00:53:53 Monster database of master branch on crawl.develz.org updated to: 0.28-a0-1312-g71652a0310 00:54:35 Unstable branch on cbro.berotato.org updated to: 0.28-a0-1312-g71652a0310 (34) 01:44:37 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4506-g453a05f5f4 02:17:45 -!- allbery_b is now known as geekosaur 04:22:52 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4506-g453a05f5f4 05:57:21 <12e​bering> Very not feeling the variability change. IMO it was not a trap later, if anything later the user was better able to manage the chaos beams by either tanking or using resources 05:57:21 <12e​bering> Might revert 06:33:10 <09g​ammafunk> what was the specific change? 06:47:59 probably https://github.com/crawl/crawl/commit/fdf38ca10bdff2f4954046791e0ea06d90ea673a 07:07:49 <12e​bering> Making it a plain mace and moving it to the family of early unrands 08:06:07 <10P​leasingFungus> feel free to 08:07:25 <10P​leasingFungus> very plausible that’s one where i’m just out of date; i got a similar reaction when i suggested moving cap’ns cutlass to early unrands 08:08:02 <10P​leasingFungus> used to suck but has been buffed a lot since 08:12:52 <12e​bering> gonna merge orbs first 08:13:03 <10P​leasingFungus> sweet 08:17:33 <10P​leasingFungus> sort of a nice change, because now we have exactly one early-game unrand for each melee weapon class 08:21:22 03PleasingFungus02 07* 0.28-a0-1313-gbc27143: Revert "Move the Mace of Variability to the early game" 10(5 minutes ago, 3 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/bc2714301811 08:23:01 <12e​bering> one to consider: make amulet of vitality an early game unrand 08:23:40 <12e​bering> the flat +15 HP is huuuge early on but asymptotically approaches not being much more than a regen ammy 08:25:42 <10P​leasingFungus> i was vaguely thinking about it 08:26:01 <10P​leasingFungus> agreed flat hp is again a good early game effect 08:26:22 <10P​leasingFungus> wonder if i’d want to tune it down slightly 08:29:00 <05k​ate> vitality seems much too good for an early game unrand to me, yeah 08:29:17 <10P​leasingFungus> one take would be to make it an amulet of nothing 08:29:27 <10P​leasingFungus> hp only 08:30:25 <10P​leasingFungus> think +15 or +10 hp or w/e is better than the average amulet on d:4, but not impossibly bustedly so 08:30:39 04Build failed for 08master @ bc271430 06https://github.com/crawl/crawl/actions/runs/1627427615 08:31:24 <05k​ate> might be reasonable, i do think as-is it's extremely good, i don't really agree that it particularly falls off or anything 08:32:24 <05k​ate> since it's still a better amulet of regen, certainly it's in the vein of the fairly boring "just a good item except now it's even better" unrands like tortoise/hare though 08:32:43 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1313-gbc27143018 (34) 08:32:43 <05k​ate> i do think it's fine to have a few of those 08:32:50 <10P​leasingFungus> agree 08:33:22 <10P​leasingFungus> i vaguely like tortoise/hare in the same way as 7-league boots - “here’s the ultimate version of this normal effect” 08:33:39 <10P​leasingFungus> though they’re not as cool as infinite rampage 08:34:59 <10P​leasingFungus> i like em a lot more than morg or w/e, for sure 🙂 08:34:59 <12e​bering> https://github.com/crawl/crawl/wiki/Unrand-Review relevant page 08:35:41 <10P​leasingFungus> oh ty! 08:35:52 oh neat 08:36:24 >"Unambiguously bad items aren't interesting" drat 08:36:27 <10P​leasingFungus> ps guarded unrand morg vault feat natasha?! 08:41:37 <10P​leasingFungus> oh, btw, vaguely think we should tune sprig knife down a bit at some pizza 08:41:41 <10P​leasingFungus> point* 08:44:59 <10P​leasingFungus> oh, one deeply weird idea for morg: "while wielding morg, if your necromancy skill is less than 8, set it to 8'. 