00:17:08 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/2466 * 0.29-a0-248-g76b06fb: fixup 0826b58e1d 10(26 minutes ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/76b06fb61b5a 00:19:09 Unstable branch on cbro.berotato.org updated to: 0.29-a0-271-gd4eb659eea (34) 01:18:27 New branch created: pull/2480 (8 commits) 13https://github.com/crawl/crawl/pull/2480 01:18:30 03hellmonk02 07https://github.com/crawl/crawl/pull/2480 * 0.29-a0-105-g9aac1ed: feat: Rework Animate Dead 10(3 weeks ago, 14 files, 58+ 36-) 13https://github.com/crawl/crawl/commit/9aac1ed8f789 01:18:30 03hellmonk02 07https://github.com/crawl/crawl/pull/2480 * 0.29-a0-106-g70d72f9: feat: rework simulacrum part 1 10(2 weeks ago, 15 files, 75+ 83-) 13https://github.com/crawl/crawl/commit/70d72f9958c0 01:18:30 03hellmonk02 07https://github.com/crawl/crawl/pull/2480 * 0.29-a0-107-g0b470ef: fix: finish reworking simulacrum 10(13 days ago, 4 files, 7+ 5-) 13https://github.com/crawl/crawl/commit/0b470ef664a0 01:18:30 03hellmonk02 07https://github.com/crawl/crawl/pull/2480 * 0.29-a0-108-ge29e88d: feat: Rework corpse rot 10(10 days ago, 14 files, 83+ 108-) 13https://github.com/crawl/crawl/commit/e29e88d4600e 01:18:30 03hellmonk02 07https://github.com/crawl/crawl/pull/2480 * 0.29-a0-109-ge9fe07e: feat: Replace pain/aniskele with Necrotize 10(4 days ago, 24 files, 101+ 49-) 13https://github.com/crawl/crawl/commit/e9fe07e4edcc 01:18:30 03hellmonk02 07https://github.com/crawl/crawl/pull/2480 * 0.29-a0-110-gdb7d979: Remove excruciating wounds 10(4 days ago, 14 files, 18+ 111-) 13https://github.com/crawl/crawl/commit/db7d9799049d 01:18:30 03hellmonk02 07https://github.com/crawl/crawl/pull/2480 * 0.29-a0-111-gf8da549: unbrace/checkwhite 10(4 days ago, 9 files, 20+ 18-) 13https://github.com/crawl/crawl/commit/f8da549e2092 01:18:30 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/2480 * 0.29-a0-112-g402c11f: Fix build issue that only comes up during FULLDEBUG 10(6 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/402c11f76afe 01:44:26 <12e​bering> Spicycebolla: ew isn’t removed and doesn’t have a monster implementation. I don’t understand what you’re fixing 01:45:42 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/2480 * 0.29-a0-113-g0870820: remove excruciating wounds even harder (fix FULLDEBUG build) 10(7 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/087082071ed7 01:46:18 was tryna help with the hellmonk branch 01:46:18 it has ew removed 01:46:18 good morning! 01:46:24 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4612-g0dd5bd3e1f 04:03:42 -!- TAS-2012v is now known as TAS_2012v 04:23:12 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4612-g0dd5bd3e1f 04:33:27 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/2466 * 0.29-a0-249-g253d7dc: more starflower exit vaults 10(3 minutes ago, 1 file, 48+ 6-) 13https://github.com/crawl/crawl/commit/253d7dc66870 05:07:35 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-271-gd4eb659 (34) 08:22:08 03ebering02 07* 0.29-a0-272-g84ccd49: wip changelog 10(2 days ago, 1 file, 65+ 0-) 13https://github.com/crawl/crawl/commit/84ccd498e3bd 08:22:08 03ebering02 07* 0.29-a0-273-g8310661: fix: don't give frightened monsters opportunity attacks (iamserjio) 10(71 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/8310661d2b85 08:28:50 03ebering02 07* 0.29-a0-274-g17cd264: