00:43:06 Unstable branch on cbro.berotato.org updated to: 0.28-a0-1435-g82390b3a13 (34) 00:53:56 Monster database of master branch on crawl.develz.org updated to: 0.28-a0-1435-g82390b3a13 01:32:18 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4506-g453a05f5f4 02:17:39 -!- allbery_b is now known as geekosaur 04:22:13 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4506-g453a05f5f4 08:45:33 03PleasingFungus02 07* 0.28-a0-1436-gaff854c: Give XP for frenzied monsters' deaths 10(8 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/aff854cc17d9 08:47:41 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1436-gaff854cc17 (34) 09:56:55 Because Fo has so little options in dealing with early banishment (no tele), should they be allowed to shaft themselves on it to plus one deeper level, despite that not really making physical sense? I assume Fo not being able to shaft is a deliberate choice, but I'm curious to know what the consideration was here. 09:56:55 (And yes, this is because I just died to an early banishment as a Fo ;-) ) 10:01:00 <09g​ammafunk> By "on it" do you mean "in the abyss"? 10:01:18 yes, sorry 10:01:56 And for the record, this isn't be trying to buff something that just killed me, this is me trying to learn about game balance 10:03:12 nerf* 10:07:29 <10P​leasingFungus> i'm confused by the reasoning at the start there 10:07:43 <10P​leasingFungus> i don't understand how tele is helpful for escaping banihsment 10:07:57 It's helpful for not being killed once banished? 10:08:03 <10P​leasingFungus> oh, sure 10:09:15 <10P​leasingFungus> i was thinking more about how the most important tools for avoiding banishment are controlling LOS (with allies or walls) or, failing that, having high willpower. and of course formicids are better than most races about manipulating walls to control LOS 🙂 10:09:15 <10P​leasingFungus> once you're in abyss it's arguably rougher, but you can also do weird games with the shifting walls there 10:09:29 <10P​leasingFungus> no strong opinion about shafting in abyss. seems probably fine to allow, but doesn't seem like a big deal either way 10:09:49 I'm often disappointed by how few walls are diggable in Abyss when I want them to be 10:09:56 <10P​leasingFungus> heh, fair 10:10:16 (I think that's partly because the regular rock is angry fruit salad #s so less distinguishable from metal/crystal) 10:10:42 <10P​leasingFungus> console? 10:10:49 Crawl has tiles? 10:10:53 <10P​leasingFungus> 😛 10:11:00 <10P​leasingFungus> wait a minute 10:11:05 Stone I have as solid blocks so it's more easily distinguised. 10:11:11 <10P​leasingFungus> weren't you just asking crawl to add triceratops tiles? 10:11:30 <10P​leasingFungus> rank hypocrisy... 😛 10:11:36 Yes, because (inasmuch as other people play Stoat Soup ahem) they play it in tiles. 10:11:52 Hence, I have to draw tiles. Resentfully (and badly) since none of _us_ play tiles. 10:12:03 <10P​leasingFungus> rip 10:12:15 (Hm, maybe I should make metal/crystal not be '#') 10:12:51 <10P​leasingFungus> imo make em ♦ 10:12:58 <10P​leasingFungus> or â—† or something 10:13:11 I'm secretly pretty happy with https://github.com/damerell/crawl/blob/master/crawl-ref/source/rltiles/mon/animals/weasel.png 10:13:14 <10P​leasingFungus> hm, there are a surprising (?) number of diamonds in unicode 10:13:28 <10P​leasingFungus> it's cute! i like it 10:13:34 <10P​leasingFungus> why is there a weasel monster, though? 