00:54:10 Monster database of master branch on crawl.develz.org updated to: 0.28-a0-1374-ga75cb3825e 00:56:59 Unstable branch on cbro.berotato.org updated to: 0.28-a0-1374-ga75cb3825e (34) 01:04:23 03gammafunk02 07* 0.28-a0-1375-g9cff236: feat: Nerf ghost moth melee a bit 10(17 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/9cff2364a122 01:32:37 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1375-g9cff2364a1 (34) 01:49:34 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4506-g453a05f5f4 02:17:45 -!- allbery_b is now known as geekosaur 04:21:49 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4506-g453a05f5f4 06:16:18 -!- allbery_b is now known as geekosaur 10:03:23 <06a​dvil> @PleasingFungus any thoughts about removing the old message window help lookup entirely? 10:04:38 <06a​dvil> aka I see you didn't do that, but it seems like we could 10:05:13 <10P​leasingFungus> as in, the ?/ route? 10:05:22 <10P​leasingFungus> or something else 10:05:28 <10P​leasingFungus> sorry, it's been a while since i looked at the lookup code 10:05:44 <06a​dvil> yes, ?/ 10:06:04 <06a​dvil> it's similar but does everything in the message window 10:06:19 <10P​leasingFungus> it would be extremely sad for my muscle memory 😦 10:06:23 <10P​leasingFungus> what would the new hotkey route be? 10:06:25 <10P​leasingFungus> f1 -> something? 10:06:29 <10P​leasingFungus> or ` to something? 10:06:41 <06a​dvil> I don't mean remove ?/, but use the popup menu instead of the message pane ui 10:06:54 <06a​dvil> the popup menu you wrote for the game menu 10:07:00 <10P​leasingFungus> ohh 10:07:01 <10P​leasingFungus> sure 10:07:08 <10P​leasingFungus> that sounds cool 10:07:22 <10P​leasingFungus> i like simplifying/unifying 10:07:23 <10P​leasingFungus> did you have any downsides in mind? 10:07:26 <06a​dvil> so keys should be identical I think 10:08:07 <06a​dvil> no downsides except ChANgE but I was wondering why you didn't do it when you wrote the popup menu 🙂 10:08:54 <06a​dvil> in console, message pane UIs do have one advantage because popups obscure the whole screen, but I'm not sure that matters here 10:08:58 <10P​leasingFungus> i was just trying to get it to work from the main menu 10:11:26 <06a​dvil> fair 10:11:37 <06a​dvil> huh, there seems to be yet another way this works in the main main menu 10:11:51 <06a​dvil> it uses the msgwin ui but in a popup, apparently 10:14:30 <10P​leasingFungus> main menu ?/ is deep secret lore 10:24:23 <06a​dvil> haha apparently I wrote it 10:24:26 <06a​dvil> %git 7f38390aa58c 10:24:27 <04C​erebot> advil * 0.23-a0-140-g7f38390: Fix ?/ at the main menu (3 years, 4 months ago, 2 files, 59+ 16-) https://github.com/crawl/crawl/commit/7f38390aa58c 10:25:23 <06a​dvil> "isn't very elegant, ... still better than what was happening before" <= the story of crawlcode 10:25:39 <10P​leasingFungus> 🙂 10:27:54 03advil02 07* 0.28-a0-1376-gb870ddc: fix: use correct save and X wording in game menu 10(12 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/b870ddcdaf37 10:27:54 03advil02 07* 0.28-a0-1377-g39bde7b: fix: further fix game menu fallthrough behavior 10(6 minutes ago, 1 file, 16+ 10-) 13https://github.com/crawl/crawl/commit/39bde7bcfb10 10:31:08 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-1375-g9cff236 (34) 10:32:57 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1377-g39bde7bcfb (34) 10:42:21 kate, I think Fo drain for dig might be a tad high right now, especially early game. Maybe only start drain on consecutive digs, or tone it down for total HP? 10:42:27 as a factor of total HP* 10:43:53 <06a​dvil> consecutive digs would have a tedious workaround 10:45:28 oh, yeah 10:49:06 anyway, it feels like you're punished whenever you try to dig to get from an