docs: update changelog 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/17cd264cf9b3 08:28:50 03ebering02 07* 0.29-a0-275-g389c0b5: docs: fix changelog (gammafunk) 10(25 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/389c0b56f395 08:32:37 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-275-g389c0b56f3 (34) 09:40:33 <09g​ammafunk> oh wow 09:40:37 <09g​ammafunk> this difficulty graph gon' be good 09:40:56 <09g​ammafunk> I had to skip considering goodplayers due to sequell timeouts 09:41:05 <09g​ammafunk> which I think is mostly fine for what we're interested in anyhow 09:42:36 <09g​ammafunk> looks like good news just looking at raw numbers, given our long term goals, and of course with the caveat that this is actually correct 09:44:56 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/2466 * 0.29-a0-250-g82054d9: Add demonic plants to starflower vaults 10(2 hours ago, 1 file, 9+ 7-) 13https://github.com/crawl/crawl/commit/82054d92047e 09:44:56 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/2466 * 0.29-a0-251-g4f49674: tweak starflower vaults based on playtest 10(2 hours ago, 1 file, 7+ 5-) 13https://github.com/crawl/crawl/commit/4f49674b174c 09:45:50 btw this came up yesterday and seemed relevant to the topic: 09:45:52 !lg * place=D:6 ckiller=cyclops s=v 09:45:52 1442 games for * (place=D:6 ckiller=cyclops): 152x 0.28.0-a0, 81x 0.27.0-a0, 72x 0.27.1, 63x 0.22.0-a0, 57x 0.24.0-a0, 55x 0.26.0-a0, 51x 0.17.0-a0, 48x 0.20.0-a0, 47x 0.23.0-a0, 46x 0.21.0-a0, 44x 0.18.0-a0, 42x 0.23.2, 39x 0.24.0, 35x 0.19.0-a0, 34x 0.25.0-a0, 29x 0.21.1, 27x 0.16.0-a0, 27x 0.25.1, 25x 0.27.0, 25x 0.28.0, 25x 0.20.1, 23x 0.25.0, 21x 0.22.1, 20x 0.14.0-a0, 19x 0.18.1, 18x 0.17.1,... 09:46:12 doubled in 0.28? 09:46:45 (about three hours ago which I guess is yesterday somewhere) 09:56:07 <10P​leasingFungus> !lg * place=D:6 ckiller=cyclops byversion o=. 09:56:09 <04C​erebot> 1442 games for * (place=D:6 ckiller=cyclops byversion): 18x 0.29, 185x 0.28, 185x 0.27, 77x 0.26, 88x 0.25, 107x 0.24, 99x 0.23, 98x 0.22, 80x 0.21, 80x 0.20, 68x 0.19, 65x 0.18, 81x 0.17, 51x 0.16, 36x 0.15, 32x 0.14, 18x 0.13, 19x 0.12, 14x 0.11, 14x 0.10, 15x 0.9, 7x 0.8, 3x 0.7, 0.6, 0.5 09:56:21 <10P​leasingFungus> ew, not a rate 09:56:37 <10P​leasingFungus> !lg * place=D:6 / ckiller=cyclops byversion o=. 09:56:40 <04C​erebot> 1442/546356 games for * (place=D:6): 18/3311x 0.29 [0.54%], 185/27409x 0.28 [0.67%], 185/36290x 0.27 [0.51%], 77/31815x 0.26 [0.24%], 88/33100x 0.25 [0.27%], 107/33724x 0.24 [0.32%], 99/36029x 0.23 [0.27%], 98/33999x 0.22 [0.29%], 80/37296x 0.21 [0.21%], 80/34742x 0.20 [0.23%], 68/32178x 0.19 [0.21%], 65/26346x 0.18 [0.25%], 81/29708x 0.17 [0.27%], 51/21152x 0.16 [0.24%], 36/16606x 0.15 [0.22%], ... 09:57:10 <09g​ammafunk> d:6 apparently not the issue here 09:57:21 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/950799392787542078/dcss_difficulty_0.28.png 09:59:15 <09g​ammafunk> but it's pretty interesting 09:59:15 <09g​ammafunk> @hellmonk look at you did! spooder! 09:59:15 <09g​ammafunk> early on things generally got better 09:59:15 <12e​bering> good later hump in the 22-25 range 09:59:15 <09g​ammafunk> yeah I noticed that too 09:59:15 <09g​ammafunk> the 1-rune point is the biggest jump, but there's one for later on too 09:59:15 <09g​ammafunk> the xp tightening? 