00:05:33 -!- mhcerri2 is now known as mhcerri 00:31:51 Unstable branch on cbro.berotato.org updated to: 0.29-a0-111-gbaf749a769 (34) 01:31:14 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4567-gb362bb5a12 02:04:37 -!- indigaz7 is now known as indigaz 04:24:12 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4567-gb362bb5a12 07:16:54 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-111-gbaf749a (34) 08:34:47 <09g​ammafunk> @PleasingFungus "Ignis to win this" is a good clan name, no? Just noticed that one while restarting the tournament db script 08:39:04 <10P​leasingFungus> lol 08:39:04 <10P​leasingFungus> nice 12:30:08 https://github.com/crawl/sequell/blob/master/docs/listgame.md#logfile-fields says: 12:30:12 If the player was banished from the Temple and died in the Abyss, then place=Abyss but br=Temple, but that seems to no longer be true. both place and br are abyss. is there a new way to check whether the player was specifically abyssed from elf3? 12:30:28 !lg * recentish place=abyss br=elf 12:30:28 No games for * (recentish place=abyss br=elf). 12:31:59 !lm * recentish abyss.enter elf:3 12:32:03 26. [2021-11-14 02:52:50] KarmaDistortion the Slayer (L27 DsBe of Kikubaaqudgha) entered the Abyss! (Elf:3) 12:32:55 groovy 12:33:39 I'm quite surprised that was ever true TBH 12:34:34 it was true when abyss was a magic portal instead of a 5-level branch 12:36:10 It's not true of even portal branches now 12:36:10 so from sequell's pov it was a portal and had that behavior 12:36:10 !lg * sewer x=br 12:36:10 67050. [br=Sewer] zackdarkstar the Grave Robber (L6 DrNe), slain by a bullfrog in Sewer (sewer_minmay_w) on 2022-02-17 19:16:09, with 424 points after 6937 turns and 0:46:37. 12:36:10 huh 12:36:10 someone needs to update the manual 12:36:14 !lg * sewer br=D x=v 12:36:15 7879. [v=0.10.4] nada the Shield-Bearer (L4 DDFi), slain by a kobold (a +0,+0 short sword) in Sewer (sewer_kobolds) on 2021-12-28 12:28:20, with 132 points after 1451 turns and 0:03:45. 12:38:50 also, does anyone know when veto happens for troves? i thought the whole dungeon was pre-seeded, but it looks like troves veto based on player's current skills. when the entry vault is generated? or when it's entered? 12:39:07 veto what? 12:40:33 like veto {{ return crawl.game_started() and trove.spell_skills() < trove.weapon_skills() 12:42:38 I think you find what trove you've entered at the point you enter it. 12:55:54 gotcha, thanks 12:56:05 context is, i'm trying to make the evocables trove less disappointing 12:56:48 it was probably pretty good in those wild days when you could have wands be your main damage dealing tool for non-popcorn, if you wanted 12:57:06 saw someone go in and the only thing they didn't already have, was tremorstones 12:57:23 ouch 12:57:32 I didn't even know there was an evocables trove. Glad I've never gotten it. 12:57:55 thinking if it did "acquire misc" it might work better? 12:58:18 also TIL if your evo is 3.9 you have a good shot at avoiding this trove 12:58:42 <12e​bering> Tremorstones is good tho. It was changed a whole a go to explicitly give one each of the do evokers plus wands iirc 12:59:11 and possibly a manual of evo 12:59:17 <09h​ellmonk> Trove reform for 0.29 tbh 12:59:25 there could be a scarf of invis in there, or like, "any ring randart ego:blink"? 13:00:00 jabisky (L2 OgFE) Crash caused by signal #6: Aborted (D:1) 13:00:21 i recently got a trove that was clearly just a bunch of acquirement rolls; it was *amazing* 13:00:25 but for them to get tremorstones from a trove and that's it, well, might as well have been an evoker shop 13:01:56 i spose they got wands but didn't value it; s38 plays fast enough that i can't always tell what's happened 13:12:35 well, alright, it does seem to generate a pile of great wands actually https://imgur.com/Gt3mDBv.png 13:14:52 nothing to fix mebbe 13:36:05 aravol (L2 TeFi) Crash caused by signal #8: Floating point exception (D:1) 13:47:10 !crashlog 13:47:11 24277. aravol, XL2 TeFi, T:453 (milestone): http://crawl.akrasiac.org/rawdata/aravol/crash-aravol-20220217-203605.txt 14:57:30 -!- Guest079 is now known as twelwe 16:23:34 Unstable branch on underhound.eu updated to: 0.29-a0-111-gbaf749a769 (34) 17:05:33 <08n​icolae> i think most trove vaults that place armour and stuff use the "acquirement" tag in the item definition so it'll try to do acquirement level stuff 17:13:05 -blink is a weird status name because you can still read a scroll of blink 17:14:51 <10P​leasingFungus> clearly should block that 🙂 17:55:00 -!- Guest010 is now known as twewe 17:57:49 a (rare) trove that just places a couple of ?acq and nothing else /would/ be pretty funny... 