00:20:05 Unstable branch on cbro.berotato.org updated to: 0.29-a0-221-gceb61267dd (34) 00:54:10 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-221-gceb61267dd 01:33:28 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4567-gb362bb5a12 01:54:09 Monster database of quite-the-item branch on crawl.develz.org updated to: 0.29-a0-27-g318e63bf0e 04:08:57 <13S​astreii> Hmm i’m seeing a lot of new uniques And the new simulacrum needs a status icon I can add them to my list if you wish, and start working on them when i have free time 04:23:06 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4567-gb362bb5a12 04:32:00 <12e​bering> go for it! 04:53:38 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/2437 * 0.29-a0-124-g08955f4: Move demonic wings's Rampage to be the capstone 10(46 minutes ago, 7 files, 28+ 17-) 13https://github.com/crawl/crawl/commit/08955f4ef4dd 05:07:26 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-221-gceb6126 (34) 07:01:05 New branch created: pull/2449 (1 commit) 13https://github.com/crawl/crawl/pull/2449 07:01:06 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/2449 * 0.29-a0-222-g60c5124: Channeling: improve the worst cases, reduce the best cases 10(43 minutes ago, 1 file, 24+ 12-) 13https://github.com/crawl/crawl/commit/60c5124f7cf9 07:28:38 lol nice at least one actual player uses `action_panel_glyphs = true` 07:28:38 Regarding Spriggan's Knife: it's without a doubt an overpowered artefact and probably does need a nerf. Normally tier 2 stabs has lower damage multiplier and have chance to land depending on Dex. Why the heck would make it fixed 50%? 07:28:38 Replacing an existing mechanic with something that blunt is stupid, imo. 07:54:19 03advil02 07* 0.29-a0-222-g5b244fc: fix: handle undefined item slots with action_panel_glyphs=true 10(8 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5b244fca1f29 07:55:46 man, the `get_item_glyph` code is madness 07:55:46 how is this not just calculated once and then cached 08:02:21 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-222-g5b244fca1f (34) 09:04:33 <10P​leasingFungus> @Sastreii excited to see what you come up with! please take your time, and let me know if there's anything i can do to help 09:30:47 <12e​bering> @PleasingFungus did a bit more playtesting on a-good-start (MuWz and TeEn). Gonna try a few more cursed combos with it, but here are my initial impressions: - the 1/5 is too low; bump it up to 1/3 or 1/2 and let's do another try. Possibly also consider making aoop's loud? - might back down from this at 1/3 or 1/2 aoop chance, but the starting kits run on the too generous side. I think that one (1) consumable should suffice in most 09:30:47 cases, and Mu is fine if that's often a consumable. though I haven't done enough start tests to be conclusive on this. can reply to the PR with more detailed kit suggestions 09:31:31 <10P​leasingFungus> thanks! 09:31:40 <10P​leasingFungus> yeah, was planning to go up to 1/3 or 1/2; will probably try 1/3 first 09:32:10 <10P​leasingFungus> a little confused by the starting thing; i generally only added one consumable per start, with the exception i think of monk. what did you have in mind for being too generous? 09:32:13 <12e​bering> also should read "Mu is fine if that's often a potion" 09:32:25 <10P​leasingFungus> (appreciate feedback on that side! haven't gotten much discussion of the starts part yet) 09:32:25 <12e​bering> En's 2nd invis pot 09:32:35 <10P​leasingFungus> oh. well, the 1st one is old 09:32:42 <12e​bering> yes 09:32:42 <10P​leasingFungus> you're saying they were fine as is? idk 09:32:49 <12e​bering> yes, also Fi with one might pot 09:33:21 <10P​leasingFungus> certainly possible. we have been talking about trying to make the game a lil bit easier, and adding slightly more in the way of early game consumables seemed