01:36:43 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4567-gb362bb5a12 02:04:13 -!- indigaz6 is now known as indigaz 04:22:40 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4567-gb362bb5a12 05:12:32 <06a​dvil> @nicolae https://github.com/crawl/crawl/issues/2440 05:14:31 <06a​dvil> If you figured out a workaround other than old msys2 feel free to post it 06:35:01 -!- Discord|5 is now known as Discord| 06:44:19 <09g​ammafunk> also, re: > might help lair more consistently be "the place you go next after D has too many bad things in it" Lair is already consistently that place, if we make it more consistent still, Orc wouldn't ever be a reasonable alternative to consider. Orc:1 can have ranged threats like orc sorcerers and warlords with xbows that Lair:1 can't really have, but it's not so much more dangerous that there are no characters who can take Orc 06:44:19 first with low risk. Making Lair:1 stairs guaranteed safe would make the choice even more extreme. 07:53:10 <10P​leasingFungus> i think that 'naysaid' g&g early is slightly strong. i did mention it and said i decided against making it early game because "dual quick blades" is an insanely cool concept, too cool to be early game 07:54:32 <10P​leasingFungus> but it's true that mechanically a 2h sbl is a good early game fit - less downside for no shield/orb, since you maybe haven't even found one & don't have spare xp to skill shields 12:33:31 ebering: i was looking at that transporter vault and realizing that transporter, stair, transporter all in a row look like a face 12:33:43 so i wanna nudge the stairs one space away from the decorative item 12:33:47 and make it a diamond instead 12:34:15 is it more etiquetteish, in dcss, to make the fix and forcepush a clean looking commit 12:34:29 or to push a small-fix commit so that people can see what has changed more easily 12:39:38 I *think* the convention is to push a small-fix commit? 12:39:54 At least from what I've seen in the recent zombie-removal commits and others 12:39:57 <08n​icolae> leave it. leave the faces. 12:46:19 then animate it in dlua 12:50:43 <12e​bering> @spicyCebolla for PR work either a fix commit or a force push is fine 12:51:03 okay, thanks 12:51:15 have you looked at it or are you jus' being cheeky!Nicolae? 12:52:11 hm, can pings go both ways 12:52:15 @n​icolae 12:52:16 <08n​icolae> i saw the screenshots 13:11:26 I feel like some of the /polymorph bad forms are fairly... not bad 13:11:39 not sure if this is an early game thing, but I've never felt really put at a disadvantage with them 13:16:25 <05k​ate> they're sort of tuned to not be too unreasonable early and to give you some kind of help in combat or a way to bail from the fight, they're pretty nasty later on when you're likely losing out on all your spells and most of your items etc 13:32:10 Cool, makes sense 13:35:23 <12e​bering> spicyCebolla: your xxxplode vault can create teleport closets 13:43:31 aw dang 13:46:03 thought i made sure everything was contiguous to guaranteed-floor 13:46:17 ohhh i see it i think. in the main horiz and vert channels? those capital X's were a late addition 13:47:12 yeah those gotta go 13:48:35 okay, with those out, i believe we're back to all capital and lowercase X's being connected to definitely-floor 13:48:52 which itself connects to @'s and { 13:49:31 <12e​bering> yeah 13:49:39 <12e​bering> I'm editing things now, don't worry about it 13:49:56 oh ok 13:52:58 must remember to re-check for floortouchies after late-stage cruft-adding 13:54:19 was gonna maybe nudge those stairs despite nicolae's protests :D 13:54:27 and put https://0x0.st/oPan.png 13:54:43 thanks for reviewing it! 13:55:45 i was starting on a fancy ecumenical altar, and i started to muse that like, those ecu altars are often a lot of sound and fury for naught, cuz the player generally doesn't want an ecu altar 13:56:20 and then there'll be a nemelex altar just chillin next to a couple fountains 13:56:38 or a fab arti just laying in a hallway 13:56:58 but the *faded* altar gets all the fanfare XD 13:57:55 <12e​bering> well identified altars get a lot of fanfare! 