00:30:05 <08w​ormsofcan> related effect: changes special walls to generic walls 00:30:05 <08w​ormsofcan> https://cdn.discordapp.com/attachments/747522859361894521/949931460708671518/ae31dbb183.png 00:53:59 Unstable branch on cbro.berotato.org updated to: 0.29-a0-266-gf56f883ddd (34) 00:54:31 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-266-gf56f883ddd 01:38:37 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4567-gb362bb5a12 01:58:14 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-750-g4e6e437f84 04:07:39 <03w​heals> glaive of the guard being ludicrously strong is funny in the context of spectral weapon previously being a low level spell 04:07:55 <03w​heals> not saying it's wrong, it's more that it's ludicrous that you could just cast it 04:22:13 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4567-gb362bb5a12 05:17:49 New branch created: pull/2471 (1 commit) 13https://github.com/crawl/crawl/pull/2471 05:17:49 03neo-bop02 {GitHub} 07https://github.com/crawl/crawl/pull/2471 * 0.29-a0-267-g3814c1d: docs: fixed grammar mistake. 10(55 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3814c1dcfc88 05:27:21 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-266-gf56f883 (34) 07:39:30 <13S​astreii> Zenata and Vv 07:39:31 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/950039927146557530/Schermata_2022-03-06_alle_15.37.15.png 07:39:31 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/950039927381454888/Zenata.png 07:39:32 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/950039927754743828/vv.png 07:39:50 <10P​leasingFungus> ohh, vv looking fierce 07:39:59 <10P​leasingFungus> does zenata have a high heel? 07:40:06 <13S​astreii> yes! 07:40:18 <13S​astreii> steel ones 07:40:33 <10P​leasingFungus> heh 07:40:48 <13S​astreii> they're banned from dcss? 07:41:01 <10P​leasingFungus> i wouldn’t say banned 07:41:06 <10P​leasingFungus> but i would ask 07:41:25 <10P​leasingFungus> why would a weaponsmith and a warrior wear high heels into battle? 07:42:14 <13S​astreii> hmmm fair point. because they're cool? 07:42:27 <13S​astreii> i can fix by just deleting 1 pixel tho 07:42:54 <10P​leasingFungus> yes, i was planning on doing that myself :p 07:42:55 <06a​dvil> it def evokes a specific kind of bayonetta / neir automata aesthetic that is not universally supported by those who do sometimes wear high heels 07:43:11 <10P​leasingFungus> ha 07:43:24 <06a​dvil> high heels in general I mean 07:43:33 <06a​dvil> I think that's the only element of that specific tile that does bring that up for me 07:43:37 Or by those who don't, combat heels look bloody stupid to me and I wear Army surplus 07:43:39 <10P​leasingFungus> i’m not accusing you of anything, sastreii, but to me it reads as “the artist was horny” 07:43:49 <10P​leasingFungus> which is absolutely true for nier automata 07:43:58 <10P​leasingFungus> well, in that case the game director 07:43:58 <06a​dvil> *nier 07:44:04 <10P​leasingFungus> but w/e 07:44:11 <10P​leasingFungus> sure, nier generally 07:44:14 Especially since the dungeon is full of corpses, slime, uneven flagstones, shallow water etc etc 07:44:20 <06a​dvil> I was just fixing my spelling 07:46:13 <10P​leasingFungus> i think it’s a very cool sprite except for that one pixel 🙂 07:46:13 <06a​dvil> yes, sorry, did not mean to jump on you at all sastreii 07:46:13 <10P​leasingFungus> the other 32x32 looks grand 07:46:13 <06a​dvil> just expressing a reaction people will have to heels in game art 07:46:13 <06a​dvil> it's a great tile 🙂 07:46:13 <06a​dvil> and the heels are pretty subtle in the scale of these things anyways 07:46:24 <10P​leasingFungus> yeah, don’t know how many people would have noticed in game 07:47:25 <13S​astreii> actually, when i was thinking about the design of Zenata, i had in mind