08:50:57 pizza is a new-to-me unit of time 08:51:03 <10P​leasingFungus> typing on mobile is hard 08:51:21 <10P​leasingFungus> another weird one: a staff or ring (or orb?) that sets your MP to a minimum of 1 at the start of your turn. unlimited magic darts, for whatever that's worth 🙂 08:52:07 or robe 08:52:23 <10P​leasingFungus> sure, sure 08:54:38 or pocket watch 08:54:48 FR: swatches 08:56:34 <09h​ellmonk> bring back maxwell's etheric cage and have it do the minimum mp thing? 08:56:43 <09h​ellmonk> but it can be an orb instead of a hat 08:57:20 <10P​leasingFungus> !clap no more maxwell 08:57:20 <12e​bering> already got a good unrand orb design 08:57:21 <04C​erebot> 👏 no 👏 more 👏 maxwell 👏 08:57:24 <12e​bering> orb of destruction 08:57:28 <12e​bering> explodes monsters on kill 08:57:34 <10P​leasingFungus> woot 08:57:55 <10P​leasingFungus> also we could have two 😛 08:58:00 <12e​bering> yes 08:58:09 <12e​bering> nb currently no unrand scarves 08:58:27 Or randart scarves :-P 08:58:43 unrand scarf: scarf of flourishing. Active to flourish scarf. Looks cool. 08:58:55 I'm so good at this 09:01:44 <09h​ellmonk> oh, bring back lehudib's crystal spear unrand as an earlygame unrand 09:01:50 <09h​ellmonk> idk what it does 09:02:08 <09h​ellmonk> presumably not a returning throwable 09:06:39 <10P​leasingFungus> chance to barb enemies [this is incredibly op early] 09:06:39 <10P​leasingFungus> or, crystal fragments that triple check ac (??) 09:07:25 <08w​ormsofcan> oh yeah now that drain drops HP I had a funny idea for morg 09:07:46 <08w​ormsofcan> have it give lich form when wielded, and on unwield it drains the player for half their max HP 09:07:57 <08w​ormsofcan> *current max HP 09:19:48 <09h​ellmonk> going lichform early for that sweet ac boost 09:26:53 <05k​ate> lichform morg has been proposed in a few different variations i think, i still sort of like the version where it gives lichform while wielded but is fragile 09:27:06 <05k​ate> extremely unsure if it would actually be any good but it's a funny concept 09:27:12 <03w​heals> but then how did boris lose it 09:29:07 <12e​bering> I wrote a lore explanation along the lines of it cuts the wielder loose from life and death but more powerful magics are needed to finish the job, without them the knife is destroyed by the backlash 09:29:16 <12e​bering> hinting that boris used the orb to do it 09:29:39 <12e​bering> or maybe the arcane knowledge of the hells 09:29:51 <12e​bering> just lich things™ 09:51:02 You feel extremely strange. / You feel stronger. You feel weaker. 🤔 09:52:15 <05k​ate> hmm, is displaying "immune to drowning" in monster descriptions for things that you can't affect with phial etc too misleading? since they can still die by falling in water (although technically the message there is that they "fall apart" or something i think) 09:52:33 <05k​ate> not sure how else to word it, i guess "immune to asphyxiation" or something 09:53:22 Immune to being waterlogged? 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1314-g6479648: fix: remove the limit on weapon and armour egos 10(10 days ago, 5 files, 8+ 46-) 13https://github.com/crawl/crawl/commit/6479648e6e24 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1315-gc4de5b2: refactor: adjust some reflection checks 10(7 days ago, 6 files, 14+ 18-) 13https://github.com/crawl/crawl/commit/c4de5b2530c4 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1316-gda378f3: feat: chill lofi orbs to ponder/crawl with 10(2 weeks ago, 12 files, 46+ 16-) 13https://github.com/crawl/crawl/commit/da378f3f50c3 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1317-g36d1734: feat: orbs of light 10(11 days ago, 10 files, 29+ 2-) 13https://github.com/crawl/crawl/commit/36d1734f4bc1 