10:13:44 We like mustelids 10:14:04 (they're secretly just quokkas) 10:14:06 <10P​leasingFungus> how much do you like them if you make players kill em? 10:14:08 <10P​leasingFungus> 😛 10:15:28 Hey, I just put them in there, I'm not responsible for the actions of murderhobos 10:15:43 <10P​leasingFungus> 🤔 10:21:48 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-1436-gaff854c (34) 10:30:06 Well, the two reasons I thought it might not make sense for Fo's to be able to shaft would be 1) it doesn't really make physical sense for the abyss as (as far as I know) the abyss isn't a series of five layers stacked on top of each other, and 2) the abyss might intentionally be a weak point for Fos 10:31:17 And it's kind of hard to play LOS games when needing to kill the Thingâ„¢ that's wanting to banish you. (And this was D:9 so no chance for Will+ stuff yet.) 10:31:50 I think if I was the "Ideal Player" I might have been able to do some crazy LOS/avoidance stuff of Erolcha, but that's also not me 10:53:48 <10P​leasingFungus> i don't think there's any particular intentional weakness for formicid wrt the abyss 10:53:48 <10P​leasingFungus> and ignis rising flame does let you rise one layer through the abyss though, of course, that is a divine ability 10:54:41 yeah, that makes more sense to me 10:56:26 <10P​leasingFungus> think the reasoning for formicids not getting to dig in abyss is probably the flavour thing, as you said 10:56:32 <10P​leasingFungus> and flavour is of course squishier 10:56:36 surely there's a free triceratops asset out there 10:56:42 it's a popular animal! 10:56:44 <10P​leasingFungus> a free 32x32 pixel triceratops? 10:56:56 ah, point 10:57:13 https://github.com/damerell/crawl/blob/master/crawl-ref/source/rltiles/mon/unique/triceratops.png # I'd just like a better one, pixel art is not my strong suit 10:57:27 <10P​leasingFungus> imo should be green 10:57:33 <10P​leasingFungus> that's the canonical triceratops colour 10:58:17 as per the Cretaceous Cinematic Universe Canon Guidelines 10:59:00 03PleasingFungus02 07* 0.28-a0-1437-gaf83eef: Remove support for Yred injury mirror 10(4 minutes ago, 1 file, 1+ 12-) 13https://github.com/crawl/crawl/commit/af83eef3db53 11:02:39 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1437-gaf83eef3db (34) 12:10:37 <09g​ammafunk> > Because Fo has so little options in dealing with early banishment (no tele) This actually is the opposite of true, dig is incredibly good in the abyss, there's lots of rock and you can break LOS easily. Not to mention that early banishment usually coincides with a general lack of teleport anyhow 12:11:36 <09g​ammafunk> Later on teleport is a resource you can dip into a lot more, but this also coincides with generally being a lot stronger, hence more likely to survive the abyss (god powers and other items coming into play at this point) 12:12:25 <09g​ammafunk> good time to point out how silly this situation is: 12:12:28 <09g​ammafunk> !kw banished 12:12:28 <04C​erebot> Keyword: banished => abyss.enter noun!="entered the Abyss!" noun!="escaped (hah) into the Abyss!" 12:13:37 <09g​ammafunk> detecting involuntary abyss entry based on text match of the message, seems like having some structure on what the noun could be would help 12:14:42 * geekosaur still likes the sarcasm in that message (that's from Pan, right?) 12:16:58 <09g​ammafunk> yeah 12:16:58 <09g​ammafunk> also, if anyone is curious about player banishment death rates 12:16:58 <09g​ammafunk> !lm * current !boring !banished xl<=10 o=% s=crace / lg:br=abyss lg:xl<=10 12:16:58 <04C​erebot> 31267/2537310 milestones for * (current !boring !banished xl<=10): 8617/283738x Demonspawn [3.04%], 3102/133853x Gnoll [2.32%], 685/33770x Palentonga [2.03%], 468/30142x Mummy [1.55%], 1525/98361x Formicid [1.55%], 891/57845x Spriggan [1.54%], 4468/326543x Minotaur [1.37%], 1625/132737x Troll [1.22%], 1247/121995x Hill Orc [1.02%], 1526/160175x Gargoyle [0.95%], 488/51409x Merfolk [0.95%], 1212/1... 