unfavorable environment to a more favorable environment, even if that drain "should" be lost by the fight that you'll likely win thanks to that 10:49:21 it's a big step up from the just... slower move speed 11:49:41 <08n​icolae> make it phasing instead of digging so you can escape but it's not a permanent passage. imo. 11:51:13 <05k​ate> i've seen the argument that it's a fairly substantial buff overall, being able to dig in combat without being slowed, i was honestly thinking the drain cost might be a little low 11:52:15 <05k​ate> but like, the intended use case of digging is to let you dig out a few tiles here and there either to escape a bad spot or to set up favourable terrain, and the aim of the drain is to tune it so you can do that without too much difficulty but you'll be heavily punished for trying to do things like completely reshape levels or use it regularly outside of combat 11:54:29 hm, fair 11:54:46 <08n​icolae> fr formicids with flying can dig upwards 11:55:02 lack of speed penalty is definitely a big buff when using dig in combat, but I think (and this is partly because it's how I use dig personally) the drain currently is too severe for out-of-combat use specifically 11:55:13 <05k​ate> draining does also scale with your max hp, it's maybe slightly rougher at very low levels since it'll always drain a minimum of 1mhp plus the randomly rounded portion that depends on your maxhp 11:56:10 ah that'd be it then 11:57:34 <05k​ate> i think you may just unfortunately be specifically targeted by the change then yeah, since it's very much the out of combat digging that it's trying to put a much stricter limit on 11:57:34 also on low xp it seems to take a lot more effort than it should to restore one HP, but that's probably unrelated 11:58:11 1 hobgoblin, 1 bat, 1 frilled lizard, 2 quokka, 1 giant cockroach for curing one HP of drain at XL 2 11:58:39 not actually sure if that's a problem though 12:34:39 03advil02 07* 0.28-a0-1378-g9884ec6: refactor: consolidate help lookup to one UI 10(21 minutes ago, 9 files, 82+ 180-) 13https://github.com/crawl/crawl/commit/9884ec658abd 12:34:39 03advil02 07* 0.28-a0-1379-gbf4c387: fix: don't ignore game menu exit button 10(5 minutes ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/bf4c3871c42a 13:07:42 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1379-gbf4c3871c4 (34) 13:25:38 03kate-02 07* 0.28-a0-1380-gdd23904: Allow attacking frenzied monsters normally 10(4 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/dd239049a33e 13:33:11 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1380-gdd239049a3 (34) 13:50:50 <10P​leasingFungus> @kate ty! was thinking about that, along with fixing reaching attacks 13:52:17 <10P​leasingFungus> and cleaving 13:53:04 <05k​ate> ah right, i guess cleaving skips neutrals? 13:55:15 <05k​ate> heh nice, searched around for random neutral-related things and found that geryon still drops his horn when you pacify him 13:55:58 <05k​ate> very polite of him even when it's not needed to get in to the hells any more 13:57:17 <10P​leasingFungus> lol 14:05:31 proof that shafts /do/ lead to great emergent gameplay™: got shafted from L:3 to L:6, read magic mapping, on the way to nearest stair I got this in between myself and the stair over three turns: 10 yaks come into view and 3 death yaks come into view. A wyvern comes into view. A rime drake comes into view. 14:05:59 It is hard to have any game that beats the feeling of then surviving that and escaping back upstairs. (Also, I'm Fo, so no teles) 14:06:47 (And apologizes for mild off-topicness :)) 14:16:31 <10P​leasingFungus> no worries 🙂 sounds fun 14:16:45 03kate-02 07* 0.28-a0-1381-g5f6e489: Make blindness, frenzy, antimagic and daze dispellable 10(45 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/5f6e48996ab8 14:16:45 03kate-02 07* 0.28-a0-1382-g92835e5: Add some newlines in ammo descriptions 10(5 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/92835e5c71fa 14:20:58 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1382-g92835e5c71 (34) 14:50:00 kate's really busting out commits lately! :O 14:50:00 quarantine? 