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1318-gc7c860f: feat: orbs of wrath 10(10 days ago, 8 files, 13+ 3-) 13https://github.com/crawl/crawl/commit/c7c860f75d21 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1319-gb1ebdc7: feat: orbs of mayhem (nicolae) 10(8 days ago, 9 files, 33+ 2-) 13https://github.com/crawl/crawl/commit/b1ebdc799790 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1320-gc50ad43: feat: orbs of guile 10(7 days ago, 22 files, 59+ 28-) 13https://github.com/crawl/crawl/commit/c50ad43fbe08 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1321-g8a7fa22: feat: orbs of energy (bringing back the crystal ball) 10(7 days ago, 10 files, 39+ 21-) 13https://github.com/crawl/crawl/commit/8a7fa22c119f 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1322-g911418a: fix: remove a placeholder 10(2 hours ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/911418ae40a5 09:56:16 03ebering02 07[lofi-orbs-to-ponder] * 0.28-a0-1323-gead870c: REVERTME: increase orb rate for testing 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ead870c4912b 09:57:30 <05k​ate> specifically the thing it does is gives immunity to phial waterlogging but also to engulfing (either by water elementals, or by ooze from quicksilver oozes/jiyva mut) 09:58:49 <05k​ate> and reduces damage from BEAM_WATER attacks i guess, which is basically just the phial on the player side 10:28:30 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-1313-gbc27143 (34) 11:02:58 FR: statue form makes you immune to pushing/shove attacks 11:03:12 wait, unless monster statues aren't immune to those, in which case never mind maybe 11:07:37 <10P​leasingFungus> nicolae has to implement that for his boots unrand first 🙂 11:08:08 oh that's right 11:23:45 03advil02 07* 0.28-a0-1314-g73776a4: fix: don't fire tracers for ghostly sac validity check 10(6 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/73776a4c32c7 11:32:57 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1314-g73776a4c32 (34) 11:50:59 Hey devs, thank you for volunteering your time and labor to provide free entertainment to the public. Plus I can fork, modify, study, and volunteer contributions myself. 11:52:06 <10P​leasingFungus> just happy that people enjoy the game 🙂 11:53:07 <10P​leasingFungus> @kate hm, now that we've added a bunch of monsters, should we cut some? I don't actually have any monsters on my own hit list right now - it's sad! 11:54:20 <05k​ate> hmm, i don't have any in mind at the moment but i did feel like there ought to be room to remove at least one of the old plain spiders with all the new ones being added 11:58:06 aha, the salt entrance in that save was a red herring 12:01:06 <10P​leasingFungus> very fishy 12:01:11 <10P​leasingFungus> hrm 12:03:01 <10P​leasingFungus> i'm vaguely suspicious of us having both redbacks and wolf spiders 12:03:01 <10P​leasingFungus> @??redback 12:03:01 <04C​erebot> redback (s) | Spd: 15 | HD: 9 | HP: 23-30 | AC/EV: 2/12 | Dam: 18(strong poison:33-58) | Res: will(20) | Vul: poison | Corpse | XP: 180 | Sz: tiny | Int: animal. 12:03:01 <10P​leasingFungus> @??wolf spider 12:03:01 <04C​erebot> wolf spider (s) | Spd: 15 | HD: 11 | HP: 46-62 | AC/EV: 3/10 | Dam: 25, 15(poison:22-44) | Res: will(20) | Vul: poison | Corpse | XP: 566 | Sz: Medium | Int: animal. 