12:16:58 <09g​ammafunk> a difficult thing to examine with sequell to some extent 12:16:58 <09g​ammafunk> !lm * current !boring !banished xl>10 xl<=20 o=% s=crace / lg:br=abyss lg:xl<=20 12:17:13 <04C​erebot> 24765/1122481 milestones for * (current !boring !banished xl>10 xl<=20): 1964/51229x Hill Orc [3.83%], 569/16244x Ghoul [3.50%], 5538/168301x Minotaur [3.29%], 1327/48733x Gnoll [2.72%], 1355/50767x Draconian [2.67%], 2816/109077x Demonspawn [2.58%], 632/26160x Merfolk [2.42%], 539/22416x Human [2.40%], 533/23042x Ogre [2.31%], 1318/57488x Troll [2.29%], 1698/74905x Gargoyle [2.27%], 354/17170x P... 12:17:14 <09g​ammafunk> "early" (xl<=10) and "mid" (xl<=20) 12:17:48 <09g​ammafunk> ooh 12:17:53 <09g​ammafunk> let's try that again! 12:18:09 <09g​ammafunk> !lm * current !boring banished xl<=10 o=% s=crace / lg:br=abyss lg:xl<=10 12:18:25 <04C​erebot> 2036/3113 milestones for * (current !boring banished xl<=10): 27/33x Vampire [81.82%], 46/61x Djinni [75.41%], 24/32x Kobold [75.00%], 33/45x Merfolk [73.33%], 54/74x Human [72.97%], 34/47x Deep Dwarf [72.34%], 18/25x Barachi [72.00%], 36/50x Deep Elf [72.00%], 171/241x Gargoyle [70.95%], 34/48x Ogre [70.83%], 27/39x Mummy [69.23%], 31/45x Demigod [68.89%], 140/206x Hill Orc [67.96%], 71/105x Oct... 12:18:37 <09g​ammafunk> !lm * current !boring banished x>10 xl<=20 o=% s=crace / lg:br=abyss lg:xl<=10 12:18:38 <04C​erebot> Unknown field: x 12:19:17 <09g​ammafunk> !lm * current !boring banished xl>10 xl<=20 o=% s=crace / lg:br=abyss lg:xl<=20 12:19:20 Huh, I probably should've checked the data first then 12:19:33 <04C​erebot> 3249/10531 milestones for * (current !boring banished xl>10 xl<=20): 88/225x Deep Elf [39.11%], 159/436x Formicid [36.47%], 232/637x Hill Orc [36.42%], 77/213x Human [36.15%], 55/160x Ogre [34.38%], 61/178x Ghoul [34.27%], 91/271x Djinni [33.58%], 755/2280x Minotaur [33.11%], 169/518x Draconian [32.63%], 39/123x Kobold [31.71%], 69/219x Tengu [31.51%], 169/537x Gnoll [31.47%], 283/923x Gargoyle [... 12:20:17 <09g​ammafunk> does suggest formicids die a bit more later on 12:20:27 interesting 12:21:15 <09g​ammafunk> these numbers are pretty low (esp for xl<=10), so I wouldn't put too much faith in them, but it's always nice to look 12:23:23 <09g​ammafunk> the percentages for "mid" are just generally pretty close to each other, and the variation for early might be more due to sample size 12:23:27 <09g​ammafunk> in fact, as I look at it more closely, there's not too much variation in the species percentages for early banishments either 12:25:10 * perryprog nods 12:52:43 <05k​ate> aha, neat 12:54:20 03PleasingFungus02 07* 0.28-a0-1438-g467f337: New spell: Anguish (L4 Hex/Necro) 10(3 hours ago, 30 files, 174+ 25-) 13https://github.com/crawl/crawl/commit/467f337aae67 12:54:20 03PleasingFungus02 07* 0.28-a0-1439-g7e51761: Fix a name mispelling 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/7e5176108ada 12:56:37 <10P​leasingFungus> 🙂 12:57:02 <10P​leasingFungus> i vaguely suspect i'm going to have to be the one to make the change to status icon packing that i complain about in the commit comment 12:57:18 <10P​leasingFungus> (we are currently 100% out of space in the int that stores tile icons to pack any more icons) 12:57:26 <10P​leasingFungus> (i had to remove corona [again] to get this one in) 12:57:41 <10P​leasingFungus> but that's what i get for adding so many statuses 12:58:58 PF: I would be delighted to hear you're unrolling some more of those bit-saving exercises. Before we have to. ;-) 12:59:03 <10P​leasingFungus> lol 12:59:06 <10P​leasingFungus> well, we'll see 12:59:18 <10P​leasingFungus> it involves interacting with js, which i am extremely unenthusiastic about 12:59:32 I don't blame you. 12:59:55 Have fun 13:00:16 <10P​leasingFungus> probably i'll remove monster swiftness first, which would get us at least one more ench 😛 13:00:18 you have an odd notion of 'fun' 13:02:00 Gah! We're using that one 13:02:00 I love