a00a8bfc45475efc360 10:17:19 yeah the makefile probably... 10:21:00 aha that was it 13:58:43 New branch created: pull/2487 (12 commits) 13https://github.com/crawl/crawl/pull/2487 13:58:46 03Rosstin02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-276-g5b9ce07: Working on win messages for various amounts of runes, religions, and species. 10(22 hours ago, 1 file, 20+ 1-) 13https://github.com/crawl/crawl/commit/5b9ce07ef213 13:58:46 03Rosstin02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-277-g450aa87: Winning as a Demigod with Fire as your highest Skill has special message. 10(22 hours ago, 1 file, 13+ 2-) 13https://github.com/crawl/crawl/commit/450aa876411d 13:58:46 03Rosstin02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-278-g0e37d60: Add many git status 10(20 hours ago, 1 file, 71+ 12-) 13https://github.com/crawl/crawl/commit/0e37d6085168 13:58:46 03Rosstin02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-279-gc299be1: Add many Demigod win messages for various highest skills. 10(20 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/c299be1e098e 13:58:46 03Rosstin02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-280-g7c319f8: You need breaks. 10(20 hours ago, 1 file, 32+ 0-) 13https://github.com/crawl/crawl/commit/7c319f8d9a83 13:58:46 03Rosstin02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-281-g965e2b5: Demigod endings for various highest Skills added in stairs.cc. 10(19 hours ago, 1 file, 17+ 9-) 13https://github.com/crawl/crawl/commit/965e2b50f845 13:58:46 03Rosstin02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-282-g5376f20: Start on religious win messages. 10(19 hours ago, 1 file, 53+ 39-) 13https://github.com/crawl/crawl/commit/5376f20f4f86 13:58:46 03U-DESKTOP-2MKRQ21\rosst02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-283-g4d925eb: Working on putting win messages in their own file. 10(4 hours ago, 5 files, 234+ 145-) 13https://github.com/crawl/crawl/commit/4d925eb64478 13:58:46 03U-DESKTOP-2MKRQ21\rosst02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-284-ga2d108f: Restore spurious change to attitude-change.cc. 10(4 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a2d108f141f2 13:58:46 03U-DESKTOP-2MKRQ21\rosst02 07https://github.com/crawl/crawl/pull/2487 * 0.29-a0-285-g2091d0e: Battling with my understanding of C++. How to get enums included... look at other .h files where enums are used as params. 10(3 hours ago, 6 files, 32+ 12-) 13https://github.com/crawl/crawl/commit/2091d0e9af7a 13:58:46 ... and 2 more commits 14:06:27 <06a​dvil> fwiw I think we don't really do lore about what happens after escaping the orb (this feedback also relevant to some of the messages on the entry msg PR as well) 14:07:20 <06a​dvil> *escaping with 14:07:43 "You successfully acquired the McGuffin" 14:10:05 <05k​ate> yeah, crawl lore is intentionally a very light touch in the majority of cases, and i think most of this goes much too far 14:13:10 <05k​ate> personally i always want to avoid explicitly telling the player what their character does or thinks in terms of lore stuff, that's always much more interesting left up to the player's imagination imo 14:13:54 <05k​ate> which is why the existing welcome messages also tend to be about vague rumours and stuff, not telling the player outright "this is what your character's motivation definitely is" 14:22:50 <10P​leasingFungus> yes, i wrote something along those same lines earlier in #dcss 14:23:34 <10P​leasingFungus> mostly what kate & advil said, but also noting that a win is such a big achievement & great feeling that we don’t really want to distract from it 14:24:09 <10P​leasingFungus> in contrast to deaths, where distracting by adding funny death messages (“fedhas appreciates your contribution to nature”) is great 14:27:11 the nem death messages were pretty confusing, i used to think they related to contam in some way 14:27:23 not sure what cards and glowing have to do with one another 14:31:29 <12e​bering> you see once upon a time nemelex took item sacrifices 14:31:36 <12e​bering> that disappeared with glows 14:33:39 oh! quirky. also rip 14:33:39 i played some during the time where nem's cards were on the ground. and used evo 14:33:39 <05k​ate> i do like that they also have special casing