12:03:01 <10P​leasingFungus> wolf spider is basically two redbacks stapled together 12:08:12 03advil02 07* 0.28-a0-1315-gf86f92d: fix: bounds checks for monster lrd and ghostly sacrifice 10(9 minutes ago, 2 files, 7+ 7-) 13https://github.com/crawl/crawl/commit/f86f92d26c5a 12:10:03 <05k​ate> wolf spiders seem like a decent one to cut maybe, yeah - redbacks at least have the strong poison distinction (which i don't think is anywhere else in spider now?), and there's plenty of other relatively hard-hitting stuff now it looks like 12:12:42 <10P​leasingFungus> only exists on redbacks, sea snakes, and putrid mouths now 12:12:43 <10P​leasingFungus> hm 12:12:52 <10P​leasingFungus> !lg * shoals recentish / cikiller=sea_snake 12:12:54 <04C​erebot> 248/9183 games for * (shoals recentish): N=248/9183 (2.70%) 12:12:57 <10P​leasingFungus> not nothing 12:15:45 now that spider got a facelift to make it much less monotonous can slime pits get one for levels 1–4 too 👀 12:15:45 Eh, you spend less time there 12:15:45 <09h​ellmonk> poison difference 12:15:45 <10P​leasingFungus> perryprog: slime is designed to encourage you to change the way you play 12:15:53 true Pinkbeast, but it's still boring to just run through and go down a bunch of staircases until you get to level 5 12:16:05 <09h​ellmonk> anyway idc about cutting or not cutting, prob will have another round of number adjustments on spider between now and t 12:16:20 every slime pits run I've ever done has looked /exactly/ the same. 12:16:21 <09h​ellmonk> many people have been telling me, "hellmonk, there are too many meliai" 12:16:45 <09h​ellmonk> they just keep getting smited 12:16:48 <10P​leasingFungus> hm, don't think i agree that it's boring to dive 12:16:51 <09h​ellmonk> nothing they could do, game unwinnable etc 12:17:11 <10P​leasingFungus> it's a fun tension - trying to sneak through with minimal potential interaction with nastiness 12:17:22 <10P​leasingFungus> rather than the usual clear-everything routine 12:17:39 oh, I've had a borderline unavoidable meliai death before, but I wouldn't say they're that bad. I thought they were a cool upgrade both combat and style wise from orc priests. 12:17:42 <10P​leasingFungus> my last run had some trouble finding downstairs, and i had to pop up again and try a different route... 12:17:50 Crawl as the anti-shoujo-manga: "please don't notice me, sempai" 12:18:17 I mean, I usually clear each "section" so I can safely stair dance on each level and since they're mindless they won't be shouting and drawing in others 12:18:21 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1315-gf86f92d26c (34) 12:18:24 So it's always been very low risk for me 12:18:36 <05k​ate> i do wonder if slime:1-5 could use a bit more danger to encourage the diving more, not quite to the level of hells but it could be tuned up some more probably 12:18:58 Agree, it's definitely not super dangerous for a 3rd/4th/5th rune 12:19:00 merryprog: Odd since you mostly play Chei - my main problem in Slime is being slow and having 800000 slime creatures turn up 12:19:03 and there's no areas with e.g., corridors that makes slime creatures so dangerous 12:19:13 <05k​ate> or 1-4, rather 12:19:33 Ya—for reference I just did a 5 rune BaFi^Chei run (I won :)) and slime was so ridiculously easy compared to every other branch 12:19:59 I mean, I didn't even have probably with swarming as Chei normally can, despite that being Slime's... thing 12:20:27 <09h​ellmonk> suppose it might make some sense for the slime dive to be harder to contrast with the (alleged) hard part of vaults being the end floor 12:22:06 scroll of immolation go brr^H^Hoom 12:22:06 My one other complaint is it's visually very repetitive, but I'm not sure if that's easily solvable considering the lack of vaults and loot is partly a design choice 12:23:09 Oh, and slime doesn't have any corridors and is vastly mostly open, barring a few exceptions, so slime creatures are less dangerous—I think where slime creatures are more interesting gameplay wise is when you need to situationally adjust where you're fighting them, as slime creatures in a corridors can kill anything in a few hits. 12:23:21 Hopefully that makes sense. 