that Anguish is using a small touch of that flaying flavor, which is one of my favorite monster spells/abilities 13:02:00 "It's Hexes because it checks Will and I wanted to make a hex" lol 13:04:41 <10P​leasingFungus> pinkbeast: …why? 13:04:59 The Triceratops is slow, but has MST_ALLIGATOR 13:08:27 <10P​leasingFungus> not quite what i meant 13:08:27 <10P​leasingFungus> i was asking about desired gameplay 13:08:27 <12e​bering> gastronok having it is very funny 13:08:27 <10P​leasingFungus> i did forget he had it 13:08:27 <10P​leasingFungus> i was just thinking about gators 13:08:27 <09g​ammafunk> I see the single-world spell name lobby has triumphed again, we've won! 13:08:59 It's a fearsome melee opponent but reasonably amenable to any approach that isn't just hammering away at it. However, Swiftness (and that it doesn't care about shallow water) makes that slightly more amenable to comedy. 13:09:09 <09g​ammafunk> also, glad to see more necromancy buffs, naturally 13:09:27 <05k​ate> maurice has it too (and would be fine without it probably, although maurice is sort of an old design holdover either way) 13:09:30 <09g​ammafunk> makes you wonder if it could be an Ne starting spell in place of... 13:09:37 <09g​ammafunk> *??maurice 13:09:38 <04C​erebot> Maurice (@) | Spd: 10 | HD: 5 | HP: 49-68 | AC/EV: 2/13 | Dam: 9(steal) | weapons, items, doors, spellcaster | Res: will(20) | Corpse | XP: 471 | Sp: sprint, invisibility, blink | Sz: Medium | Int: human. 13:09:46 <09g​ammafunk> wow, yeah, maurice really does not need sprint 13:09:51 <09g​ammafunk> ??necromancer 13:09:52 <04C​erebot> necromancer[1/1]: A {mage} background (abbreviated as Ne) that starts with the spells {Pain}, {Animate Skeleton}, {Vampiric Draining}, {Animate Dead}, and {Agony}. Also starts with a +0 robe. Also a monster found in late Dungeon, Vaults, Crypt, and Depths that casts {Bolt of Draining}, ranged Agony, {Bind Souls}, and {Invisibility}. 13:10:26 <12e​bering> hellmo owes us corpseless concepts 13:10:36 <09g​ammafunk> true 13:10:39 <05k​ate> i quite like the elegance of all Ne's starting spells being pure necromancy (even if 2 of them are bad spells) 13:10:44 <09g​ammafunk> heh 13:10:57 <09g​ammafunk> wow, kate confirmed not a fan of derived undead! 13:11:35 <09g​ammafunk> that is elegant, I suppose, but I'm not sure it means very much from a gameplay perspective. Ne spells easier to cast, hence vaguely encouraging "hybridization"? 13:12:50 <05k​ate> yeah, fairly straightforward to get agony castable and then focus either on melee or picking up other spells you find, i think it does feel a little different to the other book starts 13:12:54 04Build failed for 08master @ 7e517610 06https://github.com/crawl/crawl/actions/runs/1674733930 13:14:55 <05k​ate> since most of those you need to train 2 spell schools fairly equally, and often a 3rd/4th a little bit 13:14:55 <09g​ammafunk> certainly reasonable, but at the same time having one dual school spell wouldn't prevent this, at least at level 4. I just think the particular spell doesn't have an obvious "swap" though. I guess agony might be the only thing one would swap it out with, and that does run into your anti-hybridization 13:14:55 ^ real test failure btw 13:15:53 <05k​ate> oh yeah, i ran into that one with enfeeble, have to add new spells to a big hardcoded list if monsters can't cast them 13:15:55 <09g​ammafunk> by swap I mean adding it to the starting spells and removing some other spell, to be clear; not sure how its damage profile compares to something like agony. You probably get a pretty high amount of damage from a single application 13:16:22 <05k​ate> i'm sure there should be a better approach, probably that should be an spflag or something 13:16:51 <09g​ammafunk> one thing that's kind of neat