some sort of "steel gracious dancer", and high heels fitted the scheme i had in mind 07:49:33 <13S​astreii> but it's fine, without that pixel they're just steel boots 07:49:41 <10P​leasingFungus> ahh 07:50:12 <10P​leasingFungus> seems like ballet shoes might make that clearer 07:50:30 <10P​leasingFungus> https://cdn.shopify.com/s/files/1/0193/9085/7315/products/S0246-PNK-01_ee0a7cc3-7921-43c2-9386-5a565d59a57c.jpg?v=1583762499 07:51:03 <10P​leasingFungus> (but i’m happy with boots, myself) 07:53:46 <13S​astreii> horniness deleted 07:53:46 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/950043518980722718/Zenata.png 08:00:41 <06a​dvil> there's no hardcoded max to the # of portals on a level, right? 08:01:35 <10P​leasingFungus> not aware of any 08:02:02 last I heard it was just a probability thing 08:11:38 03PleasingFungus02 07* 0.29-a0-267-ge8b325b: New Vv and Zenata tiles (Sastreii) 10(6 minutes ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/e8b325be4768 08:19:43 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-267-ge8b325be47 (34) 10:14:53 <12e​bering> @advil when you have a moment could you pin https://www.reddit.com/r/dcss/comments/t83cfn/trunk_updates_6_march_2022/? please? 10:32:35 PF, you the second part of rampage move is exposed to closing attacks. Intended? 10:33:00 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-268-g5627465c62 (34) 10:33:43 03kate-02 07* 0.29-a0-268-g5627465: Fix Ignite Poison's targeter leaking information 10(8 minutes ago, 2 files, 1+ 2-) 13https://github.com/crawl/crawl/commit/5627465c623c 10:45:29 <10P​leasingFungus> yermak: eh, probably not. will poke at it, thanks 10:55:22 New branch created: pull/2472 (1 commit) 13https://github.com/crawl/crawl/pull/2472 10:55:22 03Rosstin Murphy02 07https://github.com/crawl/crawl/pull/2472 * 0.29-a0-268-g314987d: some speak for lodul, and grum 10(6 minutes ago, 1 file, 32+ 8-) 13https://github.com/crawl/crawl/commit/314987de5594 13:15:04 -!- TAS-2012v is now known as TAS_2012v 16:12:34 <10P​leasingFungus> @kate vaguely thinking about removing delver weapon choice in the goal of streamlining, removing false choices, etc. on the other hand, i'm concerned about making them feel too samey if they always start with the same weapon skill (for whatever weapon i choose). wdyt? 16:12:40 <10P​leasingFungus> question also goes to people not named kate 16:24:29 Unstable branch on underhound.eu updated to: 0.29-a0-268-g5627465c62 (34) 16:28:09 <05k​ate> why for delver in particular? it doesn't seem any better or worse on them than on any other class with a weapon choice 16:31:13 <05k​ate> could do the thing of giving them just fighting skill and making them pick up a weapon i guess but i'm not sure that just picking a single arbitrary weapon type would necessarily be better 16:31:13 <12e​bering> big stealth gives short sword an advantage in doing stabs 17:02:40 <05k​ate> i feel like that's how artificers used to be with the shortblade alongside their wands, but nobody actually wanted to play them as a shortblade character for the rest of the game so it feels bad and like "wasted skill" 17:04:47 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2470 * 0.29-a0-268-gaf1f8f1: Add MUT_DEVOUR_ON_KILL description 10(8 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/af1f8f191e39 17:05:23 <05k​ate> not that that's really the correct way to look at it, but it's easy to get that feeling from it anyway 17:14:18 <10P​leasingFungus> fair 17:14:26 <10P​leasingFungus> will hold off on changes 17:21:05 <09h​ellmonk> tfw updating submodules 17:34:15 <10P​leasingFungus> ;_; 18:25:11 <10P​leasingFungus> brutal indeed... 