12:23:47 All that being said, though, Slime:5 is an amazing level. :) 12:26:30 I wonder if the slime walls could have a chance to passively spawn slimes or something like that 12:27:17 03PleasingFungus02 07* 0.28-a0-1316-ge154d51: Revert "fix: remove a now unused MB check" 10(5 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/e154d5199270 12:28:31 Rivers of slime, a fourth type of liquid floor should be easy to implement 12:28:44 maybe would have to magically stop making slimes depending on how many are already on the floor 12:30:12 <08n​icolae> fr rename pharoah ant to hieroph ant 12:33:18 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1316-ge154d51992 (34) 12:42:17 This probably isn't the most statically sound query but it gives for vaults, slime, and abyss respectively 84.03%, 15.16%, and 6.26% for the branches' "lethality". 12:42:17 !cmd !thirdrune 12:42:18 Command: !thirdrune => !lg * recent !won !boring br=(vaults|slime|abyss) xl=$(!lg * recent br=$1 urune>=2 urune<=4 x=median(xl) $* fmt:"$x[0]") x=cdist(gid) fmt:"$x[0]" / br=$1 $* title:"Lethality of $1 $(argst $*) as 3–5 rune" 13:07:43 <10P​leasingFungus> noo, or something 13:08:19 <10P​leasingFungus> anyway, it seems like wretched stars need to be very toned down if we do this 13:08:44 <10P​leasingFungus> or tempmuts need to be allowed to get xp applied to them in abyss 13:08:47 <10P​leasingFungus> or something 13:10:15 <10P​leasingFungus> i’m not really excited about this though i understand the motivation 13:11:10 <12e​bering> yeah I'm not totally sure how I feel about it 13:11:16 what's that? 13:11:32 ah, GH was being weird; nvm 13:11:35 <12e​bering> initially wrote it to allow XP gated effects to still process, which might be a better way 13:12:07 New branch created: no-more-abyss-scum (3 commits) 13https://github.com/crawl/crawl/tree/no-more-abyss-scum 13:12:08 03ebering02 07[no-more-abyss-scum] * 0.28-a0-1314-g3ee73cf: feat: prevent gaining experience in the Abyss 10(3 hours ago, 2 files, 10+ 3-) 13https://github.com/crawl/crawl/commit/3ee73cffec94 13:12:08 03ebering02 07[no-more-abyss-scum] * 0.28-a0-1315-g0ce8d10: feat: remove abyss random item generation 10(2 hours ago, 2 files, 12+ 79-) 13https://github.com/crawl/crawl/commit/0ce8d1046097 13:12:08 03ebering02 07[no-more-abyss-scum] * 0.28-a0-1316-g39060ce: feat: increase abyss plunge rate 10(2 hours ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/39060ce0ea89 13:13:22 <05k​ate> oh nice, i was planning on working on this too at some point, should also prevent piety gain i think? 13:13:22 <12e​bering> but I lean far enough towards the something Should Be Done side of the needle that I felt like writing the implementation 13:14:03 <05k​ate> i think increasing exit/stair/rune generation rate would also be reasonable, as well as/instead of it pulling you deeper faster 13:14:24 <05k​ate> probably as well as, i guess 13:14:36 I haven't done a hell game since stat drain was toned done a bit but I do remember stat drain being so intense that the /only/ option was to abyss scum 13:14:39 Characters won't get pulled to a depth higher than their XL # this is a good intent but I don't know it makes much practical difference at all, maybe the grace window could be extended? 13:14:55 I should probably do a hell game though so I actually know a little of what I'm talking about... 