about it being in the set with vamp drain, is that it has a good usage feel 13:17:01 <09g​ammafunk> You apply this debuff then you proceed to vamp drain 13:17:29 <09g​ammafunk> vs. the current situation where you're one of two spells that must be used each turn 13:17:38 rather similar to FE in that respect 13:17:38 <09g​ammafunk> but agony is sort of special in that the first application is the most important 13:18:05 <09g​ammafunk> yeah somewhat similar to sticky flame, just with there being a condition of needing to take damage 13:18:54 <09g​ammafunk> interesting to think about, at least, I guess if it's a likely kiku gift, it'll get into the hands of many necromancy users regardless of being in the starting book 13:19:01 No, I mean with foxfire + scorch 13:19:28 since you basically "combo" those spells all throughout early to mid game 13:19:37 <05k​ate> it doesn't look like it's been added to kiku gifts, but probably should be yeah 13:21:58 <09g​ammafunk> comboing vamp drain, which restores health taken from damage, with this spell, which requires your taking damage, that sounds like a fun combo 13:23:19 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1439-g7e5176108a (34) 13:24:55 <10P​leasingFungus> oops i forgot kiku 13:27:50 <05k​ate> probably this weird book gifting logic could also be rewritten and just have like, a set of book 1 spells and a set of book 2 spells, and randomly pick 4-5 spells for each book instead of guaranteeing certain things 13:27:50 <10P​leasingFungus> plausible 13:27:50 <12e​bering> its bad godfeel to get too many spells you already have 13:27:50 <12e​bering> imo 13:27:50 <12e​bering> but other than that, sure 13:27:52 <05k​ate> currently it doesn't care about that at all 13:28:05 <12e​bering> oh, hah 13:28:11 <12e​bering> I've played a ton of kiku and somehow never noticed 13:29:06 <05k​ate> the first gift is always pain, sublimation of blood, vamp draining, and 1 of corpse rot/animate skeleton (assuming you can cast sub blood, if not you get both corpse rot and animate skeleton) 13:30:19 <05k​ate> and the second gift is animate dead or simulacrum, bvc or excruciating wounds, agony or death channel, then another one of those 6 that didn't already get picked 13:30:31 <05k​ate> plus dispel undead always 13:32:33 <05k​ate> the second book in particular i think would make a lot more sense just picking from the pool a few times instead of those individual coinflips, the first book i guess sort of needs a bigger pool of options to be able to vary it more 13:52:20 03PleasingFungus02 07* 0.28-a0-1440-g6a3f3e4: Fix a crash? 10(4 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/6a3f3e4ae663 14:00:18 Is DD regenerating health with new Jiyva a feature? 14:01:37 Old J would heal DD when jellies ate items, so equivalent to that? 14:02:50 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1440-g6a3f3e4ae6 (34) 14:04:24 yay two new hexes 14:06:38 Hm, something definitely weird is happening with Usk piety breakpoints 14:06:42 Most obvious of which is "Uskayaw will force your foes to helplessly watch your dance" will display while you're still on usk's para cooldown 14:06:51 which is pretty misleading since it leads to nothing happening 14:09:34 And also the actual internal cooldown on the paralysis is a bit confusing since it's not communicated in any way when it's happening, which is what led me to think something was janky in the first place, despite it being intentional. 14:09:41 Pinkbeast, imo, free regeneration on DD destroys their main feature; yes, old J did basically the same, but she was a one big mess of a god anyway. 