09:59:15 <09g​ammafunk> ssems quite systematic 09:59:15 <12e​bering> guessing the xp tightening yah 09:59:18 <09g​ammafunk> so for extended I was thinking it might be good to look by s=urune? 09:59:28 <09g​ammafunk> it's a side question, but that might get at it to some degree? 09:59:48 <09g​ammafunk> we're not really doing a contrast there, but kind of interested in the curve a bit maybe 10:00:01 <09g​ammafunk> I guess a contrast is nice too but we do expect a huge difficulty increase 10:00:05 <09g​ammafunk> might be comical looking 10:00:10 <09g​ammafunk> can't really do xl for extendo 10:00:31 <09g​ammafunk> but I suspect you'd see a trend looking by rune count, in terms of difficulty defined that way 10:00:56 <09g​ammafunk> relevent queries are simply 10:01:01 <09g​ammafunk> !lg * t0.28 !boring urune<=3 br!=pan|tomb|zig|hell|coc|geh|dis|tar s=xl o=-. 10:01:03 <04C​erebot> 68401 games for * (t0.28 !boring urune<=3 br!=pan|tomb|zig|hell|coc|geh|dis|tar): 8796x 1, 5711x 2, 8542x 3, 7516x 4, 6056x 5, 5227x 6, 4577x 7, 3938x 8, 4021x 9, 3363x 10, 2859x 11, 1806x 12, 1105x 13, 854x 14, 803x 15, 764x 16, 550x 17, 270x 18, 215x 19, 181x 20, 130x 21, 132x 22, 148x 23, 151x 24, 168x 25, 188x 26, 330x 27 10:01:08 <09g​ammafunk> !lg * t0.28 !boring urune<=3 br!=pan|tomb|zig|hell|coc|geh|dis|tar !won s=xl o=-. 10:01:10 <04C​erebot> 67706 games for * (t0.28 !boring urune<=3 br!=pan|tomb|zig|hell|coc|geh|dis|tar !won): 8796x 1, 5711x 2, 8542x 3, 7516x 4, 6056x 5, 5227x 6, 4577x 7, 3938x 8, 4021x 9, 3363x 10, 2859x 11, 1806x 12, 1105x 13, 854x 14, 803x 15, 761x 16, 550x 17, 268x 18, 212x 19, 174x 20, 119x 21, 112x 22, 116x 23, 90x 24, 57x 25, 36x 26, 37x 27 10:01:20 <10P​leasingFungus> ooh, graphs 10:01:21 <09g​ammafunk> and that repeated for each of 0.27 and 0.26 10:01:32 <10P​leasingFungus> yeah, definitely can see the difference in s runes there 10:01:40 <09g​ammafunk> for reference, for anyone looking at the raw data or whatnot 10:01:52 <10P​leasingFungus> this makes me wonder if we want to ease up in mid d a bit 10:02:22 <09g​ammafunk> yeah that xl8-xl12 bit also up a little 10:02:24 <10P​leasingFungus> i do like that there's a tension spike right before you enter lair, and a relief as you get in 10:02:31 <10P​leasingFungus> but possible it's slightly too rough rn 10:02:51 <10P​leasingFungus> one player buff would be to reduce lair spawn range slightly, prevent d:11 lair 10:03:07 <10P​leasingFungus> if we wanted to do that 10:03:08 <09g​ammafunk> we did actually flatten the graph somewhat 10:03:25 <10P​leasingFungus> we did. good work us 10:06:05 Funny how consistent the prop. of lost games is at XL 2 across all three versions 10:06:52 Ditto at XL 11 10:37:50 <09g​ammafunk> those a "free" once you get meph "online" 11:17:28 anyone else seeing discord issues? 11:18:11 guess it's a small set of people on both irc and discord 11:19:01 seems to have gone down hard 11:21:03 seems they are aware of the issue 11:21:48 Yeah discord isn't working 11:22:31 Hm, is there no monspeak for snorg? 11:23:09 Yea shonuff 11:34:46 you know, i actually completely forgot to think about the banish part of disto, 'bering 11:34:46 when it happens to me in testing i just go 'whups' and re-spawn the vault 11:34:46 maybe should remove one of the AF_RIFTS? i imagined blink-batting around moreso than smacking people ever-deeper into the abyss 11:41:36 rip discord 11:41:36 oof 11:41:46 discord had posted they found the root course in some part of their streaming service 11:42:08 now the error report is changed colors (to red!!) and says Update - We are continuing to investigate the issue impacting the API to find root cause. 