13:14:58 another* 13:16:14 <12e​bering> the analysis "the /only/ way this char can continue is to scum a reset and try again" really doesn't compel me. If anything it means that without the scum options some characters will come up short, which is good! Extended isn't meant to be a victory parade but a plus-score challenge to see how far a given char can go 13:17:22 Well what was happening is I was getting severe stat zero effects but considering this was from me a while ago, I don't trust my gameplay ability to say that I was doing everything right in that regard 13:18:39 03ebering02 07* 0.28-a0-1317-g9e8018b: fix: remove the limit on weapon and armour egos 10(11 days ago, 5 files, 8+ 46-) 13https://github.com/crawl/crawl/commit/9e8018ba6111 13:18:39 03ebering02 07* 0.28-a0-1318-g050272b: refactor: adjust some reflection checks 10(7 days ago, 6 files, 14+ 18-) 13https://github.com/crawl/crawl/commit/050272b7454a 13:18:39 03ebering02 07* 0.28-a0-1319-ge3aa589: feat: chill lofi orbs to ponder/crawl with 10(2 weeks ago, 12 files, 46+ 16-) 13https://github.com/crawl/crawl/commit/e3aa5898dae7 13:18:39 03ebering02 07* 0.28-a0-1320-g973e1c8: feat: orbs of light 10(11 days ago, 10 files, 29+ 2-) 13https://github.com/crawl/crawl/commit/973e1c81fde1 13:18:39 03ebering02 07* 0.28-a0-1321-gacce00e: feat: orbs of wrath 10(10 days ago, 8 files, 13+ 3-) 13https://github.com/crawl/crawl/commit/acce00ee2070 13:18:39 03ebering02 07* 0.28-a0-1322-gecb9636: feat: orbs of mayhem (nicolae) 10(8 days ago, 9 files, 33+ 2-) 13https://github.com/crawl/crawl/commit/ecb9636ef508 13:18:39 03ebering02 07* 0.28-a0-1323-g92c0926: feat: orbs of guile 10(7 days ago, 22 files, 59+ 28-) 13https://github.com/crawl/crawl/commit/92c09265f198 13:18:39 03ebering02 07* 0.28-a0-1324-g17eb628: feat: orbs of energy (bringing back the crystal ball) 10(7 days ago, 10 files, 39+ 21-) 13https://github.com/crawl/crawl/commit/17eb6287541f 13:18:39 03ebering02 07* 0.28-a0-1325-g961f3f1: fix: remove a placeholder 10(5 hours ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/961f3f1587c6 13:18:39 03ebering02 07* 0.28-a0-1326-g8dc402e: REVERTME: increase orb rate for testing 10(5 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8dc402e3264e 13:18:39 ... and 5 more commits 13:19:54 <10P​leasingFungus> wow, all this crawl dev 13:19:54 <10P​leasingFungus> getting me hype to dev crawl 13:19:54 looking back at the morgue it looks like I had base 10 int sooooo 13:19:54 probably took less int on level ups than I should've. 13:20:36 o hype!! 13:21:51 congrats, ebering 13:22:05 super excited for my next game :) 13:23:45 -!- merryprog is now known as perryprog 13:24:51 <05k​ate> building up an ever-increasing list of REVERTME commits to forget about on release 13:26:22 this is what scripts are for 13:26:22 <05k​ate> 0.28 feels like it's already pretty high up there in terms of sheer amount of new/reworked stuff, for versions in recent memory at least 13:26:22 <12e​bering> don't worry they're all in the plan 13:26:22 <12e​bering> https://github.com/crawl/crawl/wiki/0.28-Development-and-Release-Plan 13:29:07 <09h​ellmonk> re: abyss's cumming, you could always give wretched stars malmutate proper and move the corrupting pulse effect to one of the other malmutators 13:32:48 <05k​ate> could also be reasonable just to tune down corrupting pulse so they cast it less often and it only applies 1 mut at a time instead of multiple, so you can still work the mutations off after escaping 13:32:53 <10P​leasingFungus> yeah, agree this is one of the largest releases i remember seeing 13:33:32 <10P​leasingFungus> maybe comparable to… 0.15? 13:34:13 <10P​leasingFungus> or, i think we added both hep and usk in the same release? forget when that was 13:34:46 <10P​leasingFungus> regardless, hype 13:36:25 <05k​ate> 0.19 had usk, hep, salt, and nemelex/sif reworks it looks like 13:37:46 <05k​ate> and 0.15 had item destruction/item weight removal, the ranged combat rewrite, qazlal, and also another nemelex rework 13:39:18 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1326-g8dc402e326 (34) 13:39:18 <12e​bering> is there still time to redo all the cards for 0.28 😉 13:39:49 <10P​leasingFungus> lmao 13:40:18 <10P​leasingFungus> sdynet would be happy (?) 