18:25:43 03hellmonk02 07* 0.29-a0-269-g2e7ade1: brutally nerf baileys 10(10 minutes ago, 1 file, 13+ 13-) 13https://github.com/crawl/crawl/commit/2e7ade144cf8 18:32:11 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-269-g2e7ade144c (34) 18:34:18 <09h​ellmonk> if it's too much we can swing it back the other way 18:38:18 are they high killrate for entry? i don't have problems with them but usually go in expecting and ultimately using consumables 18:40:34 New branch created: pull/2474 (3 commits) 13https://github.com/crawl/crawl/pull/2474 18:40:35 03Rosstin Murphy02 07https://github.com/crawl/crawl/pull/2474 * 0.29-a0-268-g7775392: Add some death and banishment quotes for Erica and Nikola. 10(6 minutes ago, 1 file, 38+ 1-) 13https://github.com/crawl/crawl/commit/777539215e75 18:40:35 03Rosstin Murphy02 07https://github.com/crawl/crawl/pull/2474 * 0.29-a0-269-g66ecf5c: Add %%%% before Erica killed and Erica banished sections. 10(3 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/66ecf5cf3e34 18:40:35 03Rosstin Murphy02 07https://github.com/crawl/crawl/pull/2474 * 0.29-a0-270-g407c4a5: Remove some white space lines. 10(88 seconds ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/407c4a594abb 18:43:17 <09h​ellmonk> they were something like 20% killrate in last tournament, tbh I don't get it either 18:43:33 <09h​ellmonk> suspect it's mostly people rolling their faces at stuff 18:44:07 baileys got deep water nerfs already right? reaching stuff? i don't get it too 18:44:48 <09h​ellmonk> well the spawn range got shortened so they don't appear late but are more common early 18:44:53 <09h​ellmonk> thats probably part of it 18:45:37 <09h​ellmonk> kinda hard to kill an orc knight in a D:7 portal, some people probably say fuck it i'm gonna tab to death 18:48:01 <10P​leasingFungus> sounds like crawl players 18:48:01 is it? i got an 8hydra on d:6 recently and no compalints here. yak packs on the same depth. its easy to avoid! 19:01:07 New branch created: pull/2475 (3 commits) 13https://github.com/crawl/crawl/pull/2475 19:01:07 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2475 * 0.29-a0-267-g1e7ae36: Convert Ghoul devour-on-kill to a mutation 10(21 hours ago, 4 files, 10+ 4-) 13https://github.com/crawl/crawl/commit/1e7ae363bb96 19:01:07 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2475 * 0.29-a0-268-gaf1f8f1: Add MUT_DEVOUR_ON_KILL description 10(2 hours ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/af1f8f191e39 19:01:07 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2475 * 0.29-a0-269-g104e2cb: Simplify player mp/hp-on-kill implementation 10(77 minutes ago, 1 file, 85+ 84-) 13https://github.com/crawl/crawl/commit/104e2cb32e0d 19:02:04 <10P​leasingFungus> hm, unfortunate that you can't (?) set the base of a PR to another PR 19:02:10 <10P​leasingFungus> or to the branch for that other PR, that is 19:02:17 <10P​leasingFungus> i can't see any way to in the UI 19:04:31 <10P​leasingFungus> poor nagas of chei… 19:05:07 <10P​leasingFungus> simply cannot catch a break 19:06:00 What's happening to chei nagas? 19:06:57 03kate-02 07* 0.29-a0-270-g1586fc0: Adjust an ice cave entrance 10(16 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/1586fc07ea65 19:08:35 And I think the reason Baileys might have a higher killrate is they require a good bit more knowledge on spoilery stuff (memorization of the relative difficulty of different maps) as well as gamesense on what types of fights you can take 19:08:35 <05k​ate> seems like maybe it'd be a reasonable change to just always place the player on an exit portal instead of empty stone arches being a thing, but that probably requires a bunch more work to implement 19:08:35 Meanwhile other minibranches like sewer, oss, (with resists) ice/fire, and sometimes even deso you can often get away with the good ol' o-tab combo 19:08:35 <05k​ate> perryprog: git commit that hasn't come through to irc