to be slightly different if you were, in fact, currently glowing from contam too 14:33:39 i guess that god's had a lot of reworks 14:33:39 <05k​ate> got to squeeze in every inch of nemelex complicatedness wherever it can go 14:38:13 I won't proceed if people think it's uninteresting / against the game's concept 14:40:26 Just LMK 14:40:26 <06a​dvil> I don't know that varied win messages are inherently bad (pace PF's comment), but it would need to be a different approach. E.g. I could imagine for the religious ones something more to the effect of the relevant god celebrating the player's win in some way 14:40:37 I'm happy to change the messages 14:40:48 To match what is acceptable within lore 14:41:20 I'm interested in acknowledging/referencing the manner in which the player has won/played the game 14:41:41 There could be loss messages in a similar manner, too 14:41:55 I like what was done with the titles in this regard 14:42:17 In skills.cc 14:44:46 If we establish where/what the line is I'm happy to work with that restriction 14:47:44 What I'm hearing so far is: 1) Don't explicitly discuss what happens after you escape with the orb 2) Don't tell the player what their character does / thinks / their motivation 14:48:38 <06a​dvil> that sounds right, also don't add things about what the orb might do (related to 1) 14:48:51 <06a​dvil> *related to 1 but distinct 14:50:17 <06a​dvil> given PF's comment it could also be interesting to look at expanding out death messages a bit 14:50:26 Sure, that sounds fun too 14:50:52 I definitely agree that death messages "matter" more 14:51:00 Since dying is far more common than winning 14:51:16 And it's more stressful and upsetting in a way, but also it creates a funny "story" 14:52:02 Death messages are certainly more impactful than win missages 14:53:58 <06a​dvil> for the entry messages I will say that I found some of them too jokey, though that line is extremely subjective (but like entry vaults, these are a bit of content that will be seen the most out of all the content we have) 14:54:12 How much does frequency factor in, as well? 14:54:36 <06a​dvil> so there it seems good to expand on more subtle variation, and not have too many things that will really stand out, with only light jokiness at most (whatever that is) 14:54:38 <06a​dvil> what do you mean? 14:55:43 I think one of the really relevant things that's come out of roguelike design in the last decade is a sort of log scale of frequency of events 14:56:01 <06a​dvil> others might have a different take on joke levels (after all someone added all those titles :D) 14:56:11 And usage of deliberate, authored content rather than "randomized" content 14:56:20 And Crawl has definitely been moving in that direction 14:56:35 Anyway all of which to say that if something is too jokey / out of bounds it can be made exceedingly rare 14:57:03 <10P​leasingFungus> well, do remember that any message you add may be the first one a new player sees 14:57:09 <10P​leasingFungus> setting the tone for them 14:57:18 For sure 14:58:33 <06a​dvil> in some contexts a rare joke message may be fine but my instinct is that's more for like monspeech or xom effects or whatever, than entry message, for the reason PF just mentioned 15:00:46 So rumours about what the orb can do are kosher 15:00:46 It may be "powerful enough to resurrect a god" 15:00:46 And the player wants to find it 15:00:55 So in that case, you'd say this was out of bounds: 15:00:58 "You were exiled to the dungeon for a crime you didn't commit. But surely if you retrieve the Orb of Zot, you'll be forgiven." 15:01:17 But this would be in bounds: 15:01:21 "A smirking vizier told you that the @_great_adj_@ Orb of Zot is just a short ways into this dungeon." 15:01:50 <06a​dvil> second definitely seems better, yeah 15:03:14 The player has entered the dungeon on the strength of rumour, with the goal of retrieving the orb 15:03:59 Most messages imply that the player knows or believe that the orb exists, that it's valuable in some way, and that they want to find 15:18:00 As somewhat related note I don't think that every unique necessarily needs a death message 15:18:27 A clever and specific one can be good, but I don't think we need 10 variations of but I'm Too cool To Die this way 15:19:16 maybe the way they died was cool, like a really artful kill by the player 15:32:27 <10P​leasingFungus> agree with cebolla 15:32:38 <10P​leasingFungus> (haven't had time to review the PR yet, just responding to that statement) 15:36:45 <09h​ellmonk> Louise should say "god dammit not again" if you banish her 15:36:52 lol 15:39:24 Donald has the best death message 15:41:33 -!