13:57:56 <12e​bering> just later! 13:59:53 maybe i should add a handful of very small and low key ecu altar vaults? to balance out all the epic ones 13:59:53 s/ecu/faded 14:02:07 if you have a https://0x0.st/oPan.png 14:02:11 oops disregard that 14:02:15 wrong paste 14:02:51 if you have a temple_overflow_3, can that satisfy the dungeon builder's need to place one altar for that god in the d3 to d10 range? 14:03:39 or does it only use uniq_altar tags for the required ones, and overflow_2+ are always bonus altars? 14:06:49 <12e​bering> overflow tags are used by the builder for the d:3-10 altars, yes 14:06:49 <10P​leasingFungus> wait, wait 14:06:49 <10P​leasingFungus> “the player generally doesn’t want an ecu altar”? 14:06:49 <10P​leasingFungus> what player are you talking to? 14:06:49 <10P​leasingFungus> think i’ve taken an ecu altar in the majority of my games since they were made common in d1-3 14:06:49 don't peeps on discord advise against taking faded altars? cuz there's a lot of ones that can be fine, but usually a few that would be quite bad? 14:06:49 <10P​leasingFungus> uh 14:06:49 <10P​leasingFungus> certainly possible you can find someone advocating anything 14:07:18 <10P​leasingFungus> and eg people playing that silly fesu gozag guide want one god in particular 14:07:39 <10P​leasingFungus> but i think many characters (most?) optimize winrate with an early ecu 14:07:50 ! 14:08:22 <12e​bering> I tend to look for the D:2 10% chance altar and mb a D:3 overflow (because xom chance lol) 14:08:27 <10P​leasingFungus> we don’t put em there to trick people! 14:08:42 <12e​bering> getting * piety on D:1 slaps p hard 14:08:50 fair enough. maybe i'm behind the times. i thought they were a slot machine for the gullible 14:10:39 and i *used* to love em when checquers introduced em, but then people kept saying i was bein' a bad 14:10:58 there is a widespread belief that they are bad, free piety notwithstanding 14:11:06 ??ecumenical altar[$ 14:11:06 ecumenical altar[3/3]: One milestone for kvaak (god.ecumenical): Cheibriados 14:11:24 <10P​leasingFungus> lol 14:11:33 <10P​leasingFungus> people have a lot of opinions 14:11:41 <10P​leasingFungus> that’s the great thing about playing dcss 14:11:47 <10P​leasingFungus> arguing about it online 14:13:42 but there are also people who scum them for e.g. Jiyva 14:16:53 ecumenicals are great 14:17:05 Free trip to Lair most of the time 14:17:38 Not great for streaking though 14:18:59 03DreamDust02 {ebering} 07* 0.29-a0-235-g7b655af: vaults: arrivals by DreamDust 10(6 months ago, 1 file, 54+ 0-) 13https://github.com/crawl/crawl/commit/7b655af5e21f 14:18:59 03DreamDust02 {ebering} 07* 0.29-a0-236-ge8bc28a: vaults: float vaults by DreamDust 10(6 months ago, 1 file, 237+ 0-) 13https://github.com/crawl/crawl/commit/e8bc28a0cf5e 14:18:59 03DreamDust02 {ebering} 07* 0.29-a0-237-g12ad11c: vaults: a DreamDust overflow temple 10(6 months ago, 1 file, 38+ 0-) 13https://github.com/crawl/crawl/commit/12ad11c1a6f1 14:18:59 03DreamDust02 {ebering} 07* 0.29-a0-238-g0f8c345: vaults: minivaults by DreamDust 10(6 months ago, 1 file, 104+ 2-) 