like one of the more fun ways to do that 09:33:26 <10P​leasingFungus> in terms of increasing rather than decreasing decisions 09:33:33 <10P​leasingFungus> but possible that 2 invis etc is overkill 09:33:39 <12e​bering> yeah, agree with the sentiment behind the shift 09:34:10 <12e​bering> the !magic for most magic bgs seems good 09:34:14 <10P​leasingFungus> can you make a list of the ones you think are excessive / insufficient, maybe post on the PR? I can take a second pass at that after playing more with aoop 09:34:19 <12e​bering> ya 09:34:26 <10P​leasingFungus> thanks! really appreciate it 🙂 09:35:12 <12e​bering> also I'd consider making aoop's louder than plain melee. maybe shout loud, maybe not quite that loud 09:35:30 <10P​leasingFungus> would want to communicate that 09:37:19 <10P​leasingFungus> "the foo and attacks as you move away" 09:37:19 <12e​bering> we have a noise meter! (but sure) 09:37:19 <10P​leasingFungus> i mean, you don't have a noise meter 😛 09:37:19 <12e​bering> yes because I gotta show off my bling 09:44:12 not sure Gl needs the buff considering they have nets already FWIW 09:46:00 <10P​leasingFungus> perryprog: maybe! but it seemed like a natural fit, and it's cool to have a big rock start somewhere 09:46:06 true 09:46:12 throwing weapons are pretty fun to spam too 09:47:25 <10P​leasingFungus> think limited spammability with 2 of em 09:49:18 03PleasingFungus02 07[a-good-start] * 0.29-a0-225-g7f4a80f: Experiment: Bump opportunity attack chance to 1/3 10(5 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/7f4a80f5a223 09:50:27 Branch pull/2435 updated to be equal with a-good-start: 13https://github.com/crawl/crawl/pull/2435 11:33:06 <10P​leasingFungus> https://docs.google.com/document/d/1T15RrIUJ7H2AS7eowmXrQVJOUVUN_DO1kIRk1NB_3MA/edit# just reorganized my enormous slush pile of ideas (for spells, monsters, unrands etc). feel free to poke around. 14:09:18 <12e​bering> @PleasingFungus left you some detailed notes on the consumables 14:11:01 <10P​leasingFungus> sweet, thanks! will review in a bit 15:31:23 I wonder if a translocation like spell that would "warp" ranged attacks to be redirected and hit enemies nearby would be interesting 15:31:36 Although I guess that's kinda like RMsl/reflection in some respects 15:31:59 <10P​leasingFungus> when designing spells, one good rule of thumb is to have it be something that affects your enemies or environment 15:32:07 <10P​leasingFungus> something that you can cast 'out of combat' will generally run into problems 15:32:24 <10P​leasingFungus> see eg anguish: affects enemies, not the player 15:32:45 ah, so "prep" spells are more tedious to use? 15:32:50 <10P​leasingFungus> spells don't generally have the kind of costs (drain, piety, stats, etc) that limit out-of-combat actions 15:32:50 <10P​leasingFungus> yeah 15:33:01 e.g., pre-empative versus reactive 15:33:07 preemptive, even 15:33:08 <10P​leasingFungus> this is only a rule of thumb, not a hard and fast rule 15:33:17 <10P​leasingFungus> but i've found it helpful 15:37:48 Maybe something with an Ozo-like stationary requirement where you redirect/reflect most projectiles (similar to warlock's mirror). Could also have each reflect cost MP and also increase the damage they give once redirected. 