11:42:36 phoneCebolla: yeah probably giving them something like AF_RIFT, AF_REACH, AF_HIT 11:43:05 big wacky waving wiggly arm guy vibes 11:43:16 spotify seems to also be having an outage 11:44:52 as if the whole internet cried out in terror, then suddenly silenced… 11:45:31 dang, and I can't even react to geekosaur's message with the 100! emoji, sad times indeed 11:52:53 no more arrows is soooo nice 11:56:16 there's a weechat trigger that can strip the username from a given bot before your client displays the message 11:57:57 so <@sneezingmongous> foo just drops the discoStu and it looks like a largely normal irc nickname 11:58:08 but with the @ so you can know it's a discordian 12:02:50 one cool bit about distoslap i guess is that it's one of the few things where EV or even SH is a bit better for it than AC is 12:03:02 don't wanna roll that 5% too many times 12:04:11 sadly here it doesn't show with a @ so without the I wouldn't be able totell 12:05:11 for the rune vault i'm thinkin just a couple slappy wiggly arm guardians outside each door, and the central vault will just be the other monsters 12:05:35 try to channel Neverending Story where atreyu really just wants to run past the watchers, not try to fight them and risk it all 12:05:54 I think they'd work better close to the rune 12:06:28 close enough to AF_RIFT you for trying to grab the rune 12:06:34 but not harpoon you onto it 12:06:42 also consider using demonic trees for one! 12:07:01 oh, ok then! 12:08:46 i dis-enjoy how much typing it takes to plop down a 't' but have it actually be a mangrove or a deadgrove or a petrified 12:08:51 Discord more like discordant 12:08:56 KFEAT: t = demonic tree 12:08:58 ez 12:09:07 demonic trees are a different feature type 12:09:09 ohhh, fab 12:09:12 as opposed to flavour 12:12:45 Interesting there's an ongoing Wikimedia incident; I wonder if there's a cloud service that exploded somewhere 12:13:16 is there a shorter way to do this biz? TILE: t = dngn_tree_dead \ : set_feature_name("tree", "dead tree") 12:13:30 a bit cuz arthritis, but also just not liking extra lines if can be helped 12:15:34 Oh, AWS: https://downdetector.com/status/aws-amazon-web-services/ 12:15:34 Should I go for a randart helmet, a phial of floods, or a randart amulet? 12:15:34 (In a Gauntlet) 12:15:34 https://crawl.kelbi.org/crawl/morgue/Rosstin/Rosstin.txt 12:15:34 go to #crawl for gneeral gameplay chat thanks 12:15:34 Sorry 12:24:51 hmm 12:26:46 actually when i was looking at spicy_abyss_planar_alliance in-game, it looked as though trees automatically get upgraded to demonic? 12:27:11 but maybe not always 12:29:05 it was a neat surprise 12:29:05 that may be an abyss mechanic 12:40:50 oh, I think gammafunk did that yes 12:42:50 even easier 13:11:40 ebering: extendo version of the difficulty graph: https://imgur.com/a/TUZmGJi 13:11:57 Perhaps not actually the best way to look at this, but you sort of need to break down deaths by place within this graph 13:12:24 <12e​bering> neat 13:12:29 <12e​bering> yeah 13:12:33 <12e​bering> good to see line go up though 13:12:40 <12e​bering> less victory parade 13:12:41 does indicate the general difficulty increase, but I have a feeling the runes aren't corresponding to the same places of death necessarilly 13:12:57 tomb spike? 