13https://github.com/crawl/crawl/commit/0f8c3457c722 14:18:59 03RojjaCebolla02 {ebering} 07* 0.29-a0-239-gdd60b72: vaults: two arrivals by spicyCebolla 10(2 days ago, 1 file, 71+ 0-) 13https://github.com/crawl/crawl/commit/dd60b7245b20 14:18:59 03ebering02 07* 0.29-a0-240-g645c863: vaults: fix a typo 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/645c86315e14 14:27:32 !lm goodplayers recent x=cdist(gid) / god.ecumenical 14:27:32 16168/1839162 milestones for goodplayers (recent): cdist(game_key)=16163/183507 (8.81%) 14:30:51 <12e​bering> @hellmonk https://github.com/crawl/crawl/issues/2416 wdyt about this 14:31:01 <12e​bering> it is "working as intended" but also sad 14:34:25 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-240-g645c86315e (34) 14:34:25 is it really "as intended" though? the ancestor already violates a lot of "obvious" rules because it's a god-construct instead of an actual being 14:34:56 04Build failed for 08master @ 645c8631 06https://github.com/crawl/crawl/actions/runs/1930451553 14:35:58 <12e​bering> yes, I put it in scare quotes 14:36:11 <12e​bering> the ancestor was "as intended" a monster that has silenceable spells 14:36:16 <12e​bering> in that that's what was typed in 14:36:17 <10P​leasingFungus> seems working as intended to me 14:36:25 <10P​leasingFungus> ruff luck 14:36:35 <10P​leasingFungus> demonspawn is funkadelic 14:36:53 <12e​bering> gonna phrase it exactly that way as I close the issue 14:38:20 <09h​ellmonk> ya kind of a shitty interaction tho 14:38:23 <09h​ellmonk> Sadge 14:38:37 <09h​ellmonk> at least you can like tell it to walk out of your aura 14:38:47 <10P​leasingFungus> i don’t really want to make ancestor abilities magical 14:38:56 <10P​leasingFungus> they’re wizards or w/e 14:39:00 <10P​leasingFungus> so whatcha gonna do 14:39:39 03ebering02 07* 0.29-a0-241-g20d21d4: lint: checkwhite 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/20d21d435600 14:41:22 <09h​ellmonk> fwiw you can go oka and then reveal demonic guardian facet 14:41:22 <09h​ellmonk> So it's not exclusively a silence aura + hep problem 14:41:22 did burning blood + old dith get you excom'd 14:44:05 <09h​ellmonk> It was probably suppressed 14:48:15 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-241-g20d21d4356 (34) 14:52:11 <12e​bering> hm, not so sure about this last dreamdust vault 14:52:14 <12e​bering> lots of lua triggers 14:52:21 <12e​bering> and monsters we don't normally use vs the player 14:52:24 <12e​bering> guardian golems?! 14:52:59 <12e​bering> also seems like it was submitted pre CL changes; even before them Nikola was less dangerous when pals were around 14:55:11 <10P​leasingFungus> guardian golems should absolutely not be used as enemies 14:55:11 <05k​ate> i wasn't really a fan of that one (assuming it's the big nikola one) and i'm not sure that the changes really fix the issues, yeah 14:55:11 <10P​leasingFungus> putting my foot down on that one 14:55:11 <12e​bering> yeah 14:55:11 <10P​leasingFungus> not sure anyone’s saying otherwise, admittedly :p 14:55:11 <12e​bering> makin a vault w/"the sand man" a renamed wizard with summ. cactus giant and summ. torpor snail 14:55:55 <10P​leasingFungus> lol 14:56:04 <09h​ellmonk> lol 14:56:22 <10P​leasingFungus> sandman gotta cast sleep tho 14:56:36 <09h​ellmonk> Making a vault called ocean man and bringing back norris 14:57:34 <12e​bering> dpeg oubliette where you save norris from the time cops 14:57:50 <09h​ellmonk> Surfboards aren't even ahistorical! 14:58:07 <09h​ellmonk> Timecops did a racism 14:58:14 <10P​leasingFungus> in fairness 14:58:22 <10P​leasingFungus> what on earth was with norris 14:58:35 <10P​leasingFungus> and why was every old dcss unique named like that 14:58:45 <10P​leasingFungus> snorg was “anita”?! 