17:59:36 especially with ?acq requirement for entry 18:00:33 trove temple that allows you to convert to a god wrath-free 19:44:35 03ebering02 07* 0.29-a0-112-g501f64c: feat: smooth early super ood cap and document 10(31 hours ago, 1 file, 21+ 4-) 13https://github.com/crawl/crawl/commit/501f64c9ef90 19:47:50 >The result is that from D:8 to D:9 there's a large jump in difficulty of vaults. 19:47:51 wow, I thought I was crazy for thinking that starting around D:9 there were stupid difficult vaults for pre-lair 19:48:01 you wizard! 19:48:11 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-112-g501f64c9ef (34) 19:48:12 The morale of the story is I am literally always right 19:48:24 you found the mysterious difficulty spike; it was named TODO 19:48:35 ??condenser vane[$ 19:48:35 condenser vane[3/3]: https://media.discordapp.net/attachments/205316046230388737/749113985734803486/unknown.png 20:07:19 <09g​ammafunk> don't think you would really notice this, as the effect is actually pretty subtle 20:07:47 <09g​ammafunk> !lg * current D:8|D:9 s=place% 20:07:50 <04C​erebot> 44909 games for * (current ((D:8 || D:9))): 26823x D:8 (59.73%), 18086x D:9 (40.27%) 20:08:30 <09g​ammafunk> and you don't see a jump in deaths between those two locations either, instead you see that as expected D:8 gets significantly more deaths because it's earlier 20:09:25 <09g​ammafunk> by D:8 you're already getting D:16 for an 8, so that's already in the "extreme out of depth" portion of the dungeon monster table 20:09:58 Oh, I guess I'm underestimating what "extreme out of depth" means in terms of monster placement then 20:11:35 <09g​ammafunk> !source mon-pick-data.h 20:11:35 <04C​erebot> https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-pick-data.h 20:11:35 <09g​ammafunk> if you look at the dungeon table, you can start looking for monsters that place from 16 onwards 20:12:02 <09g​ammafunk> on the old system D:9 would get you 22, and on the new system it will get you 19 20:12:16 <09g​ammafunk> and d:8 would get you 16 20:12:31 ah 20:13:11 <09g​ammafunk> but there are a lot of monsters that hit that depth of 16 and a lot that hit 22, and there's a lot of overlap between those two sets 20:13:37 <09g​ammafunk> still to good to remove jumps like that 20:18:03 <09g​ammafunk> !lg * t d:8|d:9 s=place% 20:18:03 <04C​erebot> 3289 games for * (t ((d:8 || d:9))): 1991x D:8 (60.54%), 1298x D:9 (39.46%) 20:26:57 <09h​ellmonk> tbh wouldn't be surprised if some of the perceived jump was due to certain vaults having defined depth placement ranges 20:27:12 <09h​ellmonk> ie the "when does the_grid show up" problem 20:28:13 <12e​bering> I noticed this when I went poking into what placements themeinteam was complaining about on reddit and where they were coming from 20:28:47 <12e​bering> a few giants came from defined placements but it was mostly the 8 discontinuity 20:29:04 <12e​bering> (also lmao at that thread complaining about cyclopes and manticores as depths enemies) 20:40:11 <10P​leasingFungus> oops 20:46:39 <09h​ellmonk> man I need to make some more early d vaults 20:55:20 03PleasingFungus02 07* 0.29-a0-113-g078de9b: Display irradiate damage in monster (ardl) 10(6 minutes ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/078de9bc3089 21:03:16 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-113-g078de9bc30 (34) 21:07:51 -!- allbery_b is now known as geekosaur 21:39:59 New branch created: corpseless_party (1 commit) 13https://github.com/crawl/crawl/tree/corpseless_party 21:40:00 03hellmonk02 07[corpseless_party] * 0.29-a0-105-g9aac1ed: feat: Rework Animate Dead 10(9 minutes ago, 14 files, 58+ 36-) 13https://github.com/crawl/crawl/commit/9aac1ed8f789 21:53:37 New branch created: pull/2428 (1 commit) 13https://github.com/crawl/crawl/pull/2428 21:53:37 Branch pull/2428 updated to be equal with corpseless_party: 13https://github.com/crawl/crawl/pull/2428 21:56:00 there been a few people on the main discord, mentioning some big bummer vaults in the d8-d9 range, and it being kinda a difficulty cliff oftenish, so i figgered e'bering was maybe trubbleshootin 22:00:30 04Build failed for 08corpseless_party @ 9aac1ed8 06https://github.com/crawl/crawl/actions/runs/1862616923 22:32:54 <08n​icolae> if only i'd been here when the branch was made, i would have suggested it be called like "i ain't go no body" 23:36:10 Unstable branch on crawl.develz.org updated to: 0.29-a0-113-g078de9bc30 (34) 23:49:49 <12e​bering> @hellmonk sweet branch lmk if u want any collab implementation 23:55:25 -!- allbery_b is now known as geekosaur 23:56:39 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-113-g078de9bc30