13:40:20 <05k​ate> there's definitely room for another nemelex rework some day, in terms of getting rid of the fixed card power levels! that's on my to-do but i haven't put any thought into it other than "this would be good to do eventually" 13:40:43 <12e​bering> yeah, I ran out of energy when goldifying decks to do that, kind of an ugly wart that I'd like to go back and remove 13:41:49 <09h​ellmonk> just do the entire minmay thread about it tbh 13:44:29 03PleasingFungus02 07* 0.28-a0-1332-g9cdbbab: Remove centaurs (Lici) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9cdbbaba8737 13:46:00 <10P​leasingFungus> gonna get myself put on kate's list of removals with these kind of commits 13:57:30 03PleasingFungus02 07* 0.28-a0-1333-g95685b5: Rename mid_msg -> expire_msg, etc (Pinkbeast) 10(5 minutes ago, 4 files, 32+ 31-) 13https://github.com/crawl/crawl/commit/95685b5d4a52 13:59:00 PF: oh thanks 13:59:09 no prob! thanks for pointing it out :) 14:01:34 <09h​ellmonk> shoal buff monkaS 14:05:16 <10P​leasingFungus> actually think it's a nerf 14:05:16 <10P​leasingFungus> since it eats into the population of other monsters, almost all of which are more threatening than centaur warriors 14:05:45 yeh, was thinking centaur warriors didn't seem much of an improvement by the time you reach shoals 14:08:33 <10P​leasingFungus> they're kind of like fauns 14:09:58 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1332-g9cdbbaba87 (34) 14:13:15 <12e​bering> > A summoner of mine found an orb of mayhem, thought, "this is great!" and then got killed by my own frenzied hound 🤦 14:14:33 <09h​ellmonk> lmao 14:18:11 excellent 14:18:11 I love it already 14:19:20 orb of fervor: whenever you cast a spell, has a chance to roll for inner flame against a /nearby/ creature. I'm definitely not suggesting this because of my love for risky inner flame use. ;) 14:29:14 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1333-g95685b5d4a (34) 14:37:32 Weird bug—just got "You hear a distant slurping noise." twice when I'm playing Zin... my last character, however, was Jiyva. Can't reproduce it and it isn't happening again, but still a bit odd. 14:37:52 It wasn't just a jelly eating a door normally? # do they still do that? 14:38:03 what level? I think there's still an isolated early level vault that has jellies slurping rocks or some such 14:38:26 so you hear distant slurping noises but never find the purpetrator 14:38:46 D:4, but checking the source I didn't see any other way that message could have fired without following Jiyva 14:38:49 There was an acid jelly though 14:51:54 <05k​ate> it sounds like a door being eaten, yeah 14:56:55 <10P​leasingFungus> !crashlog Skeral 14:56:55 <04C​erebot> No milestones for Skeral (crash). 15:02:07 03PleasingFungus02 07* 0.28-a0-1334-g1c9ffb4: Fix a duration crash (skeral) 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1c9ffb4daf04 15:03:25 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1334-g1c9ffb4daf (34) 15:48:13 New branch created: pull/2314 (1 commit) 13https://github.com/crawl/crawl/pull/2314 15:48:13 03Perry Fraser02 07https://github.com/crawl/crawl/pull/2314 * 0.28-a0-1334-g9845ed7: fix: display_bar should show negative values 10(8 minutes ago, 1 file, 10+ 1-) 13https://github.com/crawl/crawl/commit/9845ed747010 15:48:51 all the prs! \o/ 15:49:59 something could also be said about simplifying _print_bar's logic as well but I'm not confident enough that I understand how it's used and its arguments to do that. 16:16:19 <12e​bering> Negative EV and AC are clamped to 0 for most purposes 16:16:43 <12e​bering> The only one that isn’t is for the additional pluses needed to overcome corrosion 16:22:50 Unstable branch on underhound.eu updated to: 0.28-a0-1334-g1c9ffb4daf (34) 16:27:24 In that case I'll make it just show "none" 16:59:05 03Perry Fraser02 07https://github.com/crawl/crawl/pull/2314 * 0.28-a0-1334-g747c755: fix: display_bar should show clamp negative values 10(78 minutes ago, 1 file, 14+ 12-) 13https://github.com/crawl/crawl/commit/747c755a830f 16:59:35 bah, typo'd a commit message. 