15:39:12 Also probably too niche but a translocation spell that attaches a status effect (or maybe works as a halo around the player) to a targeted creature which inflicts heavy damage whenever that creature teleports in some way 15:39:40 Although maybe not too niche since that could combo well with dispersal/disjunction 15:45:52 <10P​leasingFungus> honestly think the projectile redirect thing is way funnier on enemies 15:46:05 <10P​leasingFungus> for the same reason ru redirect is funny 15:46:17 yea 15:46:40 my thought was "haha everyone's shooting at you now" if it was targeted 15:46:51 <10P​leasingFungus> hm, might be simpler to implement if it could only affect one enemy at a time 15:47:20 being able to redirect LCS from something to another thing could also be interesting and would likely feel quite good to pull off 15:48:59 <10P​leasingFungus> @ebering re AM - a while ago someone suggested reworking it from a ranged + magic bg to a spears + magic bg (swapping out portal projectile for something else/new), and i’m sort of into it 15:49:11 <10P​leasingFungus> maybe out of scope for this particular discussion 16:22:47 Unstable branch on underhound.eu updated to: 0.29-a0-222-g5b244fca1f (34) 17:40:37 <08n​icolae> why spears? 18:17:12 <10P​leasingFungus> reaching + inner flame, slow kiting, etc 19:38:33 PF, is that a-good-start crash fix still in there? I don't see it in my git log and just got a crash on the same assert 19:39:17 Looks like it might have been op attack hit + rat cloak triggering at the same time that caused it 19:40:16 <10P​leasingFungus> what crash fix? 19:40:35 <10P​leasingFungus> also lol at that crash 19:40:42 <10P​leasingFungus> oof 19:41:02 the one for being blonked over water 19:41:04 yeah it's a good one lol 19:43:55 dumb question: when gdb runs automatically on a crash, is it supposed to just give the starting messages ("GNU gdb (GDB) 11.2" to "Type "apropos word" to search for commands related to "word".") in the crash log and nothing else? 19:43:55 oh and the assert mentioned is ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(*monster_at(p)) || mons_is_wrath_avatar(*monster_at(p))) in 'player.cc' at line 576 failed. 19:44:59 <10P​leasingFungus> idk about gdb 19:45:04 <10P​leasingFungus> anyway that's a totally different crash from the other one 19:45:10 oh well that's good 19:45:12 <10P​leasingFungus> i can see why it happens but will have to do a little thinking about hte best response 19:45:15 <10P​leasingFungus> it's a funny case for sure 19:45:19 neat, thanks! 19:45:21 <10P​leasingFungus> could also happen with jiyva jellies 19:45:24 <10P​leasingFungus> and maybe some other way 19:45:58 catching crashes before they're on trunk since 2022 😎 22:12:47 New branch created: pull/2451 (1 commit) 13https://github.com/crawl/crawl/pull/2451 22:12:48 03Elliott Bernstein02 07https://github.com/crawl/crawl/pull/2451 * 0.29-a0-223-ga6dd451: when felid has 2 lives, fix display to show actual died-now xp needed 10(5 hours ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/a6dd451c1a4d 23:07:56 <12e​bering> hm that's gettin a bit out of scope, and I also like how all of our melee bgs offer a weapon choice at start 23:08:41 <12e​bering> with ∞ ammo I think AM is a bit more compelling as a "use spells to better kill dudes" start 23:14:53 <10P​leasingFungus> yeah, no longer wants you to train ranged and spell and backup melee 23:15:00 <10P​leasingFungus> more sane background 23:16:25 <10P​leasingFungus> do you think of ck as a challenge bg? i’ve always thought of it as a wacky bg, just like xom 23:16:38 <10P​leasingFungus> not a particularly interesting, fair or fun challenge 23:16:51 <10P​leasingFungus> but a random event generator for people who like that 23:17:21 <10P​leasingFungus> feel like chesspiece fits that well 23:17:37 <12e​bering> the chesspiece needs a bit more work I think 23:17:42 <10P​leasingFungus> sure 23:17:54 <12e​bering> one sec, making coffee 23:18:03 <10P​leasingFungus> i’m probably about to sleep 23:18:23 <10P​leasingFungus> will think of many great ideas for tomorrow 🙂 23:18:28 <12e​bering> indeed 23:19:21 <12e​bering> but yes, I do think of CK as equal parts challenge and wacky 23:19:26 <12e​bering> for people who like either 23:35:06 Unstable branch on crawl.develz.org updated to: 0.29-a0-222-g5b244fca1f (34) 23:56:22 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-222-g5b244fca1f