14:59:22 <09h​ellmonk> Old crawl uniques are just some guy with a spell 14:59:43 <10P​leasingFungus> basically the ai invaders of 1997 14:59:47 <09h​ellmonk> How about norris the surfing octopode 15:00:10 <09h​ellmonk> Spell set primal wave and af to constrict and blink with 15:00:10 <10P​leasingFungus> theme approved 15:02:04 <10P​leasingFungus> blink with lol 15:02:04 <10P​leasingFungus> uh hm 15:02:04 <09h​ellmonk> so he can take you by the hand 15:02:04 <09h​ellmonk> And lead you to the land 15:02:04 <10P​leasingFungus> jesus… 15:02:04 <10P​leasingFungus> hm 15:02:04 <10P​leasingFungus> i actually have no idea what happens if he blinks you into deep water 15:02:04 <10P​leasingFungus> assume only good things 15:02:04 <10P​leasingFungus> also you’d have to do some magic to make constrict not break during the blink maybe? or maybe it’d just work 15:02:04 <10P​leasingFungus> very unsure 15:02:04 <10P​leasingFungus> suspect c magic needed 15:11:53 no that's for blinking out of the water 15:12:01 land magic is needed for blinking in 15:13:50 <13S​astreii> hello folks! so i'll start with 4 of the new alternative uniques. from left to right: Parghit, Amaemon, Josephina and Grunn 15:13:51 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/949067104265588758/Schermata_2022-03-03_alle_23.10.03.png 15:15:48 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/949067126923202611/Alternative_Universe.zip 15:15:48 <10P​leasingFungus> oh these rule! 15:15:48 <10P​leasingFungus> love grunn getting a tile before even landing in game 15:15:48 <10P​leasingFungus> hm, parghit always wears gold dragon armour, so it’d be nice to show that on his tile 15:15:59 <10P​leasingFungus> (that’s how players get tempted into fighting him) 15:16:19 <10P​leasingFungus> loove the amaemon tile 15:16:30 <13S​astreii> ah damn i've not read enough lore 15:16:33 <13S​astreii> i'll change it 15:17:06 <10P​leasingFungus> sorry sorry 15:17:20 <10P​leasingFungus> it’s not in his in game description, just something in play 15:17:40 <13S​astreii> too bad i fell in love with his palette 15:17:44 <10P​leasingFungus> haha 15:18:02 <10P​leasingFungus> use the lil spine/claw colours as a start for the armour? 15:18:41 <13S​astreii> impossible. i have already the perfect palette for gold armor:content: 15:18:57 <13S​astreii> i'll do that right now 15:19:04 <10P​leasingFungus> thanks! 15:19:34 <10P​leasingFungus> other ones are… zenata, vv, lodul? don’t think there’s any lurking surprises there 15:20:08 <10P​leasingFungus> lodul carries a bunch of gold (coins, not armour) 15:20:22 <10P​leasingFungus> zenata has a big weapon 15:22:41 <10P​leasingFungus> vv does not wield weapons, so you can go wild with the pose - sort of has a fire/ice theme (lava/ice?) 15:22:41 <13S​astreii> yeah, i already have some ideas for them! i have to display some weapon for zenata or the "wielding hand" is enough? 15:23:19 <10P​leasingFungus> wielding hand 15:23:26 <10P​leasingFungus> currently the weapon is random 15:23:39 <10P​leasingFungus> can be executioner axe, triple sword, etc 15:27:14 what branch/PR is Grunn in? 15:29:34 hellmonk's recent PR 15:29:34 punished somethin 15:29:34 oh, i thought vv was an earthen or crystalline type of creature, a stone eater 15:29:34 i guess with the fire and ice stuff that makes them an orogene? 