14:31:18 03kate-02 07* 0.28-a0-1441-g6bfe6b3: Apply coding conventions 10(2 days ago, 26 files, 133+ 70-) 13https://github.com/crawl/crawl/commit/6bfe6b3ffa1c 14:31:18 03kate-02 07* 0.28-a0-1442-gde96f65: Update options_guide defaults 10(38 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/de96f6598305 14:31:18 03kate-02 07* 0.28-a0-1443-gc989499: Adjust Kiku book gift logic 10(38 minutes ago, 1 file, 47+ 34-) 13https://github.com/crawl/crawl/commit/c9894997ea97 14:35:44 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1443-gc9894997ea (34) 14:37:08 does a script apply those conventions? 14:39:01 this is cool, and it's neat to see kimjoy on top, but who the heck is CliffsDover https://gitpop2.herokuapp.com/crawl/crawl 14:41:02 <05k​ate> i don't think we have a script for those conventions, or at least i just grepped around for a couple of common inconsistencies since i'd spotted a few i was fixing anyway 14:42:00 <05k​ate> although i think there's a script for checking some of our bracing conventions somewhere 14:42:04 I suspect the explanation for that fork is https://github.com/CliffsDover/crawl/tree/iOS_Release 14:45:28 unbrace? 14:45:28 <06a​dvil> unbrace might not do switches 14:45:28 I don't think it does, since I noticed there was inconsistency there when I was fixing some styling 14:45:28 <06a​dvil> does anyone here still use the '/. keys in the drop menu? (They are broken in webtiles these days, so probably console only) 14:50:20 <05k​ate> i've never used those, i think they were a dpeg addition way back? they sort of feel maybe relevant back in the days of stashing, if you're going through a whole stack of stuff and deciding what to drop 14:52:00 <06a​dvil> ah that does seem like a use case 14:52:00 <06a​dvil> I'm probably changing the behavior of . is why I'm wondering (I'm soon going to commit a change that enables arrow key navigation for all item menus) 14:52:00 If we're giving negative answers, no, I've seen that screen before but can't remember ever using those keys 15:10:01 03ebering02 07* 0.28-a0-1444-g6c55d0b: feat: display to hit chance for targeted drac breath weapons 10(5 minutes ago, 5 files, 77+ 57-) 13https://github.com/crawl/crawl/commit/6c55d0bc0c19 15:24:01 <10P​leasingFungus> Yermak: yes, DD regen with J is intentional, following the same reasoning as Trog's Hand. In my opinion, the DD main feature has never 'worked' (since Makhleb, Ru, Ely etc let you circumvent it), and I hope to replace them some day. 15:24:07 <10P​leasingFungus> nice cleanup @ebering 🙂 15:24:23 <10P​leasingFungus> thanks for catching my options guide oversight, kate! 15:24:41 <12e​bering> I started w/trying to resolve the merge conflicts in that PR and review it and realized there was a better way 15:25:35 <08n​icolae> what would you replace them with 15:27:47 <10P​leasingFungus> mayflytaur, maybe 15:27:55 <10P​leasingFungus> in the spirit of 'speedrun species' 15:30:25 <08n​icolae> rip 15:31:11 <10P​leasingFungus> please note this is very far from fruition, just an idea i've had floating around for some time 15:32:32 <08n​icolae> species with no hp OR mp, they use gold instead 15:33:17 leprechauns 15:35:20 <10P​leasingFungus> sonic gets the gold knocked out when taking damage 15:37:21 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1444-g6c55d0bc0c (34) 15:38:54 <08n​icolae> exactly 15:39:02 <08n​icolae> hedgehog species 15:39:04 <08n​icolae> gotta go fast 16:02:26 <08n​icolae> orb species. you're an orb. you have to get yourself out of the dungeon 16:02:26 there's definitely a roguelike where you can play a sapient ring, and the idea is to get your wearer killed so that increasingly better hosts can put you on 16:02:26 i think it's one of the *bands 16:03:42 <05k​ate> poschengband and its descendents, yeah 16:04:34 freaky 16:04:38 <05k​ate> possibly the most extremely sily species in a fork that's almost entirely dedicated to silly species, it's very good 16:05:30 d'ya think if i finish learning to play sil-q i could jump to poschengband easilyish? 