17:05:29 03Perry Fraser02 07https://github.com/crawl/crawl/pull/2314 * 0.28-a0-1334-ga86a1a1: fix: display_bar should clamp negative values 10(85 minutes ago, 1 file, 14+ 12-) 13https://github.com/crawl/crawl/commit/a86a1a1c9e22 17:34:33 <08n​icolae> fr rare nikola speech line where he's like "no, i've never built a shop, why do people always ask that" 17:36:32 <10P​leasingFungus> huh? 17:38:05 <10P​leasingFungus> oh 17:38:05 <10P​leasingFungus> vanity… 17:57:27 <08n​icolae> vanitas vanitatum, omnia vanitas 19:26:14 03PleasingFungus02 07* 0.28-a0-1335-gebfa916d: Clarify mayhem (booper) 10(4 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/ebfa916d047e 19:33:55 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1335-gebfa916d04 (34) 19:39:07 03PleasingFungus02 07* 0.28-a0-1336-g9a4740a: Let good gods cause some mayhem (booper) 10(10 minutes ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/9a4740a79772 19:39:07 03PleasingFungus02 07* 0.28-a0-1337-g83453ab: Make neutrals considered less friendly 10(64 seconds ago, 3 files, 3+ 7-) 13https://github.com/crawl/crawl/commit/83453ab7136c 19:42:03 <05k​ate> @PleasingFungus having started looking into it i think that's not quite right, strict neutral is just jiyva jellies, so i think this allows ely worshippers to attack pacified monsters 19:42:09 hrm 19:42:28 i don't think that's what that first commit does, at least 19:42:37 oh, maybe it is 19:42:41 god... 19:42:49 <05k​ate> ATT_NEUTRAL is: ely pacified things, corruption monsters, and frenzied monsters. but! frenzied monsters work differently from the other two, they stay neutral if you attack them 19:42:50 do we need more types of neutral..? 19:42:53 <05k​ate> clearly what we 19:42:54 <05k​ate> yes 19:42:57 :( :( :( 19:43:34 i'm currently holding a baby so cannot make more fixes... i can revert for now, i guess 19:44:41 <05k​ate> probably safest for now yeah, i'm off to sleep soon but i'll make a note of it and try and untangle it a bit if you don't get get a chance 19:45:05 <05k​ate> i guess making this understandable would be a useful project but not a fun one 19:45:33 03PleasingFungus02 07* 0.28-a0-1338-gce4b496: Revert "Let good gods cause some mayhem (booper)" 10(2 minutes ago, 5 files, 9+ 6-) 13https://github.com/crawl/crawl/commit/ce4b496cc882 19:46:49 <10P​leasingFungus> fun is in the eye of the bee holder 19:46:49 <10P​leasingFungus> ty for catching my mistake! 19:47:35 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1338-gce4b496cc8 (34) 19:48:18 <05k​ate> probably an easy thing would be to just rename strict neutral to ATT_FELLOW_SLIME or something, since that's the most heavily misleading one 19:48:49 <10P​leasingFungus> seems doable 19:53:15 <05k​ate> also possible that good neutral and strict neutral could be merged, i think they're the same other than strict neutral doing jiyva things for messaging/descriptions? which could be dependent on just looking at whether its a jiyva gift in the relevant places, instead of making it a separate attitude 20:06:02 <10P​leasingFungus> seems reasonable 20:09:34 <08n​icolae> lmao "neutral is a mess" 21:32:59 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-1339-ga5422284a4 (34) 21:34:36 03PleasingFungus02 07* 0.28-a0-1339-ga542228: Fix orbs + SH (Lightli) 10(6 minutes ago, 1 file, 23+ 21-) 13https://github.com/crawl/crawl/commit/a5422284a41e 22:46:09 <09h​ellmonk> Lightly trying hard to get orb of guile nerfed