15:29:34 vV already has the perfect tile 15:29:34 vv is an earth elemental iirc 15:29:56 <10P​leasingFungus> spicycebolla: kind of a confused mix 15:30:19 <10P​leasingFungus> the best way to steal is to steal so much that no one can tell what you’re doing exactly 15:30:31 <10P​leasingFungus> monkooky: no bully 15:30:32 hah! 15:31:03 <12e​bering> Vv is actually just an amalgam of spikes from VVVVVV 15:31:06 stone eater style movement would be pretty sweet 15:31:29 basically a cblink, except they can only do it every so often, or it takes a few turns 15:32:51 not too too dissimilar from weeping angels, except they don't care whether you blink or not 15:34:22 <10P​leasingFungus> fun 15:36:29 <10P​leasingFungus> we’d probably implement it as sixfirhy style energy 15:36:29 <10P​leasingFungus> or hopping vampire style, same thing 15:36:29 <10P​leasingFungus> i considered giving her “flow through stone”, letting her teleport to a wall in LOS of you (even while out of your los) 15:36:29 <10P​leasingFungus> seemed mean tho 15:36:29 people seem confused andor annoyed by eleioma doing that already 15:36:41 maybe if you had one turn of warning? you notice tremors in the wall or w/e 15:39:32 <13S​astreii> golden shrek 15:39:33 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/949073568820523078/Schermata_2022-03-03_alle_23.38.06.png 15:39:36 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/949073588370165880/Parghit_golden.png 15:41:27 <09h​ellmonk> SOME 15:43:25 <09h​ellmonk> BODY 15:43:25 <13S​astreii> 🚪 15:44:02 <03w​heals> PF: finally, the return of rock worms 15:54:02 code question, is the `props` monster field a place to store misc monster AI stuff? I'm trying to understand the IOOD code and that seems to be the case 16:21:40 that Josephina tile is /so/ dope 16:22:51 cot, yes 16:24:42 orany other information that doesn't fit somewhere else in the monster info 16:24:42 Unstable branch on underhound.eu updated to: 0.29-a0-241-g20d21d4356 (34) 16:48:20 <08n​icolae> so i just realized something: let's say, hypothetically, that i had a crawl branch on git that was just local, that i hadn't put in the repository. is there an easy way to copy that branch to another computer just with copying files, or do i need to, like, push it somewhere 16:54:32 you could arrange to be able to git fetch from the first machine. otherwise look at git bundle 16:58:50 <08n​icolae> dang. well, i'll think of something 16:58:50 <05k​ate> i was going to suggest git format-patch, that might be the easiest method without messing with git wizardry too much? 16:58:50 <08n​icolae> oooh, good call 16:58:50 <05k​ate> git format-patch - makes a patch file for the last n commits, and you can then copy that and apply it on the other computer with git am 16:58:50 <05k​ate> i guess git bundle looks like it does the same thing in a fancier way 17:43:12 Re a-good-start: is there any plan to tweak how missing eq slots for backgrounds affects the items you get? (E.g., if you go Gl but can't have a head slot, you get no helmet which is mildly significant) 17:43:48 (mainly significant because it makes it much safer to ID scrolls since you have something you can put ?enchant armor on) 17:44:06 although I guess it's not "that" important 17:56:50 <05k​ate> doubt it, that's been deliberately avoided in the past and the new stuff in the branch works the same way and also doesn't give compensation if your species can't use the item 17:57:47 Cool, figured it was something considered before but just wanted to make sure :) 17:58:13 something something that's what happens when a game is literally older than you 18:14:06 <09b​h> who was the fastest realtime win? 18:14:12 hey quick question, in what windows version was sound disabled by default? i don't see it in the build options for the latest version. 