13:13:15 I'm not sure what's normally last rune in extended 13:16:47 I'm not sure there is a "normally" 13:16:49 some will do tomb, some abyss, some hells 13:17:25 seems interesting that there's such an increase in death on rune 15, then 13:17:53 oh 13:17:54 zigs? 13:20:04 the 15 rune death rate is wrong, turns out 13:20:07 <10P​leasingFungus> rip 13:20:08 bug in data munging 13:20:11 fixing 13:20:15 <10P​leasingFungus> think tomb is usually last, fwiw, though it varies some 13:20:23 oh good, was really confused by that 13:20:34 and as we all know I never have incorrect assumptions about this game 13:23:36 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/950851096358813736/dcss_difficulty_0.28_extended.png 13:23:36 <09g​ammafunk> fixed graph, it has "15" as the number of deaths for 0.28 instead of "1" 13:23:36 <09g​ammafunk> double checked the other data cells are correct 13:23:36 <09g​ammafunk> and double checked the previous 3 rune graph too, but that one has all counts well above 1 for all its cells 13:24:06 <09g​ammafunk> this one does have a couple pretty low counts at various runes, but that was the only one with a single death (that triggered said munging error) 13:25:55 so they get 5 runes, then they get 4 (probably) pan runes, then for some reason the 10th rune is much harder? isn't it (probably) a pan rune, same as the previous 4? 13:27:50 <09g​ammafunk> yeah what's at rune 12, why the crazy disparity there 13:28:07 <09g​ammafunk> !lg * t0.28 !boring urune>=3 (( br=abyss|pan|tomb|zig|hell|coc|geh|dis|tar || !won )) !won urune=12 s=place 13:28:08 <04C​erebot> 19 games for * (t0.28 !boring urune>=3 ((br=abyss|pan|tomb|zig|hell|coc|geh|dis|tar || !won)) !won urune=12): 6x Geh:7, 3x Coc:6, 3x Dis:7, 2x Hell, 2x Dis:6, Tar:3, Pan, Tomb:2 13:28:18 the 11 and 12 make sense i think, that's when you find out whether you're actually ready for hell or not 13:28:34 <09g​ammafunk> !lg * t0.27 !boring urune>=3 (( br=abyss|pan|tomb|zig|hell|coc|geh|dis|tar || !won )) !won urune=12 s=place 13:28:34 11 is whichever hell effect you can most easily handle, then 12 is something you dislike more? 13:28:34 <04C​erebot> 2 games for * (t0.27 !boring urune>=3 ((br=abyss|pan|tomb|zig|hell|coc|geh|dis|tar || !won)) !won urune=12): Coc:7, Tomb:2 13:30:23 then the ones who survived that grab the 13th rune relatively easily? 13:30:23 <09g​ammafunk> I'm not sure about the peak, I guess it's just the general group of hell runes, although maybe we're seeing players take on hell 13:30:23 <09g​ammafunk> and their char "degrading" over time 13:30:23 <09g​ammafunk> due to all the stat loss stacking or whatnot 13:34:45 <10P​leasingFungus> could also be that hell difficulty increases faster than character strength as you move into the later ones 13:34:52 <10P​leasingFungus> maybe 13:37:15 <09g​ammafunk> yeah, sort of saving the harder hells for later 13:37:15 <09g​ammafunk> which is smart, but you still die to harder hell 13:37:15 <09g​ammafunk> I'm sure you could look at this in a lot more detail, but the extended one was just a quick idea to get a picture of the difficulty change 13:39:36 