14:51:19 or just nothing to do since it's the holiday season 14:51:32 lots of people get the whole week off 14:54:36 <05k​ate> yeah, just not too busy at the moment and have happened to be in the mood for crawl stuff 14:56:22 <10P​leasingFungus> it's fun to have a few folks doing crawl dev at the same time! feels connivial 14:56:22 <10P​leasingFungus> convivial 14:56:22 <10P​leasingFungus> nice. 15:18:16 Hm, should barbs hurt you if you're flying? 15:18:32 Or at least flying from a magical source (e.g., not wings but rings) 15:26:08 <10P​leasingFungus> think that differentiating magic vs nonmagic flying is a path down which insanity lies 🙂 15:26:54 I mean, if you have physical wings (e.g., tengu) it definitely makes sense that barbs harm you, but if you're just floatin' there... does it? 15:27:15 03advil02 07[stone_soup-0.27] * 0.27.1-34-g3ba077f: fix: don't let Usk steal other gods' powers (G-Flex) 10(3 weeks ago, 2 files, 31+ 13-) 13https://github.com/crawl/crawl/commit/3ba077fa995c 15:28:21 I'm not sure this also really matters since barbs are a cool mechanic and flying can be pretty easy to come by by the time you're facing it 15:34:43 <10P​leasingFungus> so here's a fun fact: crawl used to make more of a distinction between magic and nonmagic flight, and when it did, tengu flight was magical 15:34:43 <10P​leasingFungus> their wings are decorative 15:34:43 oh that's kinda cute 15:34:43 makes sense, to be fair 15:34:43 <10P​leasingFungus> 'makes sense' is relative 15:34:43 Gr, oddly, being made of stone... 15:34:43 <10P​leasingFungus> yes, haha 15:34:43 To be more rigorous: I can see the intuition backing that :P 15:56:30 -!- allbery_b is now known as geekosaur 16:31:54 New branch created: pull/2327 (1 commit) 13https://github.com/crawl/crawl/pull/2327 16:31:54 03tensorflower02 07https://github.com/crawl/crawl/pull/2327 * 0.28-a0-1383-g3d89979: xom new abi: pray to play 10(24 minutes ago, 6 files, 107+ 1-) 13https://github.com/crawl/crawl/commit/3d8997901a60 16:33:32 -!- The topic of #crawl-dev is: Crawl Development | https://github.com/crawl/crawl | Logs: http://s-z.org/crawl-dev/, temporarily http://crawl.akrasiac.org/logs/cheibriados/ | People with +v have commit access, devs on bridged discord as well | General Crawl-related chat to #crawl | Long stuff to a pastebin service, please 16:33:33 -!- The topic of #crawl is: Play Dungeon Crawl Stone Soup online now! Type ??online for instructions, ??lg / !lg for play stats | PM Sequell for long queries | http://crawl.develz.org | FooTV game replays: ??footv for instructions | #crawl-dev for dev discussion, #crawl-offtopic for offtopic 20:49:08 <08n​icolae> it's almost new year's. my new year's resolutions for crawl in 2022 are: make more horrible vaults, make some terrible unrands, finally merge the pan rune shop, and change all the tiles to crayon drawings 20:51:22 <10P​leasingFungus> it's good to have goals 20:51:32 Especially realistic ones 20:53:41 oh, on the subject of crayons 20:53:41 I just found out about lang-fake. I can't believe I hadn't earlier, especially because of my native language, en-butt. 21:54:12 -!- Sting1 is now known as Sting 23:34:44 Unstable branch on crawl.develz.org updated to: 0.28-a0-1382-g92835e5c71 (34) 23:57:29 Windows builds of master branch on crawl.develz.org updated to: 0.28-a0-1382-g92835e5c71