- TAS-2012v is now known as TAS_2012v 15:45:43 -!- allbery_b is now known as geekosaur 16:01:21 03Rosstin02 07https://github.com/crawl/crawl/pull/2485 * 0.29-a0-277-g3213ace: Less personal welcome messages. 10(7 minutes ago, 1 file, 66+ 86-) 13https://github.com/crawl/crawl/commit/3213acec4df2 18:03:37 New branch created: the-quest-for-accuracy (1 commit) 13https://github.com/crawl/crawl/tree/the-quest-for-accuracy 18:03:37 03PleasingFungus02 07[the-quest-for-accuracy] * 0.29-a0-268-gb5fc818: Lower monster accuracy 10(12 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b5fc81862dcb 18:15:29 >might make early game combat boring 18:15:29 That's my main fear with that commit. Early game combat already can be a littttle grindy, especially up to D:3 where it's almost impossible to die unless you get unlucky with an adder or very unlucky with the bloby things 18:15:46 Though I should probably try testing the branch before I say anything :P 18:18:41 The only way I can think of the early game being somewhat interesting is with FE since you have to think positionally due to Foxfire from the start 18:18:41 Early early game* that is 19:06:26 <10P​leasingFungus> hm, i don't quite understand your concern tbh 19:06:26 <10P​leasingFungus> you're worried it'd make combat take longer...? 19:10:17 more boring 19:13:20 Oh, I see. I meant grindy in the sense as low risk and time consuming. 19:25:12 <10P​leasingFungus> ah 20:08:10 <10P​leasingFungus> @hellmonk for d, lair, and orc in current trunk, here's total kills vs avg total monsters spawned https://www.toptal.com/developers/hastebin/pusugasuse.apache 20:08:10 <09h​ellmonk> sigmund my boy 20:09:34 <10P​leasingFungus> pargi quite high 20:10:10 <10P​leasingFungus> anyway, could nerf phantom? idk 20:10:24 robin making a strong showing 20:10:35 <10P​leasingFungus> lici wanted us to shrink d1 jackal packs 20:11:34 <09h​ellmonk> might want to nerf some uniques' melee and maybe like, scorp/phantom/adder basedam or something 20:11:43 <10P​leasingFungus> sure 20:11:48 <09h​ellmonk> plus clean up whatever vault is placing reavers in D 20:11:57 <10P​leasingFungus> could be d15 20:11:58 <10P​leasingFungus> hm 20:12:00 <09h​ellmonk> yeah possible 20:12:07 <09h​ellmonk> they're quite nasty at that point though 20:12:20 <09h​ellmonk> not unreasonable per se, but they probably can twoshot you 20:12:24 <10P​leasingFungus> !lg * d cikiller=tengu_reaver current trunk s=kmap,lvl 20:12:25 <04C​erebot> 24 games for * (d cikiller=tengu_reaver current trunk): 2x cross_vault (12, 13), 2x hangedman_slaughterboxes (2x 15), 2x minmay_expanding_squares (12, 14), evilmike_diamond_1 (13), kennysheep_four_rooms (12), kennysheep_just_a_vault (13), kennysheep_snake (13), minmay_box_of_curves (11), minmay_diamond_stairs (13), minmay_klotski (12), minmay_nested_s (12), minmay_sliced_demisemicircle (10), minm... 20:12:33 <10P​leasingFungus> just oods 20:12:35 <09h​ellmonk> minmay vaults 20:12:37 <09h​ellmonk> gottem 20:12:59 <09h​ellmonk> D:15 slaughterboxes is dumb but you can just skip the layout 20:14:59 <09h​ellmonk> zero incentive to clear until you're doing U 20:14:59 !src hangedman_slaughterboxes 20:14:59 <10P​leasingFungus> fire giants also up there 20:14:59 <09h​ellmonk> yeah, there's a U entry that always places one 20:14:59 <09h​ellmonk> don't know how many are that vault in particular 20:14:59 <10P​leasingFungus> !lg * d cikiller=fire_giant current trunk s=kmap,lvl 20:14:59 <04C​erebot> 25 games for * (d cikiller=fire_giant current trunk): 4x grunt_enter_depths_giant_problem (4x 15), 2x minmay_sliced_demisemicircle (11, 12), 2x minmay_three_doors (9, 13), (15), door_vault (13), hangedman_spin_cycle (15), hourglass_vault (13), kennysheep_just_a_vault (10), kennysheep_treasure_stockpile (14), minivault_13 (11), minmay_chopped_fan (10), minmay_evil_grid (15), minmay_gate_of_8 (11),... 