18:28:25 <10P​leasingFungus> disabled or enabled? i don’t understand the question, sorry 18:29:19 <10P​leasingFungus> !lg !@Bot won min=dur 18:29:20 <04C​erebot> Broken query near '<@​&747493066692100217> won min=dur' 18:29:23 <10P​leasingFungus> ugh 18:29:37 <10P​leasingFungus> anyway 18:29:49 <10P​leasingFungus> 133474. EnegeticOcto the Executioner (L20 DDFi of Makhleb), escaped with the Orb and 3 runes on 2020-11-05 11:17:27, with 4000087 points after 16474 turns and 0:17:37. 18:29:59 <10P​leasingFungus> good ol lici 18:30:48 <09b​h> DocEon was just showing me his 45m win 18:34:39 <10P​leasingFungus> i got a 3h win once 18:35:46 cosmo: I'm pretty sure the answer is disabled 18:36:42 I'm not sure why, it seems non-ideal. Maybe there was some old technical reason for that, but the sound code doesn't get worked on much 18:36:52 oh, I misread, but I don't think it has ever been enabled by default 18:37:35 Autofire's instructions for running the earthbound sound pack IIRC start with "build a version of the game that that supports sound" 18:45:55 it used to be enabled by default on windows builds 18:46:21 i know it was disabled by default on linux for security reasons since it uses an outside sound player 18:48:21 ok cool, thanks 18:48:21 yeah i guess i just have to compile it. i was hoping i could just find the last version that supported it ootb 19:02:02 Looks like the icon in the [Q]uiver menu for a shortbow of flaming is broken: https://i.imghurr.com/e/HzcP9ixV9D.png 20:49:31 03hellmonk02 07[corpseless_party] * 0.29-a0-109-ge9fe07e: feat: Replace pain/aniskele with Necrotize 10(84 minutes ago, 24 files, 101+ 49-) 13https://github.com/crawl/crawl/commit/e9fe07e4edcc 20:49:31 03hellmonk02 07[corpseless_party] * 0.29-a0-110-gdb7d979: Remove excruciating wounds 10(15 minutes ago, 14 files, 18+ 111-) 13https://github.com/crawl/crawl/commit/db7d9799049d 20:49:31 03hellmonk02 07[corpseless_party] * 0.29-a0-111-gf8da549: unbrace/checkwhite 10(10 minutes ago, 9 files, 20+ 18-) 13https://github.com/crawl/crawl/commit/f8da549e2092 20:50:32 Branch pull/2428 updated to be equal with corpseless_party: 13https://github.com/crawl/crawl/pull/2428 21:03:01 04Build failed for 08corpseless_party @ f8da549e 06https://github.com/crawl/crawl/actions/runs/1931779123 21:16:49 03PleasingFungus02 07* 0.29-a0-242-g4b928d7: New unique tiles (Sastreii) 10(27 minutes ago, 4 files, 5+ 0-) 13https://github.com/crawl/crawl/commit/4b928d7a4c15 21:16:49 03PleasingFungus02 07* 0.29-a0-243-g602b31c: Revise new uniques 10(10 minutes ago, 6 files, 29+ 19-) 13https://github.com/crawl/crawl/commit/602b31c20e3e 21:18:27 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-243-g602b31c20e (34) 22:04:17 03PleasingFungus02 07[punished_grum] * 0.29-a0-236-g57d94c9: Add Grunn dialogue 10(12 minutes ago, 1 file, 37+ 0-) 13https://github.com/crawl/crawl/commit/57d94c96088c 22:05:14 Branch pull/2459 updated to be equal with punished_grum: 13https://github.com/crawl/crawl/pull/2459 23:18:45 @P​leasingFungus i think i've never noticed sixf or hopmpire movement actually 23:20:35 i guess it looks too much lik they're probably just fast 23:34:52 Unstable branch on crawl.develz.org updated to: 0.29-a0-243-g602b31c20e (34) 23:47:19 New branch created: pull/2465 (1 commit) 13https://github.com/crawl/crawl/pull/2465 23:47:20 03RojjaCebolla02 {GitHub} 07https://github.com/crawl/crawl/pull/2465 * 0.29-a0-244-gde1ed9b: tweak cast message for zenata's blade dance 10(8 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/de1ed9be46b3 23:56:34 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-243-g602b31c20e