16:05:40 i did not enjoy trying to learn angband vanilla 16:06:20 <05k​ate> they're pretty extremely different other than like, being roughly based on the same codebase at some point along the line 16:06:32 drat 16:06:35 I never liked angband or its clones very much for some reason 16:07:09 <05k​ate> sil is like angband but less, and poscheng is like angband but much, much more so 16:08:51 same yeah. i don' remember why, angband was just like, tedious or clunky feeling. 16:08:51 also ugly! 16:21:49 <12e​bering> !bug 12649 16:21:50 <04C​erebot> https://crawl.develz.org/mantis/view.php?id=12649 16:21:51 <12e​bering> %git 16:21:52 <04C​erebot> ebering * 0.28-a0-1444-g6c55d0b: feat: display to hit chance for targeted drac breath weapons (77 minutes ago, 5 files, 77+ 57-) https://github.com/crawl/crawl/commit/6c55d0bc0c19 16:23:50 <08n​icolae> no. leave it. if the level connectivity breaks that's their fucking problem 😠 16:24:04 Unstable branch on underhound.eu updated to: 0.28-a0-1444-g6c55d0bc0c (34) 16:24:40 <12e​bering> %git 16:24:41 <04C​erebot> ebering * 0.28-a0-1444-g6c55d0b: feat: display to hit chance for targeted drac breath weapons (80 minutes ago, 5 files, 77+ 57-) https://github.com/crawl/crawl/commit/6c55d0bc0c19 16:26:48 03Aliscans02 {GitHub} 07* 0.28-a0-1445-g108ecce: fix: use the standard names for monsters in "comes into view" messages. (#2132) 10(5 minutes ago, 2 files, 109+ 56-) 13https://github.com/crawl/crawl/commit/108eccecdfc6 16:26:48 03DreamDust02 {GitHub} 07* 0.28-a0-1446-g47dfaac: fix: prevent breaking level connectivity (#2137) 10(4 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/47dfaac58ee9 16:32:48 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1446-g47dfaac58e (34) 16:52:27 03ebering02 07* 0.28-a0-1447-ga5a8893: fix: a teleport closet in Nemelex: the Gamble 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a5a889389164 17:02:50 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1447-ga5a8893891 (34) 17:04:33 level discontinuity is a feature to award players who have digging or memorized passwall 20:42:13 * Pinkbeast reads commits and sheesh, someone buy hellmonk an Enter key 20:58:42 hello. Can I ask you a question about the commit? 21:00:00 <12e​bering> Yes 21:00:05 ??ask 21:00:05 ask[1/1]: The Ask To Ask protocol has higher latency than any known version of the Ask protocol, so feel free to just ask your question. 21:00:27 https://github.com/crawl/crawl/commit/b5831b966b5ca348ed00424d9af0323547372331 21:01:53 comment : plus an additional stronger piety-based chance which 21:01:54 becomes guaranteed at 5*: <==but code is  x_chance_in_y(you.piety, 160)) 21:02:40 i think 160 is 6*... 21:06:34 <05k​ate> just a typo in the commit message, it's supposed to be guaranteed at 6* (and in-game the messaging reflects that, the power description updates when you get to 6*) 21:08:16 <05k​ate> very common mistake in god description stuff, because lots of the internal code for piety uses the piety_breakpoint function, which is 0-indexed (so piety_breakpoint(0) is 1* of piety, piety_breakpoint(5) is 6* of piety, etc) 21:10:46 thanks. Someone else said it was a mistake. So I'm here to ask a question. 21:10:46 <05k​ate> no problem yeah, it's worth double-checking because in the past there have definitely been bugs related to that kind of thing 21:25:26 I would like to ask if it is acceptable to begin transmission of a request to perform the ask-to-ask protocol 21:26:12 (I've never heard that version of the don't-ask-to-ask adage, that's great) 23:34:50 Unstable branch on crawl.develz.org updated to: 0.28-a0-1447-ga5a8893891 (34) 23:57:35 Windows builds of master branch on crawl.develz.org updated to: 0.28-a0-1447-ga5a8893891