could you link the 3rune graph? think i missed it 13:44:07 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/950856200403177522/dcss_difficulty_0.28.png 13:46:33 thanks 13:46:38 wow! that 11th xl 13:47:38 i am paying for my crime of never setting up WSL 13:47:43 editing DES in notepad 13:48:17 this seems like a 'friends don't let friends' situation 13:48:22 at least use notepad++ 13:48:36 or vs code 13:48:56 i guess it was vim or towel-throwing for me 13:50:57 vscodium is a good call 13:50:57 mildly familiar with that one 14:11:40 M-x just-use-emacs-mode 14:17:58 03RojjaCebolla02 {GitHub} 07https://github.com/crawl/crawl/pull/2466 * 0.29-a0-252-gde6bff5: reduce starflowers & other monsters in rune vault 10(7 minutes ago, 1 file, 31+ 29-) 13https://github.com/crawl/crawl/commit/de6bff52a575 14:34:45 <03w​heals> 0.28 had pretty big changes to hell effects right? 14:34:57 <12e​bering> yes 14:34:59 yesiirc 14:34:59 <12e​bering> and hell monsters 14:35:11 <12e​bering> and hell levelgen 14:55:41 also a bit of a death blip in the late-teen XLs 14:58:58 03RojjaCebolla02 {GitHub} 07https://github.com/crawl/crawl/pull/2466 * 0.29-a0-253-g37d43fb: apply suggested changes 10(2 minutes ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/37d43fbf6d1e 16:18:55 crawl 20% cloned, 90 KiB/sec 16:19:02 download your repos before you hit the road! 16:19:19 or the ghost of christmas past will getcha 16:23:52 Unstable branch on underhound.eu updated to: 0.29-a0-275-g389c0b56f3 (34) 17:04:35 -!- Perryman_ is now known as Perryman 17:17:11 Someone mentioned that wizard mode’s speech debug testing was broken 17:17:28 What file is that in? Maybe I can debug it 17:31:14 <05k​ate> one of the wiz-something files, probably wiz-mon.cc 17:31:51 <05k​ate> yeah, debug_make_monster_shout() in wiz-mon.cc 17:35:02 Thank you Kate 18:08:44 Actually the talk stuff is working fine for me 18:09:20 Really useful debug feature, thank you 18:22:19 <05k​ate> oh weird, i guess it's broken just in console 18:22:42 <05k​ate> something to do with trying to print the messages with mpr while in the xv interface presumably 18:28:25 Ah yeah, I was testing in tiles mode 18:31:44 New branch created: pull/2481 (2 commits) 13https://github.com/crawl/crawl/pull/2481 18:31:45 03U-DESKTOP-2MKRQ21\rosst02 07https://github.com/crawl/crawl/pull/2481 * 0.29-a0-272-g922af17: Add speech, death, and banishment quotes for Erolcha, Frances, Ilsuiw, Kirke, Louise, Polyphemus, Psyche, and Snorg. 10(50 minutes ago, 1 file, 192+ 3-) 13https://github.com/crawl/crawl/commit/922af17516c2 18:31:45 03U-DESKTOP-2MKRQ21\rosst02 07https://github.com/crawl/crawl/pull/2481 * 0.29-a0-273-gc6e1e8a: Make some minor changes to weights and text. 10(4 minutes ago, 1 file, 19+ 19-) 13https://github.com/crawl/crawl/commit/c6e1e8a2c046 18:38:39 03U-DESKTOP-2MKRQ21\rosst02 07https://github.com/crawl/crawl/pull/2481 * 0.29-a0-274-g46a5936: Fix a bad weight. 10(8 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/46a5936737df 18:57:33 Is !attraction working per turns not auts a thought-out feature? 19:06:22 <10P​leasingFungus> don’t think i put a lot of thought into it, no 22:51:31 -!- tiobot is now known as Guest5721 23:34:42 Unstable branch on crawl.develz.org updated to: 0.29-a0-275-g389c0b56f3 (34) 23:55:51 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-275-g389c0b56f3