20:14:59 <10P​leasingFungus> !vault grunt_enter_depths_giant_problem 20:14:59 <04C​erebot> 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/depths.des#L48 20:14:59 <10P​leasingFungus> one? 20:14:59 <09h​ellmonk> the entry vault is not really a problem imo 20:14:59 <10P​leasingFungus> sure 20:14:59 <09h​ellmonk> the uhh, D:9 ood is pretty rough though 20:14:59 <10P​leasingFungus> lol 20:15:40 <09h​ellmonk> sky beast probably slightly rougher with opp attacks too, but they like didnt do anything before so whatever 20:15:42 <09h​ellmonk> dumb monster 20:16:48 <09h​ellmonk> surprised that killer bee is so low but ig they pack spawn and most of them are deep enough in D to not really matter 20:16:58 <09h​ellmonk> it's only the D:3 bee pack that kills you 20:17:48 they also seem to usually bee asleep? not sure if that's anything special about them though. i guess with animal int they wake up less easily 20:19:41 <09h​ellmonk> yeah, it's just animal int 20:22:05 <10P​leasingFungus> well, if 20 bees spawn and 1 kills you, that's a bad ratio 20:24:14 <10P​leasingFungus> hm, i vaguely wonder if there's another conceptual flaw in these stats, in that they count monsters that might be after where you die 20:24:50 <10P​leasingFungus> that is, if you die on d:2 to an adder, that's divided by all adder spawns up to wherever they stop spawning in d 20:25:01 <10P​leasingFungus> idk. stats are hard 20:26:11 <10P​leasingFungus> rawer killrates 4976x a gnoll, 2897x an adder, 2772x an orc priest, 2260x an ogre, 1966x a kobold, 1757x an orc wizard, 1714x an endoplasm, 1705x an orc, 1652x Sigmund, 1510x a jackal, 1326x a quokka, 1268x a hobgoblin, 1242x an orc warrior, 1211x a two-headed ogre, 1143x a scorpion, 1122x a goblin, 1072x Natasha, 1051x Robin, 989x Grinder, 986x an iguana, 971x a wight, 931x Terence, 865x a centaur, 764x a killer bee, 747x a 20:26:12 hydra... 20:28:43 <10P​leasingFungus> sort of wonder if just going by the raw killrates is more useful anyway 20:29:01 <10P​leasingFungus> if there’s more of em out there killing players, that multiplies the effect of a nerf just as much 20:37:44 <10P​leasingFungus> hm, if we wanted to nerf orc priests and meliai at the same time.... 21:12:02 <09h​ellmonk> you'd also nerf royal mummies 21:29:41 <10P​leasingFungus> 'oh no' 21:31:24 <10P​leasingFungus> (but also nerfs mupr, smoke demons, saint roka, other stuff i forget) 21:40:10 <09h​ellmonk> ya 21:40:30 <09h​ellmonk> tbh it seems reasonable to reduce the damage range or sth 21:40:38 <10P​leasingFungus> yeah 21:40:48 <10P​leasingFungus> @??orc priest 21:40:49 <04C​erebot> orc priest (o) | Spd: 10 | HD: 3 | HP: 12-17 | AC/EV: 3/9 | Dam: 3 | weapons, items, doors, priest, evil | Res: will(20) | Corpse | XP: 41 | Sp: cantrip [!AM], pain (d14) [!AM], smiting (7-17) [!AM], heal other (2d1+3) [!AM] | Sz: Medium | Int: human. 21:41:03 <10P​leasingFungus> goofy system 21:43:14 <10P​leasingFungus> a real nerf would be making it 4d4 21:43:14 <10P​leasingFungus> probably too much 21:43:14 <10P​leasingFungus> enh 21:43:36 <10P​leasingFungus> !lg * current trunk killer=sigmund s=ckaux 21:43:43 <04C​erebot> 1653 games for * (current trunk killer=sigmund): 680x, 415x scythe, 237x puff of flame, 207x magic dart, 20x vorpal scythe, 20x scythe of protection, 17x scythe of freezing, 16x scythe of flaming, 16x scythe of venom, 10x vampiric scythe, 5x antimagic scythe, 4x scythe of distortion, 3x ignited by their inner flame, scythe of chaos, scythe of pain, iceblast 21:44:03 <10P​leasingFungus> scythe 21:44:17 <10P​leasingFungus> think those empty ones are mostly also scythe 21:45:49 <09h​ellmonk> if you make the range 10-14 you can claim to be stealing code from bcrawl 21:47:10 <10P​leasingFungus> do i want to claim that 21:50:00 <09h​ellmonk> no 21:50:00 <09h​ellmonk> but you could 21:50:00 <10P​leasingFungus> noted 23:01:11 <12e​bering> Re later D oods 23:01:25 <12e​bering> In particular that D:9 fire giant 23:04:30 <12e​bering> %git 501f64c9ef9 23:04:30 <12e​bering> I did this partway through trunk 23:04:30 <04C​erebot> ebering * 0.29-a0-112-g501f64c: feat: smooth early super ood cap and document (3 weeks ago, 1 file, 21+ 4-) https://github.com/crawl/crawl/commit/501f64c9ef90 23:34:51 if robin's mighted, flung goblin gets the kill, does robin get credit?