yet, there's an ice cave that can place the player v. close to fast simulacra 19:08:35 oh nice lol 19:08:35 (Checked issues and PRs, forgot commits :P) 19:08:35 <05k​ate> and nagas of chei can't leave without potentially getting constricted, even after i changed it to fix it for non-nagas 19:17:23 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-270-g1586fc07ea (34) 19:21:50 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/2475 * 0.29-a0-270-g96806c4: Tag out some Pakellas-specific code 10(8 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/96806c4dde56 19:50:44 <09g​ammafunk> !lm * portal br.enter current s=br br!=trove|bazaar / lg:br=$noun o=% 19:51:35 <04C​erebot> 6005/44445 milestones for * (portal br.enter current br!=trove|bazaar): 1910/8299x Bailey [23.01%], 819/5402x IceCv [15.16%], 666/4428x Gauntlet [15.04%], 1441/12521x Sewer [11.51%], 290/2890x Volcano [10.03%], 786/8966x Ossuary [8.77%], 41/750x Desolation [5.47%], 52/1189x WizLab [4.37%] 20:07:32 surprised at sewer death rate 20:07:47 maybe adder stuff 20:54:01 <10P​leasingFungus> adders? not in sewers 20:54:08 <10P​leasingFungus> adders not a threat by then 20:54:20 <10P​leasingFungus> !lg * sewer current s=cikiller 20:54:22 <04C​erebot> 1445 games for * (sewer current): 376x a kobold brigand, 173x a river rat, 154x a bullfrog, 137x an adder, 94x Pargi, 89x a water moccasin, 70x a kobold, 62x a hell rat, 60x, 55x a jelly, 34x a ball python, 20x an endoplasm, 17x Grinder, 13x a rat, 11x a sickly merfolk siren, 9x an ufetubus, 7x a shadow imp, 7x a frilled lizard, 6x a wight, 6x a quasit, 4x a malarious merfolk avatar, 4x a bat, 3x... 20:55:30 kobold brigand!? 20:56:23 <09g​ammafunk> Yes the kobold sewer 20:58:28 <09g​ammafunk> Surely you’ve seen 20:58:28 I have. I've just never had a problem with it. 20:58:28 The only times I've had problems in sewer were with froggies when it was an earlier sewer or I think moccasins 20:58:28 <09g​ammafunk> Right but if kobold brigands are trivial for you 20:58:28 have you ever had a problem with training dummies? because, put a monster in the game any threat level, people will get tangled up and still die 20:58:28 fair 20:58:28 <09g​ammafunk> Why would you be concerned with adders 20:58:28 oh, I dunno, was confusing depth levels. 20:58:28 <09g​ammafunk> Good hell rats, hellmonk 20:59:34 <10P​leasingFungus> !lg * sewer current cikiller=kobold_brigand s=ktyp 20:59:36 <04C​erebot> 379 games for * (sewer current cikiller=kobold_brigand): 233x mon, 130x pois, 13x beam, 3x spore 20:59:48 <10P​leasingFungus> spore, ha 20:59:49 Spore? 20:59:56 <10P​leasingFungus> inner flame exploding 21:00:01 ha, nice! 21:01:42 yeah, only one death to a brigand thanks to its poison. My other four look like river rat, posiony kobold, froggy, and a moccasin. My memory was right, surprisingly. 21:02:45 I remember back years ago when I first played crawl (during food IIRC) and I first found and entered a sewer and my mind was blown. I had no idea there was like... variety beyond what you see in D:1–4. 21:05:17 It reminds me of those stories that old people like to tell about how they were amazed at how good the graphics in games like Super Mario World or whatever were 21:23:39 CaliCommuter (L7 TrMo) ASSERT(you.running.turns_passed < buggy_threshold) in 'delay.cc' at line 473 failed. (Excessive delay, 700 turns passed, delay type 9999299) (D:3) 22:00:06 <09h​ellmonk> funny that 62 people have died to the hell rat 22:00:06 <09h​ellmonk> (the map is set up so that you can just shut the door and leave) 22:00:19 <09h​ellmonk> it is probably the meanest single bad monster to fight though 23:36:01 Unstable branch on crawl.develz.org updated to: 0.29-a